noobdoomguy8658
@noobdoomguy8658@feddit.org
- Comment on Mastercard release a statement about game stores, payment processors and adult content 6 days ago:
Well, you see, guns and booze are adult things (with tons of lobbying and taxes and corporate interest), while games are for kids and stupid and non-Christian. Simple!
- Comment on Will Rock: A shooter held together by boom and glue 1 week ago:
I actually bought this when I was a kid! Loved hearing some Twisted Sister in the menu!
I don’t think I ever beat it as a kid, but thankfully never forgot about the game. I don’t remember when exactly I bought it, but it probably wasn’t 2003; regardless, I enjoyed the visual and the gameplay and the theme.
It’s great to see other people actually remember and speak well of the game. I might have to revisit.
Rock on.
- Comment on The Steam controller was ahead of its time 1 week ago:
I’m probably going to have to create multiple configs to play around with. So much to experiment with so much variety.
Thanks for sharing all this! Super happy to see that my months of tinkering didn’t exhaust the possibilities that Steam Input provides.
Crazy to think how much Valve has done for gaming and tech being just one company with arguably not that many people working there; especially given the rumors of extreme freedom in terms of what the employees can focus on.
- Comment on The Steam controller was ahead of its time 1 week ago:
Wow, thanks for such a detailed response! Really helps me see it now. I think I just often used Action Layers instead of Modeshift in many cases, blurring the line between the two in my mind.
Chords sound amazing. When I use the trackpads in The Finals, I often press them in doing certain things (especially on the modifier button layout) and mess things up. Somehow it never occurred to me that I could just disable some actions during specific scenarios. The sheer ability to do that is a long known fact for me, though, so I’m ultra confused as to why I didn’t include that in my config.
Thanks again, it all really helps!
- Comment on The Steam controller was ahead of its time 2 weeks ago:
Thanks for the explanations and demos!
Yeah, I find myself gravitating towards this kind of setup every time I want gyro and (at least) five more buttons on one of the trackpads. Kinda glad to see I’m on something that seems to have some proven record.
Can’t wrap my mind around the difference between modeshifting and action layers, though. The former seems much easier to use, but somehow doesn’t work that consistently for me, so yeah, I end up doing what you’re showing.
Were you yourself ever able to adjust to this kind of scheme on Steam Deck? It seems to be working well for me for some time, but there’s moments when I somehow get lost in the inputs despite knowing them to a degree that I don’t have to think about them at all.
Some games doing a poor job at mixed input doesn’t help either: things like prompts rapidly switching between that of MKB and controller, or the game not allowing you to switch on the fly, etc.
- Comment on 7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024 3 weeks ago:
Yep, not excited for Starfield generated planets type of deal when it comes to dialogues and such.
- Comment on The Steam controller was ahead of its time 3 weeks ago:
And pvp games like The Finals clicking the right pad to switch through gadgets and using the trackpad to quickly turn and activate gyro, and not feeling like my inputs were too slow versus mouse users. And not having to bother with aim assist.
Mind sharing the setup, please? I’ve played The Finals on my Steam Deck and gave the trackpads+gyro a fair try, but couldn’t land a scheme that made me really comfortable and let me perform well at the same time - lots of unintentional clicks as well as not pressing shoulder buttons to activate the modifier.
Having a trackpad act like a touch-sensitive dpad with gyro felt very close to perfect, though. Just couldn’t tweak the entire scheme well enough.
- Comment on Apex Legends writer gets laid off 24 hours after the character she wrote is revealed, because that's what the games industry in 2025 looks like 2 months ago:
Well, it’s nice that you have landed a higher-paying position afterwards. Which I hope is better in other ways, too.
I certainly don’t feel better about this kind of crap just because it’s not a once-in-a-lifetime event.
- Comment on Apex Legends writer gets laid off 24 hours after the character she wrote is revealed, because that's what the games industry in 2025 looks like 2 months ago:
Somewhat typical for type of work that has a clear end in sight. And they typically never tell about the project-based plans in mind. Sorry you had to go through this.
Had something like that when I automated stuff for a small company.
- Comment on Polygon Has Been Sold With Mass Layoffs Hitting The Outlet 2 months ago:
Genuinely, is there a good outlet that’s easily available in text that is not like that? Preferably with proper full-body RSS.
Difficult to read about my beloved hobby in this hyper-monetized culture.