Nelots
@Nelots@piefed.zip
- Comment on AI country singer Breaking Rust tops Billboard with ‘Walk My Walk’ 1 day ago:
Nah, Vocaloids like Hatsune Miku aren’t AI. Vocaloid music uses voice synthesizers, with each character being its own unique voicebank. They’re closer to instruments than AI.
- Comment on AI country singer Breaking Rust tops Billboard with ‘Walk My Walk’ 1 day ago:
Any time I hear people say county music is bad, I’m reminded about Bo Burnham’s pandering bit. There is good country music out there, you unfortunately just gotta wade through the slop to find it.
- Comment on Friendly Marvel Rivals meet-ups at Dr Strange's place have moved Nexon to release a 100 player non-combat Times Square map 2 days ago:
When I say “inspired them to release”, I should caveat that they’ve probably been planning this for a million years, and are merely framing it as a piece of direct fan service. Netease aren’t some jovial uncle, magnanimously handing you another cookie in the face of steady mithering. They are a massive corporation with growth forecasts and other financial flimstackery that defies my comprehension.
I appreciate the article mentioning this, even if its obvious enough once you think about it for a moment.
Anyway, this is really cool news. I haven’t actually played Rivals since the first season ended, so I don’t know how much better they’ve gotten at this since, but I was always disappointed by the lack of social interactions available between players. Something like overwatch has a multitude of emotes, sprays, and voice lines that you can fuck around with before or during a match and make temporary friends. Rivals on the other hand had just about nothing of the sort when I played it.
- Comment on The Elder Scrolls 6 is "still a long way off", but that's not stopping Todd Howard teasing an Oblivion Remastered-style shadow drop 2 days ago:
I thought Oblivion Remastered was pretty good.
- Comment on 2 days ago:
Minecraft on peaceful difficulty isn’t violent at all. Hostile monsters don’t spawn, and while you can kill a pig or something, there is no reason or encouragement to since you don’t get hungry. As far as aesthetically ugly… that’s entirely subjective. I highly doubt your kids will mind how it looks (I sure didn’t). In fact, I loved the blocky style when I was a kid. Reminded me of legos.
- Comment on Microsoft bets on influencers like Alix Earle to close the gap with ChatGPT 3 days ago:
From what I gathered via reading the first sentence on her wikipedia page, she’s popular on tiktok. So at least some of the youth probably do.
- Comment on Sir Tim Berners-Lee doesn’t think AI will destroy the web 3 days ago:
They never said it deteriorated so much that we’re back to square one. Would you still refuse if you were instead offered the internet of 6 years ago? I don’t think I would.
- Comment on With Skigill, the classic RPG skill tree becomes a crowded battlefield 4 days ago:
I do always like when people take a genre and spin some sort of unique setting on it like this. But almost the entire game seems to be one color, with no shading or anything, and I fear that will make it pretty hard to keep track of what’s happening.
- Comment on Day 479 of posting a Daily Screenshot from the games I've been playing 5 days ago:
I had a somewhat similar experience. I was playing Phasmphobia just last night as well, and we planned to play a bunch, but an emergency popped up and my friend had to go so we only played the one game. We hopped on Sunny Meadows as a nice warm up before hitting the harder maps like Tanglewood (not that we ever got around to that).
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This was the first attempted hunt in the game. TWENTY FOUR MINUTES in! We had the ghost pinned down to either shade or deogen before even getting any evidence, with our suspicion getting stronger every minute it refused to hunt. We eventually got spirit box evidence, which all but confirmed deogen. And sure enough it was a deogen, which was a dream come true on Sunny Meadows. Easiest (and possibly slowest) $3,000 perfect investigation I’ve ever gotten. - Comment on What's a recent game you've tried playing that isn't worth the hype? 5 days ago:
A big part of the appeal of Hollow Knight and Hades are their respective art styles. They are both genuinely gorgeous games, and it really improves the experience. I would rather open up Hades again instead of, say, TBoI for exactly that reason, despite my thinking that TBoI is the better roguelike.
Admittedly I can’t bring myself to enjoy Hollow Knight at all, but that’s just an issue of me disliking metroidvanias.
- Comment on Windows 11 Finally Fixes "Update and Shut Down" Functionality After a Decade 6 days ago:
That baffles you? I’d be willing to be 99% of windows users don’t even know what explorer.exe is.
- Comment on Nintendo's Creature Capture Patent Dealt Blow Amid Palworld Lawsuit 1 week ago:
It has nothing to do with the slogan. In fact, it stopped being the game’s slogan by gen 3 (look up Crystal’s box art and then look up any game’s box art after that like Sapphire). Catching them all is just a fun side objective completionists can do, similar to collecting all the achievements in a game. I’ve also collected all of the creatures in other creature collectors like cassette beasts or monster sanctuary because I find it fun, not because some 25 year old slogan told me to.
- Comment on 1 week ago:
I don’t think I would call HD2 an extraction shooter. I mean sure, you shoot things and try to extract, but for the same reason HD2 isn’t a RPG just because you can roleplay or an RTS just because you need to make strategic decisions in real time, there’s a lot more to these genres that HD2 doesn’t include. Hell, technically you don’t even need to extract, as the only thing successfully extracting gives you is any samples you find… completing the mission counts as a win regardless.
- Comment on Rise of the Tomb Raider -SteamDeck 2 weeks ago:
Oh no that’s not a screenshot of Terraria, that’s actually a photo of me standing next to my computer after I tried running Helldivers.
- Comment on Rise of the Tomb Raider -SteamDeck 2 weeks ago:
For The Worthy and Get Fixed Boi (which is just all the vanilla seeds including FTW combined) are both difficult in a different way from something like Infernum. While Infernum completely reworks boss fights, often feeling like a completely different fight all together, FTW is more like Vanilla+. Like, many of the bosses just attack faster and more often, summoning more minions and doing more damage. At most a boss might get a new attack or two, like skeletron summoning dark casters to shoot at you throughout the fight and the brain of cthulhu flipping you upside-down during its second phase. I should stress though, it’s not easy by any means. Dark casters interrupting your flow during the skeletron fight is surprisingly difficult. It’s kinda similar to Infernum mode King Slime, where you need to dodge the slime, crystal, and ninja simultaneously by the third phase (though maybe not quite as hard).
Get Fixed Boi especially is a pretty interesting experience. Unlike most mods, it’s got a kinda anti-QoL vibe, making your life more difficult throughout the entire game rather than just during boss fights. Darkness kills you, bunnies explode, you spawn in the underworld, the entire surface is corrupted with spawn rates cranked up, the dungeon is underground, among other things. I’d recommend giving it a shot at some point.
I know Calamity has support for both seeds. It actually has support for FTW + Rev/Death Mode, and additional content for Legendary mode (i.e. Master + FTW) + Rev/Death. I don’t know if Infernum supports them, but I’d be willing to bet Legendary Death mode would be pretty similar in difficulty to Infernum, though I haven’t tried it myself just yet.
- Comment on Rise of the Tomb Raider -SteamDeck 2 weeks ago:
But dying just 30 times to a boss? Took me about 170 attempts to kill King Slime in Infernum, after reworking my arena multiple times. I’m very bad at the game.
I get that completely lol. I’ve definitely fought bosses before that put me in the hundreds. Hell, I remember when Terraria 1.4 first came out with the “for the worthy” secret seed and I tried that out on master mode. I must have died well over 100 times to the brain of cthulhu in that seed, which is crazy because it’s usually one of the easiest bosses imo. For the first time in my life I had to set up a damn vicious mushroom farm because I was shredding through those spawners. And I was playing vanilla! The wall of flesh was equally challenging and annoying to get spawners for. I was using melee, and this was before the huge melee buff that came in 1.4.4.
Funny enough, my current playthrough is a bit easier than it should be thanks to the lag I mentioned. My options are either turn frame skip to subtle, and have my game move at like 66% of it’s normal speed (allowing me to react easier), or set it to on and watch as bosses use insane attacks without warning because the telegraph frames got skipped. Bit unfortunate, but I can’t really experience some bosses fully, and I can’t really do anything about it. That’s the main reason I’d recommend using Infernal Eclipse of Ragnarok over Homeward Ragnarok.
- Comment on Rise of the Tomb Raider -SteamDeck 2 weeks ago:
I prefer to use mods that make the game far more difficult, like Fargo’s Masochist mode or the Infernum mode mod. Sometimes I’ll just use vanilla’s Legendary mode if a mod has support for that. I’ll usually pick one of those three and then I’ll sprinkle in a larger compatible mod like The Stars Above along with a ton of QoL mods. I rarely mix more than one or two large mods, as they don’t really tend to play well together generally.
Currently though, I’m playing through an ultra-modded modpack I found recently called “Infernal Eclipse of Ragnarok”, which is very different from what I normally do. It’s a mod made to allow Calamity (plus add-ons like Wrath of the Gods and Catalyst), Thorium, Secrets of the Shadows, & Consolaria to all work work together with Infernum mode. It rebalances bosses and items, adds in new content, and just about anything else you would need to play the mods together without Calamity greatly overshadowing the others in difficulty. Several of these mods add their own version of the thrower class, so they’re all merged into one unified class. And Thorium’s bard & healer classes have new content added for most-thorium content so they can stay relevant too.
Technically I’m playing an add-on to the modpack called “Homeward Ragnarok”, which additionally adds support for Fargo’s Souls and Homeward Journey, but I wouldn’t recommend it over the base modpack. Homeward Journey isn’t really balanced well yet and doesn’t have any Infernum mode boss AI, so they all end up being very easy to kill compared to the rest of the bosses. And the sheer amount of content has made the game lag a ton, where my frames drop to below 40 any time I fight a boss anywhere but space (which I have to do a lot of the time).
Still, it’s been a lot of fun so far. I beat my first superboss, Astrageldon, yesterday after getting my butt handed to me like 30 times in a row. It’s a very well designed boss, and learning its patterns were a lot of fun. I’ve also been making a bit of a trophy platform, where I’m collecting all the relics and trophies and such for each boss.
- Comment on Rise of the Tomb Raider -SteamDeck 2 weeks ago:
Good ol’ modded Terraria with a side of Helldivers 2.
- Comment on Are there any good 3D Nintendo FAN made games? 3 weeks ago:
I quite liked Legends: Arceus (pirated ofc) and will likely enjoy the new Legends game too. As much as it sucks to ever defend Nintendo, those two games in particular are exactly what I’ve been wanting: a Pokemon game that isn’t the exact same game for the 17th year in a row.
- Comment on Day 460 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
There are three ways to move in Zomboid: walking, running, and sprinting, each faster than the last. You will be tempted to run away from the horde of 65 zombies you just picked up walking through a commercial zone. But you walk faster than zombies, so do not run unless absolutely necessary; you will become exhausted and tire quicker, slowing you and weakening you. The lowest level of exhaustion (out of four) will halve your melee damage and make you walk 20% slower, and it only gets worse from there. And never sprint. It will get you killed. The other comment mentioned a far better way to lose zombies than running away full speed.
When creating a character, you pick from a list of negative and positive traits. Positive traits cost points which you get through picking negative traits, so you need to balance them. But when first starting out, I think you’re better off not touching too many negative traits; you don’t want to start the game obese if you don’t know how to lose weight or in what ways it will affect you! That said, there are a few smaller negatives worth picking up. I would recommend Short Sighted, which is completely counteracted by wearing glasses (which you can choose to spawn with), Prone to Illness, which is countered entirely by Outdoorsy (a cheap positive trait), and Weak Stomach, which only affects eating rotting foods (which you really shouldn’t be doing anyway!). That’ll start you off with an extra +8 points to spend on things you want without really affecting you.
I would also like to reinforce an idea the other comment mentioned, it is a sandbox and you can change settings however you like. I highly encourage you to look through them if you get annoyed by something. My friends like to start with starter backpacks, so I do that when I play with them. I like to change the infection to be transmitted through bites only. There’s loads of options to fit any playstyle.
- Comment on Tragic Titan submersible’s $62 SanDisk memory card found undamaged at wreckage site 3 weeks ago:
TIL it’s okay for kids to die if they’re privileged.
- Comment on 4 weeks ago:
And none of that makes it P2W, which is the original claim that I was commenting on. I’m not interested in defending this game whatsoever beyond that.
- Comment on Massive Pokemon leak purportedly covers next-gen games, scrapped ideas, and more 4 weeks ago:
I feel like that was bound to happen eventually. They’re already at over 1,000 pokemon and this is a cash cow they’re never putting down. It’s still super lame though.
- Comment on 4 weeks ago:
I’d only play it if the game wasn’t P2W
it isn’t P2W as of right now
I have good news and bad news!
The good news is that the game isn’t P2W, so you can play it now! The bad news is that you might be an idiot. I’m sorry you had to find out this way.
Seriously, you’re spreading misinformation about a game you know nothing about. Based entirely on some random group’s subjective and baseless opinion on what might happen to this game in the future. It would be difficult to get any more dishonest than that. It’s sad.
- Comment on Steam Next Fest is back for October 2025. What good demos have you found? 4 weeks ago:
I also really enjoy the combat. I like how you can chain the quick combat into the turn-based combat to start with an advantage by stunning enemies. And since you want to abuse weaknesses in turn-based combat, neither forms of combat overshadow or weaken the other despite quick combat being inherently easier and safer. It feels very fluid and well designed, to the point where I was surprised to learn quick combat wasn’t a thing in the original game.
So far the only thing I don’t enjoy is missions where you need to protect people. Like one of the first few missions where you need to protect the kids as you fight off the group of cats, I’ve lost many a battle purely because of bad RNG where they just all beat up the kid three turns in a row and there’s nothing I can do about it. And since you can’t use quick combat to get an advantage on story encounters like that, it really is all down to luck. And good fucking luck if you run into an enemy that explodes on death later down the line.
Admittedly I’m (stupidly) playing on the hardest difficulty despite not being great at turned-based combat, so that’s probably mostly a me issue lol.
- Comment on A player before me destroyed a bridge in [the Tides of Tomorrow] demo, so I had to build it again in this narrative adventure where your choices have consequences for others 4 weeks ago:
If you grabbed the right community and threw them into the game it could probably work out. Some games end up with really positive communities. Hell, some of them end up so positive that they loop back around to being toxic to anyone who isn’t being positive. Problem is a game like this could never cultivate a positive community and is basically doomed to fail.
- Comment on Steam Next Fest is back for October 2025. What good demos have you found? 4 weeks ago:
It’s not something I found in Next Fest, but if we’re talking demos, Trails in the Sky is something I’ve been having fun playing recently. The demo is surprisingly long too.
- Comment on Massive Pokemon leak purportedly covers next-gen games, scrapped ideas, and more 4 weeks ago:
Idk, I completed both Gen I and II fully, getting all 151 (plus MissingNo.) and 251 Pokemon respectively in those games, and it wasn’t that bad. If you’re just doing the regional pokedex each game I’d probably find it fun because I like collecting things.
Trying to complete the national pokedex in later games sounds miserable though. 1,000+ Pokemon in one game?? No thanks. But I’m fairly certain you can’t even complete the national pokedex anymore because many older Pokemon just aren’t in the newer games.
- Comment on Massive Pokemon leak purportedly covers next-gen games, scrapped ideas, and more 4 weeks ago:
Cassette Beasts is another great one.
- Comment on Day 453 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Ah, Sunny Meadows. It’s my favorite map, though I usually prefer the Restricted version because a map that big is a pain to play with just one friend. The vibes and atmosphere in there are amazing, and there are a bunch of small things like being able to lock yourself in a padded cell to experience a deafening silence that make me love it.
I get excited for future maps too when I think about this one, because they’ve clearly gotten better at making them over the last few years. Sunny Meadows is leaps and bounds better than the old removed Asylum map that it replaced, and the recently reworked farmhouse has a similar eerie decrepit vibe (though it feels over-cluttered to me). They’ve been cooking!