This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.
But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don’t work on their game 24/7 and forever.
umami_wasbi@lemmy.ml 4 months ago
Until they ditch the “live service” model, this will continues.
yeather@lemmy.ca 4 months ago
I feel like Paradox games falls into this category, problem is everyone is so used to playing the okder title with all of the dlc that people feel the new title is barebones and unfinished.
Carighan@lemmy.world 4 months ago
Definitely. Age of Wonders 4 was awesome to play at launch, but it definitely feels more “complete” now that all 4 DLCs are out.
mrvictory1@lemmy.world 4 months ago
That is because DLCs add a lot of value to Paradox games (excluding recent controversies) so people wait then grab all DLC in a bundle discount.
Zos_Kia@lemmynsfw.com 4 months ago
Minecraft falls squarely in this category. I paid 15$ some 12 years ago and am still getting a yearly update for free.
And yet if you go in the MC community, one of the most common complaints people have is that the updates are never enough and the Devs are lazy etc… I guess this goes to the point of this article, people can easily be trained to have unrealistic expectations.
I’m not crying for Mojang/Microsoft but I can’t imagine how it feels to be an indie dev and have people shit on you because the work you do for free is not good enough.
simple@lemm.ee 4 months ago
Minecraft is a special case. They promise a lot and what we got is a version of the game that’s microtransaction hell. Texture packs, mods, maps, etc all cost outrageous amounts of money in the console/windows10 version of the game. The community is mad because they’re clearly spending way more money on making content for the store than doing any actual updates for the game. The most we get is something like a new mob every six months…
2ncs@lemmy.world 4 months ago
Tbh I think a big part of the problem is Mojang’s failure to communicate with it’s players, less so the lack of features being added.