Cethin
@Cethin@lemmy.zip
- Comment on Uber's new shuttle service sounds a lot like a bus route 6 hours ago:
A bus goes between many points usually.
- Comment on Uber's new shuttle service sounds a lot like a bus route 7 hours ago:
The only time I hear shuttle used is for a thing that transports between two locations specifically. A “shuttle” from the airport to a hotel or whatever, for example. This seems to match the definition of shuttle also, so I think it’s correct. It has nothing to do with marketing, rather actually using the proper term.
- Comment on Images leak of Valve's next game, and it's an Overwatch-style hero shooter 14 hours ago:
They don’t often shoot either. I would agree when they do shoot they tend to hit though. At minimum, it’ll be interesting to see what the studio with such a large stream of revenue finally decides to release. Even if it’s horrible, it’ll be a moment to remember.
- Comment on Images leak of Valve's next game, and it's an Overwatch-style hero shooter 14 hours ago:
This seems reasonably different than the headline implies. It’s a hero shooter, in that there are classes based on heroes (like Team Fortress 2 as well). The gameplay is more moba it sounds like. I think I’ve only played one other moba shooter, and it failed quickly, so that’s different already.
It’s not a copy of OW, and even if it were it could still innovate. Half Life might be a “Doom Clone”, but it did stuff no one had done before. There’s plenty of innovation potential without inventing a new genre. Even if you do create a new genre, it’s probably still just evolution of existing things. No one ever has an original idea. It’s always inspired by their environment.
- Comment on Images leak of Valve's next game, and it's an Overwatch-style hero shooter 14 hours ago:
This seems reasonably different than the headline implies. It’s a hero shooter, in that there are classes based on heroes (like Team Fortress 2 as well). The gameplay is more moba it sounds like. I think I’ve only played one other moba shooter, and it failed quickly, so that’s different already.
It’s not a copy of OW, and even if it were it could still innovate. Half Life might be a “Doom Clone”, but it did stuff no one had done before. There’s plenty of innovation potential without inventing a new genre. Even if you do create a new genre, it’s probably still just evolution of existing things. No one ever has an original idea. It’s always inspired by their environment.
- Comment on Images leak of Valve's next game, and it's an Overwatch-style hero shooter 14 hours ago:
Seeing the Steam store lately I’m honestly surprised there isn’t a porn shooter. Imagine if someone went all in making an OW ripoff, but committed to making adult skins. Think about how much money that could make.
- Comment on Trump pledges to scrap offshore wind projects on ‘day one’ of presidency 3 days ago:
Luckily with his “one day” dictator powers hell ensure the day never officially ends!
- Comment on Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more 4 days ago:
OK, yeah. Even still, looking into Japanese copyright law (as an outsider with little understanding), it doesn’t seem like there’s anything that would protect against this, which makes sense because that’d be crazy. This is a totally new work that happens to operate on existing work. It doesn’t use anything created by Nintendo. It should not be an issue.
If you can point to something that actually says this would be protected against, go for it. I highly doubt there is such a thing though. It’d make something like a printer with a scanner potentially illegal because it operates on someone else’s works to produce an output.
- Comment on Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more 5 days ago:
Sure. They could do something in Japan, but if they want to force the development to stop they need to use the laws where the developers are (probably the US). If they want to go after the github (assuming they’re using that for some reason) repo, Microsoft is an American company so US law applies.
- Comment on Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more 5 days ago:
See my edit above.
Also, check out this video. It has a lot of side-by-side comparisons of SM64 and Odyssey.
The developers wouldn’t argue it isn’t treading the same ground. In some cases, they literally have you tread the same ground. They send you back to Peach’s castle, just like we’re back in SM64. They know they’re running off of nostalgia.
Every game repeats stuff from older games. The 3D Super Mario games do this more than most. Call of Duty has changed more than these games have.
I can’t think of another series that repeats the same things, tell you explicitly as part of the game that it’s repeating the same things, and then has fans argue it isn’t repeating things again. Of course it is. We all know if is, and that’s part of why it sells. There’s so much nostalgia bait because they know the nostalgia is what sells a lot of their games.
I haven’t owned a Nintendo console since the SNES, but I’ve played a bit of SM64, a good chunk of Sunshine, and most of Odyssey (all when they were new, not since). I can tell how much they all share and I’m not even a fan of the games. An honest fan would agree.
- Comment on Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more 5 days ago:
Barely. Odyssey even specifically references most of the older games to point out how it’s very similar. They all add a small movement mechanic, but other than that jumping has been the same since SM64.
- Comment on Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more 5 days ago:
Except they don’t? What about Odyssey was new? It’s just a new version of SM64. Sure, it’s got a few different mechanics than SM64, Sunshine, and Galaxy, but those are all the same game at the core, right? This isn’t the only series they do like this.
- Comment on Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more 5 days ago:
Is the point “ignoring all exceptions, what I say is true”?
- Comment on Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more 5 days ago:
And, ironically, Odyssey at least re-uses almost all of it from time to time. Sure, the movement is slightly different, but it’s the same game they’ve been making since SM64. The 3D Super Mario games at least are all almost identical, with different worlds and slightly different movement.
- Comment on Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more 5 days ago:
I don’t think there’s grounds for a C&D here anyway. I don’t think it uses any compywritten material. It transcodes the game into C I think, and that’s all. It does not rely on anything Nintendo created.
- Comment on Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam 5 days ago:
It’s based off of a tabletop game. That trailer mostly just needed CGI work, and a basic feel for what they would aim for. That trailer was probably before pre-production even started.
- Comment on Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam 6 days ago:
I’ve never heard this claim. Googling it I see one thing that says 8, and that likely includes pre-production and all that stuff, before you move a full team into development. The Witcher 3 came out in 2015, so the team could not have moved to CP2077 before then, and some of them stayed to make the DLC and patches. That leaves 5 years of full time development, which is not odd for a modern AAA game.
- Comment on Patient gamers, what are your favourite city builders? 1 week ago:
Along with your not city builder but somewhat has the same feeling as one, I’d add Factorio. The way things link together, and you essentially build roads/trains for supplies, gives a similar experience. I think there’s also a mod that adds people you have to take care of and other City-builder mechanics.
- Comment on 9 years later, I finally played fallout 4 1 week ago:
Play Morrowind and your opinion might change on them having to be shallow. It’s hard to get into, but it is the 3D one that takes its world very seriously.
For example, there’s a faction that uses magic and levitation is a thing in Morrowind. Their buildings are built vertically with shafts connecting floors you almost have to levitate through. Skyrim did these in the DLC that includes some of Morrowind, but they just made them floaty elivators, not a skill your character can use.
It is hard to get into though. The key thing to know is its actually an RPG. Your character stats matter more than your player skills. If you aren’t trained in using a sword, you aren’t going to be able to use one effectively. The game won’t stop you from trying, but you’ll miss a lot. Also things like using up your stamina sprinting (what feels like normal speed) and being tired makes your character tired and they can’t hit things. They’ll also be worse with bartering/talking with people because basically they’re standing there drenched in sweat and panting, which doesn’t look nice and people don’t really like dealing with it.
- Comment on 9 years later, I finally played fallout 4 1 week ago:
Also, the only temporarily impactful decision you make is which flavor if the final mission you’ll do. You don’t actually have to choose one until the very end. You can somehow be not just friendly, but high rank with all four at the same time, despite the conflict of interest.
They make you think your making choices sometimes (though honestly rarely in F04 because of the dialog system you mentioned), but you never do really. It’s an alright survival shooter thing, but a bad RPG. You choose abilities, but you rarely choose a role. You’re given your role at the start, and your only choice is to follow it.
- Comment on Reddit locks down its public data in new content policy, says use now requires a contract 1 week ago:
That never existed.
- Comment on Suicide Squad Cost Warner Bros. $200 Million In Revenue 1 week ago:
Yeah, I think the first few years were profitable (excluding Overwatch League), but OW2 for sure hasn’t been. I don’t think OW1 was by the end either. They had no way to make more money and it was a one time purchase. The switch to OW2 sucks, and it was exploitative as fuck and full of lies, but they did need some form of continuous revenue stream. It just wasn’t the greedy way they went about it, pushing everyone away.
- Comment on Suicide Squad Cost Warner Bros. $200 Million In Revenue 1 week ago:
That’s the thought process, and it’s also what’s going to bring a lot of these companies down. Their shitty game isn’t going to beat the odds when all the other shitty games are also being pushed. Their chance of success and potential return figures are likely off by a large margin.
- Comment on Stack Overflow bans users en masse for rebelling against OpenAI partnership — users banned for deleting answers to prevent them being used to train ChatGPT 1 week ago:
I studied computer science in university. I know how computer science works.
- Comment on Stack Overflow bans users en masse for rebelling against OpenAI partnership — users banned for deleting answers to prevent them being used to train ChatGPT 1 week ago:
To us? No, it isn’t wrong. To them? Absolutely. You don’t becoming a billionaire by thinking you can have enough. You don’t dominate a market while thinking you don’t need more.
- Comment on Stack Overflow bans users en masse for rebelling against OpenAI partnership — users banned for deleting answers to prevent them being used to train ChatGPT 1 week ago:
If they make it better that may increase profits temporarily, as they draw customers away from competitors. Once you don’t have any competitors then the only way to increase profits is to either decrease expenses or increase revenue. Increasing revenue is limited if you’re already sucking everything you can.
- Comment on Stack Overflow bans users en masse for rebelling against OpenAI partnership — users banned for deleting answers to prevent them being used to train ChatGPT 1 week ago:
Were in a capitalist system and these are for-profit companies, right? What do you think their goal is. It isn’t to help you. It’s to increase profits. That will probably lead to massive amounts of jobs replaced with AI and we will get nothing for giving them the data to train on. It’s purely parasitic. You should not advocate for it.
If it’s open and not-for-profit, it can maybe do good, but there’s no way this will.
- Comment on How rental ‘libraries of things’ have become the new way to save money 1 week ago:
I guess so, but I just see this going in the direction of not wining anything and needing a subscription service. They end up costing a lot more and nearly killing off alternatives.
- Comment on How rental ‘libraries of things’ have become the new way to save money 1 week ago:
Oh, I assumed this article was going to be about public libraries. Often public libraries will have things for checkout, like gardening or cooking equipment. Yeah, this is somewhat distopian. These companies will probably make bank off of this. It should be public. We need a larger library system for much more things.
- Comment on xkcd #2929: Good and Bad Ideas 1 week ago:
All chemical propulsion is just controlled explosions that we use to push a thing forward. It’s not that different, as long as you don’t use it in the atmosphere or near humans.