AndrewZabar
@AndrewZabar@lemmy.world
- Comment on Let's take a moment to remember the time period when everyone had to adjust to using dual-joysticks on controllers. 1 day ago:
First game I ever played that had that had an arena where you’re running around fighting enemies and the emcee bad guy was like the dude from The Running Man, and he would yell “TOTAL CARNAGE! IIIIIIIII LOVE IT!!!” damn what was that game called???
- Comment on Western Digital details 14-platter 3.5-inch HAMR HDD designs with 140 TB and beyond 1 day ago:
Ah, see I am interested in a lot of variety but these days I don’t really have the time for extremely involved stuff. I enjoy games that you can spend small clips of time on, rather than having to devote a lot at once. I like cool visuals and gizmos - that’s why Torchlight appealed to me so much. Upgrading and advancing. I loved all the Angband clones I played over the years. I love lots of the BigFish style games like where there’s a cool story, hidden object puzzles, other types of puzzles, click / find stuff, and problem solving. Also I enjoy really good musical score. Ever play Drawn the Painted Tower and its sequels? Absolutely mesmerizing game of artistic beauty. I liked games like Sword of Fargoal, as well - also a sort of fancier Angband. Dungeon crawlers, adventure stories, cool gadget type equipment / magic spells etc.
I think it would be easier to specify the things I definitely won’t devote a single second to: sports, racing, RTS, hugely long-term upgrade stuff à la Sim City (though I used to love it). Roads of Rome is an exception. God I love that. And I also loved loved loved Magesty. Nothing where reflexes are needed. Again, used to be great in my youth but it’s not my thing anymore.
I loved the Krondor series by Raymond Feist. I enjoyed every Zork incarnation, especially Return to Zork, Zork: Nemesis, and Zork Grand Inquisitor. Might & Magic I loved, as well as Wizardry. Kings Quest series and of course Hero’s Quest. I liked the Diablo editions that were very like Torchlight.
Most of all is that I prefer it be on Android or Linux.
Wow did I just write ALLLL of that? Meh. Just sharing my game tastes.
- Comment on Western Digital details 14-platter 3.5-inch HAMR HDD designs with 140 TB and beyond 1 day ago:
Nice! Thanks.
Anything else out there these days worth putting time into?
I’d love to see Torchlight ported to Android.
- Comment on Western Digital details 14-platter 3.5-inch HAMR HDD designs with 140 TB and beyond 2 days ago:
No, I was joking.
- Comment on Western Digital details 14-platter 3.5-inch HAMR HDD designs with 140 TB and beyond 2 days ago:
Link please? (New game)
- Comment on Western Digital details 14-platter 3.5-inch HAMR HDD designs with 140 TB and beyond 2 days ago:
Well this is not a tech issue at all, it’s the fact that global economics have become a dumpster fire - particularly, in America. I can’t say I’m certain there are no other factors, but economically everything has gotten out of hand.
- Comment on Western Digital details 14-platter 3.5-inch HAMR HDD designs with 140 TB and beyond 3 days ago:
So you want to be a hero!!! I only ever played the first one but fell in love with it.
Erana’s Peace. hidengoseke. Meep’s Peep, my friend.
- Comment on Western Digital details 14-platter 3.5-inch HAMR HDD designs with 140 TB and beyond 3 days ago:
Well, retro etc. but I wouldn’t consider this to be that. There’s no inherent value of a run-of-the-mill drive with merely lower storage capacity. And certainly not worth a premium.
- Comment on Western Digital details 14-platter 3.5-inch HAMR HDD designs with 140 TB and beyond 3 days ago:
although inevitably not until after they go whining to all the world’s governments about wanting a bailout.
Ahem… Whining? Wanting? Try instructing. They own the governments so they will just tell them to do it, and it will be done.
- Comment on Western Digital details 14-platter 3.5-inch HAMR HDD designs with 140 TB and beyond 3 days ago:
I think ten years from now you’ll be hard pressed to find anyone even wasting their time on something so small.
- Comment on Western Digital details 14-platter 3.5-inch HAMR HDD designs with 140 TB and beyond 3 days ago:
8TB? That’s my ideal RAM configuration lol. ;-)
- Comment on Wing Commander III: "Isn't that the guy from Star Wars?" 5 days ago:
Yes! Damn I knew it sounded weird. Thanks.
- Comment on Wing Commander III: "Isn't that the guy from Star Wars?" 5 days ago:
Nice! I only played one of them. Whichever one has him say the line “The price of peace is eternal vigilance.” It’s been a loooong time but I remember that very cool quote.
- Comment on Wing Commander III: "Isn't that the guy from Star Wars?" 6 days ago:
Tom Wilson, and John Rhys-Davies.
- Comment on Wing Commander III: "Isn't that the guy from Star Wars?" 6 days ago:
I remember one of them had Malcolm McDowell as Admiral Tolwin.
- Comment on It sure is, babe! 1 month ago:
Wanna dance?
- Comment on It sure is, babe! 1 month ago:
Someone’s got delusional ideas about what he’s got for sale.
- Comment on Heroes of Might and Magic 2 mod for Civilization II released on ModDB 3 months ago:
Just seeing the main image in the post, immediately made me think of Lands of Lore!
- Comment on What's your greatest "gaming high" you've been chasing ever since? Please take care not to spoil anything, if you are going to be story-specific. 3 months ago:
Ah… yeah I forgot. My bad.
- Comment on What's your greatest "gaming high" you've been chasing ever since? Please take care not to spoil anything, if you are going to be story-specific. 3 months ago:
Looks phenomenal.
I was recently so excited to discover Fortress Forever also, which is the old TFC game. I dominated in that.
- Comment on What's your greatest "gaming high" you've been chasing ever since? Please take care not to spoil anything, if you are going to be story-specific. 3 months ago:
Swimming Nougat.
Did I do that right?
- Comment on It's a simple thing, but one good way to make games memorable is for the developers to leave you words of encouragement in the pack-in material. 5 months ago:
Well I was thinking of more like late 80s early to mid 90s. Games were written by actual writers like Roberta Williams, Jane Jensen, Sid Meir, Raymond Feist, and people like them. I’m thinking of titles by Sierra, Apogee, Activision, Brøderbund, Sir-tech, 3DO, Infocom… you get my meaning, I trust.
If you’re gonna suggest that games like Myst, Zork, all the Quest series by Sierra, the Might & Magics and Wizardry titles - if you think those were made with the kinds of greed that we have today where it’s cheaply made junk with every deceptive money-making practice imaginable… then you may just be younger and not aware of what it was like. Those titles made money, yeah, but they put their heart and soul into the quality of the product and never expected money in the billions. And they got paid ONCE for the game from each customer. And many games gave people years worth of play. Today games popup in your face telling enticing the player to spend money, and they give the player enough progress to think they know what they need to do in order to advance, only to introduce newer currency and demand money for it. Etc etc. there are dozens of tactics to scam people out of continual payments. I don’t play any of the garbage they make today. And I feel so sorry for young people now that they don’t even know what it’s like to get immersed in a game’s creative narrative for months and they already paid for all of it one time.
It’s not a fallacy, I know there were also loser titles back then, and of course. Not everything is a hit. But games like the Krondor series which were written by an actual award winning author (Raymond E. Feist)? Find me anything like that today amongst the sea of sewage. Sorry to be so negative because I know there’s some really great stuff. It’s just afloat in a vast sea of garbage and hard to find. The app shops bury them because they’re not as profitable. Greed has become all-consuming and insatiable. It’s a cancer to the whole industry.
Yeah anyway… no survivorship bias here. I lived through those times of gaming. Fuckin paradise, it was.
- Comment on It's a simple thing, but one good way to make games memorable is for the developers to leave you words of encouragement in the pack-in material. 5 months ago:
It’s because the games were made with passion; the creators wanted to share their story and gameplay vision with people who will appreciate it and their hard work.
Unfortunately nowadays you really have to comb through the muck to find this kind of thing, because the world is flooded with games that were made not with passion and creativity in mind, but only greed and manipulation, and greed, and deceptive marketing, and also more greed. They don’t care if you like it, they don’t have pride in their work, they don’t give a damn about a single thing other than more and more revenue.
So I think this kind of thing does still exist, in small independent developers who make something special and creative. And I love finding those things. But the swill you have to wade through to find them… ick. I mean… the Apple App Store? One gambling app after another? The games with so many forms of currency, micro-transactions, and outright deceptive promo content… tell me, please, when did Apple become bottom-feeders?!
Makes me appreciate the old days of gaming sooo much more.
- Comment on Heretic + Hexen re-release - Launch Trailer | Nightdive Studios 5 months ago:
Anyone else ever play Blood?
“I want Jojo, Jojo, JOJO!!!”
- Comment on Heretic + Hexen re-release - Launch Trailer | Nightdive Studios 5 months ago:
Likewise!!
- Comment on YSK that Gerrymandering allows politicians to choose their own voters. In many countries, it's illegal. Gerrymandering is common in the United States 5 months ago:
Well it’s already been this way for like 20 years almost. It’s been forming for many decades, but it’s a done deal.
- Comment on YSK that Gerrymandering allows politicians to choose their own voters. In many countries, it's illegal. Gerrymandering is common in the United States 6 months ago:
Not exactly, but similar. The dynamics of the haves and have-nots are different because of the sheer numbers. But we are at a point where if just a certain amount more of the wealth is shifted to the oligarchs, then the entire system will collapse.
I’ve already gotten a three day ban on Reddit for making certain statements, so I’ll just state my opinion that the only way to stop this is to mortify a few billionaires. But aside from that, the problem is apathy, complacency, and lack of unity. This is why they came up with all the petty divisive “issues” which are really not issues. This is why the Orange Feces-Man did that whole mask thing. Because if people were united and everyone felt they were on the same side, there would be rebellion - nay, revolution. It’s happened in the past many, many, many times around the world through history. But I don’t think they ever had the sheer magnitude of distractions that we have today. Bread and Circuses vs Streaming, social media, entertainment more than all the humans of the earth could collectively consume. THAT, the Romans did not have at their disposal to weaponize.
- Comment on YSK that Gerrymandering allows politicians to choose their own voters. In many countries, it's illegal. Gerrymandering is common in the United States 6 months ago:
The United States is not a nation anymore. It’s a corporation. It’s also 100% corrupt. When will people come to terms with this? As long as most people are in denial of this, it will always be so.
- Comment on [deleted] 6 months ago:
This is true too.
- Comment on [deleted] 6 months ago:
No, some people say make decision, and some people make a typo, or just plain don’t have a decent rudimentary vocabulary.