Justdaveisfine
@Justdaveisfine@midwest.social
- Comment on The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead' 5 days ago:
Well its only been a few days, but I’ve been trying to dive into this and I’ve hit roadblock after roadblock. I think setting this up as well as the tools is well beyond my skill level.
Depending on what the law actually ends up being and how it actually effects me, the shorter road would be to move away from doing multiplayer games.
Though my games are considerably smaller than anything else mentioned in these threads, so I don’t think anyone will really mind haha.
- Comment on The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead' 1 week ago:
Taking a cursory glance through the solutions that already exist for this (which are largely standalone MMO style servers):
You lose out on many network troubleshooting tools unreal has built-in, as well as some of Unreal’s play-in-editor testing tools. Its also common to add roughly 1.25-2x netcode development time as you’re going to be coding things in on the Unreal client side as well as the server side.
I can see why this is feasible but rare to see in the wild. I think anything you pitch to an exec with a note that it may add 6 months to a year of extra development time (and QA time) is going to cause people to start swinging.
- Comment on The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead' 1 week ago:
I’m not a smart nor good developer so maybe I’m looking at this wrong, but if you’re a game Dev and you’re using Unreal Engine or Unity, aren’t you already bound to whatever license they have?
I believe if you’re following say Unreal’s structure, you’re using their server/client netcode, and while you can release whatever you’ve made you can’t use or share any of Epic’s code. That would still require users to agree to Epic’s EULA to get the full engine to compile your server setup.
Add in server handling for VoIP, audio middleware like FMOD, proprietary stuff like Xbox/PS crossplay, Steam’s SDK, etc and I feel like that’s a tangled web.
I’m also very tired and am probably not fully registering here.
- Comment on Now that you say it 🤔 1 week ago:
It seems strange but that feels weirdly clever?
- Comment on Anyone playing PokeRogue? 1 week ago:
I don’t know why but this doesn’t really read like ‘oh I just found this game’ and seems more like a straight up ad to me.
- Comment on Monster Hunter Wilds game reviews hit "Overwhelmingly Negative" on Steam — can Capcom turn it around? 2 weeks ago:
I don’t know why, but I feel like Capcom is just going to offer more DLC instead.
- Comment on Protection 2 weeks ago:
Hmm I don’t think I get this one.
Is it because its in a cage? I don’t think that will do much to block the WiFi antenna.
- Comment on Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games” 2 weeks ago:
Hmm. On second thought, maybe games were a mistake.
- Comment on What 2 weeks ago:
I go to lunch to get away from coworkers. I need that little bit of time to recharge.
- Comment on Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games” 2 weeks ago:
There’s definitely weird people making games on itch and sometimes in the depths of Steam.
By its very definition weird isn’t going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.
- Comment on Dune game 2 weeks ago:
They kept rebalancing to chase the hardcore PvPers wants who ended up leaving anyways, started getting pushy with their microtransactions/battle pass (that were added in an update), and they added their Funcom launcher in an update.
Above all of that is there are still some ugly persistent bugs that have been huge problems for years now, many involving thralls which are pretty much required for late game content.
I won’t say Funcom did the worst job or anything that far, but they definitely put me in a ‘wait and see’ state for at least the first few major patches, as that will show what direction they want to take the game and who they’re focusing on for feedback.
- Comment on Dune game 2 weeks ago:
This is a funky opinion, but I’m holding off on it because of how they handled Conan Exiles.
- Comment on Baldur’s Gate 4 may happen eventually, but not with Larian Studios 2 weeks ago:
This isn’t surprising. WotC had been salivating for another hit like BG3. I suspect whoever they talk into making BG4 isn’t going to be able to clear the bar that Larian has set.
- Comment on Nexus Mods Sale Sparks Concern in Modding Community 2 weeks ago:
Maybe they meant the installable mod manager, Vortex.
- Comment on Studio Camelia shuts down a year after raising €300,000 on Kickstarter to fund JRPG (Alzara Radiant Echoes) 2 weeks ago:
Oof, but yeah.
In my mind, having “something” to show is better than nothing, even if that something is mediocre.
- Comment on Studio Camelia shuts down a year after raising €300,000 on Kickstarter to fund JRPG (Alzara Radiant Echoes) 2 weeks ago:
I know first hand that JRPGs are a hefty projects to make, but I’m a little surprised they opted for shutting it all down and not going for Early Access to continue funding, especially as the idea seemed popular.
I can only guess that means the game is still in a pretty bad state.
- Comment on drugs 2 weeks ago:
I think you’ve had too many pancakes.
- Comment on Some secrets are kept better hidden than others 3 weeks ago:
If I had to guess, I’d assume there was bricks once surrounding the cinderblock nightmare. You wouldn’t want a hollow brick pillar so I could see someone just shoving a cinderblock pieces in the middle as they worked their way up, never really expecting it to be seen on its own.
That isn’t the right way to make a pillar like this, but I’m sure this was a string of mistakes and at the end it was some poor bricklayer who had to figure it out with what he had on hand.
- Comment on Steam Next Fest has started once again. What good demos have you found? 3 weeks ago:
Jump Ship for sure.
store.steampowered.com/app/…/Jump_Ship_Demo/
Definitely got some rough spots though.
- Comment on Resident Evil Requiem - Reveal Trailer 4 weeks ago:
Agent is a huge meme for my friend group for pretty much the exact same reasons Lol.
- Comment on The first weekly What Are You Playing? thread! 4 weeks ago:
Its been awhile since I’ve played, but you should get a few Portcrystals around mid-game, and combined with the eternal ferrystone will help traveling around significantly.
- Comment on The first weekly What Are You Playing? thread! 4 weeks ago:
I’ve been playing this ‘medieval’ mod(s) for RimWorld which basically limits you to medieval tech and has a lot more crafting spaces to make materials for things, like a loom to make cloth or drying racks to make straw or dried meat. Its neat but a little quirky and doesn’t seem well tuned in parts.
I’ve also been convincing people to try out PULSAR: The Lost Colony, which is like a first person Star Trek adventure co-op game. The game gets pretty close to doing cool stuff, and has great moments, but doesn’t quite nail it overall. That’s almost more frustrating to be honest.
- Comment on Everyone keeps posting this one so now its my turn 4 weeks ago:
Me this morning, apparently
- Submitted 4 weeks ago to [deleted] | 4 comments
- Comment on Epic Games Unreal Fest News 4 weeks ago:
These are all solid additions.
- Comment on Tragic 4 weeks ago:
I actually don’t know, I stole this meme from some bird people.
I will try to track the og poster down and ask them for the source, as I am now curious as well.
- Submitted 4 weeks ago to [deleted] | 54 comments
- Comment on Please do not the horse 4 weeks ago:
This is really improper horse riding technique. Its nearly essential to yell ‘yee haw’ when doing any sort of horseback loop.
I also didn’t hear any “Whoa there” but that one is highly situational so may not apply.
- Comment on A two-player Elden Ring Nightreign PC Mod is already available 4 weeks ago:
This is definitely one of the weirder missteps by From.
I’d like to know what the decision looked like internally, because I somewhat refuse to believe they just overlooked it.
- Comment on Call of Duty: Black Ops 6 Now Promotes Microtransactions When You Swap Weapons 4 weeks ago:
This is going to become the new AAA normal, isn’t it.