ampersandrew
@ampersandrew@lemmy.world
- Comment on Sony considers further price rises, as it braces for £500m tariffs impact 1 hour ago:
If they have to compete, which it looks like they will in some capacity, then it’s totally possible.
- Comment on Nearly 5 years in, PS5 sales remain neck-and-neck with PS4 | VGC 1 hour ago:
Why are people going for Bazzite for desktops? I’ve got it on a mini PC, and it’s great for the living room and travel, but even then the updater still keeps trying to apply an update from April 28th over and over again. Is it a good choice for desktop too? I’m on Kubuntu now but will probably shop around for a new distro with my next PC.
- Comment on Sony considers further price rises, as it braces for £500m tariffs impact 2 hours ago:
In this case, the anger may or may not be focused at Sony, as tariffs affect far more than just the PlayStations we already weren’t buying.
- Comment on Nearly 5 years in, PS5 sales remain neck-and-neck with PS4 | VGC 2 hours ago:
And the games that really demand the high-end hardware tend to be pretty rare in the grand scheme of things, not to mention less likely to be as good as the low spec games. I always joke with my friends that I might buy a killer new PC in the next year or so, but my most-played game will still be a 2D game from 2012 that absolutely doesn’t need it.
- Comment on Sony considers further price rises, as it braces for £500m tariffs impact 2 hours ago:
Even the American competitor sources all of their components from outside the US.
- Comment on Nearly 5 years in, PS5 sales remain neck-and-neck with PS4 | VGC 3 hours ago:
I think more and more people have done the math on what your break-even is with a PC up front compared to noncompetitive digital console storefronts, needless forced obsolescence, and subscription fees.
- Submitted 3 hours ago to games@lemmy.world | 25 comments
- Comment on Who Is ‘Fatal Fury: City of the Wolves’ For? Following Abysmal Sales, SNK's CEO Will Transition to an Advisory Role 4 hours ago:
While SNK devotes most of its efforts toward its King of Fighters series, the Fatal Fury series has remained dormant for 25 years. With the former series already featuring many of Fatal Fury‘s characters, it’s hard to imagine why players familiar with SNK’s niche titles would make the switch.
I’m sorry, but this is terrible analysis. You may as well say no one would play Street Fighter because those characters are in Marvel Vs. Capcom.
The single player offering is weak. The author and I agree that has an impact on sales. The graphics aren’t bad, but the presentation doesn’t really floor you like some other recent fighting games do. SNK has had a rough go of it with the netcode in their games, and people were burned by the non-functional matchmaking in KOFXV for over a year; beta 1 for CotW made it look like history would repeat itself. Ronaldo doesn’t help, but what would have helped is if, like Street Fighter and Tekken, it could have scored a 90 on review aggregators and been called a can’t-miss game, but to do that, they’d have to have addressed the above.
- Comment on Steam Deck / Gaming News #15 14 hours ago:
It’s weird, because even though I support the idea of modding as you the customer doing what you want with the product you bought, I also usually refuse to do it for a first playthrough, because I want to evaluate the thing that the developer actually delivered when I have an opinion on it. So even if some mod out there removes the tedium, I want to see what the game is like, start to finish, with the tedium included.
- Comment on Steam Deck / Gaming News #15 1 day ago:
Click on her profile, hit the Posts link. Then I’ve got a button there that’s the RSS feed icon.
- Comment on Steam Deck / Gaming News #15 1 day ago:
I typically do use my Steam Deck as a Steam Deck and not a GOG Deck, but every time I’m on the go, forgot to explicitly put my Steam Deck in offline mode, and get hit with a license that needs to be reauthenticated, I wish I’d stuck to GOG instead…or that GOG offered the game I’m playing at all.
Lately I’ve been playing the first Kingdom Come: Deliverance still, and this one is via GOG. I got to a point where I can do some side quests, so the main story is taking a back seat for a little while. I am enjoying the story and characters, but I do wish they’d made different choices in things like the combat and some of the “realism”-related tedium.
I just beat the base game of Borderlands: The Pre-Sequel last night, before moving on to its DLC in my attempt to play through this entire series ahead of Borderlands 4. There are some good levels and bosses, and I liked how my class that I selected works, but the writing is just atrocious. It definitely tried to be funny but rarely had anything that could even be classified as a punchline, as though they’d never actually heard a joke before but heard about jokes.
And then my wife and I are still playing through Blue Prince. We’re making good progress, but I do find myself agreeing with the criticism that the RNG is bringing down the experience. I think if you could draft from 5 rooms at a time instead of 3, it would do wonders for the experience.
- Comment on Tekken 8 replaces their entire balance team after disastrous Season 2 update 1 day ago:
Fighting games have been doing this since the beginning in one sense or another though.
- Comment on Ori studio in crisis: No Rest For The Wicked could be their final game 2 days ago:
There’s a correlation to how many reviews a thing gets in a given marketplace compared to how many of it were sold. This was a mostly unscientific number shared among devs once the user privacy settings changed for Steam and we could no longer count on SteamSpy for copies sold metrics. At one point years ago, the multiple passed around was as high as 77. Here’s a slightly more scientific accounting of it.
- Comment on Ori studio in crisis: No Rest For The Wicked could be their final game 2 days ago:
Not only that, but using the typical back of the napkin math based on the number of reviews (you can usually multiply the number of reviews by 55 to find the number of copies sold, and I omitted the reviews they’ve gotten in the past 48 hours that they asked for), they’ve brought in over $30M for their unfinished game.
- Comment on Giant Bomb, a web site about video games, has been purchased from Fandom 2 days ago:
You wouldn’t know what to search for, but in this case you would.
- Comment on Giant Bomb, a web site about video games, has been purchased from Fandom 2 days ago:
Very true. Though at the same time, you probably could have found that context you were looking for by typing a couple of those words into your favorite search engine or Wikipedia.
- Comment on Giant Bomb, a web site about video games, has been purchased from Fandom 3 days ago:
The sale is also hours old, and the new owners are all out of town.
- Comment on Giant Bomb, a web site about video games, has been purchased from Fandom 3 days ago:
Grubb’s got an excellent morning news show that he’ll be back to doing this coming week if you wanted to poke your head in and check it out. They’ve also got a number of shows that are a good laugh, like Blight Club, where they take turns playing awful video games all the way to credits.
- Comment on Giant Bomb, a web site about video games, has been purchased from Fandom 3 days ago:
A boss several steps up the chain decided to make changes to how the site operates that were incompatible with what Giant Bomb is, namely that they wanted an advertiser-friendly, “brand-safe” image with less swearing and streaming. This led to a number of key people leaving, at which point, the name Giant Bomb isn’t really worth anything to anyone. It’s been covered in tons of gaming circles this week alongside the similar destruction of Polygon, so I didn’t think it needed to be stated yet again as I was summarizing bullet points from a live stream.
- Comment on Giant Bomb, a web site about video games, has been purchased from Fandom 3 days ago:
Which Jeff? Jeff, Jeff, or Jeff? Jeff and Jeff are now co-owners, and Jeff has his own solo thing, being a family man, which seems to be how he wants to live his life these days.
- Comment on Giant Bomb is now 100% independent - Giant Bomb 3 days ago:
Kinda Funny did exactly that, and IGN still stands taller. But I think that just speaks to how many competitors can possibly follow that same model, because they’re driven by ad revenue and SEO.
- Comment on Giant Bomb is now 100% independent - Giant Bomb 3 days ago:
For IGN, probably indefinitely. They do real journalism and real criticism over there, but their site is also a horrendous challenge to navigate due to ads, and there’s more Star Wars and Marvel on the front page than there are video games. Gamespot follows a similar model, and they’re still under Fandom, and that will probably work out…fine…ish…compared to trying to make Giant Bomb work under that banner.
- Comment on Giant Bomb is now 100% independent - Giant Bomb 3 days ago:
And GamesBeat, and Aftermath, and NextLander. I think this is the only way game media survives. The corporate ownership doesn’t appear to work for anything other than the IGNs of the world.
- Comment on Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project' 3 days ago:
It can be both. It was impressive when Oblivion had 7 different interlocking systems but none of them were particularly good, but these days, I think we expect at least one or two of them to be significantly better.
- Submitted 3 days ago to games@lemmy.world | 35 comments
- Comment on Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project' 3 days ago:
The problems with Starfield aren’t so much the bugs as they are fundamental, often dated, design issues. Here’s a sort of Let’s Play from a podcast I follow with one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy. Around the 10m mark, you can start to see where this sandbox should have accounted for this kind of play. If you can’t simultaneously do that while making a galaxy with 1000 planets, than you should probably scope down until you can. Starfield is not a terrible game, but Bethesda needs to evolve.
- Comment on "I don't know" how much Borderlands 4 will cost, Gearbox boss says, but it had "more than twice the development budget for Borderlands 3" and "it might be" $80 like some Nintendo and Xbox games 4 days ago:
I wish we lived in a world close to that one, and maybe someday we’ll get there. Guilty Gear Strive’s source code just got leaked in its entirety, so complete that it can just be loaded as is into the Unreal editor, and a lot of people see this as a bad thing rather than the game ascending to immortality.
- Comment on "I don't know" how much Borderlands 4 will cost, Gearbox boss says, but it had "more than twice the development budget for Borderlands 3" and "it might be" $80 like some Nintendo and Xbox games 4 days ago:
I once paid $140 (just pre-pandemic inflation) for a meal with two drinks at a fancy restaurant for a friend’s bachelor party. It was delicious. At the same time, I realized that no one meal, no matter how good, was worth that price. I don’t know what the threshold is for how much I’ll pay for a single video game, but $80 is more palatable to me when the game asking for it isn’t Mario Kart.
- Comment on Will all these multiplayer games being released without support for LAN or hosting our own servers no longer be multiplayer when the company shuts down the servers? 5 days ago:
They’ve been putting out annual releases for a long time, and Call of Duty used to still have LAN. It doesn’t look like Madden ever had LAN, from a quick search of the old covers, which would list the features the game supported, but it was pretty common even in console games back then.
- Comment on Will all these multiplayer games being released without support for LAN or hosting our own servers no longer be multiplayer when the company shuts down the servers? 5 days ago:
Yes, precisely. These days, when I consider buying a game, if it doesn’t have LAN, private servers, or direct connections, I treat the multiplayer as though it doesn’t exist, because one day it won’t.