nfreak
@nfreak@lemmy.ml
- Comment on Left 4 Dead co-creator is directing a mysterious co-op shooter for JJ Abrams' production company, and Sony's going to publish it: "We hope to deliver a bold, innovative experience" 1 day ago:
It feels like so many devs and studios have been trying to bring back the magic of that era but L4D was such a product of the times. Hard to imagine any similar games in that vein succeeding today.
- Comment on [deleted] 2 days ago:
Because this list is almost entirely made of and written by AI slop lmao
- Comment on Last Epoch players turn on the action RPG for announcing a paid DLC class, tanking its Steam reviews: 'go play Path of Exile instead' 6 days ago:
After ditching D2 last year well past the 10k hour mark, I’ve been bouncing around a bunch of different games, mostly working through the backlog but also looking for a long-term grind to scratch that same itch. Out of everything I’ve tried, PoE2 and Warframe feel like the only ones doing live service “right”, especially the latter. Between both games, the only MTX gripe I have is PoE2’s stash tabs.
Last Epoch had a ton of potential but the team were in way over their heads and forced to start cashing in, and the Krafton buyout was the nail in the coffin. It feels like they just flat out didn’t have the budget to keep it going.
- Comment on Last Epoch players turn on the action RPG for announcing a paid DLC class, tanking its Steam reviews: 'go play Path of Exile instead' 6 days ago:
As soon as Krafton bought them out it wasn’t just downhill from there, it was a steep drop off a cliff. The game had so much promise but got royally fucked.
- Comment on Last Epoch players turn on the action RPG for announcing a paid DLC class, tanking its Steam reviews: 'go play Path of Exile instead' 6 days ago:
Everything is cosmetic last I checked aside from stash tabs, which granted should be earnable in-game, but it’s nothing like an entirely MTX-only class
- Comment on Plex’s crackdown on free remote streaming access starts this week - Ars Technica 6 days ago:
When I first set up my server this year it was a VERY easy decision between this and jellyfin. Why would I ever go with the corporate, closed source option?
- Comment on Keeping .yaml files up to date... 6 days ago:
I set this up a while back (and recently moved to Forgejo, see the update note at the beginning of the article):
nickcunningh.am/…/how-to-automate-version-updates…
Probably a tad overkill honestly but it works amazingly well, and turns every potential upgrade into an approval process so nothing will update when you don’t want it to.
- Comment on Immich Is Now Stable! 1 week ago:
Their usage is basically just the same old machine learning that’s existed for ages, long before the genAI bubble started. They really should avoid the buzzword for accuracy’s sake but it’s far removed from all the LLM generative dogshit.
- Comment on What game is a guilty pleasure of yours? 1 week ago:
For a bit it was Destiny Rising, I quit D2 over a year ago but DR does genuinely do a lot of things much better than the base game and directly addresses a lot of my core complaints that made me quit after 10k hours in the first place. Stupid mobile gacha game with predatory monetization out the ass, and I was shrugging aside the handful of AI NPC voicelines.
Needless to say I came to my senses and dropped it entirely on a whim. Can’t support the AI bullshit, I found I’d spent much more than I thought on the game already, and the endgame is entirely just p2w or get a handful of mats you need every 2 weeks.
That entire franchise is just a warehouse full of monkey paws
- Comment on What is your favorite Metroidvania? 1 week ago:
You know at first I didn’t really think it would be considered one, but looking back you’re absolutely right. I really need to replay those games.
- Comment on Figured I'd join in sharing what I'm playing- my platinum team ☺️ 2 weeks ago:
I love how so many of these old games has custom servers up and running. Metroid Prime Hunters apparently has a thriving community too (though I left the biggest discord as soon as I joined because it looks the lead admin is literally a DHS nazi 💀)
The bigger hurdle really is the DS’s wifi compatibility since WEP is so outdated and insecure.
- Comment on iRobot’s revenue has tanked and it’s almost out of cash | "Roomba customers are understandably concerned about the impact these current financial troubles might have on their home cleaning robots." 2 weeks ago:
I’ve been eyeballing this, doesn’t seem too difficult for most compatible models either. Might be a little after Christmas project
- Comment on Sony cracks down on Concord custom servers, issues DMCA takedowns on gameplay videos 2 weeks ago:
Considering how much Bungie has fucked over their one game and its playerbase for years and seem to keep finding ways to double down on it, I never had any faith in Marathon from the beginning.
What’s wild is this is far from the first time that studio’s been caught for art theft too.
- Comment on Sony’s Concord Is Playable Again Thanks To Fan-Made Custom Servers 2 weeks ago:
Tbh the marketing and price tag are what killed it. The game itself was actually pretty fun, played a lot like Destiny 1 pvp and really didn’t feel like a hero shooter at all (which is a good thing). The abilities complemented the gunplay, not the other way around, and movement was crisp.
Firewalk had a great core, but Sony fucked it up.
- Comment on Years later, Arkane’s Dishonored is still a modern stealth classic 2 weeks ago:
A bit of a tangent, but tbh I feel like Half-Life Alyx was a perfect example of where they can take the franchise, but being a PC VR title (and one that really leans heavily into the tech and loses a ton if played with non-VR mods), it didn’t have nearly the same impact as the rest of the franchise. It was definitely innovative but not in a way to appeal to the mass market.
- Comment on Years later, Arkane’s Dishonored is still a modern stealth classic 2 weeks ago:
I’ve started playing it and it hooked me for a bit but once it really opens up I’ve been struggling to stick with it. Very interesting premise and characters so far though, I have no idea who can actually be trusted and that feels intentional.
- Comment on Mario Kart DS was released 20 years ago today on November 14th, 2005 3 weeks ago:
I remember getting in so many stupid internet arguments over this shit as a kid because I couldn’t keep up with it LMAO but looking back it added a skill ceiling to this game that I can’t say for sure if any future game in the series really matched.
- Comment on Subnautica 2 and inZOI publisher Krafton launches voluntary resignation program for employees as it transforms into an “AI first company” 3 weeks ago:
God I forgot about that one too. I feel so bad for that team, they put out a banger out of nowhere and keep getting thrown to the wolves.
- Comment on Subnautica 2 and inZOI publisher Krafton launches voluntary resignation program for employees as it transforms into an “AI first company” 3 weeks ago:
Huge shame to see Last Epoch get bought out by these assholes just before all this too
- Comment on What's a recent game you've tried playing that isn't worth the hype? 3 weeks ago:
It’s a huge part of why I quit Destiny 2 entirely. A game that doesn’t respect the player’s time and pads it with RNG on top of RNG to extend playtime feels awful.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 3 weeks ago:
If it were more linear akin to their older games and dramatically reduced the visual clutter of most bosses, it would’ve been perfect, but those two things brought it way down imo. These sorts of games excel in smaller, more linear but interconnected environments.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 3 weeks ago:
Nine Sols. Played it right after finishing Silksong to keep the metroidvania kick going.
The parrying was some of the worst feeling parrying I’ve ever felt in any game, the world felt tiny and extremely linear, the narrative was predictable and felt extremely flat, and the final boss is the only time I’ve ever switched to a story mode difficulty in any game just to get it over with, I love difficult games but that difficulty spike is absurd and the game never remotely prepares you for that.
They advertise this game as a Sekiro-like metroidvania, while it feels like they completely miss what made Sekiro work or what a metroidvania is.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 3 weeks ago:
This is something that gets completely lost in the translation to an open world game. The DS trilogy, Bloodborne, and even the original Demon’s Souls feel hand-crafted and carefully structured without being completely linear. ER loses a lot by leaving that formula behind.
On top of that, the boss/enemy design is imo some of the worst they’ve ever done. The past games (with DS2 being the one with the most exceptions) typically give you very fair but challenging fights. Telegraphs are clear without being slow and obvious. Particle effects and such are generally kept to a minimum to prevent visual clutter from taking over the screen. Bosses hit hard, but very few hits or combos, if any, would one-shot most builds outside of challenge runs. ER throws all of that out the window - bosses tend to hit like trucks, are visual clusterfucks (either enormous models with a terrible camera, tons of particle effects blasting out the ass, or both). I feel like the final boss of the DLC as an example is the most egregious example of this sort of design philosophy. Hell, Nightreign works so much better with the exact same designs because it’s such a faster-paced game where getting knocked down once or twice isn’t usually the end of a run.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 3 weeks ago:
I echoed this in another thread. I honestly feel like ER is the weakest “Soulsborne” game they’ve put out. It feels like a lot of conflicting design philosophies at once.
The lore and worldbuilding are phenomenal but gameplay-wise it falls short of what made their past games shine.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 3 weeks ago:
I bought it ages ago but finally decided go give it a go. From the first day I could tell it wasn’t gonna be a game for me. Note-taking is basically mandatory, and it seems so easy just to get fucked out of a run by RNG.
Narrative seemed interesting but I feel like the whole “ability to decide what room you’re going into” thing should be weaved into the story off the bat.
- Comment on Welcome To Armored Core - A Chronological Breakdown Of FromSoftware's Legendary Mecha Series 4 weeks ago:
I’m in the camp of Soulsborne vets whose first AC game was AC6. Took me like 3 tries for it to click but it finally did, then I binged the hell out of it and platinumed it in a week. Phenomenal game and really got me interested in picking up the rest.
- Comment on Made an alternative to Tailscale + Gluetun 4 weeks ago:
Oh this looks promising. TS + Gluetun does tend to be super slow, so routing just the outbound traffic through the chained VPN is excellent. I’ll give this a try this weekend.
- Comment on moving from nextcloud to opencloud 4 weeks ago:
I’ve just accepted it for now while I pray they work on updating it to officially support anything that’s not keycloak lmao
- Comment on moving from nextcloud to opencloud 4 weeks ago:
I made the switch a few months back. Manually migrated my files over using the desktop apps for both, but it was maybe 200GB of junk so it didn’t take long.
OpenCloud is great. Much faster, much simpler, does what it needs to do. That being said, it is very new so documentation is lacking, and the desktop and mobile app are VERY basic (the mobile app doesn’t have a dark theme and only offers a limited photo sync right now, for example, instead of setting various one or two-way synced folders).
It’s also worth nothing that their compose file and OIDC support are both a mess. The compose file is easy enough to work around, plenty of folks have put together cleaner, minimal single file setups. For OIDC, I did get it working with Authentik but it loves to constantly log me out mid-session in Librewolf all the time. For some reason they use a hard-coded clientID for OIDC, and even worse the ID is different for web, desktop, and mobile. Very bizarre.
So it’s far from flawless, but it’s early in development and overall it’s still a better fit for me than Nextcloud.
- Comment on Does anyone have experience with Mumble? 4 weeks ago:
I haven’t used Mumble since like 2010, looks like it’s still the exact same tool as it ever was, and that’s honestly all it really needs to be. Love to see it