BreakerSwitch
@BreakerSwitch@lemmy.world
¯_(ツ)_/¯
- Comment on "Justice at last feels within reach": Final hearing in Rockstar and fired GTA devs' legal battle will kick off with a union rally 3 days ago:
If they take any longer they’ll just lay off the entire dev team immediately after launch. They’re about to lose all their leverage if they don’t act immediately
- Comment on Infra Arcana is the most brutal game I have ever played 1 month ago:
I don’t mind hard games. At all. I’ve done all the souls games, big fan of meat boy and hotline miami. I have the skill and the willingness. Overcoming challenging trials feels rewarding. Unfair difficulty can be frustrating, but I can get through it in limited amounts.
What I don’t have as much patience for is punishing games. Hotline miami in particular comes to mind as “this game is actually very difficult, but death is a single click to get back to the action, so 15 attempts to get through a room feel trivial.” Many roguelikes are the opposite, not necessarily terribly difficult, but a mistake can be punished with restarting an entire run. Either your build catches on fire, or you’ve burned an hour or more with no hope from the start. If they’re punishing (start the entire run over), AND difficult (extremely threatening encounters), AND unfair (complete RNG on what’s on the other side of every door, might be a death sentence)? No thanks.
I do appreciate the appeal of “the world is threatening and you’ll need to learn what’s survivable by exploring it” though. Big fan of that.
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 month ago:
I modded my gamecube for various reasons related to SGDQ last week, so I’ve been on a gamecube kick. Just finished FromSoft’s action deckbuilder: Lost Kingdoms (1) and thinking about moving on to it’s sequel. Unfortunately, I got the corruption issues common in the official 1019 block memory card and lost pretty much all my saves, including the Lost Kingdoms save immediately after beating it, so I guess I’m not going back for any card collecting or postgame content.
It was a fun little novelty. Ran around 6 hours and was decently mixed in its card attack options. A number of quality of life complaints common to the era, plus some specific to the core game design, but worth playing for its short run time
- Comment on Wrong Groomers 11 months ago:
Yeah, I mean there’s a reason it’s so common in isekai because isekai is so popular for the same reason: it enables easy, lazy writing that handwaves actual motivations while allowing anyone to self insert more easily. MC doesn’t have to be a rizzler to pick up girls if he’s picking them up at auction, and neither do you!
- Comment on Wrong Groomers 11 months ago:
I’m surprised nobody is bringing up Rising of the Shield hero here. Bro buys slave children which, while still belonging to him and having magic that forces them to obey his commands, develop feelings for him, presumably due to Stockholm syndrome.