Katana314
@Katana314@lemmy.world
- Comment on Cloud saving huh? 3 hours ago:
No, that’s the PlayStation -1.
- Comment on yeet 10 hours ago:
- Comment on 'More DLC = More FPS' — Monster Hunter Wilds Players Ask Capcom for Answers After Theory Suggests a Backend DLC Check Is Tanking Performance - IGN 2 days ago:
Something I just realized is that this fits exactly with the “Only happens in production” issues many coders run into.
Anyone in the studio would obviously install all the DLC, since they need to test its contents. They’d also run habitual tests without the DLC to verify it’s not necessary, and that it passes basic checks. But, they wouldn’t do that often. Same with how, say, many webapps run internally without the 80 MB of tracking scripts.
- Comment on Wine 11 runs Windows apps in Linux and macOS better than ever 2 days ago:
I guess this isn’t really even “news” to Linux gamers now, but once in a while it’s nice to make an article about what constant progress has happened in a certain sphere. Certainly many people staying on Windows out of inertia blinked and missed it.
My fervent hope is that, someday in the future, people can build a gaming PC and just forego Windows to save $100.
- Comment on Digg launches its new Reddit rival to the public 2 days ago:
I’m not really qualified to answer, we might need a deep-sublayer geologist.
- Comment on I spent a year on Linux and forgot to miss Windows 2 days ago:
The one I’m on has a very functional “search and install” app, but I still find myself habitually opening up terminal for installation out of “fastness”. Maybe it’s a poor impulse I should correct.
Probably the biggest thing driving terminal use is opening and configuring system files. You can do that with the file explorer and an elevated text editor, but a lot of guides aiming for conciseness will give you some command to wget a long file online, then insert content into a text file by path in one line.
- Comment on I spent a year on Linux and forgot to miss Windows 2 days ago:
I kinda get there’s some common meme about Nvidia being Linux’s kryptonite, but everything’s been okay for me on CachyOS. This after some issues earlier in the year on Mint and even Bazzite.
- Comment on Wokeness ended, check mate leftists 2 days ago:
(Yes, I get the joke)
What the hell causes people to believe there’s a large political faction that wants people in media to be unattractive? At worst, some people just get taken out of a fantasy world if the women are wearing straight bikinis for no reason, but there’s many ways to make them look sexy without attire being totally impractical.
- Comment on Digg launches its new Reddit rival to the public 3 days ago:
I’m a little half and half on it. A lot of people like myself are fed up with the obsessive way AI is pushed into everything, but I can see it having uses.
For instance, sifting through 20,000 “This user didn’t accept my argument evidence” reports to find some that have merit; that can be worthwhile, even if all it does is alert a human to take a look and make a full judgment. Besides, the bar for quality moderators on sites like Reddit is low.
- Comment on "Not A Single Pixel" Of The New Ecco Game Will Be Generated By AI, Insists Series Creator 3 days ago:
I think this still matters in a long term.
Good games tend to be made by big teams. That’s why when you hear about some auteur recruiting his own random team for a game, it ends up being a failed venture usually.
AI is often an effort to replace large teams with small ones, churning someone’s half-baked thoughts into code and art. The result is rarely human and inventive; and in a lot of ways, it tends to show in the end product.
- Comment on Dragon Age veteran says scrapped Anthem Next "could have been" up there with No Man's Sky's legendary turnaround 4 days ago:
I mean, some looter shooters are successful. Division retains some popularity, Borderlands 2 was well loved.
I can believe that scattered around, there were cool ideas in Anthem’s development if they could just retain focus/planning. I think in that time, we were just seeing way too much meddling in development based on trends.
- Comment on Rockstar baulks as a Charlie Kirk assassination mission is created in GTA Online, bans it and censors his name, but there's more out there 4 days ago:
I avoided that game based on the name, but from what I gather, it was misleading; pretty much every sect of that school is full of jerks (sadly including the nerds, who often cater to their own victim complex), and your character is just facing the larger of them.
- Comment on A Steam dev is deleting his own game after girlfriend made him realize AI is bad 6 days ago:
I’m curious if a dev that carefully manages placeholders could at least garner interest from artists this way. Clair Obscur’s debacle with their Indie Award demonstrates how horrible this can turn out if they miss even one asset; but sadly, I empathize coming from a position where I devoted my studies into learning coding and writing techniques, not artistry.
My space game was cubes and cylinders colliding.
- Comment on My tender eyes and ears 6 days ago:
The silliest ones I’ve seen now are ads for mobile games that put censor stickers over the “parts” of fully clothed women. (Yes, even in the game, they’re fully clothed)
- Comment on we need more users 1 week ago:
Funny enough, a lot of that ends up feeling similar with the move to Linux (and its many distros). It got a very good shift because of Microsoft voluntarily deciding “This OS will be horrible for everyone now.” but Reddit hasn’t had anything so egregious. Even Linux has a few issues with content/apps from not having enough contributors.
- Comment on we need more users 1 week ago:
I recently had a long opinion post I made get downvoted. What upset me wasn’t that someone disagreed with me, it was that they didn’t take the time to explain their own contradicting position, because I wanted to figure out if I had something to learn there.
- Comment on Pet Peeves with Games? 1 week ago:
Totally agree with this one. I just posted about Quake Brutalist Jam 3, but it still annoys me that any use of the multi-missile launcher cuts into my time with the grenade launcher, and so on.
Dead Space 3 gave me an aneurysm because they just have one resource: “aMmO”.
I don’t even mind the oft-irritating “Ammo full for Pufferfish Launcher” notification, because it’s at least a reminder I should use the Pufferfish Launcher more often.
- Submitted 1 week ago to games@lemmy.world | 0 comments
- Comment on Two former Polygon editors say they are launching Mothership, a new game publication, on January 26, to analyze games through the lens of gender and identity 1 week ago:
As long as people are able to stay civil, I’m definitely happy to dive into this subject, because it interests me a lot and I’m eager to see if anyone feels they learn something from it.
if the creator wants his characters to look a specific way then so what?
Valid sentiment, but it gets weird when “the creator” is not just one auteur, but a big network of interconnected developers. One may “really want a hot springs scene with detailed looks at the female lead’s boobs”, while much of the rest of the devs are uncomfortable with it, think it will hurt narrative pacing, or even think it could hurt sales.
I do think it’s hard to argue that sex un-sells, but there’s at least some slight data to suggest it. Two games come to mind. One is Xenoblade Chronicles 2, the other is Nier Automata. Both games sold well and had dedicated fans - but both also had a decently large number of players that saw what they viewed as “cringey anime hornbait” and decided to ignore it - even if the game would’ve readily contained other features they might have enjoyed - intricate JRPG mechanics and DMC combat. I don’t even view that audience as “prude” - they just generally held the sentiment that the sexiness was so out of place, it was distracting from the core themes of those games. In N:A’s case, it was a much smaller minority, but you could see in Xenoblade Chronicles 3 it kind of toned sexualization back.
if you’re upset that there’s an unrealistically attractive male or female in a game, respectfully, go fuck yourself. There’s millions of video games that you can also enjoy without your weird preconceived notions that video game characters need to be as attractive or less attractive than you personally are. Video games are a fantasy for a reason.
THIS, I think, is the biggest misconception. Although this is hard to cite with data, I feel reasonably confident in positing a theorem: Aside from an absolutely tiny, vanishingly small base, many of whom don’t even play games, I don’t think anyone * is upset at game characters being “too attractive”*. I watch quite a few female streamers, and by and large, they’re happy and eager to play games with gorgeous women in them. On many occasions, they don’t even care too much about sexualized outfits.
Where I think there’s the most silent sensitivity, and perhaps game publishers haven’t quite parsed this thought, is in objectification. captainlezbian kind of covered the thought - how sex should be humanizing and treat the sexy characters as people, with agency. When an attractive character is an “award”, or never speaks, or their decisions/actions have no effect on any story events, that can go from losing people’s attention to even making them feel uncomfortable - like their gender is “not allowed” in the medium.
Dead or Alive: Sexy, not always quite objectifying. The large-breasted characters range from master assassins on missions, to secret weapon projects, to girlboss CEOs bent on world control.
Bayonetta: Quite the opposite of objectifying. Bayonetta’s domineering personality, even when she’s stripping nude, evokes control over the characters and space around her.
Xenoblade Chronicles 2: VERY objectifying - would be even if Pyra had smaller breasts. Pyra is cute, but she’s incredibly subservient, and basically relies on Rex, the male lead, to take charge as leader and protect her. She’s constantly oblivious to the more pervy characters in the cast. A lot of classic anime at least skirted the latter issue by having female leads highly aware, and beat up the lechers near them (even if the viewer benefited from their exploits). I don’t mind saying this was too much for even me. Again: Agency.get some massive bodonhonkaroos in there, give that guy a massive bulge and a 18 pack, who fucking cares it’s a video game.
I think where this can get confusing is that, by and large, women aren’t quite seeking the same overtly excessive appearances in games as men. If you want some examples, search on Steam for what “Otome” games look like, and picture your male leads in a superhero game looking like that - complete with open button shirts and pensive, slightly-girly attitudes. Uncomfortable? Yeah - that shows what you said, about how not everything will appeal to everyone.
We’re lucky in that women generally are not sorely offended by women in games having breasts (Le Gasp!) but there’s neat ways of making them attractive for all players that don’t instantly produce an “ICK” from a sizable number of players.
The real silver bullet I’ve seen is customization, which is often a win-win. I often point to Stellar Blade as a good example; the default outfit for Eve fits the sci-fi fantasy very well. Then, you unlock a LOT of extremely sexualized, even objectifying, outfits, as well as other “cute, functional” outfits. I don’t mind saying I dived into the former, while many people less interested in sexualization enjoyed the latter. Generally, all parties involved appreciate Eve’s attractive figure and long hair.
- Comment on Pet Peeves with Games? 1 week ago:
This is why I’d almost rather linear games that teach one core mechanic rather than “Build your character the way you want them”.
- Comment on Pet Peeves with Games? 1 week ago:
I’d really like to see a set of publishers/creators that take a hard line stance on this, and reject contracts with, eg, Speedtree, if they insist on a dedicated startup video.
Kudos to Arc Raiders. When I boot it up, aside from an EAC launcher logo, it goes straight to Speranza.
- Comment on [deleted] 1 week ago:
Oh…sorry, I thought it was “bread”. I just love baguettes.
- Comment on Facial age checks are now required to chat with anyone on Roblox 1 week ago:
In a world with a bit more trust, I feel like this is what blockchain/certificates would be for. Basically someone would make a signed statement from a lawyer or witness that “This user with email address xyz is over the age of 18.” Contains no other data, and the notary would be trusted not to collect any more than needed. Then, websites could verify the signature against a public key from the firm.
Instead we get this Orwellian mess.
- Comment on Two former Polygon editors say they are launching Mothership, a new game publication, on January 26, to analyze games through the lens of gender and identity 1 week ago:
Something I’d really like a group to be brave enough to address is the fallacy that “DEI” or “Diversity” initiatives stand in direct opposition to games featuring “Adult” or “Sexy” content, or that they encourage censorship.
We’ve had a wave of pretty bad games from AAA spaces recently, many of which have been uninteresting to anyone. Some people sadly latch onto these themes, and the fact that some of these developers promoted diverse spaces, to suggest that it’s a deliberate worsening of the media space.
In fact, tons of indie devs, as well as LGBT game devs, specifically hope to make adult content. They can suggest new ways of making characters attractive in ways that can still be inclusive; those devs even get harmed by censorship actions. Yet so much of the male-isolated booby-go-boing crowd has been cowed into a simple understanding of battle lines, wherein everything related to diversity and fairness stands against their fetishized hobby.
- Comment on Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult" 1 week ago:
The example I gave was more around “context” than “model” - data related to the question, not their learning history. I would ask the AI to design a system that interacts with XYZ, and it would be thoroughly confused and have no idea what to do. Then I would ask again, linking it to the project’s documentation page, as well as granting it explicit access to fetch relevant webpages, and it would give a detailed response. That suggests to me it’s only working off of the documentation.
That said, AIs are not strictly honest, so I think you have a point that the original model training may have grabbed data like that at some point regardless. If most AI models don’t track/cite the details on each source used for generation, be it artwork on Deviantart or licensed Github repos, I think it’s fair to say any of those models should become legally liable; moreso if there’s ways of demonstrating “copying-like” actions from the original.
- Comment on Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult" 1 week ago:
If the models are in fact reading code that’s GPL licensed, I think that’s a fair concern. Lots of code on sites like Stack Overflow is shared with the default assumption that their rights are not protected (that varies for some coding sites). That’s helpful if the whole point is for people to copy paste those solutions into large enterprise apps, especially if there’s no feasible way to write it a different way.
The main reason I don’t pursue that issue is that with so much public documentation, it becomes very hard to prove what was generated from code theft. I’ve worked with AI models that were able to make very functioning apps just off a project’s documentation, without even seeing examples.
- Comment on Switch 2 Sales Reportedly Struggled Over The Christmas Period 1 week ago:
I doubt it’s a common cause, but my impetus for boycotting Nintendo was Garry’s Mod. They sent their lawyers after animators, who actually get people more interested in their games. Their litigious nonsense caught up with them that time.
- Comment on Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult" 1 week ago:
Many artists do starve, and many others succeed. Not sure what your point is, or why you want to shift the needle more in the former direction.
AI can’t compete with artists if they are not generating content to serve for the model. Even if the models could achieve consistent art, it would mean we get no new themes or ideas. People who would normally invent those new styles will start by repeating what’s existing, and will be paid for that.
Many nations provide grants for art, because they recognize it’s a world that doesn’t always generate immediate, quantifiable monetary return, but in the long run proves valuable. The base expectation is that companies recognize that value and uniqueness in fostered talent as well, rather than the immediacy of AI prompts giving them “good enough” visuals.
- Comment on Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult" 1 week ago:
I still haven’t seen anything neat from any models that were certified following only legally permitted content. That said, to my knowledge there’s very few of that variety.
Training off of the work of current artists serves to starve them by negating the chance companies hire them on, and results in circumstances where AI trains off of other AIs, creating terrible work and a complete lack of innovation.
People suggest a brilliant future where no one has to work and AI does everything, but current generations of executives are so cut-throat and greedy to maximize revenue at the top, that will never happen without extreme, rapid political and commercial reform.
- Comment on Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult" 1 week ago:
I need to admit that in the past day, I asked an AI to write unit tests for a feature I’d just added. I didn’t trust it to write the feature, and I had to fix the tests afterwards, but it did save time.
I really don’t see any usefulness or good intent in the art world though. Sooo much of those models has been put together through copyright theft of people’s work. Disney made a pretty good case against them, before deciding to team up for a shitty service feature.
It’s sad Clair Obscur lost that indie award, but hopefully the game dev world can take that as a bit of a lesson.