domi
@domi@lemmy.secnd.me
- Comment on Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever 1 day ago:Direct drive steering wheels Which one? Support varies wildly depending on manufacturer. gamepad I have never seen a gamepad that doesn’t work on Linux. You may not be able to update their firmware if they only provide a Windows tool but they work perfectly fine. VR Valve Index and HTC Vive work out of the box. SteamVR is pretty rough in Linux and plagued by issues but it works. For any other headset you will have to depend on community support. Some work, some don’t. There’s lots of info on vronlinux.org status LED or info displays Which ones? They usually use completely proprietary protocols. Sound Blaster G6 It will work like any other bog-standard sound card has for years. You will lose any features that are custom to the sound card (dialogue mode, virtual surround, equalizer, …) but those are rarely necessary because there is lots of other software that achieves this for every sound card. I recommend you boot Linux from USB and take a look. No need to install anything, just boot from USB and take a look if your hardware works. 
- Comment on Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever 1 day ago:HDR HDR works on KDE and GNOME desktop environments. KDE is currently the better choice if HDR support is important. As for software: - Not included in official Proton builds yet but can be enabled in Proton-GE with 2 environment variables
- mpv works fine
- Kodi gets support in the next major version
- Firefox and Chromium have experimental support
 Can’t speak for DP 2.1 since I have an AMD GPU and no hardware that uses DP 2.1 (yet). 
- Comment on Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever 1 day ago:This is by amount of games, not by player count. Most games (including non-popular ones) are not live service multiplayer games but small indie titles that do not try to break Linux compatibility on purpose. So yes, 90% sounds plausible. 
- Comment on Microsoft builds on Recall with Gaming Copilot — fails basic privacy tests 6 days ago:Stolen from eurogamer.net/skyrim-golden-claw-door-puzzle-solu… : Gemma 3 27b: AI generated contentUser: Can you solve this puzzle for me? Gemma 3 27b: Okay, this is the “Blessing of Akatosh” puzzle from The Elder Scrolls V: Skyrim in the Temple of Kynareth. Here’s the solution: You need to activate the stones in the order representing the stages of a dragon’s life cycle. From left to right, these represent: Egg: The stone with the coiled serpent (looks like a dragon egg) Hatchling: The stone with the dragon head emerging from a spiral. Dragon: The stone with the full, flying dragon. So, the order you need to press the stones is: Left, Middle, Right. Activating them in this order will open the pathway to the Blessing of Akatosh. Good luck! Let me know if you get stuck elsewhere. Correct game, wrong puzzle. Did detect that it is a puzzle though. ChatGPT: AI generated contentUser: Can you solve this puzzle for me? ChatGPT: This image shows the pillar puzzle from Bleak Falls Barrow in The Elder Scrolls V: Skyrim. The correct order of symbols for this puzzle is: Snake – Snake – Fish (Whale). Explanation: If you look around the room before the lever, you’ll see a broken pillar lying on the ground above the gate. It shows the solution pattern in that exact order. Set the three rotating pillars to match: Left pillar → Snake Middle pillar → Snake Right pillar → Fish (Whale) Then pull the lever — the gate will open. According to the Eurogamer article, that is correct. 
- Comment on Microsoft builds on Recall with Gaming Copilot — fails basic privacy tests 6 days ago:But… today, can one genuinely imagine playing Dark Souls (or any other game) without… knowing it? Absolutely not, but I would love to see someone do a challenge run where they play through the entire game just with Copilot. No thinking allowed. 
- Comment on Microsoft builds on Recall with Gaming Copilot — fails basic privacy tests 6 days ago:I tried a few more that do not include text and some that are even cropped: AI generated contentUser: Is that weapon good? Gemma 3 27b: Okay, let’s analyze that weapon in the image and whether it’s “good” in Dark Souls. The Weapon: Estoc The weapon the player is wielding in the image is an Estoc. Is it good? Yes, the Estoc is generally considered a very good weapon in Dark Souls, especially for its early/mid-game viability. Here’s a breakdown of why: Speed & Range: The Estoc is known for its exceptional speed and surprisingly long reach for a straight sword. This allows you to get quick attacks in and keep enemies at bay. Poke Attack Dominance: Its thrusting attack (R1/RB) is incredibly effective. It allows you to safely poke enemies from a distance, often interrupting their attacks, and it does significant damage. This is a key strategy for many Estoc users. Stamina Management: The Estoc’s low stamina consumption allows for more frequent attacks, making it easier to control the flow of combat. Versatility: It can be buffed with resins, spells (like Magic Weapon or Dark Weapon), or even have enchantments applied. Scaling: The Estoc scales well with Dexterity, making it ideal for Dex-based builds. It also has some Strength scaling. However, there are some things to consider: Damage: While effective, the Estoc’s raw damage output isn’t the highest compared to some heavier weapons like greatswords or hammers. You rely more on consistent attacks and poking. Late Game: It can be outclassed by some very powerful weapons in the very late game, but it can still be viable. In the context of the image: The player is at the beginning, so having an Estoc at this point is a great advantage. It will serve them well through a lot of the game. Overall: The Estoc is a very strong and reliable weapon in Dark Souls, particularly appreciated for its speed, range, and poking ability. It’s a solid choice, especially for new players learning the combat mechanics. Good: It still knows that it’s Dark Souls. Bad: That is not the Estoc, it’s the Demon’s Greataxe. AI generated contentUser: Is that weapon good? Gemma 3 27b: Okay, let’s analyze that weapon! That is the Ghru Dagger from Dark Souls. Is it good? Yes, but it’s very situational. Here’s a breakdown: Unique Property: The Ghru Dagger’s main draw is its ability to inflict toxic buildup on enemies. This is a status effect that deals a large chunk of damage when triggered. Damage: Its base physical damage is low. It’s not a weapon you’ll rely on for raw damage output. Scaling: It scales with Dexterity (Dex). Best Uses: Toxic Builds: It’s the cornerstone of builds focused on rapidly applying toxic. PvP (Player vs. Player): Toxic can be devastating in PvP, as players often don’t expect it. Certain Bosses: It’s effective against bosses that are susceptible to toxic. Downsides: Slow Application: Applying enough toxic buildup can take time, leaving you vulnerable. Limited Range: It’s a very short-range weapon. Not Versatile: Not effective in all situations. Overall: The Ghru Dagger isn’t a beginner-friendly weapon. It’s a specialized tool for those who understand how to maximize its toxic potential. If you’re aiming for a build specifically designed around toxic, then it’s excellent. Otherwise, there are better general-purpose weapons. Surprisingly, it still knows that it is Dark Souls but once again the weapon is wrong. ChatGPT was also not able to identify the weapon correctly. AI generated contentUser: What is this and what does it do? Gemma 3 27b: That is a Bonfire from the Dark Souls series of video games (specifically, it appears to be from Dark Souls Remastered given the graphics). 
 Here’s what it does: Checkpoint: Bonfires are the primary checkpoints in the game. When you die, you respawn at the last bonfire you rested at. Healing & Refilling: Resting at a bonfire fully restores your health, Estus Flasks (healing potions), and sometimes other consumable items. Leveling Up & Attunement: You can level up your character’s stats and learn new spells (“attunements”) at bonfires. Fast Travel: Once you’ve discovered a bonfire, you can often warp (“fast travel”) to it from other bonfires, allowing you to quickly move around the game world. Enemy Reset: Resting at a bonfire respawns all non-boss enemies in the area. Bonfires are crucially important to survival in the notoriously difficult Dark Souls games. They’re safe havens in a dangerous world, but they also come with strategic considerations due to the enemy respawn mechanic.Not bad actually. Even recognized that it is the Remastered version of Dark Souls 1, which is correct. AI generated contentUser: What do I do here? Gemma 3 27b: Okay, you’re facing the Taurus Demon in Dark Souls! This is a classic early-game boss encounter. Here’s a breakdown of what to do: Understanding the Fight Big and Slow: The Taurus Demon is very large and, despite looking intimidating, is relatively slow in its attacks. Weak Point: His weak point is the glowing, fleshy area on his belly. You need to hit this to do significant damage. The Arena: You’re in a ruined chamber with pillars. These pillars are important for dodging and can be used to your advantage. Falling Rocks: Be aware that during the fight, rocks will fall from the ceiling. They can do significant damage, so keep moving. Strategies to Beat Him Lure Him to the Stairs: This is the most common and easiest strategy. Run around the arena to get the Taurus Demon to follow you. He’ll try to smash you with his hammer. You want to lead him up the stairs on either side of the arena. Attack the Belly: Once he’s on the stairs, lock onto him. He will have trouble effectively attacking you while on the stairs. This is your chance to repeatedly attack his glowing belly. Don’t get greedy – a few hits, then back off to avoid his counterattacks. Dodge/Block: When he does swing his hammer, dodge towards the attack (roll into it). Alternatively, you can block if you have a shield with good stability, but dodging is generally better for this fight. Watch for the Falling Rocks: Keep moving! You’ll hear a warning sound before they fall. Second Phase (after roughly 50% health): He will pull out an axe. The strategy is similar, but he’ll be even more aggressive. Continue luring him to the stairs and attacking his belly. Specific Tips Equipment: Anything you have at this point will work, but a decent shield is helpful for blocking if you’re not comfortable dodging. Humanity: If you’re in human form, you’ll get more souls when you beat him, but you’ll also be vulnerable to invasion. Hollow form has some resistance to invasions. Don’t Panic: It can be intimidating the first time, but stay calm, observe his patterns, and focus on the strategy. In summary, your main goal is to lure the Taurus Demon onto the stairs and attack his belly. Focus on dodging, and be mindful of the falling rocks. Good luck! Let me know if you get stuck or have more questions. Do you want me to elaborate on any of these points, or provide a strategy for a specific weapon build? Nope, that is the Asylum Demon not the Taurus Demon. The description of the Taurus Demon is also completely wrong. I also asked ChatGPT on the same picture: AI generated contentUser: What do I do here? ChatGPT 5: You are in the Asylum Demon boss fight from Dark Souls (tutorial area). Options: Do not fight yet. Turn left and run through the small door — visible under the torch on the left wall. This is the intended path. You’ll get a real weapon and shield before returning to kill the demon. If you stay: You can damage it slightly, but with your current gear (broken sword) you’ll do almost nothing and likely die. After escape: Proceed through the asylum, collect the Estus Flask and Undead Asylum F2 East Key, then return to the boss room by dropping from above for a plunging attack to start the real fight. Go left now. That’s actually a pretty accurate description on what to do. You could work with that. 
- Comment on Microsoft builds on Recall with Gaming Copilot — fails basic privacy tests 6 days ago:PS: I didn’t actually try this, I’m too lazy for that right how but feel free to report back if you do! I gotcha. I made it easy for the AI by providing it with a classic scene from Dark Souls 1: On one hand I’m impressed how well vision models can read a scene by now. On the other hand the LLM outputs nonsense about the boss fight just as you would expect. It does know that it is Dark Souls 1, that it is the Asylum Demon and it does have a pretty good idea of how the boss fight looks like. It falls apart fairly quickly though when it starts telling you about the drop attack without properly describing where to go. For the non-Souls folk: You do not have to fight the Asylum Demon the first time you meet him, there is an exit by the torches on the left where you can just walk out. The answer below is by Gemma 3 27b but I also asked Magistral Small which couldn’t even identify the game. AI generated contentUser: What can you see? Gemma 3 27b: Here’s what I can see in the image: Game Scene: This appears to be a screenshot from the video game Dark Souls. 
 Setting: The scene is set in a dark, gothic-style dungeon or prison. There are stone walls, arched doorways, and a generally dilapidated look. There are torches burning, providing some light, but much of the area is shadowed. Characters/Entities: Player Character: A character in armor is standing in the foreground, holding a weapon (looks like a sword or dagger). Boss/Enemy: A large, grotesque creature - it’s the Asylum Demon from Dark Souls. It’s heavily armored with what appears to be a mace or club in its hands. HUD Elements: Health Bar: There’s a red health bar visible, indicating the player’s remaining health. Stamina Bar: There’s a green bar likely representing the player’s stamina. Number Indicators: There are numerical displays (00 and 20), likely showing the player’s soul count. Text: “Asylum Demon” is displayed, identifying the enemy. Overall Impression: The image conveys a sense of danger, isolation, and a difficult challenge ahead. It’s a classic moment from the early stages of Dark Souls. User: How do I progress here? Gemma 3 27b: Okay, you’re facing the Asylum Demon! This is a classic “first boss” encounter in Dark Souls. Here’s how to progress, with options for different playstyles and levels: Understanding the Fight The Arena: The area is split into two levels. You’re currently on the lower level. The Demon will initially be on the upper level. Demon’s Behavior: The Asylum Demon has a few key attacks: a slow, sweeping mace attack, a ground pound, and a charge. He’s relatively slow, but hits very hard. Key to Victory: Patience and observation are key. Don’t get greedy with attacks. Here’s a breakdown of how to progress, from easiest to more challenging: 1. The “Easy” Method - Drop Attack (Recommended for first playthroughs) This is the intended way to beat him for a first timer. Climb the ladder: Locate the ladder on the side of the arena opposite the entrance. Climb it to the upper level. Backstab/Drop Attack: When you reach the top, immediately run to the Demon’s back and perform a running attack or, ideally, a plunging attack (jump attack while falling). This will do massive damage, often killing him in one hit. This is the intended, easiest way to defeat him. Timing is key, you need to do this before he turns around. Finish Him: If the drop attack doesn’t kill him outright, finish him off with a few more attacks. 2. The “Legitimate” Fight (More Challenging - Requires some leveling) If you want a real fight, here’s how to go about it: Stay Mobile: Constantly roll and dodge the Demon’s attacks. His attacks are slow, making them easier to predict. Attack Windows: Attack after he finishes a swing or after his charge attack. Don’t try to get in too many hits at once. Manage Stamina: Don’t exhaust your stamina. You’ll need it to dodge. Lock-On: Lock onto the demon with the right stick. Climb the Ladder (Optional): If you get into trouble, you can climb the ladder to reset the fight and heal. 3. Advanced Strategies (for experienced players) Parrying: If you’re skilled at parrying, you can parry his attacks, opening him up for a critical riposte. Firebombs: If you have Firebombs, they can be effective against him. After Defeating the Asylum Demon: Estus Flask: You will receive the Estus Flask, your primary healing item. Key to the Fog Gate: You’ll also receive a Key to the Fog Gate, which will allow you to proceed to the next area. Northern Undead Asylum: You’ll be able to explore the rest of the Northern Undead Asylum, and eventually reach Firelink Shrine. Tips for Success Don’t be Afraid to Die: Dark Souls is about learning from your mistakes. You’ll likely die a few times. Observe: Watch the Demon’s attack patterns. Patience: Don’t rush. Take your time and find openings. Good luck, and don’t give up! Let me know if you have any other questions. Do you know what build you’re going for (strength, dexterity, magic, etc)? That might help me give more specific advice.I asked it what to do a second time and the response is slightly better: AI generated contentUser: How do I progress here? Gemma 3 27b: Okay, you’re facing the Asylum Demon in Dark Souls. This is a classic first boss! Here’s a breakdown of how to progress, with strategies for a first-time player: Understanding the Situation The Boss: The Asylum Demon is a brute force boss. He’s big, hits hard, and has a few simple attacks. The Area: You’re in a relatively confined space. There are some broken pillars you can use for cover. Your Goal: Defeat the Asylum Demon to open the gate and progress further into the game. Strategies (Several Options, based on your comfort level) 1. The Balcony/Ranged Strategy (Easiest for first-timers): Climb the Staircase: To the left of the entrance to the arena (as you’re facing the Demon) is a staircase leading up to a balcony. This is your best friend for this fight. Lock On & Attack: Lock onto the Asylum Demon with the right stick (or equivalent on PC). From the balcony, you can safely attack him with your weapon. Attack and Retreat: Get in a few hits, then immediately roll back to avoid his attacks. Don’t get greedy! Watch his Attacks: He has a slow, sweeping attack with his club, and he can also charge at you. The balcony gives you space to react. Patience is Key: This method will take a while, but it’s safe and allows you to learn his attack patterns. Falling: Be careful not to roll or get knocked off the balcony! 2. Melee/Close-Range (More Challenging, but faster): Use the Pillars: The broken pillars in the arena can provide temporary cover. Roll Timing: Learn to roll through his attacks, not away from them. Rolling gives you invincibility frames. Attack After He Attacks: The best time to attack is immediately after he finishes swinging his club or charging. Stay Mobile: Don’t stand still! Keep moving to avoid getting hit. Be Aggressive (but controlled): Get in 1-2 hits, then back off. 3. Cheap Trick (Works if you’re desperate!): Fall Damage: You can potentially damage the Demon significantly by dropping off the balcony onto him. This is risky and doesn’t guarantee a kill, but it can remove a large chunk of his health. Warning: You’ll take fall damage yourself, so be prepared! General Tips Estus Flask: Use your Estus Flask (healing item) when you’re at a safe distance or behind a pillar. Don’t try to heal in the middle of an attack. Stamina Management: Pay attention to your stamina bar (the green bar below your health). Don’t deplete it completely, or you won’t be able to roll or attack. Don’t Panic: The Asylum Demon can be intimidating, but he’s not unbeatable. Stay calm and focus on your strategy. Learn from Mistakes: You will die. It’s part of the game! Pay attention to how you died and adjust your strategy. Upgrade if Possible: If you’ve found any Titanite Shards, upgrading your weapon at the blacksmith (Andre of Astora, in the Undead Parish) will make a difference. You likely won’t have enough yet at this point, but keep it in mind. To recap, for a first playthrough, I strongly recommend the balcony strategy. It’s the safest and most reliable way to beat the Asylum Demon. Let me know if you get stuck or have any other questions. I’m here to help! Good luck, and don’t give up! (You’ve got this!). Also, tell me what platform you’re playing on (PC, PS, Xbox, Switch) if you need more specific control instructions. 
- Comment on Steam Next Fest is back for October 2025. What good demos have you found? 2 weeks ago:Bonus: It’s made in Godot and the dev has an interesting dev blog where he shows off how the game works. 
- Comment on Google is blocking AI searches for Trump and dementia 4 weeks ago:“does donald trump have dementia, also how to sort an array in C#” 
- Comment on Have you tried self-hosting your own email recently? 1 month ago:mailcow-dockerized is great, really makes email setup so much easier. Do you ever send mails to Gmail and Office365? Do you get through the spam filter without PTR record? 
- Comment on Microsoft is testing full-screen Microsoft 365 ads in Windows 11 for expired subscriptions 1 month ago:
- Comment on  1 month ago:I mean, there is end game in that you can go out on missions to collect the parts you need. It just gets pretty grindy and boring without any story missions to do and nothing left to explore. 
- Comment on  1 month ago:Cool, I really enjoyed the base game but thought the end game was lacking. Never got to fully upgrade my car so hopefully the DLC will change that. 
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 1 month ago:the few extra masks the game gives you only really help if you can handle the difficulty but need mistake tolerance Increasing mistake tolerance already increases accessibility, even if you still have to manage a tough platformer part. Of course the options given are just examples to get it done quickly. Accessibility options can be a a lot more nuanced, even going as far as altering level structures to provide pathways for players that can’t platform. The point of my post was that for all I care the difficulty options can go all the way to invincibility, one hitting every boss and skipping every platformer segment. It does not reduce my enjoyment of these games if other people can play the game in a way they want to. 
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 1 month ago:Not every disability is magically cured by a controller. 
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 1 month ago:The thing is, there is no reason not to add accessibility settings. Hollow Knight and Silksong are beautiful games with an intriguing world, great characters and lots of areas to explore. There’s no reason to gatekeep games like these from people that just can’t beat them because they are too hard. Just add a simple accessibility menu where you can scale health, damage and loot drops. It’s almost no work to implement, players can still try the regular difficulty and turn it down when it’s too much and speedrunners can make their lifes more difficult. Everyone wins. 
- Comment on Hollow Knight: Silksong is out now on Steam - and it broke Steam servers for 15 minutes and counting now 1 month ago:If you are playing on Steam, try the native version but force Steam Input to enabled. 
- Comment on Been seeing a lot of posts about replacing Spotify and such, so I wrote up a guide on how I did just that 1 month ago:If your use case is only desktop and phone, KDE Connect can do it independently from your music service. Works in both directions as well. 
- Comment on Framework unveils a second-generation Framework Laptop 16 with a swappable Nvidia RTX 5070 GPU, an industry first, shipping in November 2025 2 months ago:Besides what was mentioned below, it’s not about making competitive products but about Nvidia being an absolute asshole since the 2000s and they got even worse ever since the crypto and AI craze started. AMD and Nvidia are both corporations but they are not even playing the same game when it comes to being anti-competitive. There’s a reason why Wikipedia has a controversies section on Nvidia: en.m.wikipedia.org/wiki/Nvidia#Controversies That list is far from exhaustive. There’s so much more about Nvidia that you should remember vividly if you were a PC gamer in the 2000s and 2010s with an AMD GPU, like: - When they pushed developers to use an unecessary amount of tesselation because they knew tesselation performed worse on AMD
- When they pushed their Gameworks framework which heavily gimped AMD GPUs
- When they pushed their PhysX framework which automatically offloaded to CPU on AMD GPUs
- When they disabled their GPUs in their driver when they detected an AMD GPU is also present in the system
- When they were cheating in benchmarks by adding optimizations specific to those benchmarks
- When they shipped an incomplete Vulkan implementation but claimed they are compliant
 Nvidia has been gimping gaming performance and visuals since forever for both AMD GPUs and even their own customers and we haven’t even gotten to DLSS and raytracing yet. I refuse to buy anything Nvidia until they stop abusing their market position at every chance they get. 
- Comment on [deleted] 2 months ago:I use Jellyfin but I download all my songs from Tidal, Qobuz or Deezer and tag them automatically right then and there in a clean format so Jellyfin does not have to guess at all. I also have some automatic checks in place to convert incorrect metadata to a proper format. Like moving artists from the title (feat. Somebody else)to the artists tagSomebody; Somebody elseand a bunch more.Together with Finamp on desktop and mobile everything is pretty much working as expected. 
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 months ago:Do you play solo? I tried twice in coop but after some time my coop partners always lose interest. Thought about trying to do it solo but not sure if it’s as fun alone. 
- Comment on Anyone tried cloud gaming? 2 months ago:I’m running this on a 7900 XTX with 32GB RAM. No issues so far. According to their instructions, Nvidia is a little bit more involved but it should perform the same on consumer or pro GPUs. I assume decause it’s using Docker, the more RAM the better. Docker has pretty much no overhead, so you only need enough RAM to run the games/sessions you want to run in addition to your regular desktop. 
- Comment on Anyone tried cloud gaming? 2 months ago:They don’t do the same thing: Sunshine is intended to stream a single physical desktop. Games on Whales runs headlessly and creates virtual desktops for each session in a Docker environment. For example, you can create an instance that runs at 800p so you can stream to your Steam Deck at its native resolution. You can even still use your desktop normally since the streams run in the background. Both of them support connection via Moonlight. 
- Comment on Anyone tried cloud gaming? 2 months ago:Games on Whales has worked really well for me: games-on-whales.github.io 
- Comment on DOOM Eternal – Community Mods Now Available! 2 months ago:That’s good timing because I just played through The Dark Ages and Eternal is still my favorite. 
- Comment on [Episode] DAN DA DAN Season 2 • Dandadan 2nd Season - Episode 6 discussion 2 months ago:Now that is an exorcism I can get behind! 
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 months ago:They are some of my favorite shooters, so definitely give them a go. 2016 and Eternal also go on sale quite frequently for a few bucks. They play quite differently by the way. So in case you don’t like one, try the other. 
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 months ago:I have sinned and got Doom: The Dark Ages for 40 bucks so I can rip & tear a little bit. Did not like the parry mechanic at first but it’s starting to grow on me. Also, can’t really recommend the game if you don’t have a high end PC. 
- Comment on Mastercard and Visa face backlash after hundreds of adult games removed from online stores Steam and Itch.io 2 months ago:I would prefer if the EU/Swiss backed project based on GNU Taler makes it instead: www.taler.net/en/ngi-taler.html 
- Comment on Mario Maker 2 is really fun to revisit 3 months ago:In case you didn’t know, you can actually use Course World via opencourse.world on modded switches and on emulator.