MITM0
@MITM0@lemmy.world
A wanderer trying to explore the FediVerse
- Submitted 4 hours ago to manga@ani.social | 3 comments
- Comment on Community Revival - resurrecting dead communities 4 hours ago:
Good decision
- Comment on Bad UX is keeping the majority of people away from Lemmy 6 days ago:
How is a simple reasonable skirmish, a war ?
- Comment on Bad UX is keeping the majority of people away from Lemmy 6 days ago:
Whether you’re a hypocrite or not
- Comment on Attempt to motivate people to take the stairs 6 days ago:
India, notice the Hindi
- Comment on Bad UX is keeping the majority of people away from Lemmy 6 days ago:
How far is “too far left” ?
- Comment on Bad UX is keeping the majority of people away from Lemmy 6 days ago:
Good luck & we’ll be waiting
- Comment on Bad UX is keeping the majority of people away from Lemmy 6 days ago:
That will be for the Lemmy-folks to judge
- Comment on Bad UX is keeping the majority of people away from Lemmy 6 days ago:
Oh so we badmouthing & smearing the Fediverse huh.
Ok let’s ask them what counts as a “Good UI/UX” & “Endless wars” ? Really ?
- Comment on Teenagers turning to AI companions are redefining love as easy, unconditional and always there. 1 week ago:
You can choose to leave
- Comment on trump puts 25% tariffs on Aussie steel and aluminium 1 week ago:
Oh I see
- Comment on hexbear.net comically loses its domain name 1 week ago:
A bear made of hexagons
- Comment on hexbear.net comically loses its domain name 1 week ago:
A bear made of hexagons
- Comment on PayPal owns brands like Venmo, Honey and is heavily integrated into eBay - if you're looking to stop giving your money to bad companies, take a second to search their subsidiary brands as well. 1 week ago:
Also you need to invest in alternatives
- Comment on ENHANCE 1 week ago:
Reminds me of deus ex: mankind divided
- Comment on Tumblr to join fediverse 1 week ago:
Nooooooooooooo
- Comment on Tech's Dumbest Mistake: Why Firing Programmers for AI Will Destroy Everything 1 week ago:
You underestimate the dumbassery of Pencil-Pushers in tech companies (& also how genuinely sub-human they can be)
- Comment on Invariant (AKA Indie Half-Life/Black-Mesa) 1 week ago:
Actually you ARE the “Freeman” here
- Comment on trump puts 25% tariffs on Aussie steel and aluminium 1 week ago:
I am curious, what is that Modi doing ?
- Comment on trump puts 25% tariffs on Aussie steel and aluminium 1 week ago:
There are 3 democratic countries in that alliance, Have some hope bro
- Submitted 1 week ago to games@lemmy.world | 4 comments
- Comment on Supreme Commander HelpLine 1 week ago:
BUILD ORDERS & ADVICE
1st thing I’m gonna explain is the maps, depending on the map will determine the build order.<br> If the map has close spawns it would make sense to go for a land factory as the land factory is the least expensive in terms of unit cost.<br> If the map has quite a bit of distance between the spawns it doesn’t hurt to go Air Factory first as you wouldn’t have to worry about being outnumbered and contained early on.<br>
The map will depend on the strategy, the amount of mass, the chokes, even reclaimable objects come into play for build orders. Survey the map and see whats most acceptable.<br> If you aren’t sure you can play it safe and build Land Factory first
- Land Factory = Mass focused
- Air Factory = Power Focused
- Navel Factory = Mass and Power Focused
No matter the map always build a factory first, never build power or extractors first in forged alliance, you lose time and will fall behind. Land Factory is the most common first structure; it takes 2 power generators and 2 mass extractors to have the land factory self sustain. In most cases I will Build with my commander:-
- Land Factory
- 2 Power Generators
- 2 Mass Extractors
Thats a basic startup, as soon as the Factory finishes queue up some engineers and start capturing more extractors and building more power generators<br> If there is a Hydrocarbon near your spawn, order an engineer to start building it, after the commander finishes doing the startup build tell him to assist in constructing the Hydrocarbon generator, as soon as he starts helping, order your engineer to do something else.<br> Once the Hydrocarbon generator is complete, having support for an Air Factory is easier (since its power focused the hydrocarbon will compensate for the lack of T1 Power Generators)
Adjacency bonus is also something to keep in mind in the early game as it can help reduce costs of unit production (building a power generator beside an Air Factory for example would reduce the cost of its power)
You canlearn more about Adjacency bonus
- Comment on I would let a chip be installed in my brain if it would allow me to erase memories of the games I have played to play them again as the first time. 1 week ago:
Reminder that chips heat up
- Comment on Laws only matter if you're not rich. 1 week ago:
Make that 0% guilty
- Comment on Laws only matter if you're not rich. 1 week ago:
Lefty libertarian ?
- Comment on Lemmy vs Mbin vs PieFed 1 week ago:
I wish there were more Mbin apps
- Submitted 1 week ago to fediverse@lemmy.world | 23 comments
- Comment on Supreme Commander HelpLine 1 week ago:
Next up, strengths & weaknesses of the factions
- Comment on Supreme Commander HelpLine 2 weeks ago:
Any good let’s plays/Walkthroughs on SC1 ?
- Comment on SLURM 2 weeks ago:
You’ve given me nightmares, thanks