BreakerSwitch
@BreakerSwitch@lemmy.world
¯_(ツ)_/¯
- Comment on Infra Arcana is the most brutal game I have ever played 1 week ago:
I don’t mind hard games. At all. I’ve done all the souls games, big fan of meat boy and hotline miami. I have the skill and the willingness. Overcoming challenging trials feels rewarding. Unfair difficulty can be frustrating, but I can get through it in limited amounts.
What I don’t have as much patience for is punishing games. Hotline miami in particular comes to mind as “this game is actually very difficult, but death is a single click to get back to the action, so 15 attempts to get through a room feel trivial.” Many roguelikes are the opposite, not necessarily terribly difficult, but a mistake can be punished with restarting an entire run. Either your build catches on fire, or you’ve burned an hour or more with no hope from the start. If they’re punishing (start the entire run over), AND difficult (extremely threatening encounters), AND unfair (complete RNG on what’s on the other side of every door, might be a death sentence)? No thanks.
I do appreciate the appeal of “the world is threatening and you’ll need to learn what’s survivable by exploring it” though. Big fan of that.
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
I modded my gamecube for various reasons related to SGDQ last week, so I’ve been on a gamecube kick. Just finished FromSoft’s action deckbuilder: Lost Kingdoms (1) and thinking about moving on to it’s sequel. Unfortunately, I got the corruption issues common in the official 1019 block memory card and lost pretty much all my saves, including the Lost Kingdoms save immediately after beating it, so I guess I’m not going back for any card collecting or postgame content.
It was a fun little novelty. Ran around 6 hours and was decently mixed in its card attack options. A number of quality of life complaints common to the era, plus some specific to the core game design, but worth playing for its short run time
- Comment on Has anyone else been playing the Epic Games giveaway of LONESTAR? It's been surprisingly cool! 1 month ago:
I played a bit of it before bouncing off. Agreed that system complexity does build in a cool way, but I found that ultimately the actual combat 9 times out of 10 boiled down to “okay put the cards in the only places that make sense for your build and then you should have big number.” That being the case, I would have liked to get back to the design part of the cycle more often and more quickly.
Though I did have fun, so maybe I’ll give it another shot, talkig about it is warming me up to another round.
Make sure to post about stuff like this within the week they’re up for grabs if you can, so others can grab em if they missed them
- Comment on Wrong Groomers 10 months ago:
Yeah, I mean there’s a reason it’s so common in isekai because isekai is so popular for the same reason: it enables easy, lazy writing that handwaves actual motivations while allowing anyone to self insert more easily. MC doesn’t have to be a rizzler to pick up girls if he’s picking them up at auction, and neither do you!
- Comment on Wrong Groomers 10 months ago:
I’m surprised nobody is bringing up Rising of the Shield hero here. Bro buys slave children which, while still belonging to him and having magic that forces them to obey his commands, develop feelings for him, presumably due to Stockholm syndrome.