BreakerSwitch
@BreakerSwitch@lemmy.world
¯_(ツ)_/¯
- Comment on Some hidden gem demos and games I've found on Steam (2025) 1 day ago:
Huh. Could have sworn in universe, SCP as an organization stood for Secure Contain Protect
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 days ago:
Oof. Good to know, especially since you can’t buy mana restoration items and need to farm them. Thanks for the heads up
- Comment on Weekly Recommendations Thread: What are you playing this week? 3 days ago:
Seeing these remarks on the H2A soundtrack after having previously gone back and forth a bit on it makes me feel guilty, hopefully the callout of the difference didn’t lessen the experience. I don’t know about you, but I’m often blissfully ignorant until something just slightly negative is pointed out and then it becomes a bother. Glad you enjoyed it, either way! The H3 start was jarring for everyone though. I think one of the books gets into the details for what happens between 2 and 3, but not any of the ones I read. The short version is “Chief really wanted to go home to earth, so he got on a covenant ship going home. When they didn’t go straight to the surface, he tried to do the sonic adventure 2 opening and surfed on a door from orbit down to the ground”
- Comment on Weekly Recommendations Thread: What are you playing this week? 3 days ago:
You’re not the only one working your way through it. There’s so much I like about it, but, damn, it’s hard to love. I just got to act 4, myself, and keep having the thought “this would be nice to have a friend who has played the shit out of this game to give me some guidance here and there”
- Comment on Weekly Recommendations Thread: What are you playing this week? 3 days ago:
FFTA was the game that got me into trpgs. Absolutely love it. Character progression feels so good and I love the ability to pull a little bit from one job to another via the way the skills system works. I’ve been playing Tactics Ogre Reborn lately and it certainly has a much better plot, but I’d like it if character growth was closer to FFTA.
I have a lot of opinions about the plot to FFTA though. Marche frankly feels like the villain to me. His stated goal is literally to destroy the world.
- Comment on Soulja Boy is selling video game consoles again, and he's already being accused of ripping off an existing handheld: "He does not have permission to rebrand our products and sell them as his own" 3 days ago:
I mean, drop shipping does feel like it could be easily profitable for someone with clout and a following to peddle his upcharged wares to. At least he’s doing better than last time when he was immediately shut down because the product was illegal (included roms), or when he bought an atari nft that he thought meant he owned atari. I really want to know how much he paid for that nft that he thought he owned the entire company
- Comment on Day 473 of posting a Daily Screenshot from the games I've been playing 6 days ago:
Yeah, and that’s okay, as long as you’ve taught your players to be looking for that. If it’s the fifth game in the series and suddenly shifts to a couple of small, subtle interactibles and occasional pieces of important destructible environment, where those never existed prior, you better be using them all over, and from the start teaching players that they exist. It’s so important to teach players what the game expects of them. Going “what do I do!?” Is such a horrible experience every time, even in otherwise good games
- Comment on China solves 'century-old problem' with new analog chip that is 1,000 times faster than high-end Nvidia GPUs 1 week ago:
Yeah this is literally what happened in 2008. Economic instability stopped banks from lending to would be individual home buyers, but corpos bought up everything they could eagerly with a 20% price cut.
- Comment on Day 473 of posting a Daily Screenshot from the games I've been playing 1 week ago:
This doesn’t make me super want to play 5, the only game in the main series I haven’t played, but it does make me appreciate the rest, sometimes in ways I’ve recognized, and others not so much. Halo was somewhat unique in the Halo 3 2007 era, where every game was shades of grey and brown, because enemies were still colorful, with distinct designs and silhouettes, and the game at least started in a lush jungle. While certainly waypoints made a difference, I want to say most interactive items were either brightly lit forerunner panels in blue, covenant panels in bright green, or human ones that were just a huge green button. Clearly that design was well thought out and done for good reason, even if it would be reasonable to consider them a little silly in their dramatic design. They stood out, even in halo 3s large setpiece battle areas
- Comment on Day 473 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Someone talking about how a bunch of employees who weren’t invested, oh hey that’s me! Gamasutra has since gone belly up, but I found an archive of the interview with Frank O’Connor, halos franchise development director (at the time? Idk if that’s still the case). On this page specifically, we open with the quote “We hired people who hated halo” web.archive.org/…/making_halo_4_a_story_about_.ph… I didn’t reread the full article, couldn’t say in 2025 whether it’s worth a full read, but that sentiment did stay with me all these years later as a strange choice
- Comment on Linux gamers on Steam finally cross over the 3% mark 1 week ago:
Yeah, for me personally, I’ve got one or two devices that see irregular use that are linux now, but my main rig is still windows and will continue to be so, since I have a number of friends on xbox that I can get more cross play for via gamepass But since I’m currently boycotting microsoft, and don’t know how much longer friends will stick with xbox given their general market decline, and given all the stability issues with win11 lately due to an increase of AI code usage, and all the everything… It might be a matter of time
- Comment on US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment 1 week ago:
Good to know! I’ve just been having regular encounters with high quality content from there, rather than being a regular reader, so I haven’t had any awareness of anything in the background. In a world full of “gaming journalists have no place in an era of AI” this is really heartening to hear
- Comment on US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment 1 week ago:
Honestly PC gamer has been pretty solid lately. Not sure why. Almost makes me nervous.
- Comment on MoviePass emerges from bankruptcy to run a fantasy filmmaking [crypto] game called Mogul 1 week ago:
Damn, it’s the original founder? But, that guy actually gave a shit and I wanted him to succeed! The company got taken over by finance bros who just wanted to party, ipo, and walk away from a failing business they made, I assumed it would have been them, given the crypto
- Comment on Day 470 of posting a Daily Screenshot from the games I've been playing 1 week ago:
To my understanding, for H4/5 one of the big drivers for why the games are quite different is that, following the split from bungie and breakoff to 343, naturally, a lot of new devs had to be brought on. That’s not terribly surprising, but additionally, during that hiring process, it was a goal to bring on devs who were not previously halo fans. Strange choice imo. The goal was to bring in fresh ideas and attract a wider audience (for one of the biggest franchises of the moment). The effect was a bunch of the employees didn’t have much investment in the franchise and often wanted to make changes that would alienate long time series fans.
- Comment on Monster Hunter Wilds is getting outsold by its 4-year-old predecessor 1 week ago:
While I agree with your general sentiment, I must say, a ton of that obtuseness was sanded away in World, imo, for the better. I would hope it continues to trend away
- Comment on Castlevania: Lords of Shadows, another case of good game, bad sequel 1 week ago:
Ooh “Good Game, Bad Sequel” will ALWAYS make me think Banjo Kazooie: Nuts and Bolts. It’s a GREAT game, but it’s not a banjo kazooie game.
- Comment on Weekly Recommendstions Thread: What are you playing this week? 1 week ago:
Yeah, I THINK the reason this was cut is because some of them are shot a little differently and actually have slightly different run times
- Comment on Weekly Recommendstions Thread: What are you playing this week? 1 week ago:
Yeah, admittedly I did play the originals on release so nostalgia is certainly a factor for me. I did have the thought “maybe it’s a licensing issue?” Until I realized the tracks are still in the game, just only if you’re using classic visuals. I would have liked the ability to shift between classic/remastered visuals and audio separately (though I think with the remastered cutscenes at least, this wouldn’t have been an option)
May be worth noting that, for the licensed music, in the game it’s all instrumental versions, regardless of whether the track has lyrics or not. Searching for the tracks online will probably provide versions with lyrics where applicable.
- Comment on Weekly Recommendstions Thread: What are you playing this week? 2 weeks ago:
RIP Itagaki
- Comment on Weekly Recommendstions Thread: What are you playing this week? 2 weeks ago:
If you’re enjoying ARK, that’s the game palworld was inspired by, they’re extremely similar. Personally I found that palworld was much more respectful of my time, whereas ARK wanted me to play it like a full time job if I wanted to have any dinosaurs.
- Comment on Weekly Recommendstions Thread: What are you playing this week? 2 weeks ago:
The improved graphics look great for H2A, especially cutscenes, but it always bummed me out that it also changes the soundtrack. The original OST is just worlds better, with works from known artists (Incubus, Hoobastank, Breaking Benjamin), and the new music is just much more generic and mid.
- Comment on Weekly Recommendstions Thread: What are you playing this week? 2 weeks ago:
I’ve been playing Tactics Ogre Reborn and just got to act 4 and… Man I really want to enjoy this game, but it’s difficult, and the board is rarely even in a way that’s frustrating. For example, casters are clearly stronger than martial units, but they need mp. Pretty typical. But, during combat your units can pick up cards that give buffs like increased mp generation or increased activation of automatic skills (which do things like generate mp, cause buffs/debuffs, one of them fully doubles healing done for the turn). I like the card system, somewhat, because it pressures you to move up as opposed to bottlenecking and defending set points whenever possible. But, once you’re a little way into the game, enemy casters come in with four cards, one of increased magic damage, one of increased auto skill proc, two of mp regeneration. Now your casters are weak as shit and need to run to the front lines to get the buffs necessary to cast high level spells more than once every few turns, while the enemy casters are goddamn artillery pieces that can attack from across the entire map. Your martials need to run through artillery fire and break through enemy tanks to target the back line (oops there are skills that tanks have that restrict movement so you have to kill them) and your casters can’t cast more than once every handful of turns, and can’t consistently benefit from the “your spells have longer range” auto skill, so in some fights you’re just beholden to rng of your enemy skills procing and cards you want/need showing up in places your casters can access without ending in a meat grinder.
It’s the kind of game I wish I had a friend who had beaten it a couple times to give me advice on. I’m open to looking up builds and strats online, but since it’s a remake of a game that was originally on SNES and then PSP, a lot of balance changes have occurred and sometimes you’ll find a forum post going on about how good xyz build is, only to later find someone else remarking “oh yeah that worked amazingly on the PSP version but it doesn’t work at all anymore”
- Comment on Legendary developer Tomonobu Itagaki, creator of Dead or Alive and Ninja Gaiden 2004, has died 3 weeks ago:
I strongly recall hearing he was leaving after Ninja Gaiden 2 and thinking “how much of a difference could one insane pervert make?” Then NG3 came out and felt like a mashy mess that never hooked me at all. Real shame he was doing such harm. RIP you insane pervert.
- Comment on Weekly Recommendations Thread: What are you playing this week? 3 weeks ago:
I finished doing all the everything in Hades 2 and moved on to another, much weirder roguelike, BAZR, a mod of Super Mario 64 which makes it a roguelike deckbuilder. Great game and easy recommend, but time bonuses make it hard to suggest to anyone who hasn’t played a lot of the original already
- Comment on N++ — 10th anniversary update 3 weeks ago:
Ooh. Fond memories. A friend and I held the top spot on the coop leaderboards for a handful of levels once upon a time
- Comment on Day 458 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Damn. I really thought this was from Darkwatch, a very weird 2005 shooter where you play as a vampire cowboy. I have fond memories, but, given the timeframe, couldn’t say whether it’s good or worth playing today
- Comment on I Wanna Be The Guy: The Movie: The Game, hardest game I ever played 4 weeks ago:
A handful of friends and I went DEEP on this way back. My strongest recollection is having an agonizing time on mother brain. Can’t recall one way or another whether I finished it
- Comment on Elon Musk reveals 2026 launch for his AI game alongside Grok-made garbage 4 weeks ago:
Yeah he also went on to admit that hyperloop was a deliberate misdirect to draw funding away from other rail and other public transit projects, since, you know, he’s the ceo of a car company
- Comment on Emperor of overpromising Peter Molyneux says he's done with games after Masters of Albion, which is also his 'redemption title' 4 weeks ago:
I watched a video of some of the “gameplay” of that, and… Wow. It is the most by the numbers mundane idle game I’ve ever seen. Inspired, how uninspired it is.