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Sony AI patent will see PlayStation games play themselves when players are stuck

⁨333⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨themachinestops@lemmy.dbzer0.com⁩ to ⁨technology@lemmy.world⁩

https://www.videogameschronicle.com/news/sony-ai-patent-will-see-playstation-games-play-themselves-when-players-are-stuck/

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Comments

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  • JigglySackles@lemmy.world ⁨1⁩ ⁨hour⁩ ago

    …fuck off.

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  • lemmydividebyzero@reddthat.com ⁨2⁩ ⁨hours⁩ ago

    Hey Alexa, have fun, so I don’t have to!!

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  • llama@lemmy.zip ⁨50⁩ ⁨minutes⁩ ago

    So just a video then without the game

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  • ModernRisk@lemmy.dbzer0.com ⁨6⁩ ⁨hours⁩ ago

    Isn’t this already done with Mario game(s)? I think it was Super Mario Deluxe, where if you die enough times, Luigi shows up and will be doing the entire level for you including the ‘boss’ fight.

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    • Buddahriffic@lemmy.world ⁨4⁩ ⁨hours⁩ ago

      On Super Mario Wii U this happens. My daughter used it to see how to get through levels she was having trouble with. It’s frustrating to watch, though it showed me I was wrong that levels basically needed the run button to be held to make it across the gaps.

      And then you can either accept that the ghost beat the level for you or go back to trying.

      But, the thing is it’s not very difficult to do this with specific games. You can just record the inputs as they come in and replay those, which is how replays or saved games often work.

      Seems like they want to be able to do this for arbitrary games, which requires a much more sophisticated system that can understand what’s on the screen, what the goals are, and how to achieve them using just video and audio feedback (and maybe hint documents from the makers).

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  • WeebLife@lemmy.world ⁨3⁩ ⁨hours⁩ ago

    So much for critical thinking skills…

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  • agent_nycto@lemmy.world ⁨3⁩ ⁨hours⁩ ago

    What they gonna watch a movie for me too? Fucka my wife for me? Eat a steak for me? I can see this for games for kids like with that Mario example, but for everyone else seems like it would be a nuisance. At least have it be opt in.

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  • canofcam@lemmy.world ⁨11⁩ ⁨hours⁩ ago

    There is a small bit of intrigue here, imagine you get to a boss and think, ‘this is impossible’ but there is an ability to observe a ghost of your character taking the boss on in your gear.

    Bare in mind as well that ‘AI’ has existed as a word in gaming for decades and has nothing to do with LLMs, surely this is achieveable purely with the gaming definition of ‘AI’ simply coding the PC also as an NPC that reacts to things.

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    • slappyfuck@lemmy.ca ⁨10⁩ ⁨hours⁩ ago

      Yeah, it really annoyed me that the author of this piece doesn’t understand the distinction between AI as a concept (always around in computing) and AI as in LLMs and the other stuff.

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  • bhamlin@lemmy.world ⁨8⁩ ⁨hours⁩ ago

    I’m not sure how I feel about games that are easy enough that AI can play them, and that people might need help with them.

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    • Potatar@lemmy.world ⁨8⁩ ⁨hours⁩ ago

      The games we play are that easy though. Dark souls with eyes = hard, dark souls to an entity which has no eyes, but can read RAM states = easy.

      Most singleplayer games (so the opponents are clockwork) are easy to enough to play with heuristics, why do we need a whole ass neural network?

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      • partofthevoice@lemmy.zip ⁨7⁩ ⁨hours⁩ ago

        You’re right. We don’t need a whole ass neural network. I’m throwing mine out right nowwwwwwwwwwjdjfjcmxn;&:@, jsi2@29394

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    • architect@thelemmy.club ⁨5⁩ ⁨hours⁩ ago

      People want to do things with their friends and gaming is the acceptable addiction that is forcing non gamers to play anyways. So now games are… not games so much as they are just time wasters to fill in for experiences.

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  • Truscape@lemmy.blahaj.zone ⁨1⁩ ⁨day⁩ ago

    Wow that’s depressing. I guess the main solace is that if Sony patents this then we’re unlikely to see this practice on other systems.

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    • givesomefucks@lemmy.world ⁨1⁩ ⁨day⁩ ago

      Still, on the long list of shit we need to fix with America, fixing the patent system is a big one.

      Large corps buy them like lotto tickets and try to patent anything and everything they can.

      Look how long WB has sat on the Nemisis system because they got a patent a decade ago on it. It wasn’t really a unique idea, but thousands of games have been prevented from doing anything similar.

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      • otter@lemmy.ca ⁨1⁩ ⁨day⁩ ago

        TIL, and also ☹️

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    • artyom@piefed.social ⁨1⁩ ⁨day⁩ ago

      A lot of times companies will patent things that they don’t necessarily intend to ever produce. Sometimes to obscure the patents that they actually do want to produce. Sometimes to reserve it in the case that they do want to later. And sometimes so that no one else can.

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      • SchmidtGenetics@lemmy.world ⁨1⁩ ⁨day⁩ ago

        This. Sony patented the stand up and say something to skip ads.

        This was a decade ago, and it’s not a thing, and won’t be a thing.

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      • chunkystyles@sopuli.xyz ⁨23⁩ ⁨hours⁩ ago

        Also, this isn’t possible with current or even next gen tech, unless they literally script the “AI” responses to all available situations which would be infeasible.

        LLMs can’t reason or handle complex situations. They are text auto complete programs or image generation programs.

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    • ArsonButCute@lemmy.dbzer0.com ⁨1⁩ ⁨day⁩ ago

      What is your problem with it? Just seems like an accessability feature to me. The one issue I see with it is folks who don’t need it using it in lieu of walkthroughs and wasting energy. I don’t expect that to be that big an issue though, generally people buy games because they want to play them.

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    • SchmidtGenetics@lemmy.world ⁨1⁩ ⁨day⁩ ago

      Just screw disabled people eh?

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      • Saapas@piefed.zip ⁨1⁩ ⁨day⁩ ago

        Are you really playing the game if the game is just playing itself?

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      • cecilkorik@piefed.ca ⁨1⁩ ⁨day⁩ ago

        You don’t need an AI to skip, bypass, or cinematic your way through a difficult section. That’s a game design issue, not a patentable AI issue. This does not support disabled people, this will be used to ignore disabled people during game design and fire people who are actually competent at supporting disabled people.

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  • dil@lemmy.zip ⁨2⁩ ⁨hours⁩ ago

    I dont see the issue, I would wait for my cousins to visist to get me past hard points in games as a kid, this wouldve let kid me who was new to using a conttoller finish games that I never touched again and never will.

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  • lemmydividebyzero@reddthat.com ⁨2⁩ ⁨hours⁩ ago

    Hey Alexa, get me super hard trophy… But quickly!!!

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  • ICastFist@programming.dev ⁨11⁩ ⁨hours⁩ ago

    Remember when the way to beat hard bosses was to either git gud or input a built in cheat code? Pepperidge Farms remembers

    MMO veterans might be very interested in this kind of totally never seen before type of play automation

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    • Sturgist@lemmy.ca ⁨10⁩ ⁨hours⁩ ago

      Remember when the way to beat hard bosses was to either git gud hand the controller to an older sibling/cousin/friend or input a built in cheat code?

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    • Xella@lemmy.world ⁨7⁩ ⁨hours⁩ ago

      Why would you single out MMO veterans in this scenario? I’ve been playing MMOs since 2001 AND I git gud. I am the older sibling/cousin that you hand your controller to when you don’t want to git gud to pass a boss.

      Overall… I hate this idea that Sony has. If this becomes the norm I might never play a new game again 😭

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      • pinball_wizard@lemmy.zip ⁨6⁩ ⁨hours⁩ ago

        Why would you single out MMO veterans in this scenario?

        Not op, but I took it as being because MMOs are the only modern games where anyone really cares if the player cheats.

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  • qyron@sopuli.xyz ⁨15⁩ ⁨hours⁩ ago

    So… What’s the point of playing then?

    Games are expected to pose some sort of challenge, of difficulty, to keep the player interested. Even if it boils down to pure frustration at some point, making some turn from it, even learning how to deal with it is useful. Games are some of the oldest teaching tools we stumbled upon.

    This another move on human and individual agenda, on learning how to exist, to an extent.

    This isn’t funny.

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    • Honytawk@feddit.nl ⁨7⁩ ⁨hours⁩ ago

      No, that is how you expect to play a game.

      Not everyone plays games the same as you or even for the same reason.

      If I get frustrated with a game, because I have to repeat the same part over and over, I just quit and go play a different game. Doing the same thing is boring. And life is already frustrating enough, I play games to relax and enjoy myself.

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      • qyron@sopuli.xyz ⁨7⁩ ⁨hours⁩ ago

        I am not on a quest to prove you wrong over me being right.

        Do as you will, it is your life.

        But it is through learning from small, inconsequential things like games, of any kind, to deal with controversial or unpleaseant feelings that many kids acquire coping mechanisms to handle real life situations. Situations with no cheat code, dificulty setting or pay-to-win mechanisms.

        Wanting an escape, a tension release valve is fine. Just pick the right one.

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      • Xella@lemmy.world ⁨7⁩ ⁨hours⁩ ago

        Then don’t play dark souls. It’s inherently a frustrating game series, on purpose. I like to get gud and if some asshole puts AI into the game that takes over when I am stuck for a while I’d be upset. But tbh I wouldn’t even buy the game that has this in it. I’m not interested in training LLMs with my gaming skllls.

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    • tino@lemmy.world ⁨13⁩ ⁨hours⁩ ago

      it’s not about playing, it’s about paying. The sooner you finish the game, the sooner you buy another one.

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      • yakko@feddit.uk ⁨10⁩ ⁨hours⁩ ago

        Exactly, I don’t play my games to finish them. I gnaw on them for hundreds of hours like a dog with a dinosaur bone. I’m the bane of the game industry and proud of it.

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      • qyron@sopuli.xyz ⁨12⁩ ⁨hours⁩ ago

        Games are already too expensive and it has been made known. That is a sure way to make people abandon platforms.

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    • demonsword@lemmy.world ⁨9⁩ ⁨hours⁩ ago

      Even if it boils down to pure frustration at some point

      …the point where many people simply give up and refund? Maybe they’re trying to avoid something like that

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      • qyron@sopuli.xyz ⁨9⁩ ⁨hours⁩ ago

        That’s really funny. It never stops to amaze me how convenience replaced well considered options.

        You spend the money, you get to keep it. The logic of guaranteed satisfaction is non-sense. Unless it is defective, what other reason is valid to return anything?

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    • LwL@lemmy.world ⁨10⁩ ⁨hours⁩ ago

      Cheat codes and difficulty settings have existed for forever. Dynamic difficulty is common, and used to great success in beloved games like left 4 dead. Just a different option to get past the part you’re stuck in is really nothing bad.

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      • qyron@sopuli.xyz ⁨10⁩ ⁨hours⁩ ago

        Cheat codes are one thing. You can abuse those to even smoth your learning curve to later beat the game clean.

        The same logic can be used for difficulty settings: you play it, in harder and harder settings, to have a new/added challenge.

        Dynamic difficulty I’m unaware of what it migh actually be buy I risk I have an idea.

        The game playing itself? Sounds like a movie.

        But I hope you are right.

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  • SaveTheTuaHawk@lemmy.ca ⁨6⁩ ⁨hours⁩ ago

    Reminds me of the Gran Turismo days when an elastic band around the trigger was free money on Test course.

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  • Railcar8095@lemmy.world ⁨14⁩ ⁨hours⁩ ago

    Oh boy, the darksouls community is doing to be very funny to read

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  • T156@lemmy.world ⁨18⁩ ⁨hours⁩ ago

    This feels like it’s going to incentivise developers to either make bad puzzles, or bad hint systems. Why bother with a good one if the platform has a “complete this for me” feature? It is basically impossible for players to get stuck or struggle, when they’re either shown the solution, or the game completes it for them.

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  • PierceTheBubble@lemmy.ml ⁨20⁩ ⁨hours⁩ ago

    And the next patent will be about a controller, not actually being plugged into the console, but merely giving gamers the illusion of affecting the gameplay…

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    • muusemuuse@sh.itjust.works ⁨19⁩ ⁨hours⁩ ago

      I also made my little brother player 2.

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    • kossa@feddit.org ⁨19⁩ ⁨hours⁩ ago

      Wait until they discover some remote controller, where you can switch the games that are played according to some schedule. Like some form of game stations. Maybe they could broadcast them for the whole population somehow and talk about the games they played watched last week on their next town hall gathering or Sunday church with Aunt Lizzy.

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      • PierceTheBubble@lemmy.ml ⁨19⁩ ⁨hours⁩ ago

        You’re on an entirely different plane of reality mate, my brain just can’t fathom such concept

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  • skozzii@lemmy.ca ⁨23⁩ ⁨hours⁩ ago

    I’m just gonna end up being an old man in my basement, staying warm with the radiant glow from my CRT monitor while playing SNES, Genesis and NES games.

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    • dkc@lemmy.world ⁨20⁩ ⁨hours⁩ ago

      I’m already there. It’s peaceful.

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      • muusemuuse@sh.itjust.works ⁨19⁩ ⁨hours⁩ ago

        -inserts Aladdin geneses cart- “Then the fire nation attacked.”

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  • the_q@lemmy.zip ⁨1⁩ ⁨day⁩ ago

    Are you kidding me? What’s next, entire stories that just play out in front of you?

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    • Kolanaki@pawb.social ⁨1⁩ ⁨day⁩ ago

      Sony invents radical new idea of a passive medium where you just watch the action instead of control it.

      Wait a minute…

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      • UnderpantsWeevil@lemmy.world ⁨1⁩ ⁨day⁩ ago

        But it’s just vanilla combats with predictable outcomes.

        So they invented… the first dozen seasons of the Pokemon cartoon?

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    • ClusterBomb@lemmy.blahaj.zone ⁨1⁩ ⁨day⁩ ago

      It could be a good idea! Maybe we should create rooms with big screens for people to watch it together. We could make them pay for it and it would be a great opportunity to sell pop-corns and Coca-Cola!

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      • criss_cross@lemmy.world ⁨1⁩ ⁨day⁩ ago

        It might work for a bit but it’s gonna fizzle out if they decide to overcharge for popcorn and coke to the point it costs $100+ to watch one video game.

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  • FUCKING_CUNO@lemmy.dbzer0.com ⁨1⁩ ⁨day⁩ ago

    Just make a fuckin movie!

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    • _stranger_@lemmy.world ⁨1⁩ ⁨day⁩ ago

      Sony:

      Image

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  • Xenny@lemmy.world ⁨15⁩ ⁨hours⁩ ago

    this just in the next generation of video games will play themselves. Due to rising costs though play time for most run-throughs will top out at about 90 minutes.

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    • ICastFist@programming.dev ⁨11⁩ ⁨hours⁩ ago

      Already previous gen if you look at the mobile landscape, Sony’s just getting on with the times

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  • sp3ctr4l@lemmy.dbzer0.com ⁨1⁩ ⁨day⁩ ago

    Every game is an idle game now… ?

    Sure, why not.

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    • tehn00bi@lemmy.world ⁨23⁩ ⁨hours⁩ ago

      Player counts is all Wall Street is looking for.

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  • FlembleFabber@sh.itjust.works ⁨14⁩ ⁨hours⁩ ago

    If its an opt in feature that helps you when you are stuck it could be nice. Knowing Sony tho they’ll make sure it sucks and gets shoved down your throat

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  • joyjoy@lemmy.zip ⁨1⁩ ⁨day⁩ ago

    Didn’t Nintendo do this in the New Super Mario Bros.? If you died enough times, it asked you if you wanted Luigi (or some other character?) to show you how to do the course.

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    • riskable@programming.dev ⁨1⁩ ⁨day⁩ ago

      Yep. Stadia also had a feature like this (that no one ever used).

      Just another example of why software patents should not exist.

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      • Chozo@fedia.io ⁨1⁩ ⁨day⁩ ago

        Stadia was a Squandered Opportunities masterclass. That platform had SO much potential; the tech was there, and the tech worked, but Google hired the worst possible person to run the project.

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  • sirico@feddit.uk ⁨1⁩ ⁨day⁩ ago

    Vibe gaming

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    • MonkderVierte@lemmy.zip ⁨1⁩ ⁨day⁩ ago

      “But games are so booring nowadays.”

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  • plz1@lemmy.world ⁨20⁩ ⁨hours⁩ ago

    I wonder if this is a step toward them self-purchasing game micro transactions, too. …

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  • CosmoNova@lemmy.world ⁨16⁩ ⁨hours⁩ ago

    GTA5 let you skip sections that were too hard for you (or too badly designed) and I am sure so did many other games. From a game design perspective this is nothing new whatsoever and won‘t change the medium in any way.

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    • HK65@sopuli.xyz ⁨16⁩ ⁨hours⁩ ago

      Except your GPU fans will start screaming when you press skip.

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  • oce@jlai.lu ⁨1⁩ ⁨day⁩ ago

    I wanted robots to do my chores but instead they are taking my job and my hobbies!

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    • JasonDJ@lemmy.zip ⁨1⁩ ⁨day⁩ ago

      Sign into Roblox and it’s just a bunch of GPU Farms trying to diddle NUCs.

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  • Matt@lemdro.id ⁨1⁩ ⁨day⁩ ago

    Unpopular opinion: I like this idea. I like games that are essentially interactive stories with an open world to explore. I don’t want to be challenged when playing games, but even on the easiest difficulty level, I occasionally hit a challenge that results in me abandoning the game altogether.

    AI is not necessary for this though. The Persona games handle this well where the player does not need to restart from the last save when they die. They get an option that fully heals them and they can keep going.

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    • Truscape@lemmy.blahaj.zone ⁨1⁩ ⁨day⁩ ago

      I’m a bit confused why you’d like this idea though. This is essentially a built in TAS, so unless your desire to prevent challenge includes using the controls, I’m not sure how these experiences would count as genuine games.

      That being said, I do appreciate accessibility and streamlined difficulties in games for those who desire them (even if I play games for the challenge).

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      • AlfredoJohn@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

        Eh it just adds more accessibility to games, it doesnt bother me if someone likes specific parts of a game and not the full package. You may enjoy the challenge aspects but dont find other areas like exploration to be as enticing or for someone else maybe its the opposite. Having the ability to pick and choose what parts of the game you play and allow other parts to essentially be a cutscene doesnt seem like a bad idea. It just means more players can enjoy something. For example I liked eldenring, but I found the boss fights to be a bit to much for me and ended up never finishing the game. I dont have a ton of time to play so having to memorize fighting patterns etc for a drawn out battle just pushed me away from the game. I want to be able to create the character pick my weapons abilities, explore then just do some minor battles that arent going to be me needing to repeat a fighting sequence for 10-20mins. If I had the option to essentially turn the boss fights into cutscenes driven by my weapon choices and skills that I crafted with my character that would be pretty cool and give me more enjoyment possibly enticing me back to the game. While i enjoy puzzles in some games I know some people just want the action, so imagine having something like legend of Zelda and being able to skip the puzzles but take control for fights and exploration. Having the ability to customize the experience of a game just means you can appeal to a wider audience and that is not a bad thing.

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  • locahosr443@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Sometimes I like to play a game on max difficulty, sometimes I choose easy chill mode so I’m all for games having a wide difficulty scale of options.

    This just seems stupid, and more like they can’t deal arsed to balance a bunch of difficulties so just slap some AI slop in there and call it done.

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    • howrar@lemmy.ca ⁨23⁩ ⁨hours⁩ ago

      I don’t know if you can describe it as “can’t be arsed” when their proposed solution is so much harder to implement.

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      • AbidanYre@lemmy.world ⁨23⁩ ⁨hours⁩ ago

        Opening an rdp connection to some dude in India so he can do it for you isn’t that hard.

        Like some other AIs ended up being.

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      • Earthman_Jim@lemmy.zip ⁨21⁩ ⁨hours⁩ ago

        Is it? What’s so fucking hard about it?

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