Coelacanth
@Coelacanth@feddit.nu
- Comment on S.T.A.L.K.E.R. 2: Heart of Chornobyl | Review Thread 1 day ago:
It breaks my heart to read about all the bugs and performance issues. Not that they were entirely unexpected - especially since it’s a STALKER game - but I was hoping for a miracle. I really, really want this game to succeed and the game itself sounds like they hit it out the park. I just hope launching in this state doesn’t ruin the game’s reputation and sales.
- Comment on It's pretty cruel, particularly for non-native English speakers, that 'lose' and 'loose' seemingly switched spellings, meanings and pronunciations with each other when no one was looking 1 day ago:
I believe the generally accepted scientific term for the English language is “clusterfuck”.
- Comment on For me, Cyberpunk 2077 was uninteractive and has low replayablility value. 2 days ago:
Could be, could be. I think your suggestion would make for a better game with less conflict between what the main story is saying and what the game is presenting in the open world. Having the story emphasize how fast V is dying, only for the player to then fuck around with car races and random merc contracts and whatnot really doesn’t work all that well as far as immersion goes.
Jackie’s death would have also been much more impactful if we’d have spent all that time with him playing through those six months.
- Comment on First Look: Loops, by Pixelfed 2 days ago:
I mean… maybe? Those are nice things of course, but what is the target audience for an app like this anyway? I don’t use TikTok anymore, but if I wanted to start using an alternative to it I would never consider something without an algorithm. The whole point - for me at least - is to waste time eating digital slop served to you by an algorithm so that you don’t have to know what you want to watch when you sit down and open it up. If I already knew what I wanted to watch I wouldn’t be on an app like this, I’d be searching up the video or subject on another platform.
- Comment on For me, Cyberpunk 2077 was uninteractive and has low replayablility value. 2 days ago:
I always felt like the game was originally never meant to be an open-world game, it’s as if they were going for a mission-to-mission corridor kind of game and wrapped up a world around it to walk around in at a later phase.
That’s my take on it too. The story they wanted to tell does not mesh well with an open world game, but since the people loudly wanted something like “RDR 2 but Cyberpunk” they felt obliged to attempt to shoehorn it in.
The whole cutscene thing with Jackie after the intro feels like it was supposed to be actual gameplay, but was just cut out and changed to a cutscene to skip time.
Completely agree. I think having you play through that part would have made a huge impact on how you connect with Jackie. Maybe they felt it would have pushed the Keanu introduction too deep into the game?
I’ve been trying to get back in the game a couple of times, but it often just feels so lifeless and lacks any depth.
They’ve added some touches to the open world, but I think it was too fundamentally broken to be easily patched. The new skill tree from 2.0 is actually good though and I think the combat is pretty fun in its current state, even without going to mods.
- Comment on STALKER 2: Heart of Chornobyl Potentially Banned in Russia Due To Potential 'Justifying Terrorism' 4 days ago:
It’s inspirational what they’ve done. I really hope the launch goes well.
- Comment on STALKER 2: Heart of Chornobyl Potentially Banned in Russia Due To Potential 'Justifying Terrorism' 4 days ago:
Are you working on the STALKER 2 team?
- Comment on STALKER 2: Heart of Chornobyl Potentially Banned in Russia Due To Potential 'Justifying Terrorism' 4 days ago:
Already pre-ordered the Ultimate edition. Goes against my usual principles but I don’t care in this instance. I hope the game is a massive, GotY contending success.
- Comment on 'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers' 4 days ago:
Unity is flawed, but somewhat of an underrated gem. It’s such a shame that it released in the state it did and got the reception it did because that’s pretty much what caused Ubisoft to pivot into the style of the Origins and onwards style games.
Imagine what could have been if they built on what they had in Unity? The free run up/down system had so much potential and - while janky - the Unity parkour can produce some of the most pleasing, slick and stylish sequences. Just look at the stuff people are pulling off!
Also, revolutionary Paris is the best realised city they’ve ever made for an Assassin’s Creed game.
- Comment on Half-Life 2 RTX | Half-Life 2 20th Anniversary Tribute Video 6 days ago:
Same. It depends on the game though, obviously. If I’m playing Deadlock or something similar (fast paced and competitive) I’m not going to go for graphics fidelity. But anything single player? 60 FPS is perfectly fine and ray traced lighting can make a huge visual impact - especially on something dark and atmospheric. Both Alan Wake 2 and Cyberpunk looked great with RT and well worth forgoing 100+ FPS.
- Comment on Day 106 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 2 weeks ago:
It’s become one of my favourite games of all time, I think it’s a masterpiece. I love the Remedy connected universe, and as someone who played and loved Max Payne back in the day I got a huge nostalgia kick from the cameos in AW2. When you first see Casey in the Max Payne 1 outfit I squealed.
I also think Alice’s actress is absolutely killing it and am surprised she didn’t get more recognition.
- Comment on Vampire: The Masquerade - Bloodlines 2 - ‘A Betting Man’ Trailer 2 weeks ago:
That’s only possible if the game is a rough diamond. Rik Schaffer might publish his unused OST for modders to do something with, but I doubt Brian Mitsoda’s script is accessible and looking at the changes here compared to the Hardsuit Labs trailers it doesn’t look like they kept much of it in.
- Comment on From September to October Peertube’s MAU grew exponentially from 21.7k to 33.4k 3 weeks ago:
The amount of April fucking 1st videos that would now be indistinguishable from normal videos alone makes the idea of upload date removal outright dangerous in my opinion.
- Comment on In the 1988 film Big, the character Susan takes part in child grooming, when she pursues a relationship with Josh. 3 weeks ago:
What the hell am I watching
- Comment on Day 106 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 3 weeks ago:
I missed that you’ve started on Alan Wake 2 now, but I’m glad you’ve got it running somewhat acceptably! It’s a very demanding game, when I first played it I didn’t have my new PC so I’m intimately familiar with struggling to be able to run it.
I’m glad you spotted the signs, I love the work on all the signs and graffiti in the dark place.
How are you liking the game so far?
- Comment on From September to October Peertube’s MAU grew exponentially from 21.7k to 33.4k 3 weeks ago:
Wait YouTube is disabling upload date and view counter?
- Comment on Technotopia, a city builder with card selection and roguelite mechanics and a Bioshockesque theme, released on Steam 4 weeks ago:
Yeah I really like it for the retro-futuristic theme of Bioshock, not sure about it meshing as well with an outright futuristic setting as in this game.
- Comment on Technotopia, a city builder with card selection and roguelite mechanics and a Bioshockesque theme, released on Steam 4 weeks ago:
That’s a BioShock looking logo and font, for sure. Has anyone played this? Is it any good?
- Comment on Alan Wake 2 - The Anniversary Update explained 4 weeks ago:
These are good additions and all, but not sure they merit a specifically titled “Anniversary Update” patch.
- Comment on Day 96 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 4 weeks ago:
Nice work! Really looking forward to seeing your reactions to Alan Wake 2 in the near future.
- Comment on Civility in New Communities 4 weeks ago:
Yes, this is exactly why it’s so important to not leave things unchallenged! Human brains are so susceptible to absorbing ideas through osmosis by just reading statements while scrolling.
- Comment on Super hero movies should have more scenes of them accidentally maiming people just because of the sheer amount of power they weild. 1 month ago:
In general I tend to differentiate between creator and publisher in all art. It would have been a more shocking inclusion had it been a movie made by Disney themselves - at least to me. I’m open to being wrong about how much Disney meddled in Pixar stories pre 2006 purchase though. I can’t say it’s a subject I’ve studied at length. I know there is a book about Pixar but I haven’t read it. Do you have any sources?
- Comment on Super hero movies should have more scenes of them accidentally maiming people just because of the sheer amount of power they weild. 1 month ago:
This article is a great rundown of Pixar and Disney, but while the latter did publish Pixar’s movies through the nineties and early naughties they had very little creative influence over them - especially compared to what would come post acquisition. Even the four “transitional” films (that had already begun production in 2006) are clearly more Pixar than Disney.
- Comment on Super hero movies should have more scenes of them accidentally maiming people just because of the sheer amount of power they weild. 1 month ago:
I hadn’t seen it before so my first thought was “uhhh… Superman?”
I mean were those buildings even evacuated? He probably killed a fair few innocent bystanders there 😂
- Comment on (Actually) Day 78 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 1 month ago:
I’ve never actually played through AW1 on Nightmare as I was afraid the challenge would be unfun, but maybe I will in the future based on your testimony. Though I find it increasingly hard to go back and replay games these days with the size of my backlog…
- Comment on Day 78 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 1 month ago:
How much of AW2 do you remember? I strongly suggest starting over so you have everything fresh in your forebrain - it’s a game that wants you to pay attention to detail. Same reason I advocated for playing only it in the other thread and not both in parallel. Though you seem to have an impressive capacity for keeping track of multiple story-games at once (something I can’t even begin to relate to) so your mileage may vary.
- Comment on Ghost of Yotei Will Feature a Less Repetitive Open World 1 month ago:
Thank fuck, that’s definitely one of the game’s more detrimental flaws. I hope they also work on varying their quest design more, as well as mixing up the tone of the writing and acting more frequently.
I enjoyed the beautiful locations, solid combat and often great boss fights, but the game in general was too monotone for me to be truly captivated by it. Towards the end I felt worn out by it, having to mentally steel myself to even finish it. I get that the serious samurai trope is what they’re going for, but while that might work in a 2-hour movie it becomes incredibly one-note over a 50-hour game. Kenji alone is not enough to break up the flow with some variety. Especially with the gameplay being very repetitive too - so many missions are sinple walk-and-talk, ride-horse-and-talk and go-to-spot-kill-mongols.
- Comment on Ryujinx emulator GitHub repository currently down 1 month ago:
They all must go. You wouldn’t even believe the loss of revenue Nintendo suffers from the mere existence of SNES emulators. Money is being stolen right out of their pockets. Experts say they might never financially recover. ^[citation needed]
- Comment on Day 76 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (Bulk photo Post 2: Variety Hour) 1 month ago:
I’ll echo this, and I’ll also say that for me personally the story of AW2 kind of demands focus and I myself would not be able to take it in properly if I was splitting attention - particularly splitting it with its predecessor and having to keep track of what happens in each timeline separately.
- Comment on PlayStation product manager says ads being shown was just a bug 1 month ago:
Image It’s just a bug.