Katana314
@Katana314@lemmy.world
- Comment on The State of Gaming (2026) 2 hours ago:
I wouldn’t even agree with the idea that “Mobile is powering most of gaming’s growth”. Quite often, the two sectors have nothing to do with each other. For the most part, PC and console gaming has stagnated because the publishers controlling those spaces have flipped off their customers and given them nothing.
- Comment on Day 8 of posting an indie game I found that I think looks cool - They Killed Your Cat 1 day ago:
That’s what I saw out of it. Being attacked by non-zombies trying to rush you makes for an extremely disconcerting look. I can’t help but think the dev pictured themselves in that situation.
- Comment on Jason Schreier says Sony is backing away from putting single player games on PC 2 days ago:
I’m acutely aware of how anti-consumer it is, but I always found it strange they ever started putting singleplayer games on PC.
Yes, it’s some revenue for the game itself, filtered through Valve’s 30% cut. But from what I gather, most of the reason the console offering works is because people who’ve finished God of War will learn about some new forever F2P game, and decide to play it on that same PlayStation, thus getting all the microtransaction revenue. None of that environmental connection really happens on PC.
That especially hurts because the cost and risk for singleplayer games hasn’t always been great. Sure, we look positively at Hollow Knight: Silksong, but that often ignores the 95 other indie failures for every Silksong. At the least, a publisher like Sony that’s put out enough big hits can pull that failure rate down, but they’ll still put out stinkers; and the whole “environmental buy-in” helps to pay for that failure rate.
But, if people can get their well-produced games anywhere, the insular cycle encouraging people to get PlayStations kind of falls apart. Not many people will buy them specifically to play FortNite (though they will, in the end). It was good for PC consumers for a time, but I feel like PC releases were very much motivated by short-term profit. You can also see how, since singleplayer games fit in a longer-term industry plan, it may explain why we don’t see many of them anymore.
- Comment on Is spreading. 2 days ago:
I feel like so many Linux advocates would get more interest if they were at least a little honest about the upfront friction, and recognized how obtrusive so many acronyms and half-names (or “hames!”) become.
Main thing I want to work out is a reliable path for reinstalling Windows, so people know they have a safety net. Licensing is often complicated since it came with people’s computers.
- Comment on Is spreading. 2 days ago:
There’s a dumb anime game in Steam next fest called Fate Trigger. It’s not innovative at all, but it runs fine under dwproton, which lets me experience the thrill of battle royale that I’d never been willing to stomach Fortnite to try out.
- Comment on Is spreading. 2 days ago:
It took a bit of time, but using a protontricks launcher, I’ve been able to do this for a trainer or two on a game on Steam.
- Comment on New York sues Valve for enabling "illegal gambling" with loot boxes 2 days ago:
Trading cards are arguably a problem too, but one that becomes much less prevalent due to their comparative inconvenience. The internet can gamify immediacy around them, and the cards of that store will never run out of stock.
- Comment on DVDs are the new vinyl records: Why Gen Z is embracing physical media 3 days ago:
My libraries still lend out a lot of DVDs. I ended up getting Fallout S1 in that format, and while it was a resolution drop, it was perfectly bearable.
I can guess for the audience using discs, a lot still have archaic hardware to play them on.
- Comment on 'Space Marine 2' - The Free Techmarine Update Hits At Last 3 days ago:
Man I want to finish the campaign and enjoy this game, but as long as they have this split-lock issue on Linux causing severely low framerate every few minutes, I basically can’t. ProtonDB for more info…
- Comment on ‘This shouldn’t be normal’: developers speak out about bigotry on Steam, the world’s biggest PC gaming storefront 5 days ago:
Even if they had it, a lot of smaller developers don’t even want to be serving as chaperones for their playerbase. Some have even said they don’t want their game page to create a Steam subforum.
- Comment on FINAL FANTASY VII - now on GOG 5 days ago:
Trails in the Sky became bearable because of this. It was so well enjoyed that the full remake of the game kept the feature around.
- Comment on Xbox CEO Asha Sharma shares her gamertag — what it reveals 5 days ago:
Nothing will ever get better
Stop suggesting policies and theories. Don’t vote. Don’t even suggest taxing the rich.
/s
- Comment on What do you guys think of Crimson Desert? 6 days ago:
I’ve said this before about games like Dragon Quest. I’ll play a good JRPG, but it needs a hook to make it stand out and seem interesting, be that storywise, combat wise, etc. A game showing off swords and magic still needs to define why it’s different and why I should care.
- Comment on Xbox CEO Asha Sharma shares her gamertag — what it reveals 6 days ago:
Might be another time to push Elizabeth Warren’s Accountable Capitalism Act, in which workers of a company must vote in a show of support for a large number of chair members. That would likely help a lot of industries get perspective below the sacred MBA.
- Comment on "I pray they are cursed to never play the game again" Resident Evil 2 director Hideki Kamiya goes off on Resident Evil Requiem leakers 6 days ago:
I think all it takes is a good E3 reaction to make me understand just how much developers want to own those reveal moments, position them perfectly. If you find out 5 hours ahead of time that you have a surprise birthday party waiting for you at home, that’s “really nice”, but probably doesn’t have anywhere near the same impact as if it goes off just as the planners organized.
I’ve also heard of on-paper spoilers that sound really stupid and aggravating how an article describes them, but then playing through the game events that lead into it, I end up respecting the outcome quite a bit more as something that makes sense. This happened for the oft-forgotten Prince of Persia reboot; the one where you have a teleporting lady cohort with you the whole game.
Prince of Persia
The game ends with the lady being locked away in order to seal off the evil that had been plaguing the land. An article lamented how the game’s full ending is to just have the prince undo the locks, reversing all your hard work over the game, and releasing the woman he’d been getting to know all game. The bit they didn’t describe was how the credits had already rolled, signalling it as an ending, and no objective marker actually told you to do as such - it’s just something you can do if you’re left unsatisfied post-credits, making it a decision owned by the player.
- Comment on "I pray they are cursed to never play the game again" Resident Evil 2 director Hideki Kamiya goes off on Resident Evil Requiem leakers 6 days ago:
It’s definitely more towards character-scenes than any overarching plot where a big bad wants to use a virus to rule the world. I genuinely think the messed-up behavior of Jack from Resident Evil 7 was well-done though. The general theme of “a weird, angry, and incredibly decisive guy” is generally underused.
It’s not beyond them to write something pretty good on that vein.
- Comment on Video games are losing the "attention war" to gambling, porn, and crypto, according to industry report 1 week ago:
People follow “rules/systems” and notice “patterns” when pulling slots too.
- Comment on Digital Foundry found a significant performance boost for Jedi: Fallen Survivor's PC 1 week ago:
I feel sorry for this game, because it was a pretty well-written story and a bit of a better grappling with anger and the dark side. Also a great choice for a story, given that it occupies a span of story where “The Empire is winning, and none of the heroes can change that until Luke flips his dad.”
As mentioned, the performance issues make it hard for anyone to experience that. I think I heard a claim that it performs better on Linux than Windows, which I didn’t take time to verify yet. Sadly, while they’ve made some cool findings here I don’t think this is enough for anyone to pick it up. If I ruled EA, I’d want them putting out a re-release by fixing the issues themselves, and throwing in some new skin or something to market it.
- Comment on 1 week ago:
It’s a very tricky thing, I’m sure thousands of people will cry foul about it, but I do think “low framerate” has a good place in design, mainly around cinematic moments where the loss of clarity triggers an intentional panic. Ex: PTSD-riddled hero is in shock from a sudden violent event, and has a panic attack blurring their vision.
One thing that comes to mind is the reveal of Ganon (final form) in Ocarina of Time. The game kind of overloaded the N64 with all those active effects, which worked really well especially with the lightning silhouetting the beast.
Another scenario is some scenes in Final Fantasy 7. In 3D, all tweened animations are naturally smooth. I can’t quite tell what triggers it, but a few hard-hitting character scenes somehow bring that animation framerate down to emphasize certain actions (one specific example is Barret, in the town below the gold saucer, raising his gun to shoot his teammates - but actually hitting an ambusher behind them).
- Comment on Get. Out 1 week ago:
That has been happening for decades. It hasn’t actually made retail that much more automated, just massively reduced quality of service and quality of work for those remaining. Every store that has followed these methods still gets customers due to increased isolation and lack of choice, but no one likes going there.
- Comment on Hopefully, he will be 6 underground by that time. 1 week ago:
Pretty sure there’s core differences between Biden and Bernie.
“Whaat? You mean some people DON’T vote by race and gender??”
- Comment on Did anyone really think the Final Fantasy 7 remake was better than the original PS1 version? 1 week ago:
I’ve tried Remake once or twice, and cannot adjust to their “action battle” system. Give me old turn taking to make sense of things.
I definitely think they sorely mishandled the story with so much “addition”. They completely lost the feel of “less is more”, like only seeing the results of Sephiroth’s warpath instead of seeing every pixel of his presence.
I didn’t even bother with Rebirth. A while ago I thought “I’ll just wait until the full story is actually out, I don’t buy into this piecemeal bs” But now, I really don’t think I’ll ever play it from what I know.
- Comment on Sony plans to minimize effect of rising PlayStation 5 memory costs by boosting software and network service revenue, according to CFO 1 week ago:
When on sale, it’s about $100 for a year of access to a general library of games. Xbox Game Pass never goes on sale, costs at least $15 a month now, and doesn’t even have many of the singleplayer exclusives Sony puts out. So this comment seemed completely the wrong way around to me.
- Comment on Why are we not getting stress relief games where we take our stresses out on normal people? 1 week ago:
I’d especially like to see more games making a modern take on this battle. We used to view Nazis as a historical, comically evil villain. I’d like something new that makes every one of them alive feel thoroughly unwanted in this world.
- Comment on Bloober Team's big reveal is Layers of Fear 3 1 week ago:
Oh my god, my eyes saw the word “Lay-“ and knowing this is a studio in 2026 that makes singleplayer games, it automatically filled in a different word.
- Comment on ‘This shouldn’t be normal’: developers speak out about bigotry on Steam, the world’s biggest PC gaming storefront 1 week ago:
One of the problems with that is, many publishers don’t care about curating a discussion community. Many didn’t even want to generate a “forum” when publishing their small indie game. So, it’s entirely possible, and even likely, for many game discussion forums to be filled with hate speech, or even recruiting into extremist cults.
I’m all with you about word-based censoring, and I honestly want to see a bit more use of AI there to lower that burden; to better pick up hateful context separating “Fuck you, random user” and “This boss fight is fucking hard”. That should only be in place to better alert real moderators, though, since I’m sure many people don’t like getting directly banned by silicon.
- Comment on ‘This shouldn’t be normal’: developers speak out about bigotry on Steam, the world’s biggest PC gaming storefront 1 week ago:
The purpose of a blocklist is to have a large group work on the large task of identifying a certain set of trolls, and then share that list automatically with themselves.
Individually blocking 8 or 9 trolls yourself as you browse 20 new indie games becomes a laborious task. But, if a community of hundreds all knows “Yeah, every time someone posts the ‘Please include LGBT!’ comment on these block-matching puzzle games, it’s a troll” then 99 people don’t even have to wait until they’ve identified trolling and blocked it each time.
Bluesky uses these sorts of blocklists, and it works pretty well. By having members opt into them, it evades the issue of Valve “promoting an army of hundreds of highly opinionated moderators”.
- Comment on Video game romances need to evolve beyond lore dumps 1 week ago:
One of my favorite video game romances takes place in the Legend of Heroes: Trails series. When first described on paper in a quick summary, it’s something some people might roll their eyes at, but it’s built very well.
Something that had to be nailed down early about it was, it really couldn’t be optional, based on “relationship score”, or even happen on its own time. One of the best scenes in this duology centers around a huge character reveal, which puts forward the confession of love all at the same time; while that relationship had been a slow tease through individual scenes, it suddenly became a huge, very important part of this large conflict.
I definitely think for better relationships in games, we need a lot more focus on characters, and we need to stop viewing the relationships as rewards; sadly I don’t have many further ideas than railroaded stories, but I think there’s probably more options out there.
- Comment on Video game romances need to evolve beyond lore dumps 1 week ago:
Part of me thinks the devs should just be more settled about having more relationships that don’t involve the player. You get 5 supporting characters, and character A, in their “relationship event” with you, admits that they have feelings for character C and want your advice because they don’t know how to express it.
- Comment on Video game romances need to evolve beyond lore dumps 1 week ago:
I heard about a very silly, cartoony game that applies this as a basis: Buster Jam. The two leads are in a relationship, but it doesn’t affect their lazy heroic dynamic in any way. Funny to have a villain remark “…you and your GIRLFRIEND…” and not get corrected.