Goodeye8
@Goodeye8@piefed.social
- Comment on How do AI data centers manage to *consume* water, but when I cool my house, my A/C *makes* water? 2 days ago:
And what happens to the heat? Heat can't just magically disappear which means water can't cool without heat being able to dissipate somewhere. So it would have to dissipate heat into the dome. What happens to the dome if you keep pumping hot vapor into the dome? It heats up. If it heats up the water vapor stops cooling and the entire cooling system stops working.
I'm not saying it couldn't work in theory, I'm saying it doesn't work in practice because the dome would have insanely big, maybe the size of small nation big.
- Comment on The Final Stretch Towards Release - Skyblivion Development Diary 3 days ago:
Then as long as you're fine with the poor performance Oblivion remaster is excellent. It's Oblivion (almost) as you remember it, the main difference being the ability to sprint (which doesn't actually change) and fixed attribute points leveling (which I welcome because the original levelling system was stupid where you needed to level minor skills to get +5 bonuses for attributes).
- Comment on [deleted] 4 days ago:
Shamelessly plugging https://linuxupskillchallenge.org/ because if you're going to set up an Ubuntu home server you might a well know how to use it.
- Comment on Mastercard release a statement about game stores, payment processors and adult content 6 days ago:
In online stores Visa and MC are the big ones. If we exclude China, Visa and MC make up 90% of all online purchases worldwide. For online stores they are the two players who matter. Losing one is a significant loss of revenue, losing both will kill the store.
- Comment on "We approached payment processors because Steam did not respond" - Australian pressure group Collective Shout claims responsibility for Steam and Itch.io NSFW game removal 1 week ago:
You do realize that was not the end of the sentence?
But just for you I added the word games and then moved the structure around.
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 week ago:
I've started Shadow of War. It's sad what WB did with the game when it released, but in its current state it's a blast to play. The pacing is just a smidge to the slow side but I'm taking it more as a marathon than a sprint, because I am enjoying the core gameplay loop. It's one of the few games where dying is fun. The story is essentially nonsense and you can see plot twists coming from a mile away, but you're not playing it for the actual story. You're playing it for the stories the nemesis system creates.
It's such a simple system that just creates such memorable stories and enemies. In my playthrough I have an ork who killed me, I then got revenge on them by poisoning them, they then came back from the dead as a legendary with epic poison trait and now I run away from him because he keeps getting stronger. I have another ork who followed me from one area to another, he's an epic ork with iron will (meaning I can't turn him to my side) and I keep humiliating him in hopes that eventually I can break his iron will trait. No luck so far but I'll keep trying.
If anyone is planning on playing it my recommendation is to either start on the hardest difficulty (and focus on collecting skill points because the game does get easier one you have more skills unlocked) or raise the difficulty as you progress until dying is relatively common. You're simply not going to get the full nemesis system experience if you're never dying.
- Comment on Sony calls Tencent game ‘slavish clone’ of Horizon in new lawsuit 1 week ago:
I was expecting something where the Chinese IP courts rule in favor of breaking IP laws or at the very least turn a blind eye. This current article doesn't count because there's no resolution here. As for AliExpress, they have an entire process in place to handle IP infringement and they actually ban sellers off the platform if they continue infringing.
- Comment on Sony calls Tencent game ‘slavish clone’ of Horizon in new lawsuit 1 week ago:
You mean decades of behavior of which you so far haven't presented even a single one. Guess what, one example is better than 0 examples.
- Comment on Sony calls Tencent game ‘slavish clone’ of Horizon in new lawsuit 1 week ago:
Explaining means you actually explain your point instead of throwing out random examples of others doing something similar and then mockingly asking "I wonder why they wouldn't care".
You also seem to be moving the goal post with every post. You said China doesn't care to engage in IP fad, I showed China absolutely does engage in it. Now you're saying of course they do because they flount the rules themselves. Actually they don't. A few years ago Beijing IP court decided a Chinese artist had to pay around half a million to a Belgian artist for plagiarizing his work. I guess you're about to find another excuse to shift the goal post once again.
- Comment on Sony calls Tencent game ‘slavish clone’ of Horizon in new lawsuit 1 week ago:
Then you should've made that argument instead of arguing that it's justified because centuries ago something was stolen from them.
But I'm not sure how you got the impression China has no interest in engaging with the IP rights when last year they filed more IPs than anyone else in the world.
- Comment on Sony calls Tencent game ‘slavish clone’ of Horizon in new lawsuit 1 week ago:
Genocide enablers are fair targets in all situations.
So what's your issue with people going after China? After all it's fair game because China is also a genocide enabler.
- Comment on "We approached payment processors because Steam did not respond" - Australian pressure group Collective Shout claims responsibility for Steam and Itch.io NSFW game removal 1 week ago:
Do you know that you can edit your comment before you post? Because if you post and then edit the rest of comment in later others might miss that when replying? Anyway, not that you've actually addressed something in your previous comment I'm going to respond to that. I'm going to ignore what you've said right now because that shit is just too dumb to respond to.
idk, what are YOU gonna do?
I already complained to my government.
are cis people gonna finally fight for trans autonomy or are they gonna act like us having autonomy is too insane?
The fuck are you on about? I'm not against trans people. We should all have humane levels of rights.
are you gonna finally listen to us like when trans sex workers told you a decade ago that banks, the police and payment processors are policing our money or are you gonna let the issue fester because you don't want your family to know you stand with trannies and whores?
Again, the fuck? I'm also pro sex work because sex workers regularly get exploited and I think legalizing and regulation sex work would make their lives safer. Also do you see how insane you act? I disagree with you on one thing and then you automatically assume I also disagree with you on (probably) all the other things. You're turning me into a villain in your own mind, and for what purpose? So you could dehumanize me? You're acting exactly like the conservatives who hate your guts.
- Comment on "We approached payment processors because Steam did not respond" - Australian pressure group Collective Shout claims responsibility for Steam and Itch.io NSFW game removal 1 week ago:
Okay, the smug "you're not one of us so don't speak" argument... Alright, then we're just not going to have a discussion. Just don't forget that if one of these groups ever use payment providers to suppress trans rights you supported this.
- Comment on "We approached payment processors because Steam did not respond" - Australian pressure group Collective Shout claims responsibility for Steam and Itch.io NSFW game removal 1 week ago:
In this context it's definitely a hot take considering the prudish neighbor was able to make freaky shit "illegal" anyway, and in far greater capacity than any single government could. Rape and incest ain't for me but I take serious offense when they get banned because a handful of people decide for the rest of us how the world is supposed to look like without anyone else getting a say in the matter. At least if they went the legal route the process would've a) been transparent and given an opportunity for others to make a case and b) not instantly affect the entire world.
This "scary government is going to take away your rights" just leads to private enterprises taking away your rights without any oversight. This entire thing is a case in point. The government can take away your rights but at least you have a way to fight for your rights, what are you going to do against oligopolistic payment processors taking away your rights?
- Comment on Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re 2 weeks ago:
I didn't say that. I agree that the first one counts and that's an exception to the rule. The second you better bring out point by point examples of how DE does monetization as horribly as EA or Ubisoft because I've heard otherwise. And I think with the third the vast majority of people would agree it doesn't count.
- Comment on Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re 2 weeks ago:
Destiny after the Activision split
And who was the CEO of Bungie during that period? Pete Parsons who had a senior marketing job at Microsoft before joining Bungie. Parsons also had no problem laying off hundreds of people at Bungie while continuing to expand his classic car collection. Dude has big publisher energy all over him. In fact he was the person I was thinking of when I said some people will do it for the money.
Warframe
First of all, Warframe is a F2P game which means they need SOME sort of a revenue stream. And from what I've heard Warframe monetization is one the best on the gaming market. It doesn't feel like you have to pay to have good time. And they actually removed an accidental slot machine from their game because they didn't want to incentivize whale behavior.
Basically the entire mobile market.
Which is a very different market. Mobile game developers couldn't even ask $20 for their game let along $60-$70. It's not comparable to the traditional computer gaming market.
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 2 weeks ago:
Neither can Steam. Visa and Mastercard make up 90% of all online purchases outside China. If they cut off Steam then Steam is effectively dead.
- Comment on Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re 2 weeks ago:
Can you give me 3 examples where the developer is monetizing the game like EA or Ubisoft would?
- Comment on Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re 2 weeks ago:
Except developers don't have the same incentives. Publishers are incentivized by profits. Developers are usually incentivized by wanting the world to see their artistic output.
Of course some of them will do it for money because some people are just like that, but overall the industry would probably be in better hands if the developers got the long end of the stick and the publishers got the short end. Right now in the AAA market it's the opposite and it shows.
- Comment on Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re 2 weeks ago:
I took it as "Look at all this labour he's been doing. He must be getting paid". They can't fathom someone working on their dream for free.
- Comment on Nintendo touts high employee retention rate after loss of Microsoft jobs rocks Xbox Game Studios 2 weeks ago:
I understood your point because we're on the same side and I took a generous interpretation of what you said. Now that I've taken a really critical look I have no fucking idea what you were trying to say because the numbers make no sense.
If I correct your 500 and 4 years, your statement becomes "Nintendo sold their consoles at industry pricie for the average console lifecycle". Oh the horror, Nintendo does what every other console seller does. And the part about selling a reskinned game at full price every 2 years? If I'm being generous I'd say you're talking about BOTW and TOTK. But that's not 2 years and it's not a reskin and your argument implies multiple games but I can barely come up with one.
Your entire comment could've been only the second part and it would've been just as informative as what you actually wrote. That's how worthless your fucked up numbers have made the point.
- Comment on Nintendo touts high employee retention rate after loss of Microsoft jobs rocks Xbox Game Studios 2 weeks ago:
Using years and hundreds of dollars is not min/maxing precision. That's a stupid excuse for something you should own up because your made up numbers detract from your point. If the numbers don't matter then this shouldn't make your argument look ridiculous.
Nintendo, the company that makes gamers pay them $5000 for a new console every year, and then $800 for a new skin of the exact same game every month, and calls it innovations and consumer friendliness.
You can't just make up numbers and expect to have reasonable argument. By making up numbers you're just opening yourself up to criticism (which it seems you can't take) even if the actual point you're making is right.
- Comment on The Star Wars Outlaws flop - Guillemot blames waning interest in the franchise 2 weeks ago:
I got it for free and I still didn't finish it. It had some interesting ideas but a lot of the gameplay elements were extremely shallow, the main character was annoying, the story was boring and I couldn't get it running on Linux and I wasn't going to boot into Windows just to play this game.
I probably would've been disappointed had I paid any money for it.
- Comment on ‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] 2 weeks ago:
We don't know the exact state of the game but what we know is that it's early access ready. If previous Unknown world games are of any indication it's still 2 years away from final release. They might make some money back with early access but it's guaranteed to be negatively reviewed under the pretense that it will not be properly finished. The release is already guaranteed to take a financial hit.
- Comment on ‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] 2 weeks ago:
Standard practice has been to fuck over the developers after release. They haven't released Subnautica 2 yet. They're screwing the developers over before they've cashed out the game. That's the part that made it implausible in my mind.
- Comment on ‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] 3 weeks ago:
I didn't want to think they're completely incompetent so I decided to do some digging. That $250 million is actually part of their acquisition deal. Krafton technically bought Unknown Worlds for $750 million. $500 million was paid up front and the extra $250 million was due for 2026 if Unknown Worlds met the performance clause. That $250 million has nothing to do with the sales of Subnautica, it's part of the buyout.
This could mean they were always going to try and stiff Unknown Worlds. It also means it's probably less about the people working at Unknown Worlds getting stiffed and more about the leadership expecting a payout that was agreed upon.
- Comment on ‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] 3 weeks ago:
That's according to Krafton and we know they will bend the truth to create a narrative. But even if it's true I still think Krafton are the assholes here. I'm less concerned when people in positions of power don't get their position enabled bonuses, but Krafton is also taking away whatever bonus the actual workers were originally promised.
- Comment on ‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] 3 weeks ago:
When I first heard about the firings and the delay to the game I thought "This doesn't sound plausible. Are they really going to ruin their investment and effectively kill the company to supposedly save a quarter of a billion. That would be unbelievably stupid". But with every subsequent nugget of information it's getting increasingly clearer that they, Krafton, actually are unbelievably stupid. They're pretty much guaranteed that if Subnautica 2 gets released (and that's assuming Subnautica 2 is in a good enough position to be released) the studio will shutter as all the talent will move on and all the money Krafton spent acquiring the studio is thrown in the wind. They're not even going to save the quarter billion because the delay means they're going to be paying at least 6 months wages for minimum effort work because I doubt anyone at that studio is willing to put in the effort after being cheated out of their bonus.
Even if it's all so obvious I still find it hard to believe the publisher is THAT stupid. But that's the world we live in, where people get to make idiotic decisions because they're greedy as fuck.
- Comment on Thoughts?? 3 weeks ago:
Found the guy who would use a flathead screwdriver to regulate a demon core.
- Comment on Pop it in your calendars 4 weeks ago:
I don't know how far you made it but if you make the biggest vehicle you can add planters inside the vehicle which significantly cuts down the need to restock. That said the in the end game the survival elements become so trivialize they end meaningless busywork even if you have planters.