ampersandrew
@ampersandrew@lemmy.world
- Comment on Next Xbox Rumored To Launch In 2026 With New Call Of Duty 3 weeks ago:
I think it’ll be softer for a number of reasons, but “softer than one of the most successful consoles of all time” is still a high bar to clear.
- Comment on Next Xbox Rumored To Launch In 2026 With New Call Of Duty 3 weeks ago:
Rumor has it that’s exactly why this launch got delayed. It’s been in production for months now.
- Comment on Next Xbox Rumored To Launch In 2026 With New Call Of Duty 3 weeks ago:
Yes, I think it’s going to be quite expensive. They’ve been saying it’s going to be an enormous leap in performance, and that’s not going to come cheap.
- Comment on Next Xbox Rumored To Launch In 2026 With New Call Of Duty 3 weeks ago:
The Switch 2 and this console will be separated by about a year.
- Comment on Next Xbox Rumored To Launch In 2026 With New Call Of Duty 3 weeks ago:
Optimus is sweating bullets right now.
- Comment on Next Xbox Rumored To Launch In 2026 With New Call Of Duty 3 weeks ago:
Maybe they wouldn’t bother if they could get Game Pass on someone else’s console.
- Comment on 2025 will be a make-or-break year for triple-A video games as we know them 3 weeks ago:
Is it Assassin’s Creed: Shadows? Because a failure by Assassin’s Creed standards is still pretty damn successful.
- Comment on Next Xbox Rumored To Launch In 2026 With New Call Of Duty 3 weeks ago:
You can’t run a Windows executable on an Xbox as things stand. That’s the difference that a lot of us are expecting to go away.
- Comment on Next Xbox Rumored To Launch In 2026 With New Call Of Duty 3 weeks ago:
If it is a PC like many of us expect, then its use case is that they want to outdo the SteamOS experience and also provide compatibility with games that rely on kernel-level anti cheat.
- Comment on Next Xbox Rumored To Launch In 2026 With New Call Of Duty 3 weeks ago:
They might just stick with Xbox Prime.
- Submitted 3 weeks ago to games@lemmy.world | 35 comments
- Comment on How many games do you manage to play at the same time? 3 weeks ago:
I try to keep it down to a few categories.
There are always a few fighting games I’m playing; typically Skullgirls, Guilty Gear: Strive, and Street Fighter 6. When a new one comes out, I tend to spend a few dozen hours learning it before moving on.
Then there’s a story/campaign game. Right now, it’s Metaphor: ReFantazio.
Then there’s a “shut your brain off”/“second screen”/“podcast” game. Currently that’s Borderlands. It doesn’t mean that I’m always listening to something while playing it, but it does mean I don’t have to think too hard to enjoy it, and I can consume it like junk food. I may not have the highest opinion of these games, but it’s good to have some of them as palate cleansers.
Then there’s whatever game I’m in the middle of playing co-op with friends. Currently that’s V Rising.
The above is what my plan is, but it rarely goes that way. Often times I’m in the middle of a campaign/story game, and then the new, shiny thing came out before I finish it, and I can’t help myself but to start up the new one too, so I’ve accumulated a running total of other games I’m in the middle of and haven’t finished. As for time management, mine is a DINK household, so there’s plenty to go around, even after social gatherings and such, but our schedules tend to be fluids that will expand to fit their containers. I’ve begun to arrive at something similar to an Agile board, if you’re familiar with software development. I’ve got a number of games that I intend to finish before the month is out, and based on HowLongToBeat data, I’m estimating how much time I’ll probably have to play them and how long it will likely take me to finish them. This is a new development for me from the past few months, but it’s starting to pay dividends…then again, that may also have to do with new releases slowing down at the end of the year.
- Comment on Infamous vs Prototype | 15 Years Later 4 weeks ago:
Maybe some day, but on top of disagreements I’ve had with that developer’s game design in the past, there’s also the looming threat that Sony patches in more dependence on a PSN login to give me pause.
- Comment on Infamous vs Prototype | 15 Years Later 4 weeks ago:
It’s funny, because I’m much more forgiving of BioShock 2 and even Dishonored’s DLC, which reuse the same levels but chop them up differently and have you approach them from different directions. In an open world, you can go anywhere, so even if they deform part of the map, it still feels like the same map to me.
- Comment on Infamous vs Prototype | 15 Years Later 4 weeks ago:
At the time, Infamous seemed to get a larger share of the hype, but nothing about that game felt good to me, and Prototype felt great. Prototype’s protagonist might be one of the worst in all of video games, alongside Watch Dogs’ Aiden Pierce, but despite the video’s intro, his morality isn’t ambiguous; he’s the bad guy. In Infamous, every choice to be good or evil is so cartoonishly polar opposite that no one would struggle with the decision except for Cole MacGrath.
I get that I’m the minority with Infamous, but after going back and playing Sly 2 and having since tried Infamous 2, I think maybe I just don’t jive with Sucker Punch’s open world design, which makes me hesitant to start Ghost of Tsushima. And while I loved Prototype, alongside Crackdown, what I really wanted was that game again but in a different city, and both of those franchises reused the same city for their sequels, which would be like giving Mario new actions to use but having him run through the same levels all over again.
- Comment on what was the last game you played in 2024? 4 weeks ago:
I think if they ever made a Pillars 3, they’d come up with a new system so that RTwP and turn-based aren’t two different versions of the same game. Or at least, if they were able to start a Pillars 3 right after Pillars 2, that seemed to be a direction that made sense for them. I like action points in theory, but they tend to lead to fights being very static, because attacking twice is basically always better than moving and attacking in the same turn, so when you always have a movement every turn, it keeps things more interesting to me. I’m definitely bothered by trash mobs, but Pillars 2 turned that knob way down compared to Pillars 1. Maybe the turn-based version of the game would have been improved by another slight reduction on that knob, but I still loved it.
- Comment on what was the last game you played in 2024? 4 weeks ago:
Hell yeah! I’m trying to finish up the DLC I never got around to before Avowed comes out. Have you checked out the turn-based mode? I like it way better, and I’m surprised it works as well as it does.
- Comment on Tango Gameworks studio has been reborn, joining Krafton Inc 4 weeks ago:
The only IP that came with the purchase was Hi-Fi Rush.
- Comment on Tango Gameworks studio has been reborn, joining Krafton Inc 4 weeks ago:
Are you aware that this studio was already fully shut down by Microsoft and this company swooped in to keep most of it intact? No matter what happens 6-12 months from now, it’s better than if they weren’t purchased.
- Comment on Tango Gameworks studio has been reborn, joining Krafton Inc 4 weeks ago:
This cynicism makes no sense unless you’re completely unaware of the context of this studio.
- Comment on The voice actor of the GMan just posted this promising cryptic HL3 rumor 4 weeks ago:
Expecting Half-Life 3 to never happen because it hasn’t happened so far sounds a lot like the hot hand fallacy to me. Have you played Alyx?
- Comment on what was the last game you played in 2024? 4 weeks ago:
When a new game comes out, I’m compelled to play the earlier entries in the series first, so I got the Borderlands collection, and I’m playing through the first game now.
- Comment on what was the last game you played in 2024? 4 weeks ago:
It does have split screen, and getting that mode in particular to run well is why the Xbox Series S version had problems coming to market. I can’t speak for how well it runs on PS5, but it had no problems getting certified by Sony.
- Comment on Bioshock creator Ken Levine discusses the future of narratives in games 4 weeks ago:
There were several deviations from System Shock 2 along the way. And even if this one plays like that, I hope they nail the story stuff they’re going for. Previews have seemed impressed.
- Comment on The voice actor of the GMan just posted this promising cryptic HL3 rumor 4 weeks ago:
How about 2026? If you played Alyx, you’d know why it’s rational to expect HL3. And according to some datamining, they’re staffing up specifically for HL3. Granted, that could also make it a 2027 game, with how AAA games are developed these days.
- Comment on FOAMSTARS to stop making new updates this January 1 month ago:
On the plus side, there’s no shortage of fucking video games, and I don’t mean the adult section of Steam.
- Comment on Microsoft Flight Simulator 2024's launch has been marred by long load times, server issues and now it has overwhelmingly negative reviews 2 months ago:
One might argue this kind of thing is inevitable when your solution to everything is “the cloud”.
- Submitted 2 months ago to games@lemmy.world | 3 comments
- Comment on For me, Cyberpunk 2077 was uninteractive and has low replayablility value. 2 months ago:
Yeah, it’s no Baldur’s Gate 3, and I do hope they learn more lessons from contemporary CRPGs, but I’d say it has other strengths. I liked the combat, and I liked the story, characters, and world-building. Open worlds in most open world games are pretty shallow, and I’d say both this and The Witcher 3 follow that same template to the same ends, but at the very least, it allows you to approach an objective how you’d like after scouting it out, which feels satisfying. It’s RPG-lite, which manifests as a pretty good action game with some story branching, and I’m not upset about that, as much as I’d prefer they lean into the RPG stuff harder.
- Comment on US Senator Warner Presses Valve to Crack Down on Hateful Accounts and Rhetoric Proliferating on Steam 2 months ago:
It got noticeably worse in the summer of last year. I have no idea what actually changed around then, but that was the first time the Steam forums were so toxic that it may not have been worth asking your question.