Goodeye8
@Goodeye8@piefed.social
- Comment on Valve's new hardware will NOT be loss leaders 23 hours ago:
I’m pretty sure that is up to AMD and not Valve.
- Comment on Sony’s Concord Is Playable Again Thanks To Fan-Made Custom Servers 2 days ago:
Hopefully Stop Killing Games can achieve that goal because big bosses don’t see the benefits.
- Comment on While we eagerly await the second coming of Steam Machines, it's worth remembering what a gloriously awful mess Valve got itself in over a decade ago 3 days ago:
I would be surprised if the average person knew how to install an OS. The OS generally comes with the PC so the average user never need to install an OS. I imagine the average user doesn’t even have a USB stick to turn into bootable media and that’s just the first step. You have to know how to turn it into bootable media (the easiest way expects you to already have Windows) and then if the BIOS doesn’t automatically boot into it you have to know how to go into the BIOS to change the order and then you have to get through the installation. No average user is going to get through all that. Anyone doing that is already capable of installing Linux themselves and they’re probably more willing to give Linux a try because they can always install Windows if they don’t like it.
- Comment on While we eagerly await the second coming of Steam Machines, it's worth remembering what a gloriously awful mess Valve got itself in over a decade ago 3 days ago:
Had to look up the tweet specifically for this. So here it is
It’s not actually bug reports and it wasn’t the majority. It was automated crash reports where over 20% came from Linux which at that point amounted to less than 0.1% of the sales and most of them were driver related issues. That issue is hopefully solved as driver support has gotten better over the years, but it had nothing to do with Linux users reporting more often or being more thorough in their bug reporting.
- Comment on While we eagerly await the second coming of Steam Machines, it's worth remembering what a gloriously awful mess Valve got itself in over a decade ago 3 days ago:
I won’t be getting one (because I don’t need one right now) but I’m hyped for 2 reasons.
First is getting a company to come out with an official Linux gaming OS. Not because I want some kind of a corporate OS-s but because bigger game developers have a reason to target Linux as they will see there’s not only a market but a supported market.
And the second is standardized hardware for a Linux platform. It will make game development easier because you can target specific hardware and (together with the previous point) specific OS to make games for Linux. I can’t find the link anymore but a developer once said that the majority of their bug reports came from Linux while Linux was also the smallest platform they supported and most of the probably comes from the fact that you can have so many combinations of hardware and software that offering Linux support costs more than offering Windows support. If that can be reduced to specific hardware and specific OS that would give more of an incentive for developers to try out supporting Linux (even if it’s only SteamOS on a Steam Machine).
I don’t care what Steam Machines and SteamOS can do when they release, I care what they can do 5-10 years down the line. It’s all about getting the ball rolling and once it’s rolling it’ll get to the destination, making gaming on Linux as good as it is on Windows, on its own. I know, I know, gaming on Linux is already pretty good. But gaming on Linux is still dependent on Windows and if MS wants they can screw proton over (for example making UWP mandatory) so getting native games on Linux should still be a goal. And there’s also the lack of official support from other companies in the gaming space. The most obvious is most popular online games not working on Linux due to anti-cheat but there’s also the fact that some more niche peripherals are hard to use due to no official drivers. It took some tinkering to get my Thrustmaster steering wheel to run, which instantly is a no-go for the average gamer. We’re like 90% of the way there to make Linux a great platform for gaming but that last 10% is going to require collective effort to achieve and that’s really difficult to achieve.
- Comment on 'The PS5 is only in the middle of [it's lifespan],' says Sony CFO 5 days ago:
Or be surprised if it stuck around for the next 5 years. PS5 is already on the chopping block due to poor raytracing performance. The only thing keeping it around is most likely because Nvidia (and now also AMD) is too busy with AI to push graphics hardware.
- Comment on [Eurogamer] Arc Raiders review 6 days ago:
Not explicitly.
- Comment on [Eurogamer] Arc Raiders review 6 days ago:
Alright, then go update your original comment where you explicitly state that it is your own anecdotal experience and not representative of the game.
- Comment on [Eurogamer] Arc Raiders review 6 days ago:
I guess we’re just ignoring the part where I said the community has the same experience as I do? Don’t worry, I can come with receipts. Or do you prefer a reddit example? Or maybe A youtuber?? I can keep going if you want.
- Comment on [Eurogamer] Arc Raiders review 6 days ago:
Because it clearly it is a choice you’ve. I’m level 26 and I can guarantee that the vast majority of my encounters with other players doesn’t start with them shooting me and most of them end with neither of us shooting. The ARC community (not EVERY arc player since apparently that needs to be explicitly spelt out for you) acknowledges that solos are less sweating (Apparently need to spell this out as well. Not agreeing to be friends but agreeing that you’re less likely to get shot).
Most players do not get the kind of experience you’re talking about, which means whatever it is you’re doing in game is making you have the experience you’re complaining about. And considering how you’ve presented yourself so far I’m not surprised you get shot.
- Comment on [Eurogamer] Arc Raiders review 6 days ago:
No wonder you get shot.
- Comment on [Eurogamer] Arc Raiders review 6 days ago:
The part where the ARC community agrees that solo plays are chill. Somehow the community can find the time to ask questions but you can’t?
The game is third person, you literally don’t have to be in sight to ask questions. The game also isn’t Tarkov where you can get one hit killed, the effective time to kill is high enough to react to getting shot. And finally you don’t die instantly, you get downed and you have plenty of time to talk then. It’s a long shot but strangers can use defibs to revive you.
And just to show how easy it is to ask questions, you don’t even need a mic. Whenever you see anyone move or you think anyone is there use the emote wheel to make your character say “don’t shoot”. More often than not you’re going to hear that same voice back and then everything is cool. But it doesn’t work when you shoot them first.
- Comment on [Eurogamer] Arc Raiders review 1 week ago:
Have you considered asking questions first and then possibly shooting? Because the solo experience has been pretty non-confrontational if you let others know not to shoot. In multiple occasions I’ve grouped up with complete randos to take down the bigger ARC. The emote and ping system work well enough if you don’t want to use a mic.
Group experience of course is a bit different because groups will shoot first and ask questions later.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
The new Doom games are all very different from each other. I liked what Doom 2016 was doing (even if it got repetitive) but really didn’t enjoy Eternal because the constant juggling didn’t sit with me. I haven’t tried Dark Ages but it seems like it’s doing something between 2016 and Eternal (not quite use what you want and not quite always juggle) while also adding its own dimension with the mix of melee and guns.
I would never recommend each Doom title based on the last title. But it doesn’t mean I don’t like what they’re doing. I think it’s brave to do its own thing instead of doing what is expected.
- Comment on 2 weeks ago:
Your point is very simple and understandable, but that doesn’t make it right. If your point was right it should be able to withstand the criticism I’m giving it, but it can’t. That’s why you think I’m confused and misinterpreting what you’re saying, because you don’t like me poking holes in your misguided belief.
- Comment on 2 weeks ago:
I said the situation is crazy, not a specific person. I dont blame any individual, the strategies used over the years by these companies to sell skins and make consumers complacent are all very manipulative and effective. The people designing the systems and the ones doing the marketing have done a very, very good job.
Maybe you should’ve been clearer on what you meant considering your passive aggressive tone towards the consumer like “consumers keep sucking it up” (I don’t think this one need explaining) or calling them complacent (indirectly criticizing people for being too passive or indifferent) or saying we forgot cosmetics used to be free (implies we used to know better and now don’t).
You seem stuck on artists all being freelance, getting paid on some sort of commission. They are almost always salaried employees like anyone else at the development company.
First of all, whether they’re freelance or not shouldn’t matter to you considering you’re claiming they shouldn’t get paid either. And secondly I don’t think you understand how companies operate. People at companies work to generate revenue. Free cosmetics do not generate revenue and if they’re packaged with the game their contribution to the pricing is marginal thus the labor cost of making these assets would be disproportionate to their value and they don’t get made. The artists will get paid by they won’t be working of cosmetics. For artists to work on cosmetics there needs to be an incentive to work on them.
Weird analogy, paying for a game, something usually worked on for years, is a lot different than paying for a cosmetic change to something. It’s like going to the movies and paying the price of the ticket again to sit in a green chair instead of a red one and being told that’s completely normal and something you should do.
Is it? Last time I checked money goes off my account and I get something that costs no extra for the company (outside of making the thing).
Or are you drawing the difference at the amount of time it takes to make something? So a game made within a month should be free? A cosmetic that for some reasons took years to make should be paid? Or is it a matter of respect? That you respect game devs and their labor but you don’t respect artists and their labor?
As for your cinema analogy, some cinemas have higher quality chairs in the same theater and as a matter of fact, you do pay extra for them.
I agree, if skins were sold for $0.50, $1.00, max $5, then I would have less issue with them.
Are set starting to move the goal post here? Cosmetics costing less shouldn’t matter to you at all because your issue is that you have pay ANY amount for them.
I’d still have issue with the predatory practices used to sell them though. Some people are more susceptible to this than others, so I would rather it didnt exist at all.
Which is a completely different issue. I also have issues with predatory practices but the existence of predatory practices doesn’t mean cosmetics should be free.
You buy a game once, have all the content and are not pressured again to spend anything, that’s the ideal scenario, why would I compromise on that?
And if the game releases a DLC with new content are you not pressured to buy the DLC? Are you going to argue that DLC should also be free or are you going to draw another arbitrary line in the sand stating that game devs deserve the money but artists don’t?
Games should be a sustainable art form, not gross corporate projects to extract as much money as possible from consumers.
And how exactly is something sustainable when you give it away for free?
- Comment on 2 weeks ago:
No need to start throwing insults. It takes away from your argument
Pretty ironic considering you’re implying people who think it’s okay to pay for cosmetics are crazy.
Artists get paid either way, they are not paid on commission of skin sales. Any extra profit goes to the executives anyway, not to the artists. So that entire point is null.
Like I said before, the realistic alternative to paid cosmetics is no extra cosmetics. Artists get paid anyway but if their work is freely given away how does it justify them working on it? And if you strip away the capitalist BS it becomes even more apparent that the artists making the assets deserve to be compensated for their labor.
A skin is made one time and sold a potentially infinite amount of times for ridiculous prices.
A game is also made once and sold infinite amount of times. Why aren’t you complaining about having to pay for games?
Why would you ever want to advocate for a worse experience? It blows my mind, but that’s the situation we got ourselves into
I’m not, which is why I’m advocating for cosmetic items to be reasonably priced. You’re advocating for a worse experience where cosmetic items get made with minimal effort (if they even get made at all) because the labor is not going to pay off.
- Comment on 2 weeks ago:
Some of us actually understand that the quality of assets has significantly risen since the 00s and it takes artists significantly more time and effort to make high quality cosmetics. We’re talking about going from assets taking days to assets taking weeks. Is the cost of the game supposed to eat all that extra development time? Are artists supposed to work for free? The realistic alternative to paid cosmetics is no extra cosmetics because quality cosmetic items are too expensive to make. Is that what you want?
You’re free to be the old man yelling at the cloud but at least acknowledge that that is what you are.
- Comment on 2 weeks ago:
There are also free cosmetics that you can unlock through quests.
- Comment on 2 weeks ago:
Things being cosmetic does not justify the outlandish price. 20€ for a skin, emote and some trinkets is a stupid price.
- Comment on 2 weeks ago:
Maybe someone else on the IGN payroll will do a proper review because a big reason the review was ass is because the reviewer was also ass. He was literally pressing the “ESC” button at the bottom left with a mouse. IMO the biggest crime of this IGN review is that the reviewer still works at IGN.
- Comment on 2 weeks ago:
And worth pointing out that the Linux version of EAC (which is what Embark games use) runs in user space. It’s literally not kernel level anticheat on Linux.
- Comment on Serverless Is An Architectural Handicap (And I'm Tired of Pretending it Isn't) 2 weeks ago:
I’ll rephrase it more clearly then. Selfhosting focuses on the hosting aspect of software. !programming@programming.dev focuses on the development aspect of software. This article talks about the architectural decision made during development. It doesn’t talk about how to host serverless. It doesn’t even talk about why you wouldn’t want to selfhost serverless. It talks about bad software patterns the come with serverless. It also talks about the cost of running those things but even that is geared more towards enterprise level devops people.
It might be an interesting read from the software developer perspective but it’s not interesting from the selfhoster perspective, because the article has nothing to do with selfhosting.
- Comment on Serverless Is An Architectural Handicap (And I'm Tired of Pretending it Isn't) 2 weeks ago:
The discussion is off topic for the same reason web development software patterns or the benefits of choosing one language over another aren’t really relevant to the selfhosting community. Because most self-hosters don’t develop the software they host, they set up existing software. Serverless technology itself might be relevant, if there was a project using that, but how the architectural decision impacts software development is not really relevant to self-hosters.
- Comment on Monster Hunter Wilds is getting outsold by its 4-year-old predecessor 2 weeks ago:
Yeah, World got rid of a lot of (what I would consider dated and obtuse) mechanics but I don’t really see how much more they could sand off. Like I would like clearer elemental resistances (because I think the ones in World didn’t really represent monster weaknesses accurately) and better weapon attack numbers, but beyond the two I don’t really see where you could make it less obtuse. IMO finding monster weak spots is part of learning to fight the monster and knowing what skills complement which weapon is part of learning your chosen weapon. The skill explanations probably need to be clearer but I don’t know if that has gotten better because I don’t really pay attention to what the skill says as most skills are the same from game to game.
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
YouTube recommended me a video on the pollen engine so obviously I had to play *Noita *. Once the spell system in Noita clicks it becomes so satisfying to play with. You feel like a wizard tinkering with godlike powers. If you can imagine a spell it’s very likely that you can make that spell because there are absolutely insane spells you can build. But remember that with great power comes great responsibility and chances are you’re going to blow yourself up with your spells.
And in case someone asked “what the hell is a pollen engine?” it’s an infinite spell loop where you can add a trigger into the loop to make it cast a different spell infinite amount of times.
- Comment on 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames 2 weeks ago:
I’m not defending lootboxes but I will defend history. They weren’t the first one. The physical implementation of the same concept has been around for decades (gatchapon in the east, baseball cards in the west), the first digital implementation was in Maplestory about half a decade before Valve and the first implementation in a western game was in FIFA (whichever it was that contained the ultimate team) about a year before Valve made their implementation.
There’s plenty of blame to throw at Valve, but some of the lootbox blame, namely the one you’ve brought up, should be thrown at EA because EA was first in the western market and the industry would’ve gone down the lootbox route even if Valve hadn’t done anything.
- Comment on 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames 2 weeks ago:
If you want to get specific it’s not praising the dealer for buying back the drugs. It’s praising the drug dealer for allowing the customers to sell those drugs to others while taking a small cut from every sale. But they still shouldn’t get any praise because they shouldn’t be doing that in the first place.
- Comment on ARC Raiders | Launch Trailer 2 weeks ago:
I played a few rounds during the playtest but I’ve been keeping my eye on it for some time. I don’t know what reviews you’ve read but the extraction shooter crowd is excited because ARC raiders gets so much right and is arguably better than the king of the genre, Escape from Tarkov. Tarkov goes for a different experience so people who enjoy Tarkov might not necessarily enjoy ARC, but there are objective things that make ARC better than Tarkov. For example the PvE enemies are not bullshit. They’re hard but you don’t need to pixel peek through a doorway to kill them. The audio is far better because you can actually use audio to locate people. Less useless loot due to the ability to recycle loot. The performance is more uniform (in Tarkov streets is still somewhat unplayable for some people). The only clear negative people have had with ARC raiders is the third person view but I would say that’s hardly a deal-breaker. The rest of the game is fantastic. I dig the art style. I dig the audio. I dig the ARC and I dig core gameplay loop. I’m seriously considering finding time to invest into playing ARC raiders because that’s how much I enjoyed the playtest.
But with all this praise it’s worth remembering that at the end of the day it is an extraction shooter and extraction shooters are not for everyone. If the entire concept of risking your gear to get loot doesn’t sound appealing then not amount of praise is going to make you enjoy ARC raiders.
- Comment on 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames 2 weeks ago:
That’s like giving a drug dealer praise for not selling the harder drugs.
Valve doesn’t deserve praise for being slightly less shitty when they’re doing one the shittiest things in gaming.