brsrklf
@brsrklf@jlai.lu
- Comment on Do we have No Man's Sky fans here? 16 hours ago:
It’s not wrong, but the amount of random shit they added to it is enough to make a dive into it worth it to me, at least once in a while.
It’s certainly not deep, but there’s stuff to do, some room for creativity, and occasional funny weirdo creatures to encounter.
- Comment on Skyrim on Switch 2 ships with severe input lag and a huge 53GB file size despite being capped at 30FPS 5 days ago:
It’s Bethesda we’re talking about. They can definitely reach that level of incompetence without AI being involved.
- Comment on Skyrim on Switch 2 ships with severe input lag and a huge 53GB file size despite being capped at 30FPS 5 days ago:
I absolutely love XC1 and 3, and I enjoy XCX for everything that’s not its story, and…
Yeah I totally agree with you. XC2 is cursed on many levels. It’s the one I just can’t replay and it’s mainly because of its characters and degenerate quirks. You’ve played the worst game of the series by far.
- Comment on Don't mind me, just enjoying a perfect Wednesday evening 6 days ago:
Do you have coin for that khajiit’s wares?
- Comment on Manufacturer issues remote kill command to disable smart vacuum after engineer blocks it from collecting data — user revives it with custom hardware and Python scripts to run offline 1 week ago:
My VR headset can create pretty accurate 3D maps of my environment like nothing, and it only uses cameras to do so, so I can imagine it’s doable.
Then, yeah, it doesn’t “make sense” for that thing to externalize that.
- Comment on Manufacturer issues remote kill command to disable smart vacuum after engineer blocks it from collecting data — user revives it with custom hardware and Python scripts to run offline 1 week ago:
There’s something not working in this article.
They say it “makes sense” for the device to basically send the plan of your home to some online server, because the vacuum is not powerful enough to process this data on its own. This is already a bit horrifying to me, but okay.
And then when that guy blocked it out, the vacuum “worked for a while” before something sent the kill command through an update.
How come is it still working at all if navigation requires that server?
- Comment on Games you played inside video games. 1 week ago:
I am sure anyone who played Tears of the Kingdom did that at some point, but there are those koroks little guys you’re supposed to guide to their destination, generally by designing machines to carry them there.
Of course instead you just strap them to the most absurd rocket powered contraptions and play Korok Space Program.
- Comment on Ron Gilbert cancels RPG project due to lack of support and funding 1 week ago:
A bit weird indeed. I’ve played it on switch and it runs perfectly fine on it.
- Comment on Ron Gilbert cancels RPG project due to lack of support and funding 1 week ago:
I can kind of see that.
It was not a huge problem for me, but I play lots of metroidvania, and I am used to memorizing stuff for later. And for stuff that I know will be hard to remember, occasionally, I might take notes or screenshots of hints.
Though most of the time, there are more than one hint for a single quest. The game does a very good job at updating every related NPC dialogue when something has changed.
But if you want to find everything, yeah you have to talk to absolutely everyone. TWICE. Almost everyone has two lines of dialogue at any moment.
- Comment on Ron Gilbert cancels RPG project due to lack of support and funding 1 week ago:
I like CrossCode, but I am going to bat for Phoenotopia Awakening, one of the best game almost nobody has heard about. Slightly different perspective but similarly massive game full of secrets, puzzles, fun characters and a consistent world where even the tiniest bit of banter can lead you to discover something on the other side of the map.
- Comment on What’s Hiding Inside Haribo’s Power Bank and Headphones? 2 weeks ago:
Yeah, I would never even have considered those if I just encountered them with no other info.
I can get branding things that are maybe even tangentially related to their main activity, and then there’s a chance they’d want something at least decent. Possibly.
That one is so random I couldn’t imagine more thought went into it than tacking their logo on the cheapest thing they could buy.
- Comment on DAE name their characters by their official name? 2 weeks ago:
It doesn’t actually appear anywhere in game but Oblivion’s main character has an internal name in the editor. “Bendu Olo”. Very Geoge Lucas kind of name.
- Comment on DAE name their characters by their official name? 2 weeks ago:
Shin Megami Tensei games have you rename their protagonist (and often the 3 other central characters too), but most of them don’t have a canonical name. Also most of the time those people are supposed to be Japanese. Every time I am starting a game like that I struggle to choose a name that doesn’t stick out like a sore thumb for them.
If there is a default name, I usually use it. Exceptions are the kind of RPG where the character is a blank slate, whose identity doesn’t matter at all and whose appearance is custom (like Elder Scrolls, Fallout, Xenoblade X for example). And stuff like Pokémon, obviously. When your avatar is going to meet other players, doesn’t look good if everyone has the same name.
I started Xenoblade Chronicles X (Wii U) without even knowing the main character had a canon name (it’s… Cross. Like the X is supposed to be pronounced in the games’s title). But even if know it now I still rename them. They are custom, there is multiplayer, and story-wise they’re the blandest of characters anyway, so…
- Comment on Help me decide what I should name my game! Currently Country Architect, it turns out that "country" has a double meaning in English that I was not aware of 2 weeks ago:
A bit of warning : I’ve seen indie developers mention that having a single common word for their game title was a mistake. It makes it hard to search for. A combination of words or a simple phrase is better in that regard.
Searching only for “Architect game” right now already yields a bunch of things, like a Korean MMO, actual house architect simulators, and you know, the very popular Prison Architect.
- Comment on [deleted] 3 weeks ago:
If Mother Brain from Metroid is going to be a thing, they should also start using that biocomputing to develop the Power Suit.
- Comment on Devs gripe about having AI shoved down their throats 3 weeks ago:
Unless you know that guy working on both API management and the identity provider.
If, hypothetically, someone came to that person with a problem like that, they might do it just for fun. Allegedly.
- Comment on Devs gripe about having AI shoved down their throats 3 weeks ago:
“Prompt yourself with some bullshit so that it looks like you’re doing something productive.”
Who knows, maybe that’s how you attain AGI? What is a more human kind of intelligence than looking for ways to be a lazy fuck?
- Comment on Devs gripe about having AI shoved down their throats 3 weeks ago:
Nothing tells that AI is a clever use of your ressources like making a mandatory AI query quota for your employees, and having them struggle to find anything it’s good at and failing.
- Comment on EA Announces No F1 26 Next Year, F1 25 Will Get a Major Expansion Instead 3 weeks ago:
That cycle was artificially squeezed into one year though.
If we’re staying in the area of games that don’t rely on story or lots of new manually crafted environments, a game like, say, SimCity could have had a minor update and be released slightly better every year. That didn’t happen, it got 3 games in ten years despite being quite popular.
- Comment on EA Announces No F1 26 Next Year, F1 25 Will Get a Major Expansion Instead 3 weeks ago:
They litterally did 4 years of re-releasing the exact same FIFA on Switch with only a roster update, just slapping a “legacy edition” on them for good measure. If it’s the same game, by comparison, making it a DLC of the previous edition is slightly more honest.
Annual sports game editions are just a wet dream a marketing genius had back in the 90s. A shame that it must still work on a significant part of their audience.
- Comment on Pokémon Lazarus: When a Fan Game Becomes a Conversation 4 weeks ago:
Well, thank you very much, because of that last sentence I’ve parsed your message three times wondering if some of it was sarcasm.
- Comment on Mario Kart DS was released 20 years ago today on November 14th, 2005 4 weeks ago:
I have done semi complex move combos with Cappy in SMO, not sure what you consider “the” tech though.
Doesn’t matter. It’s cool to pull off, but it’s not required in any way. And most importantly in the end those combos are not programmed that way, they’re a string of independent moves that are directly associated to their button.
I have no idea what is supposed to connect “get a boost” to “rapidly alternate left and right direction buttons while you drift”.
- Comment on Mario Kart DS was released 20 years ago today on November 14th, 2005 4 weeks ago:
The way to make MK more skill based was to balance item distribution, which they started doing decently after MKDS.
It’s not like drifting is automatic in modern MK (well, it is in auto mode, but it’s meant for complete beginners and it sucks for anyone that knows how to play). You’re still calling all the shots in when to drift and for how long. It’s just less annoying to do.
- Comment on Mario Kart DS was released 20 years ago today on November 14th, 2005 4 weeks ago:
You’re calling that “dumbed down”, but I’d call the old input arbitrary. I don’t see the point of hiding a major gameplay mechanic behind a complex input. You don’t use a cryptic button combo to jump in a platform game.
- Comment on Mario Kart DS was released 20 years ago today on November 14th, 2005 4 weeks ago:
I didn’t like MKDS very much.
I like how they got rid of the left-right-left-right bullshit on drifting after it. It’s just annoying and achieves nothing. And it’s especially bad having to do that on a d-pad.
I also think Wii is the one that really started balancing items a lot more fairly, though 7 and 8 refined it even more.
- Comment on Game marketing company takes down blog post bragging about how good it is at astroturfing Reddit after Reddit finds the post 5 weeks ago:
Poem for your sprog, right? Not been on reddit for a while, but encountering a post from that guy was generally a fun moment.
- Comment on MPV: The Ultimate Self-Hosted Media Solution You're Probably Sleeping On 5 weeks ago:
My parent’s TV is absolutely atrocious, and the source menu is a big part of it.
It doesn’t show sources that have not sent any input. So when trying to get the Switch on it, I’d need to start the console first, then push the source button… and the menu is so slow to appear that the Switch has gone back to sleep mode before I can reach it…
- Comment on MPV: The Ultimate Self-Hosted Media Solution You're Probably Sleeping On 5 weeks ago:
Most remote design is honestly atrocious. Somehow they keep hiding “source” in random spots, when it should be one of the most important buttons. The obscure pictograms are all over the place, and most buttons will never be used by anyone.
- Comment on Assassin's Creed is a "forever brand" because Ubisoft supported huge risks with it, ex director says: "Whereas, say, EA, you get these awful execs and they never made games and they came from toothpaste companies" 1 month ago:
Oh yeah, these terrible execs from other companies who veto female protagonists on principle, insist on implementing the same list of a thousand terrible features in all games regardless of genre and harass their employees while being protected by HR and their higher-up.
Wait, no, those are not the bad ones. You know the bad ones because they’ve worked for toothpaste companies.
- Comment on What's your favorite case of a game making fun of you? 1 month ago:
In Hollow Knight there’s an accidental one at a pretty climactic moment. Hornet shouts something to get you ready for the big fight. It’s in her usual gibberish language, but lots of people hear it as “GIT GUD!”