BreakerSwitch
@BreakerSwitch@lemmy.world
¯_(ツ)_/¯
- Comment on Death Stranding: The journey actually matters 1 week ago:
Yeah I think the goal of the game was “make a single player game that makes the player feel as though the are collaborating to build something bigger” and I strongly experienced that feeling. Using tools left by other players, looking for places I could place tools for others to use that didn’t have an easy traversal option otherwise, especially the big projects like bridges and roads, which gain a lot of their required resources from others, felt like I was helping build back a world to make it better for everyone. That success, saying “we want the player to feel x emotion” and succeeding in that goal? That’s art. The soundtrack is outstanding as well.
- Comment on If every video game was to be destroyed but you had the chance to save five games, what would you choose to save? 1 week ago:
F-Zero GX is the goat, but nintendo didn’t make it! It’s actually made by Sega’s AV (amusement vision) team, now known as ryu ga gotoku studio
- Comment on Well that showed them 2 weeks ago:
Correct. Consent is so fucking hot. For so many reasons
- Comment on Day 484 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
For sure. It’s disheartening when the game has clearly had its design compromised, making a worse game to accommodate microtransactions
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
If you enjoyed the sombre tone of some of the other media, I’d encourage giving Halo 3 ODST a shot. Invasion of earth from the perspectives of more typical marines, not a supersoldier. It’s still very clearly halo, but the vibes are completely different.
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
This has been on my radar for a while, but I haven’t picked it up yet. Good to know that it’s at 1.0 and was previously expecting such progress wipes
- Comment on Day 484 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Wasn’t Valhalla the one that had “time saver” microtransactions?
- Comment on Pokmeon Pokopia's retail release will be a game-key card 2 weeks ago:
That’s already the case for like 75% of pokemon games since the 3ds eShop closed, iirc
- Comment on Pokmeon Pokopia's retail release will be a game-key card 2 weeks ago:
Worse. You need to use the card to play the game, even though it’s just a key to unlock downloading the game. Worst of both worlds.
- Comment on Real talk, which would you rather have: Megaman 12, or Megaman X9? 2 weeks ago:
Honestly something in the style of X, or, even better, Zero minus the screen crunch and low quality audio of the gba, would put joy in my heart. Still holding out hope the fan game megaman x corrupted comes out ever
- Comment on Real talk, which would you rather have: Megaman 12, or Megaman X9? 2 weeks ago:
Zero 5, in which Ciel finds the legendary hero nobody cared about enough to look for: Axl
- Comment on Real talk, which would you rather have: Megaman 12, or Megaman X9? 2 weeks ago:
People were hoping it was a stealth megaman game, but I’m pretty sure someone at capcom came out and said it isn’t
- Comment on 2 weeks ago:
Minecraft is good for teaching a lot of stuff, depending on the age of the kids. A friend of mine has kids who are learning to read and type early so they can access what they want in creative mode, too
- Comment on What's a recent game you've tried playing that isn't worth the hype? 2 weeks ago:
I had a similar experience. Went the wrong way in DS1, headed straight for the catacombs, went “oh. This isn’t hard. This is punishing.” And dropped off. Later a friend gave me some guidance and some pointers on what the game did/didn’t expect of me and I’ve been a giant fan ever since.
Sekiro took me a little time to figure out what it expected from me, too, but now I absolutely adore that game. That’s more of a mechanical “what should I be doing in combat” statement of the fact that the game expects you to act aggressively while focusing on defense. Though
- Comment on What's a recent game you've tried playing that isn't worth the hype? 2 weeks ago:
Honestly I think a lot of people miss that these games are full of soft difficulty options. Magic, in particular pyromancy, summons, there are lots of ways to make the game easier, and that’s a good thing!
- Comment on What's a recent game you've tried playing that isn't worth the hype? 2 weeks ago:
3.5 does use d20, but lacks advantage/disadvantage in favor of doing a lot more math every moment of every round of combat. This is the biggest appeal of 5e, it’s approachable and keeps the games moving.
I wouldn’t recommend 4e, it strongly suffers from the aforementioned “everyone can do everything and feels samey” much more than 5e.
Pathfinder 1e is basically just dnd 3.5, and as others have mentioned, PF2e is more of a middle ground
- Comment on To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub 2 weeks ago:
Good memories. I was a regular on the boards at one point in time, and regularly contributed to the secrets/cheats/bugs sections
- Comment on Some hidden gem demos and games I've found on Steam (2025) 3 weeks ago:
Huh. Could have sworn in universe, SCP as an organization stood for Secure Contain Protect
- Comment on Weekly Recommendations Thread: What are you playing this week? 3 weeks ago:
Oof. Good to know, especially since you can’t buy mana restoration items and need to farm them. Thanks for the heads up
- Comment on Weekly Recommendations Thread: What are you playing this week? 3 weeks ago:
Seeing these remarks on the H2A soundtrack after having previously gone back and forth a bit on it makes me feel guilty, hopefully the callout of the difference didn’t lessen the experience. I don’t know about you, but I’m often blissfully ignorant until something just slightly negative is pointed out and then it becomes a bother. Glad you enjoyed it, either way! The H3 start was jarring for everyone though. I think one of the books gets into the details for what happens between 2 and 3, but not any of the ones I read. The short version is “Chief really wanted to go home to earth, so he got on a covenant ship going home. When they didn’t go straight to the surface, he tried to do the sonic adventure 2 opening and surfed on a door from orbit down to the ground”
- Comment on Weekly Recommendations Thread: What are you playing this week? 3 weeks ago:
You’re not the only one working your way through it. There’s so much I like about it, but, damn, it’s hard to love. I just got to act 4, myself, and keep having the thought “this would be nice to have a friend who has played the shit out of this game to give me some guidance here and there”
- Comment on Weekly Recommendations Thread: What are you playing this week? 3 weeks ago:
FFTA was the game that got me into trpgs. Absolutely love it. Character progression feels so good and I love the ability to pull a little bit from one job to another via the way the skills system works. I’ve been playing Tactics Ogre Reborn lately and it certainly has a much better plot, but I’d like it if character growth was closer to FFTA.
I have a lot of opinions about the plot to FFTA though. Marche frankly feels like the villain to me. His stated goal is literally to destroy the world.
- Comment on Soulja Boy is selling video game consoles again, and he's already being accused of ripping off an existing handheld: "He does not have permission to rebrand our products and sell them as his own" 3 weeks ago:
I mean, drop shipping does feel like it could be easily profitable for someone with clout and a following to peddle his upcharged wares to. At least he’s doing better than last time when he was immediately shut down because the product was illegal (included roms), or when he bought an atari nft that he thought meant he owned atari. I really want to know how much he paid for that nft that he thought he owned the entire company
- Comment on Day 473 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Yeah, and that’s okay, as long as you’ve taught your players to be looking for that. If it’s the fifth game in the series and suddenly shifts to a couple of small, subtle interactibles and occasional pieces of important destructible environment, where those never existed prior, you better be using them all over, and from the start teaching players that they exist. It’s so important to teach players what the game expects of them. Going “what do I do!?” Is such a horrible experience every time, even in otherwise good games
- Comment on China solves 'century-old problem' with new analog chip that is 1,000 times faster than high-end Nvidia GPUs 4 weeks ago:
Yeah this is literally what happened in 2008. Economic instability stopped banks from lending to would be individual home buyers, but corpos bought up everything they could eagerly with a 20% price cut.
- Comment on Day 473 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
This doesn’t make me super want to play 5, the only game in the main series I haven’t played, but it does make me appreciate the rest, sometimes in ways I’ve recognized, and others not so much. Halo was somewhat unique in the Halo 3 2007 era, where every game was shades of grey and brown, because enemies were still colorful, with distinct designs and silhouettes, and the game at least started in a lush jungle. While certainly waypoints made a difference, I want to say most interactive items were either brightly lit forerunner panels in blue, covenant panels in bright green, or human ones that were just a huge green button. Clearly that design was well thought out and done for good reason, even if it would be reasonable to consider them a little silly in their dramatic design. They stood out, even in halo 3s large setpiece battle areas
- Comment on Day 473 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Someone talking about how a bunch of employees who weren’t invested, oh hey that’s me! Gamasutra has since gone belly up, but I found an archive of the interview with Frank O’Connor, halos franchise development director (at the time? Idk if that’s still the case). On this page specifically, we open with the quote “We hired people who hated halo” web.archive.org/…/making_halo_4_a_story_about_.ph… I didn’t reread the full article, couldn’t say in 2025 whether it’s worth a full read, but that sentiment did stay with me all these years later as a strange choice
- Comment on Linux gamers on Steam finally cross over the 3% mark 4 weeks ago:
Yeah, for me personally, I’ve got one or two devices that see irregular use that are linux now, but my main rig is still windows and will continue to be so, since I have a number of friends on xbox that I can get more cross play for via gamepass But since I’m currently boycotting microsoft, and don’t know how much longer friends will stick with xbox given their general market decline, and given all the stability issues with win11 lately due to an increase of AI code usage, and all the everything… It might be a matter of time
- Comment on US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment 4 weeks ago:
Good to know! I’ve just been having regular encounters with high quality content from there, rather than being a regular reader, so I haven’t had any awareness of anything in the background. In a world full of “gaming journalists have no place in an era of AI” this is really heartening to hear
- Comment on US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment 4 weeks ago:
Honestly PC gamer has been pretty solid lately. Not sure why. Almost makes me nervous.