Nelots
@Nelots@piefed.zip
- Comment on Ah yes, a Palworld card game is on the way, can't think of any other creature collector that has one of those 2 hours ago:
Maybe the protagonist and a couple friends could go traveling around the world with the goal of capturing all the different Pals, that’d be cool.
- Comment on As Fortnite Enables Third-Party Microtransactions, Steal the Brainrot's Developer is Slammed By Fans For Immediately Adding $45 Premium Bundles and Gambling-Style Mechanics 20 hours ago:
Slammed!!!
Have journalists never heard of a thesaurus?
- Comment on Day 542 of posting a Daily Screenshot from the games I've been playing 1 day ago:
They were added a month ago when they did the winter event. The devs only vaguely hinted at new ghosts in the patch notes, and I actually thought the hint was instead talking about the krampus model they give the ghost during the event. I was very surprised when I got on to look at the overhauled journal and saw three new ghosts hidden in there.
- Comment on Epic Games CEO Tim Sweeney argues banning Twitter over its ability to AI-generate pornographic images of minors is just 'gatekeepers' attempting to 'censor all of their political opponents' 1 day ago:
The day he says something I agree with is the day I reevaluate everything I believe.
- Comment on Day 542 of posting a Daily Screenshot from the games I've been playing 2 days ago:
The three newest ghost types have been a lot of fun to play against. My one friend has taken to calling the Obambo “Obama”, which has lead to some interesting quotes like “Obama’s trying to eat my ass :(”. Have you encountered any of them yet?
- Comment on Discord in discussions of going Public Trading, economics expert discusses how that might change things 2 days ago:
Sometimes we gotta think about our wants and think are they really a need? Or can we get by with less till the alternatives can get better.
It’s not really that simple. I don’t need to convince my entire friend group to switch to Lemmy in order to get some use out of it. Best I can do is convince people to use modded discord clients like vencord and aliucord for most nitro features instead of paying for it.
- Comment on Minecraft's getting cuter baby animals whose single pixel eyes you can stare into as you nudge them into lava 4 days ago:
Cube chick is definitely the best of the bunch, though they’re all winners here. Better baby animals were long overdue.
- Comment on Day 540 of posting a Daily Screenshot from the games I've been playing 5 days ago:
I never got to play the 3DS growing up unfortunately. I loved the GBC/A and DS when I was younger, and I was like the target demographic for the whole 3D thing, thinking it was super fucking cool. But when my parents bought me one for Christmas when it was new, I lost it outside like the very next day. I was too embarrassed to tell them, so I pretended that I still had it for months before eventually “the dog chewed it up” one night.
- Comment on Rockstar still hasn’t dropped a solid explanation for cutting loose 30+ GTA 6 devs. 6 days ago:
Look at the keyboard in the box. The layout makes zero sense and several keys are sunken in.
As far as the font is concerned, I noticed the R in “ANSWER” looks different from the R directly the the right of it.
- Comment on I'm brave enough to say it: Linux is good now, and if you want to feel like you actually own your PC, make 2026 the year of Linux on (your) desktop 1 week ago:
Yeah, Pinta is currently what I’m using as a replacement. It’s more or less what I need, but it’s not perfect and the UI is difficult to navigate and leaves a lot to be desired (though tbf that might be my paint.net muscle memory fighting me.)
- Comment on I'm brave enough to say it: Linux is good now, and if you want to feel like you actually own your PC, make 2026 the year of Linux on (your) desktop 1 week ago:
It’s been an unfortunately difficult problem for me to troubleshoot since it only happens occasionally. I appreciate the help though, I’ll give disabling it a shot (it was enabled.)
- Comment on I'm brave enough to say it: Linux is good now, and if you want to feel like you actually own your PC, make 2026 the year of Linux on (your) desktop 1 week ago:
I’ve been on Mint for about two months now. Took some getting used to and there was a pretty large chunk of stuff to learn, but I’ve got most things figured out now. AlternativetTo.net has been a lifesaver and has helped me find replacements for most programs I use regularly. Though I still desperately miss paint.net.
Now I just need to figure out why my audio crackles sometimes when I’m playing games.
- Comment on Day 532 of posting a Daily Screenshot from the games I've been playing 1 week ago:
I also added a shader pack for myself. I’m not usually big on these as i feel like they make the game kind of fuzzy and crank up the bloom
Same. I like the real time shadows and water waves, but the extreme bloom and sunshafts most shaders add are just not for me. I like being able to see my screen!
- Comment on Day 530 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Honestly that’s a fair point. It’s been a long while since I’ve played Starbound, and even longer since I played it vanilla. Forced is definitely not the word I should have used, but I do remember feeling constantly pushed towards completing the story because I enjoy fighting bosses. I also remember genuinely hating engaging with it any time I did. Nothing like searching for an hour for floran relics only to find a planet with two less than I needed. The game desperately needs a way to track down a specific species’ settlement. It just wasn’t fun in the slightest, and I would have preferred no story over what the game got. Boss fights are fun (even if I think most of Starbound’s are too easy), and it sucks that you’re forced to progress through the exact same lame and repetitive repeat of the story between each boss.
The tutorial dungeon is the worst though. A true pinnacle of terrible sandbox game design. It ain’t short, it’s the exact same dungeon every single time with the same enemies and loot, and it’s strictly required to make any progress whatsoever.
- Comment on Day 530 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
i just went and did the tutorial, which i avoid like the plague due to being drained by it.
Yup. God, Starbound has so much missed potential by focusing so heavily on a bad story. It’d be one thing if it were there in the background, but you’re basically forced to play through it every single time. The dungeons are extremely repetitive (this would have been a great chance for some procedural generation), the boss fights are way too easy, and the whole portion of the game where you just search for relics to scan isn’t fun or interesting at all. Not a great design decision for a sandbox game that should otherwise have a ton of replayability.
- Comment on Dying Light 2 weeks ago:
Nice. Last I played, I recently found out colonists’ moods are locked the second their enter a coma. I of course abused this by turning my colonists into unaging sangophages, getting them as happy as possible, having them deathrest permanently, and then giving them a psychic harmonizer.
Eventually I got my hands on a modified sangophage gene with psychic hypersensitivity, and it was smooth sailing from there. My little meat joy batteries would each give my colonists up to like +40 mood in a massive radius around my base.
- Comment on Dying Light 2 weeks ago:
Rimworld. As always.
How’s the Geneva checklist coming along?
- Comment on After GOTY pull, Clair Obscur devs draw line in sand: 'Everything will be made by humans by us' 2 weeks ago:
Depends on why they’re so anti-AI. AI slop replacing artists isn’t the only harm it causes.
- Comment on Steam Replay is live and notes only 14% "of playtime spent by all Steam users" was for 2025 releases 3 weeks ago:
Only 2% new releases for me. Literally just Peak and then a couple of trials for games like Trails in the Sky, all of which individually account for <1% of my total play time this year.
- Comment on What are your gaming highlights of 2025? 4 weeks ago:
I didn’t pick up new games this year that I can think of despite how good of a year it’s apparently been for new releases. I almost exclusively play multiplayer games with lots of replay value, so I don’t mind going a few years without a new game. I’ve mostly played a lot of Helldivers 2, Phasmophobia, Risk of Rain 2, Terraria, and Tabletop Simulator.
Risk of Rain 2 in particular has been a lot of fun recently. It got a new DLC about a month ago, so I guess I did technically get something new. It’s easily the best DLC for the game yet, and the new boss fights are a massive step up in quality compared to any others in the game.
The only singleplayer game I’ve been playing a bit of is Minecraft. I picked up GregTech: New Horizons, a minecraft modpack, a bit earlier this year just to see how far in it I could get before getting bored. GT:NH apparently has a ridiculous average completion time of 2,500 hours of active gameplay for experienced solo players, and I have quite literally never touched a tech mod in my life, so I have no delusions about ever actually finishing it. But it’s been fun so far.
- Comment on With little fanfare, Helldivers 2's creative director shares that Arrowhead are prototyping a roguelite mode 4 weeks ago:
I would never call HD2 an extraction shooter. Extraction is a completely optional objective at the end of the mission, as you succeed with or without successfully extracting, and even still get all of your rewards aside from samples. It’s such a minor part of the game that the store page doesn’t even mention it once as a feature. So sure, while you do shoot things and try to extract, for the same reason HD2 isn’t an RTS just because you need to make strategic decisions in real time, HD2 is far removed from the extraction shooter genre and fits significantly better into the team horde shooter genre.
And honestly, the rogue-like/lite distinction is a lost cause IMO. Even people into the genres will continue to call games like the Binding of Isaac a rogue-like until the end of time.
I agree there’s no way to know how this will turn out with what we know. At the end of the day, it’s all speculation about something we have no info on.
- Comment on With little fanfare, Helldivers 2's creative director shares that Arrowhead are prototyping a roguelite mode 4 weeks ago:
Rogue-likes/lites and horde shooters are entirely unrelated genres with very minor overlaps, so I don’t see why you think that.
- Comment on If your username were a Scrabble word with no bonuses, what would it score? 4 weeks ago:
And yet, more than a few people were happy to engage with it. Maybe you should take your own advice; not every thought needs to be commented.
- Comment on If your username were a Scrabble word with no bonuses, what would it score? 4 weeks ago:
All six of my characters are worth only 1!
:(
- Comment on Remember Postal? In the last 48 hours publisher Running With Scissors has announced a new game, insulted fans, apologized, canceled the game, the studio making it denied wrongdoing & shut down anyway 5 weeks ago:
- Comment on New haptic display technology creates 3D graphics you can see and feel 5 weeks ago:
I like the way you think.
- Comment on AI Slop Is Ruining Reddit for Everyone 5 weeks ago:
I don’t think I would. If it were a zero-sum game where I either have good reddit and no money, or modern reddit and a billion dollars, I’d probably take the money. But its not like spez was a broke man barely surviving paycheck to paycheck before he ruined it. I just don’t understand the greed rich people have to constantly take more for themselves when they’re already doing great.
- Comment on Bartle taxonomy of player types - A look at the types of players in games 5 weeks ago:
An interesting test, I guess. I got scored as 80% explorer, 40% achiever and socialite, and 17% killer. While the killer score being so low is pretty spot on, I can’t really agree with the rest. Many a time throughout the test, I had to pick between two options I would never do. For example, one of the questions was (paraphrasing):
“Somebody PK’d you. Do you want to find out why and convince them not to do it again, or do you plan your revenge?”
My answer would have been neither. I got killed in a game with PVP, that happens, I’ll just move on. But I had to pick the top option, despite the how ridiculous the idea of finding out why a PKer just PK’d me is. Which I imagine pushes me further into the socialite category, despite quite literally never socializing with random people in games.
- Comment on Mojang is simplifying the Minecraft version numbering system on Bedrock, Java, and snapshots 5 weeks ago:
I don’t think they would try to kill java edition. It’s not like the past decade of mods are going anywhere, and java players aren’t exactly known for being afraid to play on older versions. The most popular modpack is for 1.12.2. Hell, I recently found out most modern features have been back-ported via mods to at least 1.7.10 with older version inspired retextures and all. I don’t see why that wouldn’t continue to happen, even if Microsoft stopped officially updating this version of the game.
And I doubt most of the people still playing on Java have any interest whatsoever in the bedrock marketplace. So they’d lose all of their goodwill with a massive chunk of the community, and for what?
- Comment on the game "Horses" now barred on Steam, Epic and Humble Bundle 5 weeks ago:
I mean, it’s not like people were miraculously born with the knowledge of what CP meant. That had to be learned just like CSAM.