Goodeye8
@Goodeye8@piefed.social
- Comment on 'My Advice to Users Is to Accept Reality and Tune, or to Not Play' — Randy Pitchford Is at the 'Get a Refund From Steam' Stage of the Borderlands 4 PC Performance Backlash 3 hours ago:
According to hardware unboxed 4090 at 1440 natively on the badass preset gets an average of 67 FPS. I'm not defending the poor performance of Borderlands 4, it's definitely ass, I just don't think we should take insane statements from randos at face value. Always verify performance with reputable sources instead of someone saying something on the web without giving the full picture. Who knows what they've done with their computer to get such poor performance.
- Comment on 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed' 1 day ago:
Sure, in theory. In practice we're talking about 3k machines struggling to hit 60FPS (dropping as low as 30fps on occasions) on max settings with DLSS on. A 3k machine gets you high setting low 70 FPS with DLSS on. If a 3k machine is not a high end system what the fuck is a high end system? And the bigger issue is what exactly are we paying for here? Borderlands 4 doesn't even look significantly better than Borderlands 3. There's no reason for the game to be this performance heavy when it looks like a game from 2019.
You have a point in some hypothetical scenario but in actuality this is a case of Randy being full of shit.
- Comment on In a week dominated by Silksong and Borderlands, co-op roguelike Shape of Dreams still managed to launch on Steam as an instant top-seller 2 days ago:
I get what kind of a game it is. I don't get how that is so popular. We're talking about player counts that not even Destiny 2 could reach. The only rational conclusion I came come to is that those numbers have to be botted.
- Comment on In a week dominated by Silksong and Borderlands, co-op roguelike Shape of Dreams still managed to launch on Steam as an instant top-seller 2 days ago:
I get where you're coming from, I found out Borderlands 4 launched when I saw the news about it having performance issues. That said, if you look at Steam charts Borderlands 4 is just smidge below Silksong numbers and at the time of writing this comment Silksong is the 4th most popular game and Borderlands is 6th most popular game, barely beaten out by a game called Banana (which I've never even heard of and I have no clue why it's that popular).
- Comment on Borderlands 4 Launches To Mostly Negative Steam Reviews Over Performance Issues And Crashing 4 days ago:
I thought the entire point of nanite was to allow developers to throw in high quality assets without having to worry about the performance hit.
- Comment on [Silksong] Patch Version 1.0.28497 Now Live 4 days ago:
Moorwing filtered a lot of bosses because if you don't move the flea caravan, it blocks the entrance to Bellhart. That change makes sense imo.
You can enter Bellhart from the east by going up the worm ways which means Moorwing is optional even if you don't move the caravan.
I'm also not sure why they nerfed Sister Splinter. I'm more confused about the fact that they nerfed her but not the Last Judge. I've seen more people complain about the judge (due to the runback path) than sister splinter.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 1 week ago:
Okay. I was thinking of another point. I just got to the point you were describing and after exploring every nook and cranny on the map there really isn't any other route. But I don't think the route to the boss is that dreadful.
spoiler how to quickly traverse it.
You can sprint jump the first 2 platform ignoring the first enemy. You then climb past the first shield enemy but instead of going right you scale the wall on the left. When you get to the top you can sprint jump to the bell that you can pogo off of and get on the platform with the cart in the background. From there if you want an easy passage to the far right wall wait for the black strong gust of wind. You then jump off and use glide. You will glide faster in the black gust of wind and it will skip the enemy there and get you straight in dashing length of the far right wall. Then you climb up and if you're confident with the 2 bell jump just go for that or wait until the enemy below comes up so you could kill it and then you've got all the time in the world to get the two bell jump done.
If you wait for the gust of wind it should take you about 45 seconds to get from the save point to the boss room
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 1 week ago:
I'm not entirely sure which part of the game you're talking about but if you're talking about the section I think you're talking about then you're probably trying to go the wrong way as that section get significantly easier once you have more powers.
If something feels unbelievably difficult chances are you're supposed to go elsewhere. There are quite a few points at the start of the game where you get a difficulty spike and that just means there's a different route to take.
- Comment on AI adoption rate is declining among large companies — US Census Bureau claims fewer businesses are using AI tools 1 week ago:
Bubble is build upon potential of the investment. It's unlikely that AI is near its invested potential which means declining usage might actually be an indicator that the bubble is about to pop. A few big investors think the potential has been reached and pull out and then it cascades into a crash.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 1 week ago:
I know what you mean with the downward thrust. It just fucks with my platforming.
a bit of a spoiler not but not really as I only mention the name of the ability and what it does.
There's a Wanderer Crest that makes your downward attack like it is in Hollow Knight. That was a game changer for me.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 1 week ago:
Ya, Hollow Knight's first areas like forgotten crossroads and greenpath were a lot easier. There werent any mechanics you have to worry about other than jumping and attacking, and most enemies you faced just walk slowly towards you. Bosses were also fairly straightforward.
Compared to what areas in Silksong? Because Moss grotto and Marrow seem to have roughly the same range (and difficulty) of enemies as forgotten crossroads and greenpath. I think you also have somewhat rose tinted glasses regarding the starting areas of Hollow Knight because most enemies weren't walking slowly towards you. I'd say it was more of a 50/50 split between walking enemies and flying enemies with some flying enemies shooting projectiles and flying projectile shooters are much harder than the one projectile spitting regular enemy in the first 2 areas of Silksong.
By comparison Silksong has you fighting tougher enemies that could deal 2x damage, and quick bosses right off the bat like Bell Beast which kills you in 3 hits. Healing taking your entire bar also makes platforming more difficult because newbies will often be low HP and not have enough silk to heal.
I think the comparison here isn't as one to one with Hollow Knight. Silksong is much faster paced. Hornet is more mobile and heals faster (and heals more at once), so bosses killing in 3 hits might not be that much harder because it's easier evade attacks and healing is faster. Bosses killing in 5 hits in Hollow Knight might end up being harder than Silksong because healing is a much slower and deliberate action and you might not get a time to heal with an unfamiliar boss. You also get more combat options with tools because unlike Hollow Knight the tools/abilities don't use the same resource pool as healing.
From my experience grotto and marrow have been comparable to crossroad and greepath. It gets harder after marrow but Hollow Knight also got harder when you got into fungal wastes. Maybe the pace change makes you feel like it's harder than Hollow knight but so far I haven't felt like it was noticeably harder than my first Hollow knight playthrough.
- Comment on Hollow Knight: Silksong is out now on Steam - and it broke Steam servers for 15 minutes and counting now 1 week ago:
I would say if you're through Fungal Wastes and you're not feeling it then it's probably not for you. I usually don't recommend the city as a decision point on the off chance someone stumbles into deepnest first. Once you go into Deepnest you can't come back the same way, so you pretty much have to do a ring around the rosie and enter the city from the east. Which is a cool first time experience but definitely not for everyone.
- Comment on ‘Escape From Tarkov’ Coming To Steam In the Coming Weeks 2 weeks ago:
Yeah. I think they're officially registered as a UK company which means sanctions don't apply.
- Comment on (Rant) Don't buy Rockstar games. 2 weeks ago:
If there was no Rockstar launcher OP wouldn't be having this issue now would he? I'm not saying Rockstar should magically keep the information correct, I'm saying Rockstar shouldn't need this information in the first place. Their launcher shouldn't exist in the first place. I guess it's impossible for you to imagine a world without useless launchers.
- Comment on (Rant) Don't buy Rockstar games. 2 weeks ago:
I simply repeat: it is OPs job to keep their accounts in order and contact information updated.
I don't defend 3rd-Party launchers, those are unneeded trash.
Clearly both of those statements can't be true because the only reason he needs to keep his accounts in order is because the unneeded trash of a third party launcher requires it, so which is it?
Actually, it doesn't matter. This discussion has already shown that you'd rather be a corporate cuck than stand with the consumers.
- Comment on (Rant) Don't buy Rockstar games. 2 weeks ago:
But as a veteran support, I have to defend them - they are not responsible for picking up OPs slack that hasn't been cleaned up for years.
There's nothing wrong with defending the support, doesn't mean you need to blame OP. Support has to deal with this shit because Rockstar sucks.
Since you seem to share the notion that it's not important if you lose access to an account which active software is bound to, WITH NO OTHER REAL WAY TO PROVE THAT YOU OWN THAT SPECIFIC LICENSE (you can't even be sure from Rockstar's side that the Steam account hasn't been hacked and now the criminal wants to get the GTA credentials, and Rockstar does not have an ID stored to compare OP's to), you will probably learn it too sooner or later.
Which they wouldn't have to do IF THEY DIDN'T REQUIRE AN ACCOUNT IN THE FIRST PLACE.
Also do you even realize what you're saying? You're pretty much saying OP shouldn't have bought any of the rockstar games to begin with because (if we exclude Steam) THERE IS LITERALLY NO WAY TO PROVE THAT YOU OWN THE LICENSE. When social club rolled around there wasn't even a store there, the only way to buy the game was through a third party store like Steam. That said, they will still verify against licenses bought on Steam but I'll get to that.
That the support asked him for the original username (that's something they HAVE stored and is bound to the owner, because it was defined at account creation) to confirm his ownership (on a pretty weak basis i might add), is the way Rockstar wants to remedy those situations unbureaucratically. But OP can't give them an straight answer because he has ignored the situation for so long that he can't remember that info anymore.
And that weak basis can get you nowhere because that happened to me. They asked the same things and when I gave them that information (which, before you start speaking stupid, was correct information) they closed the ticket but didn't return my account. I'm pretty sure they store game keys with the account and then verify using the time of purchase and the key, because that's what they asked the second time around and then I got my account unlocked. AFAIK support did the same thing OP and I think for that support should get shit because why are you asking for useless information when you could ask for useful information?
The legal office of any Corp worth their salt forbids the (outsourced, but where it's inhouse the rule is the same tbh) support to login into user accounts, because that's one way to be in real trouble if your support takes over user accounts and pulls shady shit with them.
Now you're talking about a different thing. OP shouldn't have given them their password because support can't use it. That's on OP. But that doesn't invalidate what I've been talking about.
The Crew name is public information, so it's of no use to them, and sending your password in cleartext per email is either a sign of being mentally unwell or you don't care because you got it from a hack somewhere. If I were the support here, i would suspect someone other than the owner of the account wants to take over the account (no definite answer to my questions and infobombing are social engineering tactics), and go into high alert mode, which happened here.
And OP here is on attempt 3 trying to fix something they shouldn't have to fix in the first place. I can imagine OP is already frustrated beyond belief. Of course he's going to look unhinged, but maybe he wouldn't be in that situation if support had actually tried to help him the first time around. Or better yet, if he wasn't put in this situation to begin with.
I get wanting to defend support but support is not to blame (except for the poor procedure where they don't ask the correct information) and OP is not to blame (for forgetting to update an account they most likely haven't directly used for year, because for the longest time once the account was made it would be linked to Steam and it would never show itself). If there's anyone to blame for this hole mess it's Rockstar for putting in the stupid third party launcher in the first place.
- Comment on (Rant) Don't buy Rockstar games. 2 weeks ago:
The whole situation started because he was forced to make a separate account when he really didn't need one. He wouldn't have to remember any of those things if Rockstar simply let him play their games.
As for the rest, I guess all I can say is I hope it happens to you because you clearly lack the empathy to understand why this is a problem so they only way for you to understand is by having to go through it yourself.
- Comment on (Rant) Don't buy Rockstar games. 2 weeks ago:
They will say "I'm unable to verify that you own the account" even if you give the correct answers to those questions. I know that because it literally happened to me.
- Comment on (Rant) Don't buy Rockstar games. 2 weeks ago:
Edit: I just saw the rest of the messages in your comment.
I wouldn't have given you back the account either in their shoes. You just claim things that anyone could claim from their point of view, they have procedures they need to follow.
They can't try your password, or see it anywhere and would never ask you for it either.
They're asking simple things that you should have been able to verify. After that they'd likely ask for IP addresses and last 4 digits of card used etc.
They have to do this, or anyone's account could be hacked by social engineering all too easy.
I honestly don't see how you can turn the blame on him. It's not his fault the support didn't ask for the right things. It's actually part of Rockstar support procedure to ask essentially public information like previous email addresses or previous nicknames. On my first try they asked the same things from me. On my second try they also asked for Steam purchase history and game keys. It's not his fault the support fucked up and didn't ask for the right things.
- Comment on (Rant) Don't buy Rockstar games. 2 weeks ago:
You know what I meant. If I buy a game on one launcher it shouldn't open another launcher that then launches the game. The other launcher is completely unnecessary but it is mandatory to launch the game, hence mandatory launcher.
- Comment on (Rant) Don't buy Rockstar games. 2 weeks ago:
Mandatory launchers can fuck right off. I was lucky enough to get Rockstar support to accept my Steam purchases but even then I had to try twice because the first time they pretty much blew me off.
I also had a similar issue with Ubisoft. There it was actually easier to restore my old email than get Ubisoft support to cooperate.
In short, fuck forced launchers and anyone who says "it's just another account". Yeah, it is at the moment but who knows 10 years from now. You'll be locked out of your games because some fuckery happens and support won't do shit.
- Comment on What games have mastered "Both emotional extremes"? 2 weeks ago:
I think you're just having a blind spot for western shows. Breaking Bad, The Expanse, Game of Thrones, Barry, Mad Men and probably a bunch of others that I can't remember off the top of my head where characters act like people with their own personal motivations and moral compasses. Without spoiling anything in one of the before/mentioned shows one of the main characters literally kills their close friend to protect the fact that they're a shitty human being.
There are also western games that nail the moral gray area. For example New Vegas and Baldurs Gate 3.
- Comment on Discoverability is the industry’s "Achilles’ heel," marketing survey finds 4 weeks ago:
Maybe I'm not old enough but I don't remember a time where shareware and freeware were part of a physical distribution channels. Most of my shareware I found on the internet and my knowledge of the Amiga public domain comes from Aminet, which started as a FTP site. I still had to get physical discs for full games, but shareware and abandonware I could easily find on the web.
As for for many big companies starting as indies. I'm not arguing "indie" didn't exist back then, my point was that it was too expensive for most people to be indie. The fact that we had 10-20 "indie" studios (kinda hard to call them indie when most of the time they also ended up being publishers for other studios) back in the day and now we have thousands of indie studios supports my point that it is easier to be indie today than it was when physical media was dominant. Part of it is because of easier development tools, part of it is easier publishing.
- Comment on Discoverability is the industry’s "Achilles’ heel," marketing survey finds 4 weeks ago:
Take off your rose-tinted glasses. We would be having this issue with physical goods as well because every game would still be competing for the attention of the customer with every other game ever released. The only thing physical goods would do is chop off the legs of the indie scene because it would simply be too costly to put their random ideas on a disc. Vampire survivors wouldn't exist without digital releases, Balatro also probably wouldn't exist. A lot of even weirder indie games wouldn't exist because the cost of physically releasing them would be too much to take these random chances of releasing something weird.
- Comment on Setting up a server for a research team. What should be in my checklist? 4 weeks ago:
And why can't university IT set up the server? No offense but you're a nobody asking us, also nobodies, how to set up some sort of a funky server on the university network, meanwhile the university pays people to do this for a living.
Where will the server actually be? Will it be in a secure location where only authorized personnel can physically access the machine or will it be behind the trash can in the cafeteria where anyone can access it?
Since you will lose access to it once it's set up who will monitor the system? Who turns it on in case it somehow gets shut down? Who sets up backups and does rollbacks if something breaks?
What happens to the hardware when research project is over?
To me it all smells like something the IT department should set up. They already know the best practices. They also know whatever security guidelines they need to follow. They will have monitoring systems in place so they could admin the system instead of leaving it without an actual administrator. And they're probably the ones decommissioning the hardware when the research project is over.
My suggestion is to leave it to the people who are getting paid to do this. It's one thing to know how to set up a home server on your home network, it's a different thing to set up a server on an enterprise network.
- Comment on Immich server is not reachable 5 weeks ago:
It's hard to say what is best. It comes down to what you're trying to achieve. For example Tailscale and Wireguard are both VPN-s, but the purpose of those two is to set up your own personal VPN so that you could securely access devices and services that are available only in your personal VPN. The difference between Tailscale and Wireguard is basically the monetary cost of having an easy setup vs the complexity of setting it up yourself. Wireguard is an open source protocol and software that allows you to set up your own VPN if you have the technical know-how how to set it up. Tailscale is built ontop of Wireguard so at its core it does what Wireguard does, but it offers easier setup at the cost of asking for money if your network starts expanding beyond the free tier.
And then there's "VPN" which are actually VPN service providers. Some of them allow setting up your own personal VPN but more often than not they offer VPN tunneling where you securely connect your device to their VPN server to route your traffic through their servers. The purpose of that is to hide your online activity. For example if your country really cracks down on illegal torrents you pretty much have to torrent through a VPN. And another purpose is to circumvent regional laws or trademarks. For example VPN usage in the UK went up in response to the Online Safety Act because a VPN lets you circumvent those laws. And another example is if a streaming service doesn't offer a show in your country but offers it in another country and your VPN provider has a server there you can tunnel yourself into that server and you get to see your show because technically you're in that country.
Depending on what you're planning on doing with your home server you might need both kind of "VPN".
- Comment on Immich server is not reachable 5 weeks ago:
Exposing services to the web is a huge topic with a lot to consider. I could probably write an essay on this topic, but the short answer is that Wireguard is sufficient, however the setup can be pretty complex. If you have a low amount of users you can try Tailscale. It's built ontop of Wireguard but it is much easier to set up and is free up to 3 users, but you can probably attach more users if you add all their devices under one user, which is probably fine if you trust those people and you're going to use it only for Immich.
I would recommend starting with something simple you can understand and then look into alternatives when you get a better understanding of what your actual needs are and where your current solution starts lacking.
- Comment on Begun the kernel wars have 5 weeks ago:
You're viewing from the perspective of what would be best for the playerbase. These decisions are made based on what's the cheapest possible solution to have the playerbase shut up about cheaters so they wouldn't drive away potential customers.
- Comment on Begun the kernel wars have 5 weeks ago:
"Into the kernel" is largely fear mongering.
Until it actually gets exploited.
And it's such a weird argument to make that just because some other app uploads your entire documents directory (which to be clear is also not okay) you shouldn't care about being forced into an potential attack vector that can take over your entire computer. Do you also leave your home server unsecured because Google is tracking you through your phone?
- Comment on Player Spends $32,000 on NBA 2K25 in Just Five Months 5 weeks ago:
I think that's a bit farfetched. I don't think any AAA dinosaur feels threatened by Balatro, and if we talk specifically about sports games Balatro is not a threat because that genre has formed its own thick bubble that Balatro could never penetrate.
The more obvious reason is probably true, lawmakers are simply too stupid to tell the difference between using gambling motiffs and actual gambling.