axby
@axby@lemmy.ca
- Comment on Microsoft starts testing ads in the Windows 11 Start menu 7 months ago:
I already basically get that half the time I boot into windows after an update. They say “let’s finish setting up your PC” and try to get you to pay for one drive, office, even game pass.
I’m so glad gaming on Linux has gotten to such a good state. I barely ever boot into windows now. (The “ad” on boot up is probably only once every few months, but that’s about as often as I boot into windows).
- Comment on AlexGames: simple Lua games in a browser with multiplayer support, self hosting friendly. 7 months ago:
Message me on matrix in
#alexgames:matrix.org
if anyone wants to try playing a multiplayer game together :)(I’m not actually very good at chess or go)
- Submitted 7 months ago to selfhosted@lemmy.world | 2 comments
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 8 months ago:
Awesome, thanks! It’s nice to hear a perspective that is different from the mainstream. I’ve also been limited by my PC for a while, but I’ve upgraded since I last tried it, so hopefully I’ll have more luck this time.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 8 months ago:
TL;DR: I may be mistaken about how playable it is, I’ll have to give it another try. Thanks for the reassurance. I haven’t tried it myself in many years, and have only relied on articles like this to hear about the progress. Perhaps I’m biased since the comments always love to hate on Star Citizen and few people are defending it. RE single investor: if everyone who paid money for it was happy then yeah there would be no difference. But I think a lot of people paid money expecting a longer gaming experience within a few years, and instead it’s taken a long time and they’re still focusing a lot on cosmetic things rather than gameplay and content. IMO gameplay and content should be the top priority, and cool visual stuff can come later. But if piracy/mining/exploring planets/missions can actually provide ~10 hours of enjoyment without being seriously hindered by bugs, then I’m totally wrong and should update my comment.
Thanks for the info, perhaps I should update my comment. It was barely beyond a tech demo when I tried it so many years ago, but it does seem like it’s added a lot since then (and I’ve only learned about it after digging in more today). I’ve seen some comments in this post that said there isn’t much to do besides walk around and look at stuff, which matches my experience many years ago, but perhaps it’s not really accurate anymore. Some articles have talked about piracy and mining actually being viable as ways to make money to get a better ship. If those are enjoyable and not severely limited in content and so buggy that progress is hard, then I’m totally wrong and can maybe say that 10 years later my return on investment is adequate :) , and maybe in another few years there will be even more content and give me something more like ~10+ hours of enjoyment.
I know people who play several hours a week and say they’re having a great time. There’s definitely a full game in the alpha, but it’s far from polished or finished.
This is actually really reassuring to me, I’ll have to give it another try.
Every person I know who’s spent money on star citizen seems happy with their RoI.
Perhaps the people you’re talking to about it now are somewhat skewed towards people who still enjoy it for what it is now. I’ve almost forgotten and wouldn’t think to mention it to most people, but I paid $40 for it around 9 years ago, because a friend mentioned it to me and it seemed like such an amazing idea. It showed so much promise, the racing seemed fun and complex, and later I tried Squadron 42 and felt like I could see the vision coming together. But then after not trying it for a few years, I keep hearing more of the same thing: new cool superficial feature, but still lacking in significant enjoyable gameplay. I am actually kind of scared to try it again and be disappointed in the lack of content.
I realize too that Squadron 42 is apparently a fairly long and mostly finished experience? That alone might be worth $40, though I do think 10 years is a little long to wait for that. I’ll concede that they do seem to be delivering on some of the hype, it just takes way too long, and I’d rather they prioritize on something simple but playable for long periods, versus cool immersion and fancy animations and concepts.
Perhaps a lot of the people who enjoy it now enjoy the kind of role playing aspect of getting in a ship with friends and walking around exploring? I would enjoy that somewhat too, every few years, almost like a really advanced VR chat, I guess. But my friends have lost interest in this due to the never ending development cycle. And I would hate to be the one to say “hey guys let’s try this out again, it’s way better now”, and then have everyone be disappointed when someone gets stuck in a wall or the content seems really limited.
Anyway to summarize: perhaps I’m wrong, maybe the game is worth $40 now and I’ve just been biased from people loving to hate on a game that they haven’t even tried. I’ll have to give it another try.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 8 months ago:
I agree with you for most games, people are picky and don’t understand the challenges. But this game solicited donations 10 years ago, people bought into the vision, and they were wildly successful, I think they raised $600M, which is like the most money any game has ever raised?
And despite that, 10 years later, it’s still mostly just a tech demo. They are focused on adding cool but superficial animation things, rather than just making a fun playable experience.
If they were focused on making a fun playable (but possibly buggy and limited) game then it would be different. But instead they seem to be chasing random superficial features like projecting your face from your web cam onto your character. It feels like they are not seriously committed to making even an early access game in a reasonable timeline.
If this project was funded by some billionaire who wanted to spend 30 years to make the most amazing MMO ever with a ton of never before seen features, then that would be fine. But instead normal people chipped in $40+ to fund this game, and the developers don’t seem to be prioritizing actually making a fun playable game. It’s barely beyond a tech demo even 10 years later. It is reasonable to assume that the management of this project does not care about making a playable game, they can work on whatever fun features they want, they’ve already made a ton of money.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 8 months ago:
This would have been so exciting like 9 years ago when they first released the FPS thing. I would also be excited if they said the game is fun now, instead of some random superficial animation thing that probably doesn’t add much to the gameplay.
I love the idea of this game, but even after a few years I lost hope. I can’t believe it’s still in development like 10 years later. Does anyone know if it’s more playable now? They had some ship racing and the FPS thing before, why haven’t they just thrown together a basic world yet?
- Comment on [Louis Rossmann] Piracy is COMPLETELY justified: Louis tries NetFlix and remembers why 1 year ago:
I may have missed it, but does he (or anyone else) have recommendations for options to simply pay for content and get high quality DRM free files?
And how much of a pain in the ass is it to buy DVD box sets and rip them? Presumably that’s legal for personal use? Is that the only way? :(
I have some additional frustrations with Netflix:
- they have removed some shows that I like
- if you travel to another country, you can’t always watch the same shows— even if you downloaded them within the app
- they completely remove some episodes: the episode of community where they play Dungeons and Dragons, and (other streaming services) remove the Michael Jackson Simpsons episode.
- extremely user hostile way to browse content. They always move your list around and show the same show in multiple places
- I absolutely hate how all these streaming services auto play to the next episode. You can often change this behaviour. But my partner sometimes casts it to our TV and the damn app (Disney+ in this case, I think) changes the interface just as you get to the credits. I want to sit in peace and let the credits play, and discuss the episode. But it tries to shove another one down your throat, presumably to “maximize engagement”. (I get it for content that you’re binging or are re watching. But this is horrible if you’re just watching an episode during dinner and don’t want to have to scramble to stop the autoplay as soon as it ends)
- Comment on I Completed my First Final Fantasy game! 1 year ago:
Thanks for this info. I’ve always wanted to try some of the FF games, is there any benefit to playing them in order? I rarely manage to stick to a new game, so I’m wondering if I should just try one of the most recommended ones at first, then I can play the others if I liked it. (But I don’t want to spoil the story, if there’s much connecting them)