rtxn
@rtxn@lemmy.world
I take my shitposts very seriously.
- Comment on Talking to new Xbox CEO Asha Sharma and CCO Matt Booty — "This team has brought it back before, and I'm here to help us do it again." 2 days ago:
Is this what they call “absolutely unemployed behaviour”?
- Comment on What do you think of this "change your profile photo to Clippy to protest anti-consumer practices" thing, and would you say that organizing and collective action would be a lot better and such? 3 days ago:
The same as the pink ribbon for breast cancer: awareness. “Why is everyone praising Clippy?” becomes “Who the hell is Louis Rossman?” becomes “Why is Rossman so angry at tech?”.
But beyond a certain point, I think it just adds noise. Rossman’s original intention is to educate people about anti-consumer practices, and more importantly, to call people to action. Many people will stop at Clippy because it feels like they did something without any real effect. It becomes a feel-good pretend non-activism, like Kony 2012, or that one time David Guetta ended racism.
- Comment on Xbox chief Phil Spencer is leaving Microsoft 1 week ago:
His name was Ozymandias, King of Kings.
- Comment on Flood of vibe-coded/slopware spam? 1 week ago:
I’d love to know what an actual moderator would think if you imposed your idea on them.
- Comment on Flood of vibe-coded/slopware spam? 1 week ago:
report bad faith posts
You’re supposed to report posts that break instance or community rules, not whatever you happen to consider to be “bad faith”. Moderators are not the arbiters of intent.
- Comment on Flood of vibe-coded/slopware spam? 1 week ago:
Depending on your sorting method, downvoted posts will be featured less favorably. You will immediately know that a heavily downvoted post is not worth your attention. Some clients might let you filter displayed posts based on the votes.
- Comment on Flood of vibe-coded/slopware spam? 1 week ago:
Downvote and move on. Mute accounts and communities you don’t want to see. Simple as.
- Comment on I need help with networking for VirtualBox guests running on Windows hosts. 1 week ago:
The issue was ARP-related after all. Since all computers were cloned from the same image, the VMs ended up having the same MAC address, which caused collisions.
- Comment on I need help with networking for VirtualBox guests running on Windows hosts. 1 week ago:
I think you need four distinct MAC addresses for this setup, are they all different?
We have a winner!
The classroom computers were mass-deployed using Clonezilla, from a disk image that already had the VM pre-configured. As a result, every VM had the same MAC address. Bridged networking put both hosts and both VMs in the same broadcast domain, which caused collisions in the ARP tables. I randomized the MAC address of one VM and everything suddenly started working.
It’s never been an issue since we’ve never needed to use anything other than the default NAT adapter.
- Comment on I need help with networking for VirtualBox guests running on Windows hosts. 1 week ago:
I checked
ip neighbour(it also shows the ARP table, so I assume they’re identical), and it showed REACHABLE and STALE for addresses I could ping, but FAILED for the remote VM’s address. - Comment on I need help with networking for VirtualBox guests running on Windows hosts. 1 week ago:
I’ll give it a try tomorrow, thanks.
Although I’d still prefer to know why the VMs won’t talk over simple Ethernet.
- Submitted 1 week ago to selfhosted@lemmy.world | 17 comments
- Comment on Bloober Team's big reveal is Layers of Fear 3 1 week ago:
The player is shown a lot of disturbing imagery, but there is zero tension and no threat. It’s similar to early Chinese Room titles: a pretentious and superficial experience comparable to A Machine For Pigs, without the pigs. Evaluated as a horror game, its horror is ruined by the game. 4/10, the experience isn’t worth the time. Just watch someone else play it.
- Comment on ‘This shouldn’t be normal’: developers speak out about bigotry on Steam, the world’s biggest PC gaming storefront 1 week ago:
Depends on where the curator draws the line, and you can’t apply sane criteria to what they consider “too woke”. Sometimes a game is put on a woke list because it has a female lead, or a physically strong female character, or non-heteronormative character dynamics, or people of color are present in it… I’ve seen one that was marked as woke because it referenced climate change. I think it was some popular shooter or something.
- Comment on ‘This shouldn’t be normal’: developers speak out about bigotry on Steam, the world’s biggest PC gaming storefront 1 week ago:
That is literally how I discovered Signalis.
- Comment on Games you fell out of love with. 2 weeks ago:
FFXIV. I was playing it for the story… then Dawntrail happened.
- Comment on Highguard Developer Makes Layoffs Affecting "Most of the Team", Two Weeks After Launch 2 weeks ago:
Marketing is extremely important for a game’s launch because it’s the only opportunity for a game to make a first impression and set expectations, and to gain player goodwill. When an announcement trailer is presented as the final spot on TGA, the audience expects a game worthy of that spot. Geoff did the game no favour. They’ve cocked up the marketing and ruined player goodwill that may have caused some people to overlook the product’s multiple issues on release.
Coming back from that takes a lot of fucking effort (see: No Man’s Sky), which they’re obviously unwilling to give, so why would players waste their time for the promise of a better game?
- Comment on Designer claims ‘most’ of Highguard’s dev team have been laid off, weeks after launch | VGC 2 weeks ago:
That would be true in a vacuum, but there have been plenty of examples of “good” games completely fizzling out simply because they were unremarkable in a saturated market. Lawbreakers was a fairly well-received shooter with interesting movement mechanics. It was killed off because it couldn’t compete with Overwatch for players’ time. Then there are the countless battle royale games released during the reign of PUBG and Fortnite, and all the wannabe Halo-killers, CoD-killers, WoW-killers… history is littered with the corpses of “good” but otherwise unremarkable games that thought they were the shit.
Highguard isn’t just a failure of a game, it’s a failure on the studio’s part to learn the lesson: players’ time and attention are limited resources, and you need to be exceptional to compete in a saturated market.
- Comment on Remedy's new CEO is a former sports betting guy and EA executive who aims to 'scale Remedy in a way that builds lasting value' 2 weeks ago:
“We are absolutely cooked, chat.” - Alan Wake (writer)
- Comment on Blizzard reportedly partnering with Arc Raiders owner Nexon to revive StarCraft as a shooter 2 weeks ago:
Something needs to fill the gaping hole left by Concord’s death.
- Comment on Western Digital details 14-platter 3.5-inch HAMR HDD designs with 140 TB and beyond 3 weeks ago:
Realistically, is that a factor for a Microsoft-sized company, though? I’d be shocked if they only had a single layer of redundancy. Whatever they store is probably replicated between hosts and datacenters several times, to the point where losing an entire RAID array (or whatever media redundancy scheme they use) is just a small inconvenience.
- Comment on Western Digital details 14-platter 3.5-inch HAMR HDD designs with 140 TB and beyond 3 weeks ago:
This is not meant for human beings. A creature that needs over 140 TB of storage in a single device can definitely afford to run them mirrored with hot swaps.
- Comment on As player numbers fall, Highguard makes the actually-quite-good 5v5 mode permanent 3 weeks ago:
The lesson should have been learned when Lawbreakers died: you can’t release a game that is just “good” into a saturated ecosystem and expect it to succeed. When a game has to compete with six others in the same genre, especially deeply enfranchised titles like Apex or Forkknife, it must be exceptional. Highguard falls well short of that. It’s the most average, design-by-committee, risk-averse, trend chasing, white bread, picket fence product I’ve played in a long time. It’s a glass of lukewarm tap water. It’s unsalted butter on toast. And that’s before Keighley and studio management fucked up its marketing.
If a game has to fail in order for some management type to engage that lump of tapioca pudding inside their cranium and finally release a better game, I won’t shed a tear for it.
- Comment on Games you really want to play, but can't or won't? 3 weeks ago:
Dead Space 1’s remake. I categorically refuse to buy anything from EA, and that’s their only game I’m even remotely interested in that isn’t available through alternative channels.
- Comment on PC gamers win the first battle against Valve Corporation as £656m competition claim receives judicial approval 3 weeks ago:
You spent the better part of the week spewing hateful nonsense. What are you trying to achieve?
- Comment on PC gamers win the first battle against Valve Corporation as £656m competition claim receives judicial approval 3 weeks ago:
I’m going to guess that Shotbolt & co. are ambulance chaser dipshits. Wolfire and Epic opened the sluice gate and they wanted a slice of the cake in a different jurisdiction.
- Comment on PC gamers win the first battle against Valve Corporation as £656m competition claim receives judicial approval 3 weeks ago:
Absolute hogwash.
- Comment on what is good remote desktop software? 3 weeks ago:
I’ve had good experiences with Rustdesk. The client is open-source and the no-cost server components (ID and Relay servers) are self-hostable. The remote server works on X11 and Windows. I use this script to run XFCE+Rustdesk in a headless session:
export SERVERNUM=69 export SCREEN_SIZE='-screen 0 2560x1440x24' export DISPLAY=":${SERVERNUM}" export XDG_SESSION_TYPE=x11 xvfb-run --server-num="${SERVERNUM}" --server-args "${SCREEN_SIZE}" startxfce4 & disown sleep 1 flatpak run com.rustdesk.RustDesk & disown
Sunshine + Moonlight is also a good choice. I have Sunshine installed on a box at home and use Tailscale to connect to it from the Moonlight client. At 1440p 60 FPS it has no visible compression artifacts and responsive enough for gaming.
- Comment on Stop Killing Games Gets Over 1 Million Petition Signatures Verified By EU 4 weeks ago:
That was the UK.
- Comment on Congress members voice 'serious concern' over Saudi-led EA buyout 4 weeks ago:
The concern: “Why aren’t we in on it?”