That’s the entire tech industry. I got in at the tail end of it being full of nerds who were interested in computers. Then jocks and the like found out it pays really well and now it isn’t fun anymore.
Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games”
Submitted 1 day ago by mintiefresh@lemmy.ca to games@lemmy.world
https://www.videogamer.com/news/nier-creator-yoko-taro-less-weird-people-making-games/
Comments
some_guy@lemmy.sdf.org 14 hours ago
Valmond@lemmy.world 3 hours ago
Yeah, it was nice as long as it lasted, now it’s all meetings and stupid “agility” (as agile as DPRK is democratic) and measurings of your percieved productivity.
I’m still looking, maybe some c/c++ old legacy system needs a geek somewhere?
Baguette@lemmy.blahaj.zone 5 hours ago
Jocks != Business c suite
Valmond@lemmy.world 3 hours ago
What’s a jock if it isn’t the highschool quarterback?
Non usa-ish here
bystander@lemmy.ca 4 hours ago
Too many business majors joined game dev teams
AnalogNotDigital@lemmy.wtf 9 hours ago
Yeah man all those well known jocks like Spez and Zuckerberg sure did a number on tech.
axby@lemmy.ca 3 hours ago
+1 to this, I feel like having a ton of money is what corrupts leadership, not necessarily their technical background.
Maybe Spez and Zuck haven’t changed much, but I feel like some others started out as relatively reasonable people who were also technically brilliant, but eventually their companies started doing shitty things and they are both aware and apparently unwilling to stop it.
Perhaps corruption in the Soviet Union is a good example of how even people from normal hard working backgrounds (i.e. not billionaires who have never worked a day in their life) can still be corrupted by power and a lack of accountability.
burgerpocalyse@lemmy.world 4 hours ago
hey mark does ju jitsu and he’s totally really good at it and all the other martial artist guys love hanging out with him
MidsizedSedan@lemmy.world 7 hours ago
I know im late to the party but… I just started playing Death Stranding. Lets just say its more than just a walking simulator…
Blackmist@feddit.uk 5 hours ago
It is mental, but I also kind of wish he’d hire somebody else to write dialogue for him.
And maybe somebody to check all the women characters, and make sure he’s not coming across as being a little bit odd.
BrainInABox@lemmy.ml 4 hours ago
And maybe somebody to check all the women characters, and make sure he’s not coming across as being a little bit odd.
Yeah…
And Death Stranding is better about its female characters than most of the MGS games…
MidsizedSedan@lemmy.world 4 hours ago
I JUST started collecting chrysalis crystals. (so mabyt 4-5 delvilvery/walking sim missions in)
To quote an old meme, ‘I know nothing Jon Snow’ but one i saw the ::: spoiler Title Hand prints in the sand, :::
I knew this was more than a walking simulator
FooBarrington@lemmy.world 5 hours ago
Not sure what you mean - “Mario and Princess Beach” is obviously peak cinema
Schadrach@lemmy.sdf.org 5 hours ago
I mean, it’s being a mail carrier in a world that is maximum Kojima.
MITM0@lemmy.world 5 hours ago
I mean it’s an Amazon delivery simulator so yeah
Justdaveisfine@midwest.social 1 day ago
There’s definitely weird people making games on itch and sometimes in the depths of Steam.
By its very definition weird isn’t going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.
Sylence@lemmy.dbzer0.com 6 hours ago
The Alters just released, is AA, weird, and very good! Indies are definitely the home for weird experimental shit but I feel like there are going to be more strange, niche games being made for larger budgets as the AAA space splinters and devours itself.
Coelacanth@feddit.nu 1 day ago
There’s definitely weird people making games on itch and sometimes in the depths of Steam.
Oh yes. Ever heard of Beautycopter?
RebekahWSD@lemmy.world 1 day ago
I have. Watched two beings play it. I sincerely hope the person(s) who made that game make more games.
HeyThisIsntTheYMCA@lemmy.world 16 hours ago
i am so glad that only costs 2 bucks because flying through rings is giving me serious n65 superman flashbacks. they’re so bad i can’t find the number 5 on my computer. the one next to that.
RickyRigatoni@retrolemmy.com 16 hours ago
I found a game on itch about a laundromat that washes women in the machines.
Justdaveisfine@midwest.social 14 hours ago
Hmm. On second thought, maybe games were a mistake.
Coreidan@lemmy.world 15 hours ago
I stopped playing AAA games years ago. They are all trash.
Indie games are where it’s at
Blackmist@feddit.uk 5 hours ago
They’re polished, but nearly all of them are too safe.
The ones that subvert things a little are always best for me, and these always get mixed reactions from people who went in with a set idea of what they wanted from it.
Red Dead Redemption 2 being a slow paced wild west simulator rather than Grand Theft Horse is a prime example. It didn’t play by safety and doing popular things. It did what they wanted it to be, and it’s all the better for it.
maniajack@lemmy.world 14 hours ago
I dunno I like elden ring and rdr2. Some are still good, just not most, anymore
Regrettable_incident@lemmy.world 1 hour ago
Yeah I’m playing cyberpunk for the first time and really enjoying it. i don’t know how much it innovates, but I’d say it was certainly a good game.
Sixtyforce@sh.itjust.works 12 hours ago
Not all, but yeah. 75% of my wishlists are weird and interesting indie stuff from the constant Steam demo fests.
Edgarallenpwn@midwest.social 15 hours ago
I’ve mainly been an Indie gamer since 2012 or so. My last gaming build is almost 7 years old, but I think the last AAA game I played was during lockdown and that was just because it was a way to hang with friends. At this point I just play indie ports on my phone.
Funny enough, after going through my Steam recently played, the last AAA game I enjoyed was Nier.
REDACTED@infosec.pub 12 hours ago
Some are quite good tho
dil@lemmy.zip 13 hours ago
The good ones are solid tho and last a long time, I do prefer indie/smallteam for the most part now
dil@lemmy.zip 13 hours ago
vrs got some cool unique stuff, vtol vr is solid gaming still got some really cool stuff coming out, I wanna live in a world where vtol vr is as popular as cod
pennomi@lemmy.world 1 day ago
Makes sense. AAA games are finance projects more than creative projects. Yeah there’s a lot of art and writing and stuff, but it’s all calibrated to make the most money and anything that threatens it is jettisoned. This makes them formulaic to a fault.
Indie games are passion projects, so you see a lot of weird stuff out there. Most of them are utter failures, financially, but the ones that survive are truly something special.
squaresinger@lemmy.world 19 hours ago
20 years ago AAA games could still experiment, but that was because back then AAA games had about the same budget as big indie games now.
You just can’t gamble if you have 10k employees and hundreds of millions riding on it.
ghosthacked@lemmy.wtf 1 hour ago
Imagine having 10k employees and not setting aside an indie dev team for passion projects.
phdepressed@sh.itjust.works 18 hours ago
Being “safe” is also a gamble, if you aren’t bringing anything new or unique you’re gambling that the title or brand is sufficient for success.
drosophila@lemmy.blahaj.zone 16 hours ago
20 years ago people were complaining about the same lack of creativity in the AAA scene, saying that gaming was better in the 90s. In fact I remember it was a common talking point that AAA gaming had gotten so bad that there would surely be another crash like the one in '83.
Here’s how I see it: From a gameplay standpoint: My perception of the mid to late 2000s is that every AAA game was either a modern military shooter, a ‘superhero’ game (think prototype or infamous), or fell somewhere in the assassin’s creed, far cry, GTA triangle. Gameplay was also getting more and more trivial and braindead, with more and more QTE cuts scenes. The perception among both game devs and journalists was that this was a good direction for the industry to go, as it was getting away from the ‘coin sucking difficulty’ mentality of arcade games and moving towards games as art (i.e. cinematic experiences). There were of course a few games like Mirrors Edge, and games released by Valve, but they were definitely the exception rather than the rule (and Valve eventually stopped making games). Then Dark Souls came out and blew everyone’s minds that a game could be both have non-braindead gameplay and be artful at the same time.
Now I would say we’ve actually seen a partial reversal of this trend. Triple A games are still not likely to be pioneers when it comes to gameplay, we’ve actually seen a few mainstream franchises do things like using Souls-like combat or immersive-sim elements, which IMO would have been unthinkable 15 years ago.
From an aesthetic standpoint: My perception of the mid to late 2000s is that everything was brown with a yellow piss filter over it. If you were lucky it could be grey and desaturated instead. This was because Band of Brothers existed, and because it was the easiest way to make lighting look good with the way it worked at the time. As an aside, Dark Souls, a game where you crawl around in a sewer filled with poop and everyone is a zombie that’s also slowly dying of depression because the world is going to end soon and they’ve lost all hope, had more color than the average 2000s game where you’re some sort of hero or badass secret agent.
Things are absolutely better in the aesthetic department now. Triple A studios remembered what colors looked like.
From a conceptual / narrative standpoint: I don’t think AAA games were very creative in this department in the 2000s and I don’t think they’re very creative now. They mostly just competed to see who could fellate the player the hardest to make them feel like a badass. If you were lucky the player character was also self destructive and depressed in addition to being a badass.
Then and now your best bet for a creative premise in a high budget game is to look to Japanese developers.
From a consumer friendliness / monetization standpoint: In the 2000s people were already complaining about day one DLC, battlepasses and having to pay multiple times just to get a completed game.
Now its worse than its ever been IMO. Not only do AAA games come out completely broken and unfinished, really aggressive monetization strategies are completely normalized. Also companies are pretty reluctant to make singleplayer games now, since its easier to farm infinite gacha rolls from a multiplayer game (although this was kinda already the case in the 2000s).
Overall I think we’re now in a golden age for indie games, and things like Clair Obscura and Baldur’s Gate 3 give me a lot of hope for AA games.
prole@lemmy.blahaj.zone 22 hours ago
Not dissimilar to what happens with big studio films
hark@lemmy.world 13 hours ago
The weird people are still there, but development teams are much larger now, so their input is not as prominent. Plus the budgets are so large that a flop can heavily damage a company or even ruin it, so they’re very risk-averse. We need more AA or A games instead of relying so much on heavy-hitters.
jol@discuss.tchncs.de 8 hours ago
The weird people still make tons of indie games.
SCmSTR@lemmy.blahaj.zone 8 hours ago
Indie games are great and all, but everybody I know is still waiting for great AAA games again that we can play together.
Crankenstein@lemmy.world 12 hours ago
Capitalism at its finest.
mesamunefire@piefed.social 1 day ago
The indie scene is so much fun.
Shardikprime@lemmy.world 15 hours ago
After Spec Ops The line, everything went to shit, the bar was too high
SupraMario@lemmy.world 14 hours ago
Dunno why you’re being downvoted, that game was insanely good. Mediocre shooter, but the story was amazingly good.
outhouseperilous@lemmy.dbzer0.com 11 hours ago
More than ‘story’, the way they made every part of the game about it.
It was mediocre/workmanlike when viewed entirely as a shooter. But most of the gameplay just used ‘shooter’ as framing.
pycorax@lemmy.world 13 hours ago
Because there were still plenty of good games that came out after that?
ogmios@sh.itjust.works 1 day ago
Weird people were forced out of the industry over the past decade or more.
mohab@piefed.social 23 hours ago
Happens with any industry that gets big, I think. More profits=more suits/vampires coming in and replacing artists/scientists or whoever is more qualified to make key decisions.
This won't stop unless infinite wealth hoarding is tackled by governments, if ever.
ogmios@sh.itjust.works 23 hours ago
You’re not wrong. I still remember the day I picked up a newspaper and saw the headline “video games earn more than movies for the first time ever,” and I immediately knew where the industry was headed. In retrospect, I was 100% correct.
squaresinger@lemmy.world 19 hours ago
Happened even with Boeing. I think it should be illegal for anyone with an MBA to be CEO or CTO of any company. They can be CFO if they want to, but not any role with actual decision power over products.
MJKee9@lemmy.world 20 hours ago
But then you get those people opening studios like Sandfall and creating masterpieces like Clair Obscura…
eronth@lemmy.world 1 day ago
Part of the issue is that AAA still hasn’t learned how to manage and produce passion projects, which most great games are. They keep wanting to use what’s working elsewhere with no regard for what makes sense in their own game.
grrgyle@slrpnk.net 17 hours ago
Yeah really. They should be more like campuses funding a hundred small teams each trying to make something they’re individually passionate about. Hell, even give them the IPs to play with and see what they come up with.
blazeknave@lemmy.world 19 hours ago
That’s why bg3 felt so special. For us by us at that scale
SaharaMaleikuhm@feddit.org 20 hours ago
No worries. There is plenty of weird to find with indie games.
andros_rex@lemmy.world 18 hours ago
Yeah, but how survivable is making indie games? Unless you make it big, you aren’t paying rent that way.
redwattlebird@lemmings.world 14 hours ago
That’s why you need public funding to support and nourish the industry. We’ve got that in our state where we can get grants to start up studios. This allowed for studios such as Massive Monster to be created.
VC funding isn’t great because they can pull out if the project or investment doesn’t suit them. See League of Geeks.
mohab@piefed.social 14 hours ago
This take sucks. There's a clear cap on what indies can do because they have a limited budget. Whatever their output is, it's not comparable to big studios output.
What the market lacks is quirky games on a medium budget, which's not what indie scenes provide.
tisktisk@piefed.social 18 hours ago
"Do you think video games are silly little things?"
TwoBeeSan@lemmy.world 16 hours ago
no.
That entire credit sequence is high water mark for games as a medium.
Every emotion.
Drunk ass man writing his characters, crying in a room alone. The thing we need more of lol. Will purchase any game his name is attached to.
tisktisk@piefed.social 16 hours ago
I couldn't agree more
ijedi1234@sh.itjust.works 19 hours ago
There are plenty of weird people making weird games if you know where to look. itch io and DLSite, for instance.
FeelzGoodMan420@eviltoast.org 18 hours ago
That was literally his point…that the weird people make indie games and not AAA games.
grrgyle@slrpnk.net 17 hours ago
Read the article, you say? What a radical notion.
Rooty@lemmy.world 12 hours ago
And it’s for the better, the AAA games industry devours talent and spits out mediocrity and burnouts. I would prefer that small indie studios keep control of their creative output rather than being devoured by the money machine.
outhouseperilous@lemmy.dbzer0.com 11 hours ago
There is a space between ‘itch.io’ and ‘TROUT Sacred Band 8’ and the unprecedented level if sliders for dicks in character creation
WrenFeathers@lemmy.world 15 hours ago
Meanwhile, Death Stranding 2 is just days from launch.
Lojcs@lemm.ee 1 day ago
Next you’ll tell me mainstream is not niche
Doom@ttrpg.network 21 hours ago
Nepotism is ruining entertainment.
iAmTheTot@sh.itjust.works 1 day ago
Fewer weird people.
ArmoredThirteen@lemmy.zip 22 hours ago
What if they meant there is the same number of weird people but they aren’t as weird
EncryptKeeper@lemmy.world 20 hours ago
Kojima is only getting weirder.
iAmTheTot@sh.itjust.works 22 hours ago
Touché!
RizzRustbolt@lemmy.world 17 hours ago
There ain’t no more weird folks makin’ no more games anymore.
grrgyle@slrpnk.net 17 hours ago
Thank you. For once I don’t have to be that person.
LainTrain@lemmy.dbzer0.com 1 day ago
Can you blame them for not taking risks when these games get punished time and time again for doing so?
TLOU Part II had a mildly unlikeable character who gasp was a woman and it killed the entire franchise and sparked mass controversy so hard Naughty Dog now is making some bland and generic soulslike (but in space) GOTG ripoff slop with product placement in it.
samus12345@sh.itjust.works 23 hours ago
Killed the franchise so much that the original game has been remastered twice, the second game once, and a TV series has been made out of it…?
LainTrain@lemmy.dbzer0.com 22 hours ago
Killed so much that the video game franchise has been killed off and they had to make a remake of the original game using Part II’s assets and mechanics to recoup the financial damage to the brand and the saga will never see a conclusion outside of maybe the HBO show.
Kolanaki@pawb.social 18 hours ago
I don’t think you need to be weird to make weird games. I mean, it wouldn’t hurt but it’s not necessary. Just do what Fromsoft does: make the game first, then write the story around it instead of the other way around.
ansiz@lemmy.world 15 hours ago
Everyone should go check out The Alters, it is a pretty weird game but a lot of fun with a great story and atmosphere. It’s a space survival, resource/building, race against incoming death game.
HeyThisIsntTheYMCA@lemmy.world 18 hours ago
i mean if he just wants weird, i’m available for hire. got experience in storytelling and turning food into poop.
clutchtwopointzero@lemmy.world 4 hours ago
Yoko Taro talking about weird shows a healthy deal of self awareness… +1 respect in my book