Goodeye8
@Goodeye8@piefed.social
- Comment on "Benefit of the doubt" is a very important aspect of a game's success 1 day ago:
Yes, I’m looking at 2 hours, not exactly high.
Some games don’t need even 2 hours of playtime to see the flaws. It took me a single COD match to understand why I hate that kind of gameplay. Getting to some arbitrary time spent would be time wasted.
The example is a free game. There’s also a difference between moving on and leaving a negative review
There are no free games. You still need to invest time and effort into the game. I got Star Wars Outlaws for free. I understood I’m probably not going to enjoy the game before the tutorial was over. I still gave it a shot under the same “benefit of doubt” idea and in hindsight I should’ve just put the game down when I got the first hint that I’m not going to enjoy it, because I probably would’ve given it a more generous evaluation. Instead I ended up with the opinion that the game is a waste of time because playing it was a waste of my time.
I agree there’s a difference between moving on and leaving a negative review and I think it’s stupid for people to leave negative reviews just to feel like they’re part of some kind of a zeitgeist. But the negative reviews don’t change anything because the reason a game is getting negative reviews is because it’s not a good game. Had Highguard been the new Overwatch it wouldn’t be in the overwhelmingly negative category even if the initial impression of the game was negative. Just look at Doom 2016, prior to launch it ticked all the boxes of being a bad game (development hell, tacked on multiplayer, poor marketing material, no review copies etc) but then it came out and people loved it. I don’t think the benefit of doubt would’ve saved Highguard. It simply would’ve made the trend from a nosedive into a steep slope and the “dead game” claim would just come a few months later.
- Comment on Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding 1 day ago:
The meta progression in Noita is so meta you don’t even notice it. The meta progression is knowledge, the more you know the easier the game becomes. For example if you don’t already know you don’t need to collect hearts at the holy mountain. If you have full or near full health it’s better to skip the heart, continue exploring and then come back to pick it up when you have low health, because it’s also a full heal. More often than not I completely skip the first two hearts to see what the snowy depths have and then circle back to the mines to heal up on a second comedown.
But the game is pretty unforgiving so I usually recommend new players pick up tinker with wands and health containers mods from the steam workshop. Honestly tinker with wands should be always active because that perk is downright the best perk in the game, not just because it makes early game easier but because it also reduces pointless backtracking to drag wands into the holy mountain (without triggering the collapse) just so you could make the wand you want. It’s not “how the developer intended” but I consider both mods something of a QoL thing, because if you know what you’re doing then from a certain point onward health becomes effectively irrelevant and eventually you’re going to get the tinker with wands spell. Lack of healing and lack of tinker with wands only makes early game harder, late game you’re going to have other problems.
- Comment on Overwatch 2 Is Just 'Overwatch' Again And Five New Heroes Arrive Next Week 1 day ago:
The reason Hytale exists is and is popular is because outside of exploration (and creative mode) Minecraft kinda sucks. The combat is boring, the enemy variations (including bosses) are pretty limited, the survival element is trivialized within the first hour of the game, the progression is weird (to put it nicely). There’s so much to improve over Minecraft that something like Hytale or Vintage Story (which goes so far in the other direction that a comparison with Minecraft or Hytale becomes pointless) can exist.
The same isn’t true for Terraria. Terraria has taken its originally simplistic combat and turned it into something relatively deep with different classes all with their own unique twist to combat. The enemy variations are through the roof with not only different types of enemies depending on the biome but also depending on your progression. And the progression is the core of the game. The reason to play is to get good gear to beat a strong boss to get better gear to beat even stronger bosses. And finally there’s variety in building, automation and fishing. Terraria is a far more complete game than Minecraft which is why you’re never going to see the Hytale of Terraria.
Terraria does its thing so well you can’t just take everything Terraria does and do it better. You can only take things Terraria does well and do something different with it, like Core Keeper, Don’t Starve or Valheim. If you try to take everything Terraria does but do it bigger and better you’re going to end up with Starbound.
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 day ago:
Stardew Valley. I don’t know if the game has gotten easier since I first played it or if I know what to plan for but I’m not even done with year 1 and I already have 5 of the 6 community building stars and the last star is stuck behind a crop I can’t access until year 2. This is a stark contrast to my first playthrough where at the end of year 2 I had only 3 of the 6 stars.
I love how much has been added to game since the 1.0 release, it’s all so seamless I’m having a difficult job telling the new stuff from the old stuff. I’m having a blast but I should’ve taken one the new farm layouts instead of sticking to the original, but I guess I’ll give that a go when I do a modded playthrough.
The only negative I have is that I wish the controls were improved. It was my biggest criticism at launch and it’s still my biggest issue with the game. Input buffering and remembering the original orientation of the character after certain actions (such as eating) would instantly make the game feel more responsive.
- Comment on Intel announced plans to start making GPUs, challenging NVIDIA's dominance 2 days ago:
Well that article was a waste of space. Intel has already stepped into the GPU market with their ARC cards, so at the very least the article should contain a clarification on what the CEO meant.
And I see people shitting on the arc cards. The cards are not bad. Last time I checked the B580 had performance comparable to the 4060 for half the cost. The hardware is good, it’s simply meant for budget builds. And of course the drivers have been an issue, but drivers can be improved and last time I checked Intel is actually getting better with their drivers. It’s not perfect but we can’t expect perfect. Even the gold standard of drivers, Nvidia, has been slipping in the last year.
All is to say, I don’t understand the hate. Do we not want competition in the GPU space? Are we supposed to have Nvidia and AMD forever until AMD gives up because it becomes too expensive to compete with Nvidia? I’d like it to be someone else than Intel but as long as the price comes down I don’t care who brings it down.
And to be clear, if Intels new strategy is keeping the prices as they are I’m all for “fuck Intel”.
- Comment on [deleted] 4 days ago:
I mean there’s nothing preventing them for doing the same thing here. But if we could get a more even split of users between instances it would arguably be harder for them to pull the same thing because a) the admins can intervene and ban those accounts because the admins are not corporate slaves, unless they are in which case b) other instances can just ban the instance that is letting corporations go wild. We’ve already seen that level of “moderation” with Lemmygrad being ostracized from the wider Lemmy/Piefed ecosystem.
It’s going to require more work from mods and admins, but I imagine we’ll fare better than Reddit. After-all Reddit has an incentive to support this kind of behavior.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 4 days ago:
It’s not generating any code. You don’t even get a game out of the model, you only get a video of what you played. It’s like an AI video generator except you have control over the camera and character.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 4 days ago:
Even better, it’s Starfield but your character is moving in 4D space and things pop in and out of existence depending on your position in the 4D space. And of course no loading screens.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 4 days ago:
Well that’s something I didn’t think about before. How would you even release an AI game? It’s just a prompt and the rest is a black box.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 4 days ago:
Because one is completely useless and the other is great at making the illusion of not being completely useless?
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 4 days ago:
That’s all it does so far.
Isn’t that the AI hype in a nutshell? “It’s all it does right now but if you add insert hopes and dreams it’s going to revolutionize X”.
I mean, human touch will play a role but I think the tech overall just nowhere near where it should be to make games. It would actually need to understand what it is doing because there needs to be some intentionality there. Something as simple as a counter going up when you kill an enemy, but I think even that goes beyond what current models are even remotely capable. They would be capable of imitating a counter for some timeframe but to actually keep track of it over a long gaming session? I have my doubts.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 4 days ago:
There were also steps in the NFT games direction. Steps in some direction doesn’t mean those steps will lead to somewhere.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 4 days ago:
This will never be widely accepted in the gaming space because it’s not a game. The model only generates an interactive world, not a game world. It’s effectively a glorified AI prompted showroom. It’s useless as a development tool because nothing it generates is usable in the traditional development process which means the model would have to create the whole game but the model is incapable of understanding what a game is.
- Comment on Legal action over 'unfair' Steam game store prices given go ahead 4 days ago:
Is there a store that allows using expansion packs across platform? There may be some individual games that may allow it, but I don’t know a single storefront that let’s you use DLCs or expansions across platforms/storefronts.
- Comment on Legal action over 'unfair' Steam game store prices given go ahead 6 days ago:
Because Apple and Google are trying to lock down their platform to make sure there is no competition. The only thing Valve does is exist. Valve isn’t trying to make it impossible for GOG or Itch or Epic store to exist, in fact Valve can’t even do that (unless their SteamOS becomes a locked down platform which guarantees a consumer backlash) because PC is an open platform. Partly thanks to Valve you’re no longer tied to Microslop either, you can swap to any Linux distro and have the vast majority of games still work. Valve isn’t even using it’s market position to keep competition down (even if the lawsuit tries to argue the opposite). The brought up arguments either have no impact on the consumer market or a things that other storefronts are also doing.
I’m not against having more competition on the storefront side, but this lawsuit is just about trying to squeeze money out of Valve.
- Comment on Legal action over 'unfair' Steam game store prices given go ahead 6 days ago:
And to add to this, allowing a lower price on a different storefront isn’t going to make the game cheaper to purchase. Either it’s not going to have any impact on pricing, unless a competing store has money to burn and will pay the publisher extra to sell the game for cheaper (which will actually hurt only the smaller storefronts), or it will lead to games being overpriced on Steam which is a near guaranteed controversy to any publisher pulling this stunt, at which point it would be cheaper to not change pricing or just go full exclusivity.
It’s an argument on paper but in practicality it’s bullshit. If Steam removed this clause or wouldn’t be a net positive for the consumer and worst case would be a net negative.
- Comment on 'Go Back and Play Morrowind and Tell Me That's the Game You Want to Play Again' — Former Bethesda Veteran Delivers His Verdict on Potential The Elder Scrolls Remasters - IGN 1 week ago:
I don’t think it’s just because it’s weird. It’s because it’s weird and immersive. Part of what makes it so immersive is that there’s no modern fast travel. There are in game fast travel options but they can only get you to major settlements, or fortresses that you’ve found and cleared, or whatever point you’ve marked that you can use the recall spell to. Beyond that your on your own two feet. You want to get to the Urshilaku camp? Better start walking because you can’t fast travel there. And at the start of the game you’re slow as fuck. I still remember it being quite an adventure to get from Seyda Neen to Balmora on foot.
And that’s to not even mention the quests. I don’t wish the for the Morrowind style journal, but the quests didn’t have a huge waypoint telling you exactly where to go. If you wanted to know where you had to go you had to listen to the directions you were given and then actually try to follow them. One of my more memorable side quests from Morrowind was where I misunderstood the directions, took the wrong left turn and kept searching for a farm almost all the way to Caldera. The actual farm was pretty much just around the corner had I taken the right turn. I don’t even remember what the quest itself was about. I only remember getting lost.
- Comment on GOG job listing for a Senior Software Engineer notes "Linux is the next major frontier" 1 week ago:
But that extra time is then wasted because humans still have to review the code an LLM generates and fix all the other logical errors it makes because at best an LLM does exactly what you tell them to do. I’ve worked with a developer who did exactly what the ticket says and nothing more and it was a pain in the ass because their code always needed double checking that their narrow focus on a very specific problem didn’t break the domain as a whole. I don’t think you’re gaining any productivity with LLMs, you’re only shifting the work from writing code to reviewing code and I’ve yet to meet a developer who enjoys reviewing code more than writing code, which means code will receive less attention and thus becomes more prone to bugs.
- Comment on GOG job listing for a Senior Software Engineer notes "Linux is the next major frontier" 1 week ago:
None of what you brought up as a positive are things an LLM does. Most of those things existed before the modern transformer-based LLMs were even a thing.
LLM-s are glorified text prediction engines and nothing about their nature makes them excel at formal languages. It doesn’t know any rules. It doesn’t have any internal logic. For example if the training data consistently exhibits the same flawed piece of code then an LLM will spit out the same flawed piece of code, because that’s the most likely continuation of its current “train of thought”. You would have to fine-tune the model around all those flaws and then hope some combination of a prompt won’t lead the model back into that flawed data.
I’ve used LLMs to generate SQL, which according to you is something they should excel at, and I’ve had to fix literal syntax errors that would prevent the statement from executing. A regular SQL linter would instantly pick up that the SQL is wrong but an LLM can’t pick up those errors because an LLM does not understand the syntax.
- Comment on What is immersion to you? 1 week ago:
I would add to this that any interaction that happens in the world (as opposed to some kind of a menu) is an instant immersion boost.
For example Vintage Story has ruined crafting for me, at least in other games. Most games crafting is something that happens in a menu: you get the resources, you press craft and you get what you wanted to craft. In vintage story a lot of crafting happens in the game. For example I just finished smithing out my bronze chains for the chain armor and to do that I had to take 2 bronze ingots to a forge, fill the forge with coal, light it on fire, heat up the ingots, take one ingot to an anvil and then voxel by voxel start hammering the ingot into chain. When I run out of the metal from the first ingot (which you will because one ingot is not enough to make one piece of chain) I take the second ingot and place it ontop of the half-shaped chain and finish it up. That entire process uses only two menus, both at the anvil. The first menu lets you pick what you want to make from ingot so the game could show the shape you have to hammer out. The second menu isn’t really even a crafting menu, it’s just so you could choose what kind operation you want your hammer to do (which way to hammer voxels or to remove voxels from the ingot). I feel like I’m not doing the process proper service so I found a Youtube short that shows the same process but with shears instead of chains.
It’s so immersive for two reasons. First reason is that you literally shape the metal into the tool and the second reason is that the process takes actual time. I had to make 20 chains for my chain armor and it took me multiple in game days to make them because chains are very time consuming to make.
Now compare that to what that crafting would look like in most games. You’d have a smithing station, you take your 40 ingots to the station, you choose chains, pick 20 for the amount, press craft and maybe you have to wait a few seconds until all 20 chains are ready. Not only do you not actually make anything, making all that stuff also takes no time in the game because the crafting process is almost completely detached from the rest of the game world.
I no longer find that kind of crafting enjoyable because I’ve drank the forbidden immersion fruit and now a basic menu just doesn’t cut it. I want to see the thing get made. I want to see the effort and time that goes into making those things. It’s like you’ve had a taste of the best coffee ever and then you go to your friends place and they offer you instant coffee. You don’t want that cheap swill, you want the coffee Gale made in Breaking Bad.
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 week ago:
Stardew Valley. I needed something kid friendly and I’ve ran out of rally games so I decided it’s time to check out what has been added since I last played it when it released. I know it’s had some big updates but I’ve never paid attention to what the updates have been about, so there’s a bit of wonder going into the game. There are already moments where I’ve gone “I don’t remember this being in the game”.
- Comment on What is immersion to you? 1 week ago:
Sekiro has the most immersive sword combat I’ve experienced, which is weird considering how simplistic the fundamentals of Sekiro are. But the visual representation of the fight is what makes it immersive. You’re not just flaying your sword around and the enemy isn’t just tanking slashes like they’re made of steel. Most enemies use their weapons to block your attacks and in the same vein you use your sword to block their attacks. Combat mostly revolves around breaking posture which creates an opening you use for the killing blow.
- Comment on Steam Owner Valve Faces $900 Million Lawsuit Over PC Monopoly Claims, Following UK Tribunal Ruling - IGN 1 week ago:
We don’t really know what the add-on argument is because the article doesn’t really say much about it. I didn’t mean Steam prohibits modifying game files, which is pretty much what you did to add the expansions. I meant it more like you describe in the last paragraph where your purchases are platform agnostic, you buy where you want to and you play where you want to.
- Comment on Steam Owner Valve Faces $900 Million Lawsuit Over PC Monopoly Claims, Following UK Tribunal Ruling - IGN 1 week ago:
I don’t mind someone going after Valve but I think the arguments presented are bullshit.
The price parity argument is an argument on paper but in reality we’re not going to see different pricing, except maybe on the super rare occasion a company has their own storefront they want to build up with their first party games while also keeping the game on Steam for extra sales. Realistically that first party game is going to be exclusive to the store (see Alan Wake 2). And 3rd party publishers have no incentive to sell for cheaper on a different storefront because a lower cut by the platform holder would just mean they get to make more money per unit sold. I guess maybe if the storefront pays the 3rd party publisher extra so the storefront itself could set a lower price on the games, but I fear that might end up having the opposite effect where money-rich competitors (like Epic) can end up taking away market from smaller storefronts like GOG or Itch because despite selling games for less it’s still not competing with Steam in terms of features so the market has to grow from somewhere. But I’ll happily be wrong here.
The same way the 30% cut being too much is an argument on paper, but in reality if the cut does go lower the customer, the people actually buying the game, won’t see it. One could argue that it has already gone down for AAA because Steam brings it’s down to 25% after certain threshold and I think once more to 20% after the next threshold. Meanwhile AAA pricing has only gone up in the form heavier focus on MTX alongside an actual price increase from $60 to $70. The cut going down is just going to put that money in the publishers pocket. It would be a win for the publisher but not really a win for the customer.
The only argument that actually could be beneficial to the customer is the add-on argument. I’m not entirely sure what they mean by add-ons. If they mean Steams own made up marketplace of trading cards and stickers and all that shit what is the solution here? Have Steam close it down because there’s no way in world other storefronts would ever make something like that and if they did it would never be made in a way where it could be interchangeable with Steams implementation. I hope by add-ons they mean DLC-s and I would 100% love it if I could buy a game on one platform and DLC-s from a different platform and just have them work together. That would actually be beneficial to the customer. But I don’t see anyone codifying that as a regulation and if it were to happen it would be pretty big strain either on the storefronts or the publishers, because it would be a huge mess to track purchase across platforms to make sure what combination of games + DLCs any particular account has. I would love to see it happen, I just don’t see it actually happening.
The arguments are there on paper but even if Steam did anything about them it probably would have little to no effect on the customers so the lawsuit doesn’t really feel like someone is fighting for the consumer, it just feel like someone trying to take Steam down a peg. It’s fine but it’s unlikely to have an impact on the market, Steam will still stay the biggest seller because Steam offers features to the consumer that no other storefront offers.
- Comment on 1 week ago:
My bad, I meant marketing strategy not advertising budget. Concord definitely had a bigger budget considering they got a Secret level episode deal before the game was even launched. But the budget and bits of marketing don’t matter when it doesn’t gain any traction and whatever their strategy was it gained no traction what so ever.
As for highguard, they did pay for the TGA spot. They didn’t pay extra to be the premier trailer, that Jeff gave them for free. And they did had a weird strategy of going completely radio silent after TGA. But despite that people at launch knew this game existed and has already beaten Concord numbers (at least on Steam) by hundredfold and I don’t think that’s solely because this game is F2P.
- Comment on 1 week ago:
If it seemed so clear I’m sure you’ll have no problem backing that up with some actual sources.
- Comment on 1 week ago:
So they knew it was going to be a complete failure before they even released it?
- Comment on 1 week ago:
I’m 100% of the opinion that the main reason Concord failed is because it didn’t get any advertising. The first time I heard about Concord was the news that it completely flopped at launch and I wasn’t the only one. When that’s the first thing people hear about the game they’re not even going to bother to get interested in what the game is about. To this day I don’t even know if Concord had any redeeming qualities because I haven’t even seen any gameplay outside of 5 second no-context clips. Even bad games receive better numbers than Concord.
Highguard is going to have more staying power than Concord solely on the fact that it actually had an advertising budget.
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
I second a recommendation for Heat Signature. The lower level mission tend to give you time to sneak and avoid detection but higher level missions are pure chaos. I don’t remember the specifics of the mission but I remember having about a second to complete the mission and escape while I was 3 rooms away from the target I needed to assassinate. Luckily I had slipstream with me so I slowed down the game where one second turned into 10 seconds and I dashed through to the target but the target was some really beefy guy that I had no way of killing on my own. Luckily the room had a window so I kill a guard with a gun, take their gun and shoot the window vacuuming all of us into space, killing the target and letting me escape with all of that happening literally in the last 0.1 second. That was the high point of the game for me because at that moment all the systems in the game came together to create the perfect mission execution.
Fuck. I guess I’m playing Heat Signature now.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 2 weeks ago:
Anthem in some ways is a better example because Start Citizen is never going to release, they can cruise on their promises until the company goes bankrupt. Anthem however was released in an unfinished state hardly reaching the hype it generated and then EA just cut their losses and left it like that.