Nelots
@Nelots@piefed.zip
- Comment on Steam Replay is live and notes only 14% "of playtime spent by all Steam users" was for 2025 releases 6 days ago:
Only 2% new releases for me. Literally just Peak and then a couple of trials for games like Trails in the Sky, all of which individually account for <1% of my total play time this year.
- Comment on What are your gaming highlights of 2025? 1 week ago:
I didn’t pick up new games this year that I can think of despite how good of a year it’s apparently been for new releases. I almost exclusively play multiplayer games with lots of replay value, so I don’t mind going a few years without a new game. I’ve mostly played a lot of Helldivers 2, Phasmophobia, Risk of Rain 2, Terraria, and Tabletop Simulator.
Risk of Rain 2 in particular has been a lot of fun recently. It got a new DLC about a month ago, so I guess I did technically get something new. It’s easily the best DLC for the game yet, and the new boss fights are a massive step up in quality compared to any others in the game.
The only singleplayer game I’ve been playing a bit of is Minecraft. I picked up GregTech: New Horizons, a minecraft modpack, a bit earlier this year just to see how far in it I could get before getting bored. GT:NH apparently has a ridiculous average completion time of 2,500 hours of active gameplay for experienced solo players, and I have quite literally never touched a tech mod in my life, so I have no delusions about ever actually finishing it. But it’s been fun so far.
- Comment on With little fanfare, Helldivers 2's creative director shares that Arrowhead are prototyping a roguelite mode 1 week ago:
I would never call HD2 an extraction shooter. Extraction is a completely optional objective at the end of the mission, as you succeed with or without successfully extracting, and even still get all of your rewards aside from samples. It’s such a minor part of the game that the store page doesn’t even mention it once as a feature. So sure, while you do shoot things and try to extract, for the same reason HD2 isn’t an RTS just because you need to make strategic decisions in real time, HD2 is far removed from the extraction shooter genre and fits significantly better into the team horde shooter genre.
And honestly, the rogue-like/lite distinction is a lost cause IMO. Even people into the genres will continue to call games like the Binding of Isaac a rogue-like until the end of time.
I agree there’s no way to know how this will turn out with what we know. At the end of the day, it’s all speculation about something we have no info on.
- Comment on With little fanfare, Helldivers 2's creative director shares that Arrowhead are prototyping a roguelite mode 1 week ago:
Rogue-likes/lites and horde shooters are entirely unrelated genres with very minor overlaps, so I don’t see why you think that.
- Comment on If your username were a Scrabble word with no bonuses, what would it score? 1 week ago:
And yet, more than a few people were happy to engage with it. Maybe you should take your own advice; not every thought needs to be commented.
- Comment on If your username were a Scrabble word with no bonuses, what would it score? 1 week ago:
All six of my characters are worth only 1!
:(
- Comment on Remember Postal? In the last 48 hours publisher Running With Scissors has announced a new game, insulted fans, apologized, canceled the game, the studio making it denied wrongdoing & shut down anyway 2 weeks ago:
- Comment on New haptic display technology creates 3D graphics you can see and feel 2 weeks ago:
I like the way you think.
- Comment on AI Slop Is Ruining Reddit for Everyone 2 weeks ago:
I don’t think I would. If it were a zero-sum game where I either have good reddit and no money, or modern reddit and a billion dollars, I’d probably take the money. But its not like spez was a broke man barely surviving paycheck to paycheck before he ruined it. I just don’t understand the greed rich people have to constantly take more for themselves when they’re already doing great.
- Comment on Bartle taxonomy of player types - A look at the types of players in games 2 weeks ago:
An interesting test, I guess. I got scored as 80% explorer, 40% achiever and socialite, and 17% killer. While the killer score being so low is pretty spot on, I can’t really agree with the rest. Many a time throughout the test, I had to pick between two options I would never do. For example, one of the questions was (paraphrasing):
“Somebody PK’d you. Do you want to find out why and convince them not to do it again, or do you plan your revenge?”
My answer would have been neither. I got killed in a game with PVP, that happens, I’ll just move on. But I had to pick the top option, despite the how ridiculous the idea of finding out why a PKer just PK’d me is. Which I imagine pushes me further into the socialite category, despite quite literally never socializing with random people in games.
- Comment on Mojang is simplifying the Minecraft version numbering system on Bedrock, Java, and snapshots 2 weeks ago:
I don’t think they would try to kill java edition. It’s not like the past decade of mods are going anywhere, and java players aren’t exactly known for being afraid to play on older versions. The most popular modpack is for 1.12.2. Hell, I recently found out most modern features have been back-ported via mods to at least 1.7.10 with older version inspired retextures and all. I don’t see why that wouldn’t continue to happen, even if Microsoft stopped officially updating this version of the game.
And I doubt most of the people still playing on Java have any interest whatsoever in the bedrock marketplace. So they’d lose all of their goodwill with a massive chunk of the community, and for what?
- Comment on the game "Horses" now barred on Steam, Epic and Humble Bundle 2 weeks ago:
I mean, it’s not like people were miraculously born with the knowledge of what CP meant. That had to be learned just like CSAM.
- Comment on Do you cheat in video games? 3 weeks ago:
I usually don’t mind enemies having more health or taking less damage, but there’s gotta be a limit, and 6x is definitely far, far above that limit. Oblivion Remastered in particular was funny, because the damage multipliers only affect you. Meaning your followers or summons deal and take normal damage from enemies. If your sword feels like a wet noodle but your allies are doing just fine, something’s wrong. The difficulty sliders in that game were just poorly designed.
I think I eventually swapped to whatever setting is right above 1x damage taken/dealt. Fights were a bit too easy imo, but at least every mud crab wasn’t practically a miniboss.
- Comment on Do you cheat in video games? 3 weeks ago:
Same here. I’ll intentionally play on the hardest difficulty (hell, sometimes I’ll find a mod that adds even harder difficulties if there is one) and don’t mind running boss fights 50 times if that’s what it takes to beat them. Just makes it all the sweeter in the end.
Though some games take difficulty settings way too far in lazy and unfun ways. Like when Oblivion Remastered came out, I tried it on master difficulty and quickly noticed I was getting one-shot by enemies in the tutorial and was almost unable to hurt them because I was doing 6x less damage and taking 6x more. I tried it for a while but it just wasn’t fun in the slightest so I lowered it eventually.
- Comment on Day 501 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Project Zomboid really does have a surprising amount of depth to it. It’s also got a really impressive modding scene. Like, in this particular instance, cutting off limbs and prosthetics are from a mod. In the vanilla game, once you’ve been bitten, you’ll die soon after no matter what you do.
- Comment on EA says 98% of Battlefield 6 matches have been cheater free thanks to tough security 3 weeks ago:
What was the purpose in putting gamers in quotations?
- Comment on A screenshot that is the old evidence of my first ever attempt at a game. 3 weeks ago:
I was also a big fan of the gear overhaul initially, until I saw how it was actually implemented and really came to dislike it. I just don’t see who it’s here for. It screws over newer players who are stuck with really poor gear, making the already punishing learning curve the game has significantly worse, and it screws over any experienced players by punishing anybody that actually wants to interact with the level prestige mechanic once they do get themselves to level 100. Meanwhile anybody who doesn’t prestige just permanently has even better gear than what previously existed and never needs to worry about the other tiers. And since there’s no reward for prestiging aside from a cosmetic badge, why should you interact with the system at all? Overall it was a poorly thought out and unbalanced update.
While some updates haven’t been great and some things desperately need to be reworked, I’ve still been really enjoying the game. Once you get to around level 40 and unlock all the original gear, you can largely pretend the gear overhaul never happened. The newer maps and map reworks are awesome (aside from the new-ish lighthouse map point hope, that thing sucks), and I don’t play frequently enough to get too bored of the basic gameplay loop. Playing on nightmare where you only get 2 evidence helps since it adds a bit more strategy to each round than just getting 3 pieces of evidence and leaving. The newly reworked media evidence is pretty fun too, where you get rewarded for getting videos and pictures of unique forms of evidence rather than taking 10 pictures of a pile of salt that somebody stepped in.
- Comment on A screenshot that is the old evidence of my first ever attempt at a game. 3 weeks ago:
I love the deogen. I was just playing phasmophobia last night and encountered one or two of them. I love that it flips the game on its head. Quite literally every other ghost wants you to hide somewhere, usually in a tight spot like a locker or behind a cabinet so the ghost can never get line of sight on you. But for the deogen that’s the exact opposite of what you should be doing, and if you don’t know that or don’t know it’s a deogen before it hunts, you’re screwed. Nothing gets my heart pumping like hearing a ghost rapidly running towards my exact location like Usain Bolt as I realize what it is and desperately try to escape my hiding place before it traps me.
Fun thing about the deogen is that it’s the second fastest ghost in the entire game, and then it slows down to be the slowest ghost when it’s extremely close to you. So you can’t safely hide anywhere, no matter how far away from it you are. By the time it’s near you, the deogen becomes slow enough to out-walk, but if you manage to back yourself into a corner? Good luck.
- Comment on One hour into Gears 5 and I feel its a lot better than 4 4 weeks ago:
Honestly. Games that came out after late 2001 and have less than 5 weapons have no business getting sequels. That said, I feel like we’re ignoring some more important criteria here. Like the amount of main characters named John. Gears of War didn’t have any! Can you believe that??
- Comment on Microsoft AI CEO pushes back against critics after recent Windows AI backlash — "the fact that people are unimpressed ... is mindblowing to me" 4 weeks ago:
Sounds like people like talking about AI, time to push for even more of it!
- Comment on Elsewhere: Classic Modded Minecraft Remade. Technic but new 5 weeks ago:
Wow, I just got hit with a wave of nostalgia looking at those PureBDCraft inspired textures.
- Comment on If Valve creates an "entry point" for living room PCs, the console-beating Steam Machines will follow, argues Baldur's Gate 3's publishing director 5 weeks ago:
Does Overwatch not have crossplay?
- Comment on ‘Clair Obscur’ Leads The Game Awards 2025 Nominees With 12 Nods; ‘Silent Hill f’ Has Four Nominations 5 weeks ago:
It’s just one of those years. There were a lot of great games that came out this year.
- Comment on 5 weeks ago:
Different strokes for different folks and all that. I personally couldn’t stand The Witcher 3, Red Dead Redemption 2, or Baldur’s Gate 3 despite them being constantly praised.
- Comment on Day 487 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
Reach is my favorite Halo game. To be completely honest, I always wanted more from the story telling in most Halo games, as you’re usually just a one man army with nobody else to care about. Sure, maybe there’s some high stakes overarching story, and you often have some regular soldiers helping you out, but it’s not something I ever really think about during a mission. I’m just here to shoot aliens, and my allies are meat shields who will not be missed. Which is fine, but when I played Reach for the first time and watched characters I came to like actually die, I loved it. It’s funny too, because in the lore Master Chief is a competent commander that prefers fighting with a squad, while Noble Six is a total lone wolf that always fights alone, and yet their games play opposite that.
- Comment on AI country singer Breaking Rust tops Billboard with ‘Walk My Walk’ 5 weeks ago:
Nah, Vocaloids like Hatsune Miku aren’t AI. Vocaloid music uses voice synthesizers, with each character being its own unique voicebank. They’re closer to instruments than AI.
- Comment on AI country singer Breaking Rust tops Billboard with ‘Walk My Walk’ 5 weeks ago:
Any time I hear people say county music is bad, I’m reminded about Bo Burnham’s pandering bit. There is good country music out there, you unfortunately just gotta wade through the slop to find it.
- Comment on Friendly Marvel Rivals meet-ups at Dr Strange's place have moved Nexon to release a 100 player non-combat Times Square map 1 month ago:
When I say “inspired them to release”, I should caveat that they’ve probably been planning this for a million years, and are merely framing it as a piece of direct fan service. Netease aren’t some jovial uncle, magnanimously handing you another cookie in the face of steady mithering. They are a massive corporation with growth forecasts and other financial flimstackery that defies my comprehension.
I appreciate the article mentioning this, even if its obvious enough once you think about it for a moment.
Anyway, this is really cool news. I haven’t actually played Rivals since the first season ended, so I don’t know how much better they’ve gotten at this since, but I was always disappointed by the lack of social interactions available between players. Something like overwatch has a multitude of emotes, sprays, and voice lines that you can fuck around with before or during a match and make temporary friends. Rivals on the other hand had just about nothing of the sort when I played it.
- Comment on The Elder Scrolls 6 is "still a long way off", but that's not stopping Todd Howard teasing an Oblivion Remastered-style shadow drop 1 month ago:
I thought Oblivion Remastered was pretty good.
- Comment on 1 month ago:
Minecraft on peaceful difficulty isn’t violent at all. Hostile monsters don’t spawn, and while you can kill a pig or something, there is no reason or encouragement to since you don’t get hungry. As far as aesthetically ugly… that’s entirely subjective. I highly doubt your kids will mind how it looks (I sure didn’t). In fact, I loved the blocky style when I was a kid. Reminded me of legos.