I grew up on n64 and I don’t recall having any issue with jumping to dual joy sticks. Like it was so natural… I probably had a week of adjustment that I just don’t remember.
Let's take a moment to remember the time period when everyone had to adjust to using dual-joysticks on controllers.
Submitted 15 hours ago by The_Picard_Maneuver@piefed.world to retrogaming@lemmy.world
https://media.piefed.world/posts/f6/1G/f61GDUsn9DPaNxQ.jpg
Comments
Pixel_Jock_17@piefed.ca 3 hours ago
SidewaysHighways@lemmy.world 3 hours ago
nahh i remember the struggle going from armored core with the shoulder buttons to the 2nd joystick. it was real, and the struggle wasn’t all the players. the devs really didn’t seem to get it.
nothing to do with the n64 other than i was there in the trenches with ya
EveningPancakes@lemmy.dbzer0.com 15 hours ago
I remember my friend bringing over his Xbox and playing Halo for the first time. I was constantly looking down at the ground while he was pistol sniping me across the map. Figured it out eventually.
bytesonbike@discuss.online 6 hours ago
Haha! You’re just like my buddy!
My superior M&KB did not prepare me to be owned so much in Halo!
Those controller folks are gifted.
SaharaMaleikuhm@feddit.org 7 hours ago
Over time I completely lost the ability to play a shooter with the controller. I just can’t hit anything after close to a decade of playing with just mouse and keyboard. 15 years ago it was the other way round for me.
OneWomanCreamTeam@sh.itjust.works 6 hours ago
Yeah. I spent an ungodly amount of time on halo 3 and ODST on the 360 back in the day. Then I eventually got a PC and in just a couple years trying to play a shooter with a controller gave the game feel equivalent of nails on a chalkboard.
toynbee@lemmy.world 3 hours ago
I played the original HALO when it came out and did awfully at it.
I recently bought the PC Master Chief collection and was surprised it was so easy since I’d had so much trouble with the original.
Then I realized the difference was controller vs. m+k. Controllers are good for some styles of games, but IMHO, shooters ain’t one of them.
Fandangalo@lemmy.world 14 hours ago
Gaming literacy is a real thing. Most people who didn’t grow up with 3D games don’t intuitively understand it. I’ve seen many boomers either stare at their feet or the ceiling & having little clue how to solve their situation because they are disoriented. Same with young kids learning.
halfsalesman@piefed.social 11 hours ago
I’ve always wondered what’s specifically going on their minds when that happens. I remember getting into shooters and pretty much immediately understanding the two separate axes in Duke Nukem 3D at like age 7-8 (yeah I played violent games when I was young my parents only restricted movies). Maybe that’s why? My brain was just better able to learn at that age? Or is it that I am autistic? Is neurology a factor?
nul9o9@lemmy.dbzer0.com 10 hours ago
You can try emulating how they feel by finding a game that lets you bind side to side movement on the mouse, and rotation to A and D. Some old shooters were set up that way I think.
sp3ctr4l@lemmy.dbzer0.com 6 hours ago
I’ve seen this happen with 20 and 30 year olds.
Its an entire learned skill that a large segment of the population never learned.
… much like reading and writing, these days.
aesthelete@lemmy.world 6 hours ago
I’ve seen many boomers either stare at their feet or the ceiling & they have no clue how to solve their situation because they are disoriented. Same with young kids learning.
Any last words, Jim?
edgemaster72@lemmy.world 5 hours ago
* turns around *
Huh?
Ephera@lemmy.ml 5 hours ago
Yeah, it’s just wild to me, that we went full-force ahead with the whole 3D thing, when you lock out so many potential players with it.
With 2D games, you can chuck someone a controller and even if they’re just haphazardly pressing buttons, they can still participate in the game. With 3D, no chance.And even those who do have practice still struggle with it. Think of a difficult 3D game and I bet it’s a valid joke that the true end boss is the camera.
Wildmimic@anarchist.nexus 6 hours ago
It’s even a thing in our generation - my now ex was pretty stumped playing skyrim. 2d games were no issue.
Enkrod@feddit.org 14 hours ago
Mouse and Keyboard superiority!!!
cattywampas@lemmy.world 14 hours ago
Mouse and keyboard has never felt right for most games for me.
Stern@lemmy.world 14 hours ago
I came up on pads for everything, and still do it for stuff like the Arkhams, Silksong, and various forms of platformer, but FPS? Once you’ve mouse aimed, the joypad just feels clunky.
Blackmist@feddit.uk 11 hours ago
Seeing people play something like Assassin’s Creed on mouse and keyboard is just wild.
Venator@lemmy.nz 2 hours ago
You should try VR
Rolive@discuss.tchncs.de 12 hours ago
It’s better for FPS games and worse for action games.
bjoern_tantau@swg-empire.de 14 hours ago
A mouse? For shooters?!?
I definitely still played Quake with keyboard only and having it automatically look up or down on ramps.
I think during playing Jedi Knight I started using the mouse and having the revolutionary idea of using the numpad for movement and the surrounding keys for important Force powers. Because that was so much better than using the arrow keys.
No idea when I switched to WASD.
taiyang@lemmy.world 14 hours ago
Next you’ll be telling me you missed tank controls in games. Why strafe when you can slowly rotate to turn?
hayvan@piefed.world 11 hours ago
JK 2. Mouse wheel up and down for push and pull, click for choke. Others can be keys.
bytesonbike@discuss.online 6 hours ago
A lot of games have aim assist with controllers. I’m currently playing Read Dead Redemption 2 and when you aim with a controller, it auto locks to their body.
I noticed that with a bunch of games when I’m playing on the Steam Deck.
dbtng@eviltoast.org 13 hours ago
Ya. The controller people on their little boxes do not understand.
Like, I could plug a controller into my PC … but WHY?SlurpingPus@lemmy.world 11 hours ago
I’m gonna just ruin everyone’s day by sharing that I play racing simulators with a controller. On PC.
obinice@lemmy.world 10 hours ago
One day when you’re an adult, you’ll look back at the childish patronising insults you threw at millions of women, men and children, none of whom you know or have any right to judge, in order to feel a sense of smug superiority for a few moments on the Internet.
Wildmimic@anarchist.nexus 6 hours ago
because i can lean back and put my legs up on my desk this way. using the mouse in this position is super awkward (keyboard cable would be long enough, but no surface for the mousepad is an issue). But i wouldn’t bother with a cable for plugging in the controller, 2.4GHz and Bluetooth are a thing nowadays.
Redkey@programming.dev 6 hours ago
For me, the cherry on top of this little piece of embarrassing history is something that only a handful of people remember: The PS1 had an official mouse controller, and this was one of the few games that supported it.
I bought the mouse when it came out, and I got a copy of this game about 10 years ago, and I’ve gotta say it works very well. It was also how I played the single-player campaign of Quake 2 back in the day.
lolola@lemmy.blahaj.zone 6 hours ago
My best experience with a shooter was Metroid Prime Trilogy on Wii. Joystick to run / strafe and motion controls to aim, freeing up your right thumb and fingers for buttons.
I hate having to switch between aiming with my right thumb and pressing buttons with my right thumb. Like in Metroid Prime Remastered on Switch. Grr.
oozynozh@sh.itjust.works 1 minute ago
bytesonbike@discuss.online 6 hours ago
I remember hating Metroid Prime’s controller scheme on the Gamecube. The controls felt so stiff. But I was so in love with the universe and gameplay that I just accepted it, kind of like every Rockstar game.
Now I wish I played it on the Wii.
emeralddawn45@lemmy.dbzer0.com 4 hours ago
Back paddles like the steamdeck or steam controller has are a godsend for any game where you have to run, jump, and shoot at the same time. Or any other combination of actions. I don’t think I could go back to not having access to those. I don’t remap them for every game but the times I have its made those games so much better.
4am@lemmy.zip 10 hours ago
For along time I preferred the Goldeneye control scheme and I learned it so well that I still revert back sometimes (left stick to forward/back and rotate and right stick [c buttons] to pitch snd strafe). Most games don’t offer this at all anymore, but it was seriously good for peeking around corners. Modern left-strafe/right-look inverts it.
I still need flightstick pitch for looking (inverted-Y camera)
T00l_shed@lemmy.world 9 hours ago
I too only play with inverted viewing. My friends hate it lol
chiliedogg@lemmy.world 7 hours ago
Inverted Y works for me in first-person games because I equate the tilt of the stick to tilting my head. If I want to look up, I have to lean my head back.
In 3rd-person platformers, it’s because I’m imagining moving the camera. It’s also why I have to invert the x-axis on third-person platformers.
3rd-person shooters I just treat as an fps because that’s how my brain works.
smh@slrpnk.net 7 hours ago
Yes, the y-axis must be inverted. Otherwise I spend the whole game staring at my feet or the sky.
Oddly, growing up my younger brother was the opposite. It was annoying to take turns playing games with him, because we have to adjust the settings between handoffs.
dream_weasel@sh.itjust.works 6 hours ago
I’ve been trying to play it on switch and it’s basically impossible with 2 sticks. Also it’s really jarring after a few hundred hours in breath of the wild.
AndrewZabar@lemmy.world 6 hours ago
First game I ever played that had that had an arena where you’re running around fighting enemies and the emcee bad guy was like the dude from The Running Man, and he would yell “TOTAL CARNAGE! IIIIIIIII LOVE IT!!!” damn what was that game called???
Mesophar@pawb.social 6 hours ago
“Good luck! You’ll need it!”
ouRKaoS@lemmy.today 5 hours ago
I’d buy that for a dollar!
Glide@lemmy.ca 12 hours ago
I remember binding forward, backward, strafe left and strafe right to the C-buttons in Goldeneye, so I could free up the joystick for quicker aim and Odd Job hate. Everyone thought I was crazy. Who’s laughing now!
hesh@quokk.au 10 hours ago
1.2 solitaire controls. The other fools using C to aim ate my dust.
VerilyFemme@lemmy.blahaj.zone 12 hours ago
I do that, but use the d-pad for the righty stick.
Prove_your_argument@piefed.social 13 hours ago
The transition period from the 90s to mid 2000s for control schemes was so fragmented. I remember a dozen games with wildly different control schemes. Wasn’t until the late 2000s when things started getting more standardized to what we know today.
WhiskyTangoFoxtrot@lemmy.world 8 hours ago
Imagine if people kept having to port their games to Dreamcast with its single-stick controllers. We dodged a bullet when that console failed.
Prove_your_argument@piefed.social 7 hours ago
but we could be playing samba with maracas!
smeg@feddit.uk 15 hours ago
At least there was a transition period. I remember configuring TimeSplitters 2 and the original Halo to let me use the good old tank controls I was used to from GoldenEye.
BenderRodriguez@lemmy.world 15 hours ago
Trying to play GoldenEye today with the old controls is hard as hell.
ToTheGraveMyLove@sh.itjust.works 13 hours ago
On the contrary, I played GoldenEye for the first time last year and I was amazed at how well it controlled with that ridiculous controller!
HouseWolf@pawb.social 14 hours ago
My grandmother owned a PS1 which was the first console I ever played on as a kid.
But it was also the last console she ever owned and she said it was because of the move to thumbsticks made her gave up on gaming. Kinda sad…
ArbitraryValue@sh.itjust.works 13 hours ago
I gave up on console gaming for the same reason (the last console I owned was a Super Nintendo) but that’s because mouse+keyboard is just so superior that using dual-joystick controllers feels like punishment rather than entertainment.
LoafedBurrito@lemmy.dbzer0.com 9 hours ago
I’m just now exploring PC gaming and i have NO idea how you all use the keyboard and mouse for FPS games. Controller is all i know and so much easier.
The_Picard_Maneuver@piefed.world 9 hours ago
I remember a LOT of people giving up gaming entirely during the transition to 3D because of this. That was when a lot of the people who experienced the arcade era stopped keeping up.
samus12345@sh.itjust.works 7 hours ago
I was pretty against 3D games until I played Mario 64 and realized their controls didn’t have to suck. Still feels good to play to this day, an impressive feat for a 3D game from 1996!
Frostbeard@lemmy.world 12 hours ago
Remember in 1998 how I tried half life on PC using a mouse after ever using keyboard on Wolfenstein and Doom.
mlg@lemmy.world 9 hours ago
I grew up on D-pad and mouse so any of my controll skills fly out the window when given a c-stick.
Love gyro aim though lol. More akin to a mouse.
ParadoxSeahorse@lemmy.world 11 hours ago
Tank controls + horrible camera + terrible draw distance + massive polygons = the classics
bytesonbike@discuss.online 6 hours ago
I tried to replay PS1 Tomb Raider and nearly threw the controller away.
I don’t know how I did it as a kid.
SaharaMaleikuhm@feddit.org 7 hours ago
Silent Hill 1? But I don’t remember the camera being horrible. I definitely prefer that to the fixed camera RE games.
floquant@lemmy.dbzer0.com 7 hours ago
I recently started playing Jak II again (emulated), for the nostalgia. It’s pretty much as great as I remember it but the inverted x-axis on the camera is making me go nuts
wavebeam@lemmy.world 6 hours ago
Surely you can flip it in the emulator’s settings, right?
bridgeenjoyer@sh.itjust.works 10 hours ago
Quake on dreamcast, 1 analog stick. Very disorienting now
bytesonbike@discuss.online 6 hours ago
Quake 3 on the dreamcast with M&KB! Spent like 50 bucks to gain a edge! I was even online with it!
Unfortunately I’m trash and people are just really good at Quake.
strongarm@lemmy.dbzer0.com 15 hours ago
Although I do miss interesting control schemes, everything is almost homogenous now and quite boring.
Too Human was an interesting case point. Though not a terribly successful game, they did try and make a control scheme to benefit their gamers.
The game is an ARPG which wasn’t common on consoles at the time, and more often played on PC with mouse and keyboard. The developers knew that players would spend hours on the game and needed a low impact way of playing that type of game with a controller.
They created a control scheme that relied almost entirely on just the two joysticks, moving and attacking and some special moves could all be handled with small movements, this made long gaming sessions comfortable, and far better than button mashing and getting RSI in your thumb joints 😅
PhobosAnomaly@feddit.uk 15 hours ago
I was (and still am really) shit with analogue sticks. I got fairly good at playing Quake II on PlayStation with the lookup/lockdown mapped to L1 and R1. Same as the original Quake on PC, never really used +mouselook coming from Doom, just mapped them to buttons near the firing keys.
The dual-stick setup is much more intuitive though in fairness.
halfsalesman@piefed.social 11 hours ago
Although I do miss interesting control schemes, everything is almost homogenous now and quite boring.
I don’t at all. And I cherish the fact that I can rebind old inputs at will with Steam Input + emulators.
I rebinded the controls of Armored Core 1 so it played with modern shooter controls. Made it so much better and intuitive and now I wonder if the only reason I sucked at the game back in the day was because of its archaic control scheme.
CentipedeFarrier@piefed.social 14 hours ago
You might be interested in the way brothers: a tale of two sons uses their controls. Each stick controls one of the two characters. It’s not exactly groundbreaking, but it certainly is different.
IronBird@lemmy.world 11 hours ago
that’s just the nostalgia talking, play EYE and you’ll go “oh, yeah…that’s why we went towards standard control scheme”
Klear@quokk.au 15 hours ago
It’s still terrifying to me as a PC player.
bufalo1973@piefed.social 13 hours ago
In my times…! 😁
Karate Champ and Crazy Climber had 2 sticks.
doug@lemmy.today 15 hours ago
Oddjob in Goldeneye was off limits in our slumber party gaming sessions. Too short to hit.
taiyang@lemmy.world 14 hours ago
I still never liked that. It’s the best of a bad situation, but aiming with a mouse is so superior, many games won’t cross-platform with a PC out of fairness, lol.
voracitude@lemmy.world 15 hours ago
Dammit, where are my glasses… I need to find my pearls so I can clutch them
TabbsTheBat@pawb.social 15 hours ago
The right stick can also look up and down? Horrifying!
(I’m a flickstick player)
/J
Pipster@lemmy.blahaj.zone 15 hours ago
I remember changing between schemes on the N64. Like GoldenEye I would play with the stick with my left thumb for back, forwards and turning and the c buttons with my right thumb for looking up and down and strafing. Yet when playing turok or quake 2 I was perfectly happy with left thumb/stick for looking around and right thumb/c buttons for movement. Then dual sticks arrived and reversed it!
woelkchen@lemmy.world 14 hours ago
I still haven’t and IMO the original Metroid Prime controls on Game Cube are the best.
Bubs12@lemmy.zip 2 hours ago
My best friend still uses “Legacy” (goldeneye) controls and gets mad when games don’t have that option. He has even emailed developers about it. Half of them have no idea what he is talking about because they are not old enough to remember the before time.
We roast him for his special controls but he is better than all of us so I guess, if it ain’t broke, don’t fix it.