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What's a recent game you've tried playing that isn't worth the hype?

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Submitted ⁨⁨4⁩ ⁨months⁩ ago⁩ by ⁨lriv724@discuss.online⁩ to ⁨games@lemmy.world⁩

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  • atmorous@lemmy.world ⁨4⁩ ⁨months⁩ ago

    Super Tux Party

    I’m sorry but we need something more modern

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  • Draedron@lemmy.dbzer0.com ⁨4⁩ ⁨months⁩ ago

    Dispatch.

    It goes the old telltale way of presenting fake choices that dont really matter because the optional character are being written out of team scenes mostly, one romance option is completely ignored because the devs clearly favoured the other and put her in every scene and the dispatching minigame they advertised the game with has absolutely 0 impact on anything. You could fail every dispatch, only do the mandatory ones and nothing would change.

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  • Yots92@lemmy.world ⁨4⁩ ⁨months⁩ ago

    Paradise Killer.

    Amazing soundtrack that is on repeat with the greatest in my playlist, but terrible character design and condescending to the player characters.

    Too bad.

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    • Internal_Jelly@lemmy.world ⁨4⁩ ⁨months⁩ ago

      Condescending in what way?

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  • RightHandOfIkaros@lemmy.world ⁨4⁩ ⁨months⁩ ago

    Final Fantasy X.

    Lots of people hype the game up, but boy is the gameplay boring to me. I love a good turn-based game, but not turn-based battles.

    Especially didnt like Blitz ball. And the story wasn’t good enough for me to keep playing to find out. I played about 20 hours and got to the Seymour Wedding scene, after the desert area. That’s about where I dropped the game.

    To be fair, I don’t really like JRPGs that require grinding, especially turn-based games with no tactical movement which require grinding, so I was already not going to like the game. But I had read that the story was one of the best among Final Fantasy. Also super hate random battles, especially when I am just trying to explore somewhere I already feel like I “cleared” out with battles. Also, gigachad Lulu was carrying like the entire time I played. L bozo Waka, your brother hated you bro. Ject would have been a better protagonist than Titus. Better design too.

    Honorable Mention: XenoSaga.

    My experience with XenoSaga can be summed up with: “When I am in a Designing Horrendous Boss Battles and my competition is The Developers of XenoSaga:”

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    • pathief@lemmy.world ⁨4⁩ ⁨months⁩ ago

      Final Fantasy X is probably my favorite Final Fantasy of all time.

      The HD remaster has some “cheats” to smoothen your experience, if you ever want to give it another shot:

      • No random battles
      • Infinite gil
      • All non key items
      • invencibily (to make up for low levels) This way you can enjoy the story and move quickly through the game.

      If you don’t enjoy turn based battles nor grinding I think this IP is just not for you. Definitely nothing before Final Fantasy 12. Maybe Final Fantasy 12 is ok, though I thought the story was on the weak side.

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      • RightHandOfIkaros@lemmy.world ⁨4⁩ ⁨months⁩ ago

        Ha, yes I heard X2 was pretty universally disliked.

        I have really tried to like Final Fantasy. Over the years I have tried plyaing a few of them, like the FF 13 - 2 Lightning (?) demo, whichever game had “Lightning” in the title. I didn’t really like it. I suppose the only Final Fantasy I will ever like is FF Tactics.

        IMO, if I am going to use that many cheats just for the story, I might as well just watch the game “movie” or whatever on YouTube.

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    • ms_lane@lemmy.world ⁨4⁩ ⁨months⁩ ago

      turn-based game, but not turn-based battles.

      What does this mean?

      I can understand the blitzball distaste though, it was polarising even then.

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      • RightHandOfIkaros@lemmy.world ⁨4⁩ ⁨months⁩ ago

        I dont hate turn-based games as a whole. I do enjoy turn-based games like XCOM, Tuned Heart, Vagrant Story (its combat is somewhat turn-based), Galactic Civilization, and Mega Man Battle Network, for example.

        I do not enjoy turn-based games where the only thing the player does is select an action from a list, with static party members and the same music/cutscene/background etc. For example: Wizardry, Octopath Traveler (I liked the art though), Pokemon, and XenoSaga. I also didn’t like Slay the Spire because of this. I didn’t like the autocombat in the XenoBlade games either.

        Its hard for me to pinpoint exactly why I might like one game and dislike another even if they are similar in gameplay. Legend of Dragoon held my attention because at least I had the QTE during battles that gave me something that would directly impact my actions, but my save was corrupted and I haven’t got around to restarting the game.

        The only time I actually enjoyed a game with this kind of gameplay was ironically the mobile game NieR Reincarnation (RIP). It wasn’t exactly turn-based, but it was similar in that all the player does in combat is select when to fire a character’s skill. Everything else is automatic. But I really like all of Yoko Taro’s works, and I liked the story and felt it was worth going through the combat for the story. Also, combat was over pretty fast, usually ending under 60-90 seconds.

        Blitzball was interesting but I felt like it was an undercooked gamemode. It wasn’t explained super well and was frustrating occasionally. It didn’t really add to the story and just felt like filler, so except for the ones time I was forced to play it, I never touched it.

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  • dirakon@lemmy.ml ⁨4⁩ ⁨months⁩ ago

    The Hundred Line: Last Defense Academy - the disrespect for player’s time is actually insane, never seen anything like that before or since. Hundred endinga which should have been like 30 tops with a decent quality control. 100 days which should also be 30 tops for each ending.

    I really wanted to get to that one cool ending, but you have to play through who knows hom many stupid filler routes to unlock it - I just couldn’t do it.

    Don’t get me started on day-to-day in the game: the repetitive slow-ass animations for every day, you having to go through motions to skip every day. And battles… Even when “skipping” them you spend literal minutes. Like why… And so many times you can’t even skip them.

    But what really soured everything for me is the final battle in that one ending.

    spoiler

    That one super climactic battle, where your entire team stands together against the strongest foe yet, without the respawn ability or the healer. By juggling my squad, I avoided any deaths before accomplishing the goal for the battle. I thought that I would get a cool ending due to me trying hard to keep everyone alive. But then enemies (which constantly respawn) receive a power-up which makes them one shot my guys. Well, ok, I thought, maybe I can save some of them. By using placeable tools and overpowered protagonist, I kept some of my team alive while the timer for the battle went down steadily. Enemies kept spawning, but I kept some of my guys alive. The timer went down to zero, I was relieved, but then apparently that was a lose timer? Apparently, to win you HAVE to get your entire team dead? If you struggle as hard as you can to keep even some of them alive - you insta lose? But then if you win like you were supposed to (by killing your entire squad), the place blows up anyway killing everyone including the protagonist? That is actually insane. How did anyone come up with something like that…

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  • agent_nycto@lemmy.world ⁨4⁩ ⁨months⁩ ago

    The Outer Worlds was so bad I had to put the controller down and abandon it. A fan made song got the feeling of “dystopian capitalism in space” better than the actual game did.

    And an older one that’ll get me burned at the stake: Fallout New Vegas is the worst of the first person fallout games.

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    • ameancow@lemmy.world ⁨4⁩ ⁨months⁩ ago

      I couldn’t connect with Outer Worlds either. I gave it a good shot but it didn’t give me any new feelings or enjoyment.

      New Vegas was one of the best games of its type… for the time. It doesn’t hold up well on a technical level, the stories are now far less immersive and interesting because our expectations have broadly changed. It was by far the best game I had played… in 2010. A lot has changed in the intervening 15 years and now the game feels small, cramped and limited in scope, to say nothing of how dated the graphics are.

      What people are really saying when they hype up New Vegas was how much the story mattered. And how you had actual choices that impacted things, something that is dreadfully absent in modern games that have to play it safe and make sure the player has exactly the experience intended. When was the last time you played a game where you could skip right to the last boss and kill him and then the game goes on and people now know what happened or can learn that you did it? It would be AMAZING with today’s technical advances to have that kind of freedom and involvement with a storyline.

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      • agent_nycto@lemmy.world ⁨4⁩ ⁨months⁩ ago

        I get that people like the story and feel like they have an influence on it, but for me it felt railroaded even from the start. “Oh yeah it’s open world but if you go anywhere other than the path we laid out for you you’ll die by deathclaws” is what it’s known for.

        My biggest gripe is that when I play fallout I want post apocalyptic retro futurism. 50s vision of the future gone wrong. I feel like I don’t get that with NV and that’s the whole theme of the franchise. It’s the pizza at the Chinese buffet, like, I’m not here for that, why are you here? This is just Nevada but slightly shittier.

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    • gerryflap@feddit.nl ⁨4⁩ ⁨months⁩ ago

      Oh really? I did have fun with the Outer Worlds. Nothing too amazing, but it was fun enough to keep me invested. Parvati was also a large reason for that, I loved her character.

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    • ms_lane@lemmy.world ⁨4⁩ ⁨months⁩ ago

      I didn’t think it was so bad I had to stop playing, but I did stop playing one night once it got late and just never started it again, nor had the desire.

      It seemed fine enough, but it just didn’t click with me I guess.

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    • daannii@lemmy.world ⁨4⁩ ⁨months⁩ ago

      Well just fyi. The end missions are currently, still today, broke. So only one ending available that is regardless of whatever choices you made.

      I loved the first one. I like this one but they made some bad changes.

      But mostly they need to fix the mission bugs.

      First one you could change the armor and weapons on the companions.

      Also I really liked the vicar and Parvati. Vicar was like a snarky gay guy and I loved it. I will admit the other 3 were blah. But the new companions on OW2 are kinda bland.

      I don’t really like any of them. Niles and inza had potential but wasn’t developed.

      And I straight up dislike Tristan’s personality. He’s just awful.

      Aza can be entertaining. If they made her more impulsive I think that could have been fun.
      For instance if you take too long in negotiations and shes present. She just starts attacking people after some time limit.

      Or randomly attacks strangers she doesn’t like the look of.

      They could have done something interesting with her.

      But mostly they need to fix the damn quest bugs so I can finish the game.

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    • Garbagio@lemmy.zip ⁨4⁩ ⁨months⁩ ago
      [deleted]
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      • statler_waldorf@sopuli.xyz ⁨4⁩ ⁨months⁩ ago

        I don’t know if the story is bad, I just don’t care about any of it. Parvati’s story was cute and I liked helping her but I couldn’t tell you anyone else’s name and I was playing it yesterday.

        The loot system just feels like it doesn’t matter. Maybe I screwed myself over by doing an INT based build cause my science hammer just demolishes everything.

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  • Profligate_Parasite@lemmy.today ⁨4⁩ ⁨months⁩ ago

    Hot take alert
    Hollow knight silksong.

    Its such a huge letdown for me as a massive fan of Hk… but they did so many things that are just… mean. They disrespect the player constantly… tc actually TROLLS YOU with trick benches n shit. But mainly waste so much of your time with shitty padded content. Fucking fetch quests, timed ‘flower’ quests by the dozen. Most of the primary content ends up being “just like hollow knight, but worse, and now do 10x more of the worse version.” So its unoriginal AND inferior to the source.

    I tried so hard to love it and its nothing but frustration in the end.

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    • isyasad@lemmy.world ⁨4⁩ ⁨months⁩ ago

      I stopped playing it after the credits rolled only for someone to tell me there’s a secret Act 3 if you do some really specific stuff. I don’t really care for games that require guides, especially if they gate a bunch of content behind it, so I never came back to it.

      However, I did enjoy the first two acts of Silksong much more than the first game. I was never a big fan of Hollow Knight and considered it among the worst of popular metroidvanias. But Silksong was pretty good outside of the fetch quests. Unlockable alternate move sets was probably my favorite bit

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      • Profligate_Parasite@lemmy.today ⁨4⁩ ⁨months⁩ ago

        Sorry late reply… yeah i realized a lot of my frustration was trying to play spoiler free… but this game seems to beg for guides/walkthroughs, and i agree w you i really dont like games that feel super dependent on constantly checking a guide not to mention just breaking your immersion n taking you out of the gameplay… but some of the stuff is like “no way im just figuring that out!” Like egregious level of “hidden area behind a hidden area to fight a hidden boss that unlocks a hidden upgrade” level shit. Its one more in a long list of really bummer decisions from this team.

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  • Tollana1234567@lemmy.today ⁨4⁩ ⁨months⁩ ago

    any game that is very short for its cost. plus i saw re6 and its just dragging on the boss battles(like making them very hard to kill) to prolong the game.

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  • nfreak@lemmy.ml ⁨4⁩ ⁨months⁩ ago

    Nine Sols. Played it right after finishing Silksong to keep the metroidvania kick going.

    The parrying was some of the worst feeling parrying I’ve ever felt in any game, the world felt tiny and extremely linear, the narrative was predictable and felt extremely flat, and the final boss is the only time I’ve ever switched to a story mode difficulty in any game just to get it over with, I love difficult games but that difficulty spike is absurd and the game never remotely prepares you for that.

    They advertise this game as a Sekiro-like metroidvania, while it feels like they completely miss what made Sekiro work or what a metroidvania is.

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    • zod000@lemmy.dbzer0.com ⁨4⁩ ⁨months⁩ ago

      I felt that way for the first couple of hours and then the parrying “clicked” with me. Also you get some items/skills that make parrying easier/stronger.

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  • DigDoug@lemmy.world ⁨4⁩ ⁨months⁩ ago

    Luigi’s Mansion 3. At least if you consider 6 years ago recent. It got some really good reviews at the time, and it honestly makes me wonder if we were playing the same game.

    I only persisted with the game because it was a birthday gift (and due to the sunk cost fallacy, I suppose), but I think it might be the game I’ve completed that I enjoyed the least. It looks nice, and some of the boss ghost encounters were charming, but the gameplay itself was fairly monotonous since they simplified the ghost catching mechanics from LM1 (I didn’t really play LM2, since it was on 3DS). Gooigi would have been a decent addition, but his puzzles generally just didn’t feel very fleshed out. It felt like they were either “I need two vacuums” or “I can’t fit through this grate”.

    Also, I think Nintendo took the criticism that the first game was too short well and truly to heart, because LM3 might be the most filler-stuffed game I’ve ever played. Half the time when you get an elevator button, you get screwed over in some way and have to find it again. And don’t get me started on fucking Poulterkitty, when that little bastard showed up for the second time I legitimately thought about quitting the game there and then. The final boss was awful, too, which left an even more bitter taste in my mouth.

    Luigi’s Mansion 3 might be the only game I’ve ever played where I thought “Thank god I don’t have to play that anymore” once I finished it.

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  • HollowNaught@lemmy.world ⁨4⁩ ⁨months⁩ ago

    For me, it’s borderlands 2

    I thought the gameplay was pretty good, in a “turn your brain off and shoot guys with gradually increasing numbers” kind if way, and I absolutely adored whenever Handsome Jack showed up, but that’s pretty much it

    I’ve heard from more than a few sources that the shooting on that game’s peak, but it’s just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that

    At its core, I think it’s just… fine.

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    • CaptPretentious@lemmy.world ⁨4⁩ ⁨months⁩ ago

      Did you play it solo or with people? I found the game to be fairly dull solo. It was better with people but the loot system still allowed a lot to be desired especially if you played with greedy people.

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      • Sunsofold@lemmings.world ⁨4⁩ ⁨months⁩ ago

        I get tired pretty quick of games where the multiplayer aspect is considered important to enjoying the game. If your friends are with you, you can enjoy literally sitting in the dirt doing basically nothing, just chatting. If your game requires me to also drag friends into it like some cultist, just to make it pass the bar into ‘fun’ then the game is a failure, plain and simple. They don’t get credit for the fun I brought with me to the show I paid for.

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      • HollowNaught@lemmy.world ⁨4⁩ ⁨months⁩ ago

        I’d played through about half of it myself years ago, and again fully with a friend recently

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    • mrgoosmoos@lemmy.ca ⁨4⁩ ⁨months⁩ ago

      I love that game, spent hundreds of hours in it a while back, and don’t remember fuck all about the store.

      it’s a shoot 'em up loot game, and it does a great job of it IMO

      absolutely a brainded activity though. it and Bioshock are two different frames of mind when you’re playing them

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  • quietude@lemmy.world ⁨4⁩ ⁨months⁩ ago

    Life

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    • dantheclamman@lemmy.world ⁨4⁩ ⁨months⁩ ago

      Graphics are great. Hardware requirements are low, but there are bugs that accumulate with more play time. Learning curve is infinite and permadeath is only option despite a bunch of claims to mod/patch it. PVP is broken, constant spawn camping and pay to play behavior. Microtransactions are a pain. Huge variety of mission types, yet it still ends up feeling like a bunch of fetch quests sometimes. Side quests are the way to go, the main campaign is not super rewarding

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      • DigDoug@lemmy.world ⁨4⁩ ⁨months⁩ ago

        Side quests are the way to go, the main campaign is not super rewarding

        The worst part is that you’re forced to spend at least 1/3 of your time playing grinding out the main campaign. Then you are highly incentivised to spend another 1/3 of your time not playing due to the rest mechanic. That only leaves 1/3 of your time in game for any other tasks, including extra preparation for the main quest. Not to mention the fatigue system which often leaves you unable to do side quests when you have the opportunity.

        I’m glad I didn’t get any of the classes with extra lives, to be honest.

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    • cicadagen@ani.social ⁨4⁩ ⁨months⁩ ago

      Yeah, mid characters except few…

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  • MourningDove@lemmy.zip ⁨4⁩ ⁨months⁩ ago

    The entire Mass Effect series. Many of the missions were dredging through mostly empty buildings that had copy-pasted boxes and random shit in them. The world felt purposeless and generic. The story didn’t really grab me and the play was clunky and awkward.

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    • BenjiRenji@feddit.org ⁨4⁩ ⁨months⁩ ago

      I love the series, but I played the games when they came out. It’s true that the level design of ML2 suffers from it being a cover shooter and ML1 is very dated now.

      Which of the three titles did you hate most/represents your dislike best?

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    • ms_lane@lemmy.world ⁨4⁩ ⁨months⁩ ago

      I do wish they’d done more with the buildings.

      The structures being carbon-copy was lore, they’re built in factories and dropped from ships.

      But that doesn’t mean they all need the same boxes in a row layout internally, some personality would have been great and pretty easy to implement.

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    • Brkdncr@lemmy.world ⁨4⁩ ⁨months⁩ ago

      I played through fhe whole series thinking the good part was about to happen since there was hype for the game.

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    • jaycifer@lemmy.world ⁨4⁩ ⁨months⁩ ago

      Out of curiosity, who did you romance, and why?

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      • MourningDove@lemmy.zip ⁨4⁩ ⁨months⁩ ago

        No one. Because it’s incredibly cringy.

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  • De_Narm@lemmy.world ⁨4⁩ ⁨months⁩ ago

    Being on the patient side of things, two games I’ve played in recent years and didn’t enjoy were:

    God of War (2018) - it just felt like AAA slop to me. Meaningles upgrades, tons of obvious puzzles at any corner - never throwing in even a single brain teaser, boring combat - the best option was almost always to throw the axe, that thing were you start walking at a snails pace to mask loading and/or play a cutscene and on top of that and of course your god powers being mostly cutscene exclusive. Just your bog standard AAA game with no ‘friction’ - boring.

    Factorio - it just feels like work to me. On top of that, going in blind, I just didn’t enjoy building something up just to tear it down again because I’ve unlocked something new changing the requirements. Once again, feels like a job in IT. On top of that, resource patches being limited just gave me the weirdest kind of anxiety despite never actually seeing one run out.

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    • ScoffingLizard@lemmy.dbzer0.com ⁨4⁩ ⁨months⁩ ago

      Agreed. New GOW was much better.

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    • zod000@lemmy.dbzer0.com ⁨4⁩ ⁨months⁩ ago

      I feel both of these strongly for the same reasons, also GoW had all the sluggishness of a Souls-like which immediately made it not fun to play.

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    • Arkthos@pawb.social ⁨4⁩ ⁨months⁩ ago

      I feel vindicated. I have the exact same feeling of factorio feeling too much like work, having to refactor everything because the requirements change is one of the more frustrating parts of software engineering imo, and the game feels tailored specifically to invoke that frustration.

      I imagine that part gets better after the first hundred hours where you basically know what’s coming. I don’t have the patience to learn the tech tree though, given that I don’t even enjoy the game.

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      • WolfLink@sh.itjust.works ⁨4⁩ ⁨months⁩ ago

        I’m curious how you play factorio because when I played there was very little refactoring, just adding more and more onto the assembly line.

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    • wxpwn@lemmy.world ⁨4⁩ ⁨months⁩ ago

      Factorio’s the awakening for a lot of people on certain ends on the spectrum. My AuDHD makes it crack for me. I will say though, while the tutorial teaches you some essentials, it just throws you into the deep end once you start a real game.

      I only discovered all the tips and quality of life from videos online, and there are some troubles in the game you can solve on your own but good fucking luck (belt balancing).

      Might not be your kinda game, but if you ever feel like giving it another chance, check out some vids online for beginner tips (: It’s a game about stimulating the Eureka! part of our ooga booga caveman brains and it feels amazing.

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  • But_my_mom_says_im_cool@lemmy.world ⁨4⁩ ⁨months⁩ ago

    Elden ring. Repetitive, ugly, boring. I don’t think I made it past the wasteland you start in but I never saw anything worth seeing and the dying over and over gameplay is frustrating for me, not fun. I played for a couple of hours and just gave up on it, i saw no progress or any story, just repetitive killing

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  • 1985MustangCobra@lemmy.ca ⁨4⁩ ⁨months⁩ ago

    statisfactory 1.0: the game is pure eye candy there’s no endgame. factorio is leaps and bounds better

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    • tigeruppercut@lemmy.zip ⁨4⁩ ⁨months⁩ ago

      Spoken like someone who never built a hypertube cannon to fling yourself beyond the boundaries of the map

      www.youtube.com/watch?v=t2X3wlvoShg

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    • Fizz@lemmy.nz ⁨4⁩ ⁨months⁩ ago

      Yeah I’m a huge factorio player and I so badly wanted to like satisfactory but i can only describe the gameplay as cock and ball torture. For the first 6 hours you are getting kicked in the balls repeatedly but pointless tasks that drag you out of the automation loop. The is not playable until you unlock the hydro power.

      With friends it helped mask the pain.

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      • burntbacon@discuss.tchncs.de ⁨4⁩ ⁨months⁩ ago

        Oh, damn. I’m like a few dozen hours in and still no hydro power. I must be a slow player. :(

        I do, however, have a fifteen gajillion story high factory that I’m building, so there’s that!

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      • 1985MustangCobra@lemmy.ca ⁨4⁩ ⁨months⁩ ago

        I was not throwing shade in the game as it is pure eye candy, when you unlock the space elevator that was a “holy shit” moment. It does really look good, but factorio the base game, I could get lost in for days, nevermind doing mods like pyanodon.

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  • absentbird@lemmy.world ⁨4⁩ ⁨months⁩ ago

    I finally have a computer that can run Cyberpunk 2077, but it is such a dull game.

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    • daannii@lemmy.world ⁨4⁩ ⁨months⁩ ago

      I really liked and the story. But after taking a year break and then playing the dlc phantom liberty. I kinda was over it. Just felt like work. Not really fun.

      So idk. Maybe you just have to be in the right mood for it.

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    • RightHandOfIkaros@lemmy.world ⁨4⁩ ⁨months⁩ ago

      You tried playing with mods though?

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      • absentbird@lemmy.world ⁨4⁩ ⁨months⁩ ago

        No, any recommendations?

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    • WolfLink@sh.itjust.works ⁨4⁩ ⁨months⁩ ago

      Deus Ex Human Revolution and Mankind Divided do a similar cyberpunk vibe to Cyberpunk 2077 but with better gameplay and plot IMO.

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      • ms_lane@lemmy.world ⁨4⁩ ⁨months⁩ ago

        HR is great.

        MD is half a game, with disjointed quests due to it. It’s sorta funny how the developers made all the Sonic and Knuckles references…

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      • absentbird@lemmy.world ⁨4⁩ ⁨months⁩ ago

        Absolutely. The original Deus Ex is pretty excellent too. And the turn based Shadowrun games. It’d be cool if 2077 was better though.

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    • Psythik@lemmy.world ⁨4⁩ ⁨months⁩ ago

      LOL I could have told you that before you spent the money.

      Thankfully there’s a lot of good games that really shine on high-end hardware. Like that Indiana Jones game and the Spider-Man games. Also you never have to worry about games being an unoptimized mess when you can just brute force them with pure processing power.

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  • Tattorack@lemmy.world ⁨4⁩ ⁨months⁩ ago

    Mario Kart World.

    Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.

    Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don’t even get to enjoy the new and remade tracks during championships, because you’ll blink and miss them.

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  • MrFinnbean@lemmy.world ⁨4⁩ ⁨months⁩ ago

    The Elden Ring.

    The open world just did not do it to me. I enjoy much more tighter game world like in the previous souls games.

    Most of the side bosses were unintresting and if you found them too late you were completely overpowered.

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    • ScoffingLizard@lemmy.dbzer0.com ⁨4⁩ ⁨months⁩ ago

      Open world sure did mean lots of wandering and dying until you figured out where to go. Still worth it but too much wasted time.

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    • BlameTheAntifa@lemmy.world ⁨4⁩ ⁨months⁩ ago

      I still enjoyed Elden Ring, but I agree completely. I prefer the metroidvania world design of earlier From Software games. The sense of progression is one of the best parts of those games, and Elden Ring’s open world robs the it of a lot of the magic of earlier titles, where discoveries were around every corner and in every nook and cranny. I never felt the same joy of exploration and hard won progress as I did in Dark Souls, Bloodborne, and Sekiro.

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      • Garbagio@lemmy.zip ⁨4⁩ ⁨months⁩ ago
        [deleted]
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  • balance8873@lemmy.myserv.one ⁨4⁩ ⁨months⁩ ago

    Bg3. I think the flaws are glaringly obvious and everyone has heard them already (inventory, everything after act 1, the main characters being generally gross) it’s just whether they’re a deal breaker for you personally. For me they are, especially inventory.

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    • Fizz@lemmy.nz ⁨4⁩ ⁨months⁩ ago

      I had the same feeling, didnt really like the characters they were weird but after modding some custom ones in I enjoyed it a lot more. I did keep astrlas ans shadow heart then put my own two characters to fill the party.

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  • GrayBackgroundMusic@lemmy.zip ⁨4⁩ ⁨months⁩ ago

    Space marine 2. You shoot things with guns that don’t feel powerful and you die if you don’t have perfect reaction timing to do executes. I’ve never played a game where the world says “oh you’re amazing and powerful!” but then makes you feel incredibly weak. Also, the timing for executes is not fun. It would be nice if they were bonuses but they are necessary to survive because they replenish your health. The gun gameplay is just shooting. No strategy. Boring. I’m going back to hell drivers 2.

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  • BuboScandiacus@mander.xyz ⁨4⁩ ⁨months⁩ ago

    Expedition 33 has good gameplay. However, the whole game feels like generic Unreal Engine 5 assets taken from a fromsoftware fan’s portfolio were mashed together.

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  • Datz@szmer.info ⁨4⁩ ⁨months⁩ ago

    Expedition 33, but I’m sure other people think that about Silksong or Hundred Line.

    I love the pictos system, it’s the best thing about it and I hope other JRPGs take it, almost every pickup you find is good. Resuable consumables are cool, and the first two hours or so is cinema (even on Steam Deck with crappy settings). The rest is just good to flawed by the middle of Act 2, especially parrying (I’m decent at it, but I’d rather either play an action game where it’s deeper, or a JRPG where it doesn’t intrude on strategy)

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  • MrScottyTay@sh.itjust.works ⁨4⁩ ⁨months⁩ ago

    Cyberpunk.

    It’s okay, but it’s a far cry from giving me the feelings of a cyberpunk world in my opinion and I’m a massive fan of blade runner and the like.

    Why am i spending so much time wandering at the street level where everywhere just looks and feels the same. Travelling is so boring.

    And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming, considering it’s meant to be all serious and whatnot.

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  • caut_R@lemmy.world ⁨4⁩ ⁨months⁩ ago

    Horizon: Zero Dawn. I have yet to finish it but apart from robot dinosaurs, it feels so generically open world… Admitedly, a very pretty-looking open world. Can‘t really get into the story so far either since it takes itself so seriously while I‘m having a hard time not thinking too much about how ridiculous its world is.

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  • yermaw@sh.itjust.works ⁨4⁩ ⁨months⁩ ago

    Persona. I didnt play it to the end. Not even sure I past the tutorial. So many text boxes. So much dialogue.

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  • Jumi@lemmy.world ⁨4⁩ ⁨months⁩ ago

    Ghost of Yotei

    It’s good but way too long and gets really repetitive.

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  • SlurpingPus@lemmy.world ⁨4⁩ ⁨months⁩ ago

    I love everything about ‘Disco Elysium’ in isolation. Art style? Gorgeous. Grimy noiry mood, right up my alley. I love isometric RPGs, though it’s been a while since I played any. Writing is great, from what I’ve heard. Novel mechanics, probably beautiful.

    Only, I get into a couple dialogs and realize I need a second computer on the desk, to type up notes. Ain’t no way I’m remembering any of that, especially since I tend to take long breaks in a playthrough. And I just decided in recent years that I need to pay closer attention to stories in games, which I neglected to do back in my youth.

    I’ve put twenty notes into the phone (with swiping, thankfully), and that ended my initial experience.

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  • Butterpaderp@lemmy.world ⁨4⁩ ⁨months⁩ ago

    Doom dark ages. Just upgraded my computer, and I thought ‘hey, I really liked 2016 and eternal, this’ll be great, and it’s got great reviews’. Nah, the whole game just felt…okay. I might try it again at some point and mess with the difficulty settings, but I felt like I was forcing myself to play it the whole way through.

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  • YiddishMcSquidish@lemmy.today ⁨4⁩ ⁨months⁩ ago

    Friend recommended one of the hitman games. But the steam port is so incredibly janky in regards to controller layout. And it was fucking made for consoles is what’s bonkers!!!

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