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What's a recent game you've tried playing that isn't worth the hype?

⁨99⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨lriv724@discuss.online⁩ to ⁨games@lemmy.world⁩

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  • 1985MustangCobra@lemmy.ca ⁨6⁩ ⁨minutes⁩ ago

    statisfactory 1.0: the game is pure eye candy there’s no endgame. factorio is leaps and bounds better

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  • absentbird@lemmy.world ⁨15⁩ ⁨minutes⁩ ago

    I finally have a computer that can run Cyberpunk 2077, but it is such a dull game.

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  • Tattorack@lemmy.world ⁨24⁩ ⁨minutes⁩ ago

    Mario Kart World.

    Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.

    Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don’t even get to enjoy the new and remade tracks during championships, because you’ll blink and miss them.

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  • MrFinnbean@lemmy.world ⁨43⁩ ⁨minutes⁩ ago

    The Elden Ring.

    The open world just did not do it to me. I enjoy much more tighter game world like in the previous souls games.

    Most of the side bosses were unintresting and if you found them too late you were completely overpowered.

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    • BlameTheAntifa@lemmy.world ⁨10⁩ ⁨minutes⁩ ago

      I still enjoyed Elden Ring, but I agree completely. I prefer the metroidvania world design of earlier From Software games. The sense of progression is one of the best parts of those games, and Elden Ring’s open world robs the it of a lot of the magic of earlier titles, where discoveries were around every corner and in every nook and cranny. I never felt the same joy of exploration and hard won progress as I did in Dark Souls, Bloodborne, and Sekiro.

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  • balance8873@lemmy.myserv.one ⁨2⁩ ⁨hours⁩ ago

    Bg3. I think the flaws are glaringly obvious and everyone has heard them already (inventory, everything after act 1, the main characters being generally gross) it’s just whether they’re a deal breaker for you personally. For me they are, especially inventory.

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  • caut_R@lemmy.world ⁨8⁩ ⁨hours⁩ ago

    Horizon: Zero Dawn. I have yet to finish it but apart from robot dinosaurs, it feels so generically open world… Admitedly, a very pretty-looking open world. Can‘t really get into the story so far either since it takes itself so seriously while I‘m having a hard time not thinking too much about how ridiculous its world is.

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    • RampantParanoia2365@lemmy.world ⁨1⁩ ⁨hour⁩ ago

      I liked both games, but combat is ruined in the second. Literally just constant spamming of massive AOE attacks. All the nuance of the first is literally nuked from orbit.

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    • favoredponcho@lemmy.zip ⁨1⁩ ⁨hour⁩ ago

      Took me awhile to get into it. I did eventually finish it. My criticism of the game was more that the dungeons aren’t really all that challenging and are mostly just places where the story advances. Not many puzzles or fights. You just do your fighting out in the open world. Also, eventually the fights are easy as you learn how to fight each type. Eventually you just avoid confrontations because they’re just time consuming.

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    • ryathal@sh.itjust.works ⁨6⁩ ⁨hours⁩ ago

      It’s absolutely a generic open world game, bit that’s not necessarily a bad thing. The formula is fun if it’s done well, which I think it is for Horizon Zero Dawn. The combat style is also uncommon and provides a satisfying loop of stealth and bullet time mechanics.

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    • myfunnyaccountname@lemmy.zip ⁨4⁩ ⁨hours⁩ ago

      Dude. I have tried like 3 times to get into the horizon series. Just can’t do it. It’s so generic, just pretty.

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    • prole@lemmy.blahaj.zone ⁨4⁩ ⁨hours⁩ ago

      I don’t think it was quite as generic at the time of release, but yeah I tend to agree

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    • ampersandrew@lemmy.world ⁨7⁩ ⁨hours⁩ ago

      I had a great time with that game with the difficulty turned up a few notches. It really makes you use the tools in your tool belt, plan ahead for weaknesses, and lay traps. Without that stuff, I likely would have found it to be a generic open world, too. The story will always be ridiculous, but even taking itself seriously, there’s a payoff toward the end of the game where taking itself so seriously is still satisfying and makes sense, even with a world filled with absurd robot dinosaurs.

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  • MrScottyTay@sh.itjust.works ⁨8⁩ ⁨hours⁩ ago

    Cyberpunk.

    It’s okay, but it’s a far cry from giving me the feelings of a cyberpunk world in my opinion and I’m a massive fan of blade runner and the like.

    Why am i spending so much time wandering at the street level where everywhere just looks and feels the same. Travelling is so boring.

    And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming, considering it’s meant to be all serious and whatnot.

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    • Soktopraegaeawayok@lemmy.world ⁨4⁩ ⁨hours⁩ ago

      Yeah ok im glad to hear someone say that about cyberpunk 2077. Its been only just ok, but I want to like it more, but I don’t so far lol

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    • KaChilde@sh.itjust.works ⁨7⁩ ⁨hours⁩ ago

      Agreed. I have bounced off this game a few times for similar reasons. For a game that is about a cyberpunk future, it felt so much like a gta clone. Having played the ttrpgs, I think I just have a different version of the world in my head, and the games version just feels off.

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    • leftzero@lemmy.dbzer0.com ⁨7⁩ ⁨hours⁩ ago

      Why am i spending so much time wandering at the street level where everywhere just looks and feels the same.

      What game are you fucking playing?
      “Looks and feels he same”!?
      What are you even going on about? Every neighborhood, every nook and cranny, feels different and has a story to tell!

      Night City is the real protagonist of the game! I could spend hours upon hours just walking those streets, experiencing the city (and have), and I’m far from the only one…

      And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming

      I’m sorry, what? Cherami Leigh got a well deserved BAFTA nomination for that performance!
      (Lost to Laura Bailey for her work as Abby on The Last of Us Part II.)

      What, were you playing with your eyes closed while listening to something else…?

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      • ordnance_qf_17_pounder@reddthat.com ⁨1⁩ ⁨hour⁩ ago

        My problem with Cyberpunk is it feels like all style and no substance. Night City is probably the best looking city I’ve ever seen in a game. The world designers did a phenomenal job with the visuals and atmosphere.

        But it just doesn’t feel like there’s enough to do in the city or ways to interact with it or the NPCs. There should be more buildings you can enter and more activities to do. For me that’s what sets GTA and Red Dead apart from Cyberpunk. They have much more to do when you’re not on missions.

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      • MrScottyTay@sh.itjust.works ⁨7⁩ ⁨hours⁩ ago

        To me every non and cranny just looks bland with nothing to do there. Everywhere just had the same sidewalks and railings. There’s no way i could ever navigate that game without waypoints.

        And with the acting the emphasis she puts on certain words in a sentence just don’t match the situation and the others she’s talking to, and it feels like she swaps between extreme emotions on the same dialogue and it’s like tonal whiplash to me. There was no nuance to lay in between, and nothing to unpack for the listener. You know when she’s angry because she has her 110% angry voice on and so on.

        Unless the situation is heightened and dire, it just never fit in my opinion. Her performance fits a stage play more than what’s meant to be an immersive video game in my opinion.

        Jackie’s and Keanu’s voice acting though was stellar.

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  • GrayBackgroundMusic@lemmy.zip ⁨5⁩ ⁨hours⁩ ago

    Space marine 2. You shoot things with guns that don’t feel powerful and you die if you don’t have perfect reaction timing to do executes. I’ve never played a game where the world says “oh you’re amazing and powerful!” but then makes you feel incredibly weak. Also, the timing for executes is not fun. It would be nice if they were bonuses but they are necessary to survive because they replenish your health. The gun gameplay is just shooting. No strategy. Boring. I’m going back to hell drivers 2.

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    • MrFinnbean@lemmy.world ⁨4⁩ ⁨hours⁩ ago

      I personally loved it the part where i was weak. Its lore accurate and it was like travelling back in time to the olden days.

      It was great nostalgia rush to play a game where you could really die and it was not unusual to need and try same fight multiple times.

      Now days i feel like most games are allmost impossible to loose. I dont want it from all the games, but its nice to have games like that available.

      Helldivers 2 is hard game, but dying a lot is something the game mechanics are build around and you dont loose instantly and when you loose you just fire up a new game, it does not give me the same 2000’s vibe i got from the space marine 2.

      Also the reaction times are not that tight. Even my dad reflexes can manage those.

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      • GrayBackgroundMusic@lemmy.zip ⁨1⁩ ⁨hour⁩ ago

        You and my buddies say that the reaction times aren’t that tight. I must be doing something wrong then because they’re no different than any other reaction game for me: I miss a majority of the.

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  • skrunch@lemmy.world ⁨1⁩ ⁨day⁩ ago

    All the souls games. I don’t get it, they’re just no fun 🤷‍♂️

    Also, never finished doom eternal, far too busy. Dark ages was great tho

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    • BlameTheAntifa@lemmy.world ⁨1⁩ ⁨day⁩ ago

      There was a time when I could not have imagined liking those kinds of games. My partner got me Dark Souls Prepare to Die Edition and I hated it. Hate may be too kind a word for how I felt. I’ve always loved metroidvanias and the style seemed right up my gothy, witchy alley, but I couldn’t get past the first basic zombie.

      Then we watched a bunch of videos and realized that the game was designed to be played slowly and deliberately. There were no “junk” enemies and paying careful attention at all times was the game. When it clicked, it clicked, and now From Software games are my favorite.

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    • BuboScandiacus@mander.xyz ⁨22⁩ ⁨hours⁩ ago

      All the souls games. I don’t get it

      They’re memorization timesinks

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      • Datz@szmer.info ⁨7⁩ ⁨hours⁩ ago

        It depends on person and skill, a lot of people manage to beat a majority of bosses 1st try.

        Also, personally, I just like using magic which makes some parts easier.

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    • ampersandrew@lemmy.world ⁨1⁩ ⁨day⁩ ago

      Souls games didn’t make sense to me until I saw Giant Bomb play through Demon’s Souls. Mechanics that I didn’t know were there were explained in plain English, and then I could better understand where I went wrong when I died.

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    • who@feddit.org ⁨19⁩ ⁨hours⁩ ago

      My first attempt was Dark Souls 3. I went in expecting challenging but rewarding battles, and a mysterious world to explore. Unfortunately, I found myself bored within an hour every time I played, and gave up on it after maybe a dozen sessions.

      I tried Elden Ring maybe a year or two later. I stuck with it for longer, but the experience was roughly the same. The combat felt tedious. The art and animation didn’t appeal to my tastes. The world seemed big, but desolate. The controls somehow made me feel awkwardly disconnected from my character. Nothing about the game made me care about it at all. The biggest challenge was in keeping my eyelids open.

      I wonder if I would find soulslikes more appealing if I had grown up on console games. They’re clearly popular, but it seems they just aren’t for me.

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      • Crashumbc@lemmy.world ⁨9⁩ ⁨hours⁩ ago

        I actually bought DS3 twice, For the PS4 the first time, and couldn’t do anything. I’m not a console person by nature. Then I found out it was on PC, my jam, got it and OMG is that port shitty

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    • Leonyx@kbin.melroy.org ⁨17⁩ ⁨hours⁩ ago

      I love the fuck out of dark fantasy. The problem is that while souls-games and Elden Ring, are drenched with dark fantasy elements, the game execution itself just didn't appeal to me at all. I just don't like the idea of tediousness mixed with a scale of difficulty where all and any progress of mine are just dashed because a slight misstep.

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    • Katana314@lemmy.world ⁨22⁩ ⁨hours⁩ ago

      I’ve enjoyed a lot of Soulslikes, but none of the ones made by FromSoft. Their style of providing poor explanations of mechanisms just makes no sense to me, even if you want to give players those moments of self-driven discovery.

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      • domi@lemmy.secnd.me ⁨6⁩ ⁨hours⁩ ago

        Now I’m wondering, which non-From Soulslikes did you enjoy?

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  • Delta_V@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Dungeons and Dragons 5e is less fun than 3.5e IMO.

    There was more of a sense of character progression, and ability differentiation in 3.5e.

    5e achieves balance by flattening the power curve.

    For example, the attack bonus for a level 20 Fighter in 5e is just 4 points higher than it was at level 1 - same as a 5e Wizard. Both get +2 at lvl 1 and +6 at lvl 20

    In 3.5e, a level 20 fighter’s attack bonus is 19 points higher than it was at level 1 (+1 to +20), but a wizard only gains half that much fighting prowess as they level up (+0 to +10).

    All 5e characters are pretty much the same statistically & mechanically. Differentiation comes from role play, which is the least interesting part of the game for me.

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    • frongt@lemmy.zip ⁨13⁩ ⁨hours⁩ ago

      2024 is even worse. On top of that, they also stack extra abilities, and try to give everyone everything.

      One of these days I should try Pathfinder

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    • Suck_on_my_Presence@lemmy.world ⁨23⁩ ⁨hours⁩ ago

      I think this is one of the reasons why Pathfinder 2e has been doing so well.

      It’s a middle ish ground and it feels good to progress.

      My current issues with it are how underpowered the items are. So boring.

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    • ampersandrew@lemmy.world ⁨1⁩ ⁨day⁩ ago

      I haven’t played any 3.5e proper, but I understand Pillars of Eternity 1 is largely based on it, and I’ve played a handful of the 2e games. I dig a lot of the changes in 5e. I wouldn’t say the power is so flat that the differentiation only comes down to role play; I’d say a lot of it comes from the apples and oranges comparisons between classes, like things beyond to-hit roles. Your fighter has no AoE attacks like the wizard has but has Second Wind and Action Surge, for instance. The advantage to flattening the differences a bit more is that your character’s role is less preordained (“you are playing class X, so you must be responsible for Y”) and that you are less hamstrung by the absence of one particular role, which scales better to small parties.

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    • who@feddit.org ⁨22⁩ ⁨hours⁩ ago

      5e progression does feel kind of bland.

      I feel the 5e rules are poorly organized, too. Lots of interdependent rules scattered far from each other in the books, and sometimes buried in the middle of seemingly unrelated sections, so unless you’ve memorized multiple chapters, understanding how to resolve common situations sometimes requires stopping the game for 15 minutes while someone digs through to books to find all the relevant factors. Even when you do find the relevant info, it’s often in ambiguous language describing what could have been made perfectly clear with a few keywords. The books are pretty, and the text might be nice to read for entertainment, but they’re pretty bad the the job of being game manuals.

      Does 3.5e use the d20 system? Does it have the advantage/disadvantage mechanic? I like those aspects of 5e; they’re simple and they help keep games moving along.

      Maybe I should give it a try. Or perhaps 4e, which I have read does a better job of clearly defining its gameplay mechanics.

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    • mika_mika@lemmy.world ⁨1⁩ ⁨day⁩ ago

      3.5e being the best is an opinion I’ve heard for my entire life. I would say preferring 5e is a more unpopular opinion.

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    • RizzRustbolt@lemmy.world ⁨1⁩ ⁨day⁩ ago

      I liked 4e the best.

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      • vladmech@lemmy.world ⁨22⁩ ⁨hours⁩ ago

        4e did some really cool stuff while also going a bit off the rails for me. I think overall I like 5E more, but we played a ton of 4e and I’ll always remember it fondly. I was really into the more defined roles, and how classes were a bit more self contained so they could just keep making more and more niche ones

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  • binarytobis@lemmy.world ⁨21⁩ ⁨hours⁩ ago

    I enjoyed Blue Prince, I’m exactly who it was made for, but it was definitely much worse than people would lead you to believe.

    The game makers had no respect for players’ time. You solve one of the large, run-independent puzzles and it all clicks, then it could take you several hours to playtime to luck into the conditions to actually test your solution. Everything takes longer than it should. It’s obvious that I’m going to toggle security settings every time I’m in the Security Room, why do you make me go through this slow as hell PC every time? It’s not for realism because no PC back then had such fantastical functionality, so why not make the PCs load screens faster? How does the slowness enhance the experience? Why not just put buttons on the wall you can toggle for the security settings, at least? There were times where I figured something out, and rather than spend ten hours trying to actually do the thing, I just looked up that part of a walkthrough to get the next info.

    Really interesting game, but I did some napkin math and I wasted 25 avoidable hours during my playthrough (long unskippable loads and such) that could have been spend completing an entire different game.

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    • prole@lemmy.blahaj.zone ⁨4⁩ ⁨hours⁩ ago

      Check out Seance of Blake Manor, doesn’t have the rng

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      • binarytobis@lemmy.world ⁨1⁩ ⁨hour⁩ ago

        It’s funny, I literally downloaded that one last night.

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    • domi@lemmy.secnd.me ⁨6⁩ ⁨hours⁩ ago

      Same. The game is fantastic but the RNG is only cool on paper and falls apart just a few hours into the game. The methods they give you to influence your luck are just not enough to do much at all.

      It’s really frustrating when you are trying to do something but you constantly have to do something else because that’s what the game is giving you.

      I cheated at the end and gave me infinite rerolls for rooms so I could create the layout I needed in that moment. Much better that way.

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    • who@feddit.org ⁨19⁩ ⁨hours⁩ ago

      The game makers had no respect for players’ time.

      I don’t know that game, but the importance of respecting the player’s time cannot be overstated.

      I wish more game makers understood this and prioritized it accordingly.

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    • pika@lemmy.today ⁨15⁩ ⁨hours⁩ ago

      I bought into the review hype, bought the game, then realized about two hours after the Steam refund window expired just how tedious this game felt to play.

      I really wanted to like it, but it stopped being fun and started being so tedious that I uninstalled it.

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      • nfreak@lemmy.ml ⁨14⁩ ⁨hours⁩ ago

        I bought it ages ago but finally decided go give it a go. From the first day I could tell it wasn’t gonna be a game for me. Note-taking is basically mandatory, and it seems so easy just to get fucked out of a run by RNG.

        Narrative seemed interesting but I feel like the whole “ability to decide what room you’re going into” thing should be weaved into the story off the bat.

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    • jacksilver@lemmy.world ⁨17⁩ ⁨hours⁩ ago

      I absolutely agree with you, I got to a point where I had solved the “main” puzzle, but was struggling to complete other puzzles (that I knew the solution to) simply due to room draws.

      I wanted to love the game, but it held itself back on the RNG design. It can be so detrimental to the game that I wouldn’t recommend it to most people.

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  • TabbsTheBat@pawb.social ⁨1⁩ ⁨day⁩ ago

    Just played through Doom: Eternal cause it was on sale for 4€ a bit back. The entire time I was wishing I was playing Doom 2016…

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    • Goodeye8@piefed.social ⁨1⁩ ⁨day⁩ ago

      The new Doom games are all very different from each other. I liked what Doom 2016 was doing (even if it got repetitive) but really didn’t enjoy Eternal because the constant juggling didn’t sit with me. I haven’t tried Dark Ages but it seems like it’s doing something between 2016 and Eternal (not quite use what you want and not quite always juggle) while also adding its own dimension with the mix of melee and guns.

      I would never recommend each Doom title based on the last title. But it doesn’t mean I don’t like what they’re doing. I think it’s brave to do its own thing instead of doing what is expected.

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      • noobdoomguy8658@feddit.org ⁨9⁩ ⁨hours⁩ ago

        Both of your comments are a testament to why I love the new Doom games – they’re different and don’t seem to be meant to be enjoyed by every fan, every release, every time.

        Apart from the first two games (and Doom 64 for that matter), each offers different gameplay and feel and it’s so, so beautiful.

        I feel lucky having a blast in each one. Doom 3 is my favorite, actually, especially with the vanilla flashlight (for the uninitiated: where you can either have your weapon out or the flashlight).

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    • frongt@lemmy.zip ⁨13⁩ ⁨hours⁩ ago

      Yeah. I didn’t really enjoy it, but I got into it and finished it. Once I realized that you’re expected to die and respawn frequently, and you don’t lose anything when you do, playing went a lot better.

      I still don’t get that decision, because Doom has never been like that. Even arcade games don’t do that. It just felt trivially cheap at that point.

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  • BuboScandiacus@mander.xyz ⁨6⁩ ⁨hours⁩ ago

    Expedition 33 has good gameplay. However, the whole game feels like generic Unreal Engine 5 assets taken from a fromsoftware fan’s portfolio were mashed together.

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    • balance8873@lemmy.myserv.one ⁨2⁩ ⁨hours⁩ ago

      Oh I think the reverse - it’s a pretty game with a nice story but the gameplay itself made me want to quit the moment I won the main story.

      For those unaware you can basically win by being really really good at Simon says (except you can’t beat Simon that way)

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  • SlurpingPus@lemmy.world ⁨11⁩ ⁨hours⁩ ago

    I love everything about ‘Disco Elysium’ in isolation. Art style? Gorgeous. Grimy noiry mood, right up my alley. I love isometric RPGs, though it’s been a while since I played any. Writing is great, from what I’ve heard. Novel mechanics, probably beautiful.

    Only, I get into a couple dialogs and realize I need a second computer on the desk, to type up notes. Ain’t no way I’m remembering any of that, especially since I tend to take long breaks in a playthrough. And I just decided in recent years that I need to pay closer attention to stories in games, which I neglected to do back in my youth.

    I’ve put twenty notes into the phone (with swiping, thankfully), and that ended my initial experience.

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  • yermaw@sh.itjust.works ⁨10⁩ ⁨hours⁩ ago

    Persona. I didnt play it to the end. Not even sure I past the tutorial. So many text boxes. So much dialogue.

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  • ampersandrew@lemmy.world ⁨1⁩ ⁨day⁩ ago

    You know, one man’s trash is another man’s treasure. I’d say Clair Obscur: Expedition 33 is worth playing for a lot of reasons, but I think it’s got huge fundamental issues in both its combat and narrative design; it’s still on the short list for most outlets’ game of the year awards this year. Hades just got a sequel, and I didn’t even care for the first one. For many people, those two games are just about the only roguelikes or -lites they’ve ever played, but I don’t think they’re even good ones of those; the level generation is so limited that you’ll have seen all their permutations quite quickly, and the bonuses from boons just about all feel superfluous and interchangeable. Hollow Knight holds this legendary status among metroidvanias, and Silksong followed suit. I thought Hollow Knight was just fine, but I was surprised to find that this was the game with that sort of following. When facing the possibility of playing Silksong this year or about 5 other video games that came out this year, I don’t think Silksong is making the cut.

    But your mileage will absolutely vary. These games have hype for a reason: a lot of people love them. You might, too.

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  • CodeBlooded@programming.dev ⁨22⁩ ⁨hours⁩ ago

    Deep Rock Galactic. I was really excited to play it and I tried to like it. The colors and graphics were 10/10 awesome, I just found it to be extremely boring and repetitive.

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  • Datz@szmer.info ⁨8⁩ ⁨hours⁩ ago

    Expedition 33, but I’m sure other people think that about Silksong or Hundred Line.

    I love the pictos system, it’s the best thing about it and I hope other JRPGs take it, almost every pickup you find is good. Resuable consumables are cool, and the first two hours or so is cinema (even on Steam Deck with crappy settings). The rest is just good to flawed by the middle of Act 2, especially parrying (I’m decent at it, but I’d rather either play an action game where it’s deeper, or a JRPG where it doesn’t intrude on strategy)

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  • I_Jedi@lemmy.today ⁨21⁩ ⁨hours⁩ ago

    Fallout 4. I could never bring myself to finish it. The furthest I ever got was just before the Mass Fusion mission between the Institute and the Brotherhood, with the Railroad already dead. I just couldn’t summon the will to continue. In ever playthrough after that, I rush to Nuka World, finish a few parks there, and call it quits again.

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  • catalyst@lemmy.world ⁨23⁩ ⁨hours⁩ ago

    I picked up Vampire Survivors, played one round, and was like yeah I think I’m done here.

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  • YiddishMcSquidish@lemmy.today ⁨18⁩ ⁨hours⁩ ago

    Friend recommended one of the hitman games. But the steam port is so incredibly janky in regards to controller layout. And it was fucking made for consoles is what’s bonkers!!!

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  • rtxn@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Elden Ring. It is good for what it is, probably the best in its genre, but after so many Soulsbornes, it just feels like more of the same. Formulaic.

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  • Butterpaderp@lemmy.world ⁨12⁩ ⁨hours⁩ ago

    Doom dark ages. Just upgraded my computer, and I thought ‘hey, I really liked 2016 and eternal, this’ll be great, and it’s got great reviews’. Nah, the whole game just felt…okay. I might try it again at some point and mess with the difficulty settings, but I felt like I was forcing myself to play it the whole way through.

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  • swab148@lemmy.dbzer0.com ⁨19⁩ ⁨hours⁩ ago

    Slay the Spire for me, I thought it’d be a slam dunk because I love Balatro, but it just didn’t land for me at all.

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  • Cyberflunk@lemmy.world ⁨21⁩ ⁨hours⁩ ago

    arc raiders

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  • capuccino@lemmy.world ⁨1⁩ ⁨day⁩ ago

    I often stay away of new games because that exactly, the hype. If you play a new game and you say it sucks, everybody yells at you, but if you let past the time, it’s the time the one who gives reason to people.

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  • CodenameDarlen@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Dark Souls.

    I played Demons Souls and it was awesome, but Dark Souls is so confuse, I couldn’t understand shit about the story, and it’s not that hard, harder than Demons Souls but no that hard.

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  • Jumi@lemmy.world ⁨11⁩ ⁨hours⁩ ago

    Ghost of Yotei

    It’s good but way too long and gets really repetitive.

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  • JakoJakoJako13@piefed.social ⁨1⁩ ⁨day⁩ ago

    Farthest Frontier.

    I love city building games. They’re my genre of choice. This one is hyped up to 11 as this great agent based logistics chain focused city sim. It’s not. Like at all. The numbers are obfuscated to hell and back. It’s got the slowest tier one to tier 2 transition I’ve ever played in a game like this. Very little does what it’s reported to do. They added a useless tech tree to lock stuff up to get a sense of progression, when in reality it just adds a second layer of requirements and time to progress to the next stage of your city. They have a really frustrating combat system which is cool in thought, but poorly executed. The economy is fucked and barely makes any sense.

    The most frustrating thing that’s the biggest deal breaker is that pops don’t move into the city upon building housing. You need extra people to fulfill basic laborer roles. I can fill up every job I’ve plopped and have 20 extra workers doing basic labor or nothing. Or I can have two extra workers and build more houses to increase the pop count. Problem is nobody moves in. One of the requirements to get to tier 3 is 200 pop. I can’t break the 64 barrier let alone 100 because for some awful reason the dev decided to use a desirability score and not move pops in upon building a house. I have a population cap of 140 people and there’s vacant houses everywhere. Yet shit don’t change. I don’t think peasants in the fucking 1400s gave a shit about market prices and luxury amenities when fucking bears and wolves attack every 5 minutes. Just move people in the houses when I build them.

    The game is a looker. I’ll give it that. Everything else is frustratingly bad.

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  • nlgranger@lemmy.world ⁨21⁩ ⁨hours⁩ ago

    Prey. It’s inferior to the older Dishonored games in pretty much every aspect.

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