Nelots
@Nelots@piefed.zip
- Comment on Mojang is simplifying the Minecraft version numbering system on Bedrock, Java, and snapshots 3 hours ago:
I don’t think they would try to kill java edition. It’s not like the past decade of mods are going anywhere, and java players aren’t exactly known for being afraid to play on older versions. The most popular modpack is for 1.12.2. Hell, I recently found out most modern features have been back-ported via mods to at least 1.7.10 with older version inspired retextures and all. I don’t see why that wouldn’t continue to happen, even if Microsoft stopped officially updating this version of the game.
And I doubt most of the people still playing on Java have any interest whatsoever in the bedrock marketplace. So they’d lose all of their goodwill with a massive chunk of the community, and for what?
- Comment on the game "Horses" now barred on Steam, Epic and Humble Bundle 3 hours ago:
I mean, it’s not like people were miraculously born with the knowledge of what CP meant. That had to be learned just like CSAM.
- Comment on Do you cheat in video games? 2 days ago:
I usually don’t mind enemies having more health or taking less damage, but there’s gotta be a limit, and 6x is definitely far, far above that limit. Oblivion Remastered in particular was funny, because the damage multipliers only affect you. Meaning your followers or summons deal and take normal damage from enemies. If your sword feels like a wet noodle but your allies are doing just fine, something’s wrong. The difficulty sliders in that game were just poorly designed.
I think I eventually swapped to whatever setting is right above 1x damage taken/dealt. Fights were a bit too easy imo, but at least every mud crab wasn’t practically a miniboss.
- Comment on Do you cheat in video games? 2 days ago:
Same here. I’ll intentionally play on the hardest difficulty (hell, sometimes I’ll find a mod that adds even harder difficulties if there is one) and don’t mind running boss fights 50 times if that’s what it takes to beat them. Just makes it all the sweeter in the end.
Though some games take difficulty settings way too far in lazy and unfun ways. Like when Oblivion Remastered came out, I tried it on master difficulty and quickly noticed I was getting one-shot by enemies in the tutorial and was almost unable to hurt them because I was doing 6x less damage and taking 6x more. I tried it for a while but it just wasn’t fun in the slightest so I lowered it eventually.
- Comment on Day 501 of posting a Daily Screenshot from the games I've been playing 3 days ago:
Project Zomboid really does have a surprising amount of depth to it. It’s also got a really impressive modding scene. Like, in this particular instance, cutting off limbs and prosthetics are from a mod. In the vanilla game, once you’ve been bitten, you’ll die soon after no matter what you do.
- Comment on EA says 98% of Battlefield 6 matches have been cheater free thanks to tough security 5 days ago:
What was the purpose in putting gamers in quotations?
- Comment on A screenshot that is the old evidence of my first ever attempt at a game. 5 days ago:
I was also a big fan of the gear overhaul initially, until I saw how it was actually implemented and really came to dislike it. I just don’t see who it’s here for. It screws over newer players who are stuck with really poor gear, making the already punishing learning curve the game has significantly worse, and it screws over any experienced players by punishing anybody that actually wants to interact with the level prestige mechanic once they do get themselves to level 100. Meanwhile anybody who doesn’t prestige just permanently has even better gear than what previously existed and never needs to worry about the other tiers. And since there’s no reward for prestiging aside from a cosmetic badge, why should you interact with the system at all? Overall it was a poorly thought out and unbalanced update.
While some updates haven’t been great and some things desperately need to be reworked, I’ve still been really enjoying the game. Once you get to around level 40 and unlock all the original gear, you can largely pretend the gear overhaul never happened. The newer maps and map reworks are awesome (aside from the new-ish lighthouse map point hope, that thing sucks), and I don’t play frequently enough to get too bored of the basic gameplay loop. Playing on nightmare where you only get 2 evidence helps since it adds a bit more strategy to each round than just getting 3 pieces of evidence and leaving. The newly reworked media evidence is pretty fun too, where you get rewarded for getting videos and pictures of unique forms of evidence rather than taking 10 pictures of a pile of salt that somebody stepped in.
- Comment on A screenshot that is the old evidence of my first ever attempt at a game. 5 days ago:
I love the deogen. I was just playing phasmophobia last night and encountered one or two of them. I love that it flips the game on its head. Quite literally every other ghost wants you to hide somewhere, usually in a tight spot like a locker or behind a cabinet so the ghost can never get line of sight on you. But for the deogen that’s the exact opposite of what you should be doing, and if you don’t know that or don’t know it’s a deogen before it hunts, you’re screwed. Nothing gets my heart pumping like hearing a ghost rapidly running towards my exact location like Usain Bolt as I realize what it is and desperately try to escape my hiding place before it traps me.
Fun thing about the deogen is that it’s the second fastest ghost in the entire game, and then it slows down to be the slowest ghost when it’s extremely close to you. So you can’t safely hide anywhere, no matter how far away from it you are. By the time it’s near you, the deogen becomes slow enough to out-walk, but if you manage to back yourself into a corner? Good luck.
- Comment on One hour into Gears 5 and I feel its a lot better than 4 1 week ago:
Honestly. Games that came out after late 2001 and have less than 5 weapons have no business getting sequels. That said, I feel like we’re ignoring some more important criteria here. Like the amount of main characters named John. Gears of War didn’t have any! Can you believe that??
- Comment on Microsoft AI CEO pushes back against critics after recent Windows AI backlash — "the fact that people are unimpressed ... is mindblowing to me" 2 weeks ago:
Sounds like people like talking about AI, time to push for even more of it!
- Comment on Elsewhere: Classic Modded Minecraft Remade. Technic but new 2 weeks ago:
Wow, I just got hit with a wave of nostalgia looking at those PureBDCraft inspired textures.
- Comment on If Valve creates an "entry point" for living room PCs, the console-beating Steam Machines will follow, argues Baldur's Gate 3's publishing director 2 weeks ago:
Does Overwatch not have crossplay?
- Comment on ‘Clair Obscur’ Leads The Game Awards 2025 Nominees With 12 Nods; ‘Silent Hill f’ Has Four Nominations 2 weeks ago:
It’s just one of those years. There were a lot of great games that came out this year.
- Comment on 2 weeks ago:
Different strokes for different folks and all that. I personally couldn’t stand The Witcher 3, Red Dead Redemption 2, or Baldur’s Gate 3 despite them being constantly praised.
- Comment on Day 487 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Reach is my favorite Halo game. To be completely honest, I always wanted more from the story telling in most Halo games, as you’re usually just a one man army with nobody else to care about. Sure, maybe there’s some high stakes overarching story, and you often have some regular soldiers helping you out, but it’s not something I ever really think about during a mission. I’m just here to shoot aliens, and my allies are meat shields who will not be missed. Which is fine, but when I played Reach for the first time and watched characters I came to like actually die, I loved it. It’s funny too, because in the lore Master Chief is a competent commander that prefers fighting with a squad, while Noble Six is a total lone wolf that always fights alone, and yet their games play opposite that.
- Comment on AI country singer Breaking Rust tops Billboard with ‘Walk My Walk’ 3 weeks ago:
Nah, Vocaloids like Hatsune Miku aren’t AI. Vocaloid music uses voice synthesizers, with each character being its own unique voicebank. They’re closer to instruments than AI.
- Comment on AI country singer Breaking Rust tops Billboard with ‘Walk My Walk’ 3 weeks ago:
Any time I hear people say county music is bad, I’m reminded about Bo Burnham’s pandering bit. There is good country music out there, you unfortunately just gotta wade through the slop to find it.
- Comment on Friendly Marvel Rivals meet-ups at Dr Strange's place have moved Nexon to release a 100 player non-combat Times Square map 3 weeks ago:
When I say “inspired them to release”, I should caveat that they’ve probably been planning this for a million years, and are merely framing it as a piece of direct fan service. Netease aren’t some jovial uncle, magnanimously handing you another cookie in the face of steady mithering. They are a massive corporation with growth forecasts and other financial flimstackery that defies my comprehension.
I appreciate the article mentioning this, even if its obvious enough once you think about it for a moment.
Anyway, this is really cool news. I haven’t actually played Rivals since the first season ended, so I don’t know how much better they’ve gotten at this since, but I was always disappointed by the lack of social interactions available between players. Something like overwatch has a multitude of emotes, sprays, and voice lines that you can fuck around with before or during a match and make temporary friends. Rivals on the other hand had just about nothing of the sort when I played it.
- Comment on The Elder Scrolls 6 is "still a long way off", but that's not stopping Todd Howard teasing an Oblivion Remastered-style shadow drop 3 weeks ago:
I thought Oblivion Remastered was pretty good.
- Comment on 3 weeks ago:
Minecraft on peaceful difficulty isn’t violent at all. Hostile monsters don’t spawn, and while you can kill a pig or something, there is no reason or encouragement to since you don’t get hungry. As far as aesthetically ugly… that’s entirely subjective. I highly doubt your kids will mind how it looks (I sure didn’t). In fact, I loved the blocky style when I was a kid. Reminded me of legos.
- Comment on Microsoft bets on influencers like Alix Earle to close the gap with ChatGPT 3 weeks ago:
From what I gathered via reading the first sentence on her wikipedia page, she’s popular on tiktok. So at least some of the youth probably do.
- Comment on Sir Tim Berners-Lee doesn’t think AI will destroy the web 3 weeks ago:
They never said it deteriorated so much that we’re back to square one. Would you still refuse if you were instead offered the internet of 6 years ago? I don’t think I would.
- Comment on With Skigill, the classic RPG skill tree becomes a crowded battlefield 3 weeks ago:
I do always like when people take a genre and spin some sort of unique setting on it like this. But almost the entire game seems to be one color, with no shading or anything, and I fear that will make it pretty hard to keep track of what’s happening.
- Comment on Day 479 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
I had a somewhat similar experience. I was playing Phasmphobia just last night as well, and we planned to play a bunch, but an emergency popped up and my friend had to go so we only played the one game. We hopped on Sunny Meadows as a nice warm up before hitting the harder maps like Tanglewood (not that we ever got around to that).
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This was the first attempted hunt in the game. TWENTY FOUR MINUTES in! We had the ghost pinned down to either shade or deogen before even getting any evidence, with our suspicion getting stronger every minute it refused to hunt. We eventually got spirit box evidence, which all but confirmed deogen. And sure enough it was a deogen, which was a dream come true on Sunny Meadows. Easiest (and possibly slowest) $3,000 perfect investigation I’ve ever gotten. - Comment on What's a recent game you've tried playing that isn't worth the hype? 3 weeks ago:
A big part of the appeal of Hollow Knight and Hades are their respective art styles. They are both genuinely gorgeous games, and it really improves the experience. I would rather open up Hades again instead of, say, TBoI for exactly that reason, despite my thinking that TBoI is the better roguelike.
Admittedly I can’t bring myself to enjoy Hollow Knight at all, but that’s just an issue of me disliking metroidvanias.
- Comment on Windows 11 Finally Fixes "Update and Shut Down" Functionality After a Decade 3 weeks ago:
That baffles you? I’d be willing to be 99% of windows users don’t even know what explorer.exe is.
- Comment on Nintendo's Creature Capture Patent Dealt Blow Amid Palworld Lawsuit 3 weeks ago:
It has nothing to do with the slogan. In fact, it stopped being the game’s slogan by gen 3 (look up Crystal’s box art and then look up any game’s box art after that like Sapphire). Catching them all is just a fun side objective completionists can do, similar to collecting all the achievements in a game. I’ve also collected all of the creatures in other creature collectors like cassette beasts or monster sanctuary because I find it fun, not because some 25 year old slogan told me to.
- Comment on 4 weeks ago:
I don’t think I would call HD2 an extraction shooter. I mean sure, you shoot things and try to extract, but for the same reason HD2 isn’t a RPG just because you can roleplay or an RTS just because you need to make strategic decisions in real time, there’s a lot more to these genres that HD2 doesn’t include. Hell, technically you don’t even need to extract, as the only thing successfully extracting gives you is any samples you find… completing the mission counts as a win regardless.
- Comment on Rise of the Tomb Raider -SteamDeck 5 weeks ago:
Oh no that’s not a screenshot of Terraria, that’s actually a photo of me standing next to my computer after I tried running Helldivers.
- Comment on Rise of the Tomb Raider -SteamDeck 5 weeks ago:
For The Worthy and Get Fixed Boi (which is just all the vanilla seeds including FTW combined) are both difficult in a different way from something like Infernum. While Infernum completely reworks boss fights, often feeling like a completely different fight all together, FTW is more like Vanilla+. Like, many of the bosses just attack faster and more often, summoning more minions and doing more damage. At most a boss might get a new attack or two, like skeletron summoning dark casters to shoot at you throughout the fight and the brain of cthulhu flipping you upside-down during its second phase. I should stress though, it’s not easy by any means. Dark casters interrupting your flow during the skeletron fight is surprisingly difficult. It’s kinda similar to Infernum mode King Slime, where you need to dodge the slime, crystal, and ninja simultaneously by the third phase (though maybe not quite as hard).
Get Fixed Boi especially is a pretty interesting experience. Unlike most mods, it’s got a kinda anti-QoL vibe, making your life more difficult throughout the entire game rather than just during boss fights. Darkness kills you, bunnies explode, you spawn in the underworld, the entire surface is corrupted with spawn rates cranked up, the dungeon is underground, among other things. I’d recommend giving it a shot at some point.
I know Calamity has support for both seeds. It actually has support for FTW + Rev/Death Mode, and additional content for Legendary mode (i.e. Master + FTW) + Rev/Death. I don’t know if Infernum supports them, but I’d be willing to bet Legendary Death mode would be pretty similar in difficulty to Infernum, though I haven’t tried it myself just yet.