Katana314
@Katana314@lemmy.world
- Comment on Next Xbox Rumored To Launch In 2026 With New Call Of Duty 2 weeks ago:
At this point what would make the most sense is an “Xbox Series Z” for people that want higher-performing games. I just don’t see thousands of people buying another $600 console for like 5 games, when most will continue to support the Xbox One. (Yes, Xbox One - most games on the front page of their store still support their old console)
- Comment on What's the greatest joy you have gotten from a video game? 2 weeks ago:
Hard to say what’s the absolute best one, but some highlights:
Finale of Ace Attorney Justice for All; when you finally have the change in circumstances needed to pin the real killer and send them into a genuine panic.
Pizza Tower, final boss third phase: When Peppino sees that Pizza Face is sending him a Boss Rush, and flips his shit, annihilating each boss at lightning speed.
Ghost Trick, Phantom Detective: The final “4 minutes before death”, and multiple last revelations
Most of these are memories of story-driven moments nailed in by very solid soundtracks, which has very much convinced me how important music is to these games.
- Comment on Playing Tunic first time 2 weeks ago:
I don’t remember there being any textual dialog in the game except for a few portions of the manual, so I’m not sure what you mean with the central temple. Its main activation comes from both towers, and as someone said, the first simply requires a short trip through a forest and beating a large guard; but the second requires a VERY long path.
West Tower
(Assuming north is up/left and south is down/right) You’ll be slowly working your way south down the hill of the main region (not on the first stairs you came up) to unlock more of it and find your shield. But, the path to the west tower requires you to actually travel west past the edge of the first map, out into a wetland area with thin walkways. There’s another boss before you can reach the tower itself.
- Comment on The voice actor of the GMan just posted this promising cryptic HL3 rumor 2 weeks ago:
Valve used to do ARGs for some of their major releases. It’ll be kinda sad if there’s just not enough energy around for people to figure out their puzzle pieces here.
- Comment on Is there any way to search through all the games on Steam for titles that don't use the word "dystopian" anywhere in the description? 3 weeks ago:
I’m pretty sure even if the Steam store doesn’t do it, there are tools to search Steam that can exclude tags, right?
- Comment on Hideo Kojima regarding OD and Physint: In the second half of the year, scanning and filming were suspended due to the SAG strike. 3 weeks ago:
Glad to see that strikes are having an effect.
- Comment on Longtime buddy of mine just got a gaming PC. What games would make up a good "welcome to PC" care package? 3 weeks ago:
Game bundles like from Fanatical are a good start. You can’t return them if you have issues, but they’re great if you haven’t played any of the offerings given.
A similar thing would be Xbox Game Pass, but that very much locks you into their ecosystem, and they’re clearly done investing into worthwhile games.
- Comment on Here's a hot take about Sekiro 3 weeks ago:
I have not played Sekiro, but I have played an indie knockoff called Kanagi Usagi, so I’m basing my understanding on that.
From how it felt, the health bars are a decoration and the real boss health is poise. I get what they were going for, but it causes a lot of stress for any interruption like healing or long enemy attacks that cause their poise to regenerate, feeling like your effort and time was wasted.
A game I liked better in every respect was Another Crab’s Treasure. You build poise even just by hold-blocking, but your “shield” is a limited resource; one you can choose to invest in with RES. It keeps the idea of encouraging you to keep pressure, by building poise damage on regular attacks, but also punishes you for dodge-rolling as a default for every attack (you’ll never get a “capsize”).
And yeah, ACT is a bit easier; but I’d say its chosen level of difficulty made it a more enjoyable game.
- Submitted 1 month ago to patientgamers@sh.itjust.works | 84 comments
- Comment on In the context of the leaked Warcraft II remake, do you still trust Blizzard to produce good games? 1 month ago:
Funny story. I just found out about an interesting Chinese hero shooter, but then found they literally copied Overwatch’s Gibraltar map (not the models/textures, but carbon copy of the layout).
At first I was offended, but then thought: It’s Blizzard, who the fuck cares about protecting them.
- Comment on I want to feel like a bad-ass wizard 1 month ago:
Theoretically, Immortals of Aveum could be good for this. It’s basically a shooter, but with spellcasting for the shots.
- Comment on As a word of caution for those buying physical used games on Bluray, check the disc for holes. 1 month ago:
I salute people for devoting themselves to these. But since you also have to buy the tools, in my case, laziness causes me to buy digital sales; knowing I still roll some dice on the game not working some day for other reasons.
- Comment on Patient gamers, what is your favorite Prince of Persia game and why? 1 month ago:
I had the same phase, but I realized the first thing that turned me against it is that the Prince’s entire goal through the game is to not die to the Dahaka. He even sacrifices an entire crew of sailors just to get to the island.
From there I started to enjoy having heroic motivations in storylines.
- Comment on You did it. You broken the conditioning. 1 month ago:
Yes.
Everyone loves positing moral dilemmas and then leaving them for other people to answer, with a finger poised to their lips ready to say “Interesting” and point out some weak level of hypocrisy.
I’m just gonna answer simply, and correctly: Yes. If someone is a repeated threat to the safety of others and there is any reasonable risk of the justice system failing to incarcerate them, it is better to end their life.
I wouldn’t even make that claim against one-time murderers, but some people go far over the line.
- Comment on What are your favorite 1000+ hour games? 2 months ago:
Garry’s Mod. Basically a gateway drug to hobby animation, and in some ways not so far off from the modding tools used to make it.
If you’ve watched stuff like Heavy Is Dead, they’re usually made with it. Some more professional-looking stuff is instead made in “Source Filmmaker”.
- Comment on Half-Life 2 RTX | Half-Life 2 20th Anniversary Tribute Video 2 months ago:
I tried out Portal RTX, found the room where the light ball is casting shadows all around. It looked nice; but I also felt like I’ve seen the same effect imitated with regular rendering. Sure there might be slight differences, but I wouldn’t have spotted them.
- Comment on Is a Quest 3 really worth it? 2 months ago:
Much as I trust Sony more than Meta, part of the issue is that 80% of the cool stuff from VR comes from indie teams running an ItchIO page or Patreon, not established publishers.
Supposedly, PSVR2 can work with PC now but I don’t know how refined that integration is.
- Comment on PS5 Pro is struggling to improve some games, despite its power advantage 2 months ago:
I still see the PS5Pro as a bit dumb, but also not sure what Sony could easily do around this problem.
We’re at the graphical plateau where any improvements become extremely expensive, and increasingly hard to notice. Sure, we have 4K TVs and we’re not quite able to play all our games at 4K 120fps, but very few people care about that level of detail. Honestly, I don’t even know what Sony may be planning for the PS6 while still keeping it at a reasonable price.
- Comment on Covfefe 2 months ago:
But you need coffee in order to make coffee…ahh, the ultimate quandary!!
- Comment on I chose the penguin 2 months ago:
I mean…isn’t this something Word does well?
It continuously autosaves to a temp document, so if it crashes, next startup it finds the autosave and presents it as an option to you.
Like, I’m all for criticizing Word, but pick truthful critiques. Its Find bar has a broken scroll, the OneDrive sync feature often crashes silently, and half its menus are stuck in 1999.
- Comment on Half-Life 2 peaks at 52,000 concurrent players, 20 years after its release 2 months ago:
The way in which Half-Life maintained a continuous viewpoint over long stretches of gameplay and landscape was always so immersive to me. Games like God of War and Dead Space did something similar, but Valve had an additional challenge.
They almost never take player control, instead relying on mere hints of where to loo; they even have the character sequences scripted for wherever the player was standing. That all usually took a lot of their effort.
I could be biased because I even enjoyed toying with their choreography tool, which let you layer simple gestures together; so without making a new animation, you could have someone both lean forward and nod right, and point their thumb right.
- Comment on Half-Life 2 peaks at 52,000 concurrent players, 20 years after its release 2 months ago:
On enemy variety, I see the critique of games like Zelda: BOTW and even realistic games like Hitman. Something those games have in common is very well-made enemy AI that presents you many ways to defeat them.
- Comment on Half-Life 2 is currently 100% for its 20th anniversary 2 months ago:
Half-Life: Alyx spoilers
It’s gonna be wild watching Valve try to explain that Eli was brought back from the dead in a prequel game that took place years before Half-Life 2, that 90% of their fans couldn’t play.
- Comment on End of a love affair: news media quit X over 'disinformation' 2 months ago:
The only annoying bit of this is that I’ve seen Steam labeled as the latest hive of unregulated social networking. Valve has often been very hands off in their moderation, which allows for some pretty extreme far right types to post content and conspiracies in bubbles around Steam Community.
It could be a good thing, though, could lead to Steam also getting positive change.
- Comment on Game of the day - Return of the Obra Dinner - did you enjoy it? 2 months ago:
This was my experience. There’s a certain motivation missing in a lot of mystery games where the result is going to be something highly inconsequential.
In Ace Attorney, you reveal a mystery’s real killer, and get to crumple their ego. To me, that’s a hard high to beat. I got the early, “bad” ending in Obrah Dinn and didn’t even care to keep going for the rest. I was getting no satisfaction in filling in forms from deaths we already know every interesting detail about.
- Comment on Ghost of Tsushima - I've heard it's a nice game, but it overstays its welcome. Do you agree? 2 months ago:
If there’s one thing that got me tired of it, it’s that it’s much cheaper from a game design standpoint when all opponents are killed, any unique characters you’re meant to save are already dead (don’t have to animate them) and all gameplay is combat.
It makes the game a bit depressing sometimes when it’s a lot of missions around arriving too late and mourning the dead.
- Comment on Patient gamers, what are your favorite OSTs? 2 months ago:
I’ve started recognizing when a section of a game feels baller, but it’s 99% because of the soundtrack. They can have the most generic basis for an emotional scene, and then as long as the music nails the mood it could be just blocks on a screen.
Final Fantasy XIV has had awe-inspiring tracks for the finales of each expansion since Shadowbringers; pretty much starting at the final zone through the final dungeon and trial.
Ace Attorney always gets it with its confrontation tracks; it could just be two people arguing in a hallway and it turns the battle of words into the most epic thing.
I’ll also give a shout out to Ori and the Blind Forest / Will of the Wisps. For both of those, it’s not just a few banger tracks for the exciting moments; even the downtime tracks are so memorable.
- Comment on In the era of remakes and remasters, what niche game would you like to see receive the treatment? 2 months ago:
- Comment on Apex Legends is taking away its support for the Steam Deck and Linux 2 months ago:
Some ways I could see the problem at least partially resolved on PC are: Returning to server-side validation, and designing games such that player location knowledge and aiming reflexes are not always the biggest tests for victory. Hackers may, in fact, develop wallhacks and aimhacks for such a game, but may exhibit frustration finding these alone don’t necessarily bag them a win because of bad tactical decisionmaking.
Such games wouldn’t be realistic tactical shooters in the vein of COD, though.
- Comment on Professor Layton Games, what's your experience? 2 months ago:
I’m generally a fan of Ace Attorney, but I didn’t like PLvAA because of how over the top the plot twists are in Layton games. I feel like the TVTrope equivalent is something like “A wizard did it”.