ampersandrew
@ampersandrew@lemmy.world
- Comment on Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment 1 hour ago:
They did a lot of extra work on it without charging for it, and it’s been a long time since they put out a hit. California salaries and real estate are expensive.
- Comment on Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment 4 hours ago:
I would ordinarily put my top-level thoughts in the “Body” part of the link submission, but I’ve found that a lot of people here only read that box without reading the article, so I’ll put them in a comment here.
“Your company is only as strong as your last game,” says Celia Schilling, marketing director at Yacht Club.
This is true when you’re a single project studio.
By 2024, Yacht Club finally acknowledged that the two-team structure wasn’t working. It laid off some employees to cut expenses and paused development on the Shovel Knight sequel so everyone could work on Mina the Hollower, with Velasco taking over as director. What was once considered a less ambitious side project is now the company’s largest game ever.
My read on this is that the the two-team structure wasn’t the problem, but scope creep was, not to mention the bad fit for initial project direction that they acknowledged elsewhere in the article. I’m quite sure Mina the Hollower will hit their sales target of 200k copies. Hopefully they scale back up responsibly after that.
- Submitted 4 hours ago to games@lemmy.world | 5 comments
- Comment on 5 hours ago:
Yeah, I’m aware. This is a problem that the movie and TV industry don’t appear to be interested in solving. And they seemingly operate as a massive cartel, so one studio isn’t about to break out on its own and innovate with a DRM free movie store.
- Submitted 15 hours ago to games@lemmy.world | 5 comments
- Comment on 17 hours ago:
My watch parties already basically dried up. The movie industry is crumbling in front of us for not being able to adapt to what their audience actually wants, and I end up just spending my time in other ways, because they’re offering me poor value and too much friction (VPNs and torrents) to get what I want, and that’s what my rant is. They’ll adapt or die. Right now, it’s looking like the movie industry will die. You’re making a lot of assumptions there about offloading my decision making to AI though…
- Comment on 17 hours ago:
Oh, I forgot the other part of my rant when it comes to acquiring the content. Brick and mortar doesn’t carry Blu Rays anymore. Maybe Walmart does, but I don’t have one near me. Target and Best Buy stopped. I have a functional mall near me, but not one store in it sells movies, and when I asked, they looked at me like I had two heads.
- Comment on 19 hours ago:
I’m all for this, but acquiring the media outside of streaming services in the first place is difficult, likely by design. There’s no GOG for movies and TV; there’s not even a Steam. My wife is basically permanently subscribed to Peacock because she loves Law and Order: SVU, to the point that she basically has the whole series on loop while she knits. I started looking this time last year into how to self-host all that, but I didn’t even get to the point of finding out what Jellyfin is before I realized that it was impossible to legally acquire all the seasons on Blu Ray or even DVD. They want me to either subscribe to Peacock or buy a “digital copy”, which is just rental streaming by another name. I’m not a skilled enough pirate to know that my ISP isn’t going to mind my activity, and being a skilled pirate isn’t even something I’m interested in being. Plus, my past experiences with piracy is that beggars can’t be choosers, and the bit rate could be awful, or it would have huge watermarks from whatever Canadian channel the pirate recorded from, and that’s not a great experience when it’s supposed to be a gift anyway.
Unlike the video author, I’m not even bothered by algorithmic recommendations for media. I actually like it. The main reason I want to self host my media is because I don’t watch so much of it that a subscription price makes sense very often. If my wife and I are just watching the same couple of things over and over again, why do I need a buffet of content I’m not going to watch at monthly subscription prices?
- Comment on As ‘Hitman’ Turns 25, IO Interactive CEO Talks Eminem-Slim Shady Collab, ‘007 First Light’ Inspiration and Future of the Video Game Franchise: ‘Of Course There’s Going to Be’ a ‘Hitman 4’ 1 day ago:
He’s not, but the context of the interview was him speaking for the team.
- Comment on As ‘Hitman’ Turns 25, IO Interactive CEO Talks Eminem-Slim Shady Collab, ‘007 First Light’ Inspiration and Future of the Video Game Franchise: ‘Of Course There’s Going to Be’ a ‘Hitman 4’ 1 day ago:
But lead level designer Jacob Mikkelsen says he doesn’t regret anything they’ve done so far
Not even the online requirement for accessing most of the game’s features? It’s so needless. To my knowledge, the game doesn’t even have an in-game microtransaction shop to give them an incentive to have you online. At least there’s a community server project, so I feel good about our chances of preserving the game in the future, but it doesn’t make me okay with giving them my money in the present. And it’s a damn shame, because the sandbox they made for Hitman is fantastic.
- Comment on Palworld dev isn’t impressed by "so-called" AAA, prefers indies since they "include the kind of systems you can’t find in other games" 1 day ago:
I would call Avowed the best action game this year, yes. I think a lot of people were let down by the ways that it’s light on RPG systems, expecting it to be a Bethesda style game, but I’d say that, while it’s not 1:1, that game has a lot in common with FromSoft games but without the tense feeling of being against tough odds. If you haven’t played it yet, you’ll see what I mean. There’s also Eternal Strands, which I haven’t played just because there was so much else to play this year, but it’s got some buzz and interesting design ideas behind it.
- Comment on Palworld dev isn’t impressed by "so-called" AAA, prefers indies since they "include the kind of systems you can’t find in other games" 1 day ago:
What do you consider Obsidian? They put out two bangers this year. Does Split Fiction count? They’re at least an order of magnitude under the budget of a marquis Sony game, let alone the likes of Grand Theft Auto or Call of Duty. How about Fatal Fury: City of the Wolves? The Alters? Dispatch? Have you heard of a little game called Clair Obscur: Expedition 33? I hear people like that one. (I’m joking. I’ve played it, too. Budget estimates are still in the tens of millions of dollars.) I’m strongly of the opinion that AA is back right now.
- Comment on Palworld dev isn’t impressed by "so-called" AAA, prefers indies since they "include the kind of systems you can’t find in other games" 2 days ago:
Indie games have had a far better hit rate with me since about 2017 or so, but this year, bigger budget games have been more my speed. I agree; there’s no need to stick to those sorts of categories when your favorite can come from anywhere.
- Comment on A cool feature/mechanic you want to see in games again 3 days ago:
Check out Trail Out.
- Comment on Timesplitters Remake 5 days ago:
I’d argue live service killed the full package, where the full package used to be single player and multiplayer modes, sometimes multiple of each.
- Comment on Timesplitters Remake 5 days ago:
I’ll have to check this out when I return from the holiday weekend. Timesplitters 2 was the game we played when we didn’t have access to Halo, and while that style of FPS was commonplace back then, the industry basically doesn’t make anything like this anymore.
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 5 days ago:
Source? You say I need to provide sources. Where’s yours for this.
It’s in the article that we’re commenting on right now.
“I think some of that work, by nature, because it’s so close to the platform, will have to be SteamOS specific… some publishers or some game developers will have to decide at their own rhythm if they want to do that work for SteamOS or not. But we’ve been trying to help in any way we can along the way.”
I don’t know how this works with Linux software licenses, but it seems to be something that they’re acknowledging they might have to do, somehow.
It is not, on PC at least.
You’re right, I’ve got some double-counting going on in there. According to Mat Piscatella of Circana, 40-50% of all gaming hours on PS5/XS are spent on just the top 10 live service titles. Surely a target demo for the Steam Machine includes a portion of that, but these games really do represent a huge portion of the market, including on PC. You only need one of those games to be a deal-breaker for someone to make them decide that it’s not worth it to use a Steam Machine or switch to Linux. For instance, I’ve got friends that play primarily games that work on Linux, but if Destiny 2 doesn’t work, then they’re out, full stop. For another friend, it might be Battlefield, or what have you.
This number is bullshit probably. If their AC can detect cheaters then they wouldn’t have this issue in the first place. You’re trying to tell me you believe they can accurately count cheaters but are also incapable of stopping them? Yeah…
I don’t know Facepunch’s methodology, or that of their anti-cheat vendor, but often times they like to do bans in waves so as to not give away how the cheaters were caught. Again, given that they’re not the only developer to come to this conclusion, I have no reason to doubt their write-up. I can certainly disagree with how they’ve responded to it though. If it were me, I’d sooner put Linux users on a prisoners’ island or something than to outright just not let them play.
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 6 days ago:
I understand the desire, but then that might have implications on support tickets, advertised system requirements, separate maintenance and optimizations for only one platform, etc. It might be that turning up the FOV even a smidge over their maximum requires a super computer that doesn’t even exist yet, depending on what it has to render and how it works under the hood.
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 6 days ago:
Quite famously, Unity had a reputational problem because of this. Free users were required to show the splash screen, but companies with larger war chests could pay the higher rate to skip it. It led to Unity being associated with low-budget and amateurish games, while higher quality games running on the same engine, which would be better advertising for Unity, tended to not show the logo.
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 6 days ago:
Anti-cheat is not heading toward more support without the intervention described in the article. Whatever that results in. Valve is talking about potentially a SteamOS-specific fix, which I take to mean that they might have to do something at a kernel level that other Linux distros would find unacceptable. “Only” EA, Riot, Epic, Roblox, and Call of Duty is grossly underselling this: that is most of the video game market. It’s not most games, nor is it most publishers, but between those games and publishers, it represents most players, most dollars spent, and most time spent playing video games. It is an enormous hump to get over if you want to make a gaming device appealing to more customers.
The one thing they always say is how few users are on Linux. If that’s true then most of the hackers can’t be. It doesn’t make sense.
Sure it does. As an example, let’s say there are X players for a game in a month, and 3-7% of those are on Linux. If, as Facepunch says, more than half of that 3-7% are cheaters, then including them is doing more harm than good to your cheating problem.
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 6 days ago:
To be fair to devs, increasing the FOV has a lot of performance implications on how much less they’re culling from the scene as you rotate the camera. In this era of open world games, I suspect it scales very poorly as that FOV increases. Temporarily increasing the FOV is also one of their handy tricks for giving you a sense of speed when you hit a boost button and whatnot, so whatever your FOV is, they need to make it more than that.
Sound test menus are a remnant of arcade design, and when arcades starting dying, this feature made less sense. The OST sale is usually more of a revenue stream for the game’s composer, as I understand it.
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 6 days ago:
Monopoly has been one of the most popular board games for about a century, and hardly anyone plays by all of the official rules. Once I buy a game, if I want to play with house rules, I should be able to. Putting the sliders and such in game, even with the warning message mentioned above, just makes it easier to do so without having to rely on the community to make mods.
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 6 days ago:
I’m generally with you, but there are implications for the online game and matchmaking in the likes of Dark Souls games. By the time they got to Elden Ring, they seemed to care way less about things like invasions.
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 6 days ago:
All fighting games (or anything that runs deterministically on all players’ machines, like fighting games do) should always have a performance test requirement before you hop online. We figured this out over a decade ago, and plenty still don’t do it, resulting in people with weak computers causing matches to appear laggy.
As a society, we should agree on which menu subtitles belong in. Is it language? Audio? Display? Game Settings? Sometimes I’ve seen games put them in multiple menus so that we always find them where we’re looking for them.
I’m no expert on colorblind settings, but I tried playing Monaco with someone who’s red/green colorblind, and that game was nearly impossible for him.
If your game runs online, I should be able to host the server myself, and launching a listen server from within the game ought to be present, too. It might be nice to surface port forward information there as well. LAN is nice; Direct IP connections are better. (Thanks, Larian, for including both!)
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 6 days ago:
So the only thing that’s allowed to be speculated is that the companies are perfectly honest and never lie? Yeah, maybe you’re not that reasonable.
A bit of skepticism is healthy, but it’s far more reasonable to assume that independently reporting the same thing from multiple different unaffiliated companies is the truth compared to making up stories about executive meddling or that banning Linux increases the percentage of hackers, based on nothing except your own feelings.
I daily drive Kubuntu. I hate Windows. I have a Windows partition, but I haven’t booted it since December of last year. My next PC won’t have Windows at all. The operating system I use doesn’t change what is actually happening in the real world.
If they can’t stop the hacking on Windows then what the hell is blocking Linux going to do?
It’s going to prevent a more potent vector, which is exactly what they said.
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 6 days ago:
Your explanation is bordering on conspiracy theory, so yes. Rust cited why they cut support, as did Apex Legends, as did GTA Online. The rest often don’t even bother with supporting it in the first place because of how it always plays out. The existence of hackers at all doesn’t mean that Linux anti-cheat is equally effective, and you’d know that if you read the write up from the Rust team.
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 6 days ago:
Please cite sources for any of that. Game companies aren’t in the business of losing money. If they could make more money by supporting Linux customers, they would do so, and I’ve never heard of a gaming company’s executive ever mentioning anything about Linux except for Gabe Newell, openly or behind closed doors. If they wanted to make a big show of getting rid of cheaters, they’d never have enabled cross play between consoles and PC in the first place. They openly tell you why they don’t enable anti-cheat on Linux, in a way that’s beyond just being plausible, and you refuse to believe them. You’re only going to be surprised when this continues to happen even though the answer is right there.
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 6 days ago:
I wish you the best in convincing devs with the data in front of them that there’s no difference between the two, but they seem to have data that indicates that they see fewer cheaters with ring 0 anti-cheat than when they let Linux players in with user space anti-cheat. If it were true that there’s no difference, surely Valve’s engineers could convince them of that, too, but that doesn’t seem to be happening.
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 6 days ago:
Of course I’m serious. “Not 100% effective” is not the same as “not effective”. And to be clear, I hate it and do not endorse it. I will not buy any game that goes as far as to use that kind of anti-cheat. But developers use it because it’s more effective at catching cheaters than not using it. All downvoting me does is cover your ears to what’s actually going on. There are a number of big live service games that once enabled Proton and have now disabled it after cheaters took advantage of the more lax security. They would not cut off a portion of their customer base if they didn’t have to because user space in Linux was somehow just as effective as the Windows variant that lives at ring 0 in the OS kernel.
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 1 week ago:
Of course not. Go read the reports of any developer who once enabled Linux compatibility and then disabled it.