Goodeye8
@Goodeye8@piefed.social
- Comment on 'Huge respect to the folks at Obsidian': Todd Howard invited Obsidian devs onto Fallout season 2's set so they could see New Vegas in the flesh 3 days ago:
But when people talk about the great RPGs of the modern era New Vegas is brought up while Fallout 3 isn’t. Neither is Fallout 4 for that matter.
- Comment on Crucial is shutting down — because Micron wants to sell its RAM and SSDs to AI companies instead 4 days ago:
They’re trying to squeeze the last water out of the rock while hoping to dip out before everyone realizes everything has been squeezed out.
- Comment on the game "Horses" now barred on Steam, Epic and Humble Bundle 4 days ago:
I know. It’s not Valve’s fault the developer fucked up and game them the wrong build to review. But that has literally nothing to do with this article unless you’re somehow trying to insinuate that Valve influenced other storefronts.
- Comment on the game "Horses" now barred on Steam, Epic and Humble Bundle 4 days ago:
What are you on about?
- Comment on Marathon Art Controversy Resolved As Artist Reaches Agreement With Bungie And Sony 4 days ago:
If I remember correctly they had some unannounced competitive FPS in the works before Sony bought them and that project most likely was Marathon. I don’t think this has anything to do with what Sony wants and Bungie themselves decided to go down this route.
- Comment on Chasing the Elephant 6 days ago:
There’s this reminded of a bit by Ari Matti where he goes “you people put sugar on your medicine. You know the rest of the world doesn’t do that?”
Maybe vaccines laced with sugar is the answer America needs.
- Comment on The reason women cover their drinks 1 week ago:
I’m genuinely amazed at how naturally evil they look. You don’t even need to know who they are, you can tell just by looking at them that they’re arll pieces of shit.
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 1 week ago:
I’m fully of the opinion that difficulty is a matter of determination. If a quadriplegic can beat Elden Ring then I really don’t know what kind of a disability someone would have to have to not be able to play difficult games.
I’m not against difficulty options. I turn the difficulty down in some games because I think the higher difficulties simply funnel you into a certain playstyle (looking at you Bethesda). But difficulty options IMO are more of am accessibility for the sake of convenience rather than a necessity and as such I don’t think every game requires difficulty options.
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 1 week ago:
Sekiro can be used to make an interesting point about easy mode. One could argue that the first playthrough is the easy mode because in new game plus you can give away Kuro’s charm which means only perfect blocks prevent chip damage. Does easy mode mean it has to easier or does it mean it has to be without challenge?
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 1 week ago:
I never said I have a source for accurate numbers. I said whatever numbers you’ve looked at so far are not the numbers you should be looking at and then added what kind of numbers you should be looking at.
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 1 week ago:
I can already tell you that you’re looking at wrong numbers and thus coming to the wrong conclusion. Of course the total number of cheaters will be bigger on windows, 94% of PC gamers play on Windows. That’s like saying Monaco is such a poor country because their GDP is only 30 million compared to the 30 trillion of the US GDP. Except Monaco isn’t poor, the US is simply magnitudes bigger than Monaco.
If you comparable numbers you should compare the proportions of cheaters in relation to the whole userbase of the platform.
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 1 week ago:
I personally know a few people who are interested in buying the Steam Machine but are having doubts because some their regular games use anticheat that doesn’t work on Linux.
I imagine the amount of people is significantly higher than you might think because the vast majority of gamers don’t care about invasive anticheat. To them Steam machine is the equivalent of a console. They probably don’t even care it runs on Linux because all they care about is being able to play games.
- Comment on The ancient Greeks or Chinese should have already had words for this. 1 week ago:
It has its benefits. You can talk absolute depravity, like Trump farting so much shit into Ivankas mouth that liquid diarrhea is overflowing from the side of her mouth with chunks of yesterday’s pasta bolognese dangling off her chin, and get no mental image of that filth. But you can enjoy that imagery.
- Comment on 2 weeks ago:
I doubt it. I think they understand that the hardware market is volatile and what might cost $800 might be $1000 in a few months.
- Comment on Gaming Pet Peeves 2 weeks ago:
When someone fails to explain how something is a strawman I don’t give a fuck when they double down on calling it a strawman.
- Comment on Gaming Pet Peeves 2 weeks ago:
You wouldn’t make a comment if you didn’t want to argue so you’re lying to yourself.
- Comment on Gaming Pet Peeves 2 weeks ago:
See, you’re not understanding me. I said we cannot argue if we agree. That disagreement on a minor detail doesn’t count.
- Comment on Gaming Pet Peeves 2 weeks ago:
Right. So explain with real world examples of how higher difficulty actually prevents people with disability from playing a game. Make me understand because so far you’ve done nothing but say general statements and dismiss me.
- Comment on Gaming Pet Peeves 2 weeks ago:
Because we can’t argue if we agree.
- Comment on Gaming Pet Peeves 2 weeks ago:
I don’t care about the downvotes so if it was you or not doesn’t really matter to me. But I still think you didn’t get what I was saying.
- Comment on Gaming Pet Peeves 2 weeks ago:
Yep, you keep talking out of your ass and ducking at every criticism. No wonder you demand easy mode for everything, you can’t stand the slightest amount of pushback.
- Comment on Gaming Pet Peeves 2 weeks ago:
Oh really? Where exactly do you think I addressed it?
- Comment on Gaming Pet Peeves 2 weeks ago:
I haven’t missed the point. I addressed that in a different comment. I’m still waiting for you to address mine.
- Comment on Gaming Pet Peeves 2 weeks ago:
Lol. Gets called out, ducks again. This time with name calling.
- Comment on Gaming Pet Peeves 2 weeks ago:
Somehow you understand my point perfectly well but can’t address a single point I’ve made. We’re not discussing my arguments here, we’re discussing the bullshit you threw in my way to duck away from my argument. How about you actually address what I originally said if you’re so god damn certain you know what I’m talking about? I’ll spell my points out for you and then you can knock them down.
Argument one. It creates a ludonarrative consistency in games where the world is supposed to be harsh and unforgiving.
Argument two. It can be used to evoke a certain feeling in people.
And I want actual arguments and not this “I don’t care about those things so those arguments are irrelevant” bullshit you used before to cop out making an actual argument.
- Comment on Gaming Pet Peeves 2 weeks ago:
Not everything is for everyone, of course. But I argue that everything, any game genre should be accesible for anyone who wants to try, and like with anything else, people will filter themselves out if it’s not for them.
I don’t think difficulty is on the same level of accessibility as say being able to turn off epilepsy inducing lights. Difficulty is more of a soft accessibility option because people can learn to overcome difficulty. It’s very rare to have difficulty that is simply impossible not to overcome. I get the people with disabilities angle but I also think they should be treated like people and as people I’d like them to experience art as it is. When it comes to something like Dark Souls, where the difficulty and hardship is so intertwined with the story, world and the metaphors about life itself, I think the piece of art would become less if the difficulty was reduced. I want people to experience Dark Souls like I did because it literally changed my life. I let the difficulty beat me so down that I changed as a person and I know that if I had had the option to turn on easy mode I would’ve 100% turned it on and rob myself from the chance to grow as a person. This is why I’m so adamant that difficulty options are not for every game because sometimes you can find something profound only after you’ve been pushed out of your comfort zone.
- Comment on Gaming Pet Peeves 2 weeks ago:
I’m sure you think you did.
- Comment on Gaming Pet Peeves 2 weeks ago:
Because I enjoy playing games and experiencing the story they have to tell? How is that hard to understand?
But you don’t care when the gameplay enhances or detracts from the story? You’re okay getting shot 1000 times and nothing happening but that one bullet during the cutscene is all that it takes?
You can enjoy playing the game AND enjoy the story they have to tell, I also enjoy games that don’t have a story but have fun gameplay, but the two do not have to be tied at the hip and they shouldn’t.
I absolutely enjoy games that have no story to tell. I agree that gameplay and story don’t need to be joined by the hip. But I think you shouldn’t chainsaw them apart if they are joined by the hip.
You seem to fail at understanding what “difficulty is subjective” means. Who are you to determine what is a “serious challenge” for the player?
I completely understand that difficulty is subjective. I am not the one who determines what is a serious challenge. The game developers are the ones who decide that. Who are you to tell game developers how they should make their game?
Everyone is different. What is a serious challenge to overcome for one is a cakewalk for another, unless the player has the ability to adjust the difficulty to their liking and capabilities.
Which further proves my point that the developers should have fixed difficulty when they use difficulty to guide the player or evoke a feeling. How can they do that when they need to make it work for everyone?
Who fucking cares if someone puts it down to easy? If that is the challenge they are comfortable with then let them have that option. Fuck off with that elitist bullshit.
I’m sorry a game was too difficult for you and you got your feelings hurt and now are trying to turn the entire world around your hurt feelings instead of accepting that you are the one with the problem, not everyone else. Was that elitist enough for you? Fuck you for calling me elitist when you can’t even understand the point I’m making.
- Comment on Gaming Pet Peeves 2 weeks ago:
If you have a specific trigger you may want to research the movie ahead of time for content. Resources like does the dog die help. Depending on your exact needs you may be able to use other tactics like watching with a friend.
And if people don’t want a challenging game they can research beforehand and decide not to play it. Or they can get a friend to help or they can find mods for the game or they can watch a playthrough. But with games instead of working around the vision (like you’ve suggested with movies) we decide that developers should compromise their vision.
Difficulty is tuneable after the fact. The developer had to make choices about the numbers and implementing them in a way they can be scaled isn’t necessarily more work. Lazy scale the number difficulties are still more accessible than single difficulty.
I think you’re mixing up difficulty for the sake of difficulty with difficulty for the purpose of something else. You can tune difficulty for the sake of difficulty and I don’t an issue there. I don’t think you can tune difficulty that’s designed to evoke a specific feeling or guide the player in a specific way. Take the Asylum demon from Dark Souls. It’s supposed to be near-impossible to beat the first time you see it because the game is telling you to do something different. If you turn the difficulty down and it becomes beatable then you’re actually skipping the rest of the tutorial the game designed for you. And of course environmental difficulties are even harder to tune. You can make Sens Fortress deal less damage but if you can’t avoid the traps you’re still going to end up knocked off and have to start again.
- Comment on Gaming Pet Peeves 2 weeks ago:
But if someone did would you agree with them?