mohab
@mohab@piefed.social
- Comment on Mercedes-Benz will let you use an in-car camera in Microsoft Teams while driving 11 hours ago:
Nice, now CEOs get to do mass lay offs on-the-go 😂
When will the capitalism cult die… has got to be more casualties than the two world wars combined at this point.
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 day ago:
Based on my experience so far, I totally agree with you. I'm simultaneously impressed by the ideas and confused by the package they came in.
It's just that the fluff and errors are glaringly obvious… hard to fathom how the same mind who came up with these captivating ideas wrote, or at best OK'd, the fluff and errors.
I'd say I expected poor and somewhat pretentious writing and got that, but I'm impressed enough by the ideas that I haven't started skipping cutscenes yet, so I assume, overall, it's net positive… not by much, but it is.
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 day ago:
Unbelievable, but fucking Death Stranding 😂 The story has some cool concepts and moments—e.g. Mama's story—but it's too obtuse, has too much filler, and many senseless moments. Like, the [spoiler]Junk Dealer and his girl[/spoiler] living literal meters away from each other and for some reason trying and failing to find each other or establish contact for years, or an entire MULE camp peacefully coexisting next to a Timefall farm… best way I can describe the world and story so far is it's an inconsistent mess.
Funniest moments though has got to be The Craftsman going "Fuck you, not joining your UCA!" only to go back on that in the literal next sentence with "But maybe if you do X, we can talk!" 😂
Apart from the odd climbing bugs and the silly, barebones combat, the game is nice though. Rebuilding the world and cooperating with other players feels really nice. And barely making it through BT encounters on very hard is exhilarating.
Fucking bikes are awesome to ride too… I love how goofy they're meant to be.
I don't see myself coming back after I 100% it though… I'm halfway through and I don't see any value in replaying the game so far. It's not exactly a skill-based game, and after roads and ziplines, I'm hardly motivated to go back to walking, but I don't think it's meant to be replayable, and I'll probably get like ~70 or more hours out of it in total and I bought it for $7, so I suppose that's OK.
- Comment on Does anyone else find HiFi Rush highly overrated? 1 day ago:
It is tricky, I agree.
Another point I think I need to try and comment on:
Ultimately yeah, I'm saying the game isn't for me. But I often hear the game in discussions of what the industry is missing in terms of game design, and I don't think I agree that it's worth that level of praise.
I think when people praise Hi-Fi Rush, they basically mean: "Hurray, a mid-budget, FINISHED action romp from a big publisher with a cool gimmick and no intention to drown me in microtransactions!" which is why you see the PS2/PS3/Xbox 360 catalog comparisons.
I don't think anyone actually means Hi-Fi Rush is the Jesus Christ of gaming—and if they do, I completely disagree.
- Comment on Does anyone else find HiFi Rush highly overrated? 1 day ago:
He also directed two action GOATs: God Hand and Vanquish.
He did not direct Hi-Fi Rush though—that was John Johanas.
- Comment on Does anyone else find HiFi Rush highly overrated? 1 day ago:
I think it's up to the game designers to motivate certain playstyles. If there was a reason beyond the personal self imposed challenge to attain S rank in every fight, that would be a motivation, but there isn't a style rank cutoff for completion.
I'm gonna go ahead and agree with you on this: Hi-Fi Rush was released in 2023—22 years after the first Devil May Cry game and we're still using some variation of the same goddamn style meter with little to no improvement. This needs to be addressed by action game designers at some point.
And tying ranks to points to unlock moves faster is not a strong motive, IMO, because you typically end up unlocking everything in your first playthrough anyway. What about "style to regain health" or something? Gungrave has a similar mechanic with demolition shots.
On the other hand, I still think part of it is on the player. I think ignoring the style meter while playing an action game is akin to having no desire to Catch'em All™ while playing a Pokémon game. Like, you don't have to complete the Pokédex, but this is kind of understood to be the ultimate goal and is in itself the reward, or at the very least, it's probably on your mind while playing through the game.
- Comment on Does anyone else find HiFi Rush highly overrated? 1 day ago:
The game is not as broken as you're making it sound on higher difficulties—specifically S-Ranking Rhythm Master—and "adept gamers" will be aiming for high ranks on higher difficulties.
- Comment on Does anyone else find HiFi Rush highly overrated? 1 day ago:
Apart from that combat could be broken by spamming companion abilities once you unlocked them all, it didn't feel like there was any reason to use different combos than 2 or 3 that worked fine.
That right here is sus, TBH. Let me ask you:
1. Did you play on Rhythm Master?
2. Did you try to S-Rank levels?If you did not, then this is pretty much the good ol' DMCV dilemma: game is so uninspired if you are not internally motivated—no bun intended—to style on your enemies, but styling comes out a bit more naturally on higher difficulties… except the typical non-action game fan will play a game once on normal difficulty and move on, so the real depth of the combat system is superfluous to almost everyone who played it.
Not that High-Fi Rush's combat is as deep or wide as DMCV, but it's more or less the same underlying concept here in terms of player experience.
In general, this type of action game requires some kind of intrinsic motivation—we could argue this is a design flaw, and I'd be inclined to agree to an extent; however, you're approaching this with way too much cynicism for no apparent reason, I think.
It just sounds like this game isn't for you, TBH, which's fine, it just doesn't make it a bad game. Also complaining about how limited the game is only to announce one sentence later you've been mashing the same two or three combos throughout the entire game kind of undercuts your criticism.
And let me be clear: your experience with the game is valid; I just think the logic behind your criticisms doesn't totally hold up.
- Comment on A New Guilty Gear Game Has Been Canceled 2 days ago:
To add to this: Plus R was released on Steam in May 2015, and Xrd in December later that year.
So 10 years ago ArcSys were so niche, they barely had any presence outside of Arcades and PlayStation.
- Comment on A New Guilty Gear Game Has Been Canceled 2 days ago:
I'm sure they planned 10 years ahead for that dogshit Avengers game and Kevin Feige been a Testament main since 2013, yes 😂
- Comment on A New Guilty Gear Game Has Been Canceled 3 days ago:
I'd be extremely surprised if Sony reached out to ArcSys to develop Tokon before Strive's release.
I'm assuming they probably did right after Strive's release and Tokon has been in the works for ~4 years. 10 would be crazy foresight from Sony and Marvel…
- Comment on A New Guilty Gear Game Has Been Canceled 3 days ago:
It's weird how 4 or 5 years between entries actually feels
Hmm… TBF, Strive went on way longer than anyone would've thought when it was announced… I'm pretty sure even ArcSys weren't ready for how popular it ended up being seeing it's the first time they broke their 25 character cap in GG… who even knows when it'll end? They may end up releasing a one or two characters after this season ends—Jam, for example, hasn't made it in yet.
I'll be watching from afar given the direction this series is going, but it'll certainly be interesting to see where they take it from here seeing every major GG release broke new grounds one way or another.
- Comment on Weekly Recommendations Thread: What are you playing this week? 6 days ago:
I played like an hour and a half, and I don't hate it so far… too many cutscenes though.
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 week ago:
I know I'm gonna fucking hate this game, but I've also been in my gaming comfort zone for too long and I need to shake that off, so I picked up Death Stranding.
My main concerns are:
1. Too much time navigating menus.
2. Navigating terrain will feel boring AF.
3. Too much time skipping cutscenes, or worse: unskippable cutscenes.
4. Boring combat.I'm gonna give the story a shot, but I'm fairly certain the totality will amount to pretentious Kojima bullshit, and I'm not gonna waste time hate watching it only to yell about it in my review.
What I'm looking forward to: Conan 😂 And I know it's a short cameo.
I feel like I'm going on a needlessly bizarre excursion given my knowledge about my gaming preferences and the gameplay in Death Stranding, but fuck it, maybe a drastic change will do me good.
- Comment on The Switch 2's price won't be impacted by Japan's new tariffs, but its games might 1 week ago:
Where did you look it up?
Merriam-Webster defines it as:
the force of impression of one thing on another : a significant or major effect
And lists "affect" as a synonym when impact is used as a verb.
- Comment on Romero Games reportedly met with Microsoft just a day before the publisher pulled funding for the studio, and there was 'no mention' of the decision that put over 100 people out of work 1 week ago:
The Mafia shit continues with no repercussions because governments nowadays are by the corporations and for the corporations.
- Comment on Steam now generates three times more revenue for Capcom than PlayStation 1 week ago:
Fantastic, now when are we getting Steam ports of Viewtiful Joe and God Hand?
- Comment on Unexpectedly wholesome exchange after a poor performance from me in Rematch 1 week ago:
I'm telling you: they need to work on camera management—introduce some kind of fixed camera mode where it's zoomed out a bit, and movement directions/passing/shooting is relative to the player, not the camera.
You're probably not even bad at the game, it's just too awkward for no clear reason other than emulating Rocket League.
- Comment on Yep, I actually own 7,255 games on Steam. I’ve played 23% of my library. I regret nothing. 1 week ago:
My bad. Didn't know I was replying to a bot. Didn't even know we have bots here, TBH. TIL.
- Comment on Yep, I actually own 7,255 games on Steam. I’ve played 23% of my library. I regret nothing. 2 weeks ago:
I mean, I wrote a whole lot of text explaining why I collect so many games.
And suggested nothing.
I haven't even told you how much money I've spent.
You said a few thousand dollars, which's exactly what I said. Why you acting like I made up a number?
You've already written paragraphs. Go figure.
No thanks to you.If you want to see posts where I talk about specific games, just go through my history.
Yeah, I may actually. Wish this was one of them.
Oh, there's sense. Maybe not sense in your prescribed manner, but there's sense.
Go ahead and walk me through it, please.
The reason why you're commenting here now, and not on my post about Curse: Eye of Isis is because this specific post created an emotional reaction in you.
Not really. The reason I'm commenting here now is the original comment I replied to criticized my response to your post. I commented on your post and moved on—feed here is just too short I ended up seeing it again shortly after.
And the reason I'm not commenting on your Curse: Eye of Isis post is I never saw it in my feed. Simple as that.
Or hell, you can look on my Akkoma account. I posted this game about Judge Dredd: Dredd vs. Death last night: https://atomicpoet.org/notice/AvkWBhY1PJvUqiElYu
Nice, keep at it. Doesn't change the fact that the post we're in RN is low effort and deserves criticism.
- Comment on Yep, I actually own 7,255 games on Steam. I’ve played 23% of my library. I regret nothing. 2 weeks ago:
Sure the post is a little fedora-lordish but why not add meaningful input by discussing the value of games and their stories like the post suggests, rather than bashing a stranger for no reason other than hypercriticalism?
Because the post doesn't suggest anything. It's a random stranger gloating about spending thousands of dollars on games they barely play. No interest in starting any meaningful conversation whatsoever. OP did not say anything meaningful or specific about their favorite "stories" or "moments" in games, and did not show any interest in learning about yours or ours.
It's not a crime to enjoy something. Just because someone has a differing view does not make it a wrong view. And honestly if I get downvoted, it kinda proves that lemmings just critisize others and hate when someone is critical of them. Hypocrisy at its finest.
You or OP can do whatever you want, but if you gloat about your senseless consumption habits online while showing zero interest in starting any meaningful discussion, don't throw out the pikachu face when you get clowned.
I too have chosen to spend a good chunk of my money on games, and came to, you know the "games" lemmy instance, to talk about them. That's not hyper-consumerism, its me finding happiness in a world where there's not much to be happy about. Like op said, it's a way to escape, explore, and lose yourself.
Talk about them then. No one's stopping you or OP—although I imagine it's hard to talk about thousands of games they haven't played 😂
Let me demonstrate: one of my favorite moments in gaming was S ranking Furi's first boss on Furier.
IDK why, but for some reason I didn't know I was actually capable of improving at things. I had this silly idea that people are either born good at something or they aren't, until I picked up Furi in 2017.
I heared the game is most fun on Furier, I find a code that unlocks it, and I start my first playthrough. As if that wasn't enough, for some reason, I decided my first playthrough will be a challenge run: beating bosses is not enough, I will not move on to the next boss until I S Rank the one before them.
Now, Furi has nothing but boss fights and walking segments between each fight. Nothing to fallback on if you suck except your response time and pattern recognition skills—no weapons or skills to unlock, no shop to buy consumables, nothing. I shit you not: it took me 35 hours to S rank the first boss, and the moment I did it, I genuinely felt like a different person.
It was mind blowing. Like, what else can I do? What else can I get better at? I know it's a video game, but my experience is indisputable proof I can improve at least at one thing and maybe even pick up new skills I don't already have.
This lead me to re-examine and rebuild my idea of who I am and what I can do, snapped me out of my chronic depression, and eventually lead to a career change.
I still carry that feeling with me. Every time I pick up a new action game, I get excited about the learning process, and what I can accomplish after 35 hours.
What about you? Is there any moment you always carry with you?
Now, that wasn't hard, was it? Wouldn't it have been nice if OP did this instead of generically gloating about amassing a huge library of games they barely play?
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
I love Shenzen I/O, and I want to go and 100% it, but I can't justify losing myself into another Zachtronics game when I have personal programming projects to work on 😅 I feel like it's basically the same muscle.
- Comment on Yep, I actually own 7,255 games on Steam. I’ve played 23% of my library. I regret nothing. 2 weeks ago:
Why do I play all these games? Because it's important that they're played.
Well, evidently not since you're actively ignoring about 77% of them 😂 And who boasts about their hyperconsumerism on fucking Lemmy of all platforms 😂
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
Close to 100%ing Gungrave G.O.R.E and I have conflicting feelings.
Apparently, it was meant to be an open world game—whoever thought this was a good idea should stay away from arcade games for the rest of their career—and they decided to make a ton of changes late in the games development to turn it into a linear game, which clearly affected the game's design and length.
Stage transitions are needlessly confusing—a lot of open doors and rooms that lead nowhere, which makes it really confusing when I've successfully chained an area and is trying to move on to the next one as quickly as possible before I lose my chain.
Sometimes, even enemies get lost and arrive where they're supposed to be too late, which also wastes my beat count.
Some things don't add up: some chapters don't end on boss fights and some stage transitions are… empty elevators with nothing to shoot at.
There's also some platforming, for some reason.
On the other hand, especially on Hard and G.O.R.E difficulties, it's fucking Gungrave and it rocks! Shooting is satisfying, melee attacks are satisfying, and demolition shots are satisfying.
It's a miracle we got a new Gungrave game, and I'm thankful for that. I can't deny though: some moments I wished I was playing the original instead.
- Comment on Standard Rematch game 2 weeks ago:
This happened to me in the beta, but I assumed it's my internet acting up because I wasn't wired at the time.
- Comment on 'Death Stranding 2' proves more video games need to get weird, experts say 2 weeks ago:
I can explain how manners work now if you need a lesson. Just say the word.
- Comment on 'Death Stranding 2' proves more video games need to get weird, experts say 2 weeks ago:
I hope whatever is filling you with so much bile passes soon man.
Hey, I'm not the one talking down to strangers unprompted. I hope whatever possessed you to do that passes too.
- Comment on 'Death Stranding 2' proves more video games need to get weird, experts say 2 weeks ago:
I really don’t care anymore
Then stop responding to me and move on. You're not gonna talk down to me and say "you need to broaden your horizons" then play victim when called out.
- Comment on 'Death Stranding 2' proves more video games need to get weird, experts say 2 weeks ago:
Plenty of people do: they may call it "character action" or "spectacle fighter" or whatever meaningless name is hot nowadays, but technically speaking they're just action games with no extra tags.
Every game you mentioned has extra tags that fundamentally change how they play: roguelike, RPG, metroidvania… etc.
You also do not even need to know any of this: I literally mentioned exactly what I meant in my comment, and if you don't subscribe to the same definition, you could've just moved on. Not really sure why you had to stop and doll out unsolicited wisdom if you had nothing of substance to offer.
- Comment on 'Death Stranding 2' proves more video games need to get weird, experts say 2 weeks ago:
And telling me to "broaden my horizons" is not a normal answer, it's a condescending one.