brsrklf
@brsrklf@jlai.lu
- Comment on Half-Life 2 is currently 100% for its 20th anniversary 1 day ago:
Maybe it’s because I played them too late, but while I mostly had a blast playing HL2, the first one never clicked for me.
I know, it’s been very influential and new when it released, but it was still quite straight a FPS game. Whereas HL2 is like a crazy theme park of different ambiences and mechanics.
- Comment on Disney Said to be Considering a Surprising Replacement for Bob Iger: EA CEO Andrew Wilson - IGN 2 days ago:
I remember the sense of Pride and Accomplishment everyone got from that game back then.
- Comment on YouTube Jewels look like they were ripped straight out of the Reddit Gold playbook 2 days ago:
YouTube pushes whatever format feels popular to them at the time, like when they started giving absurd weight to shorts.
Even content creators that pretty much only do long, focussed videos started to hack useless bits of them to put in shorts as an aside, just because the algorithm would make their channel basically invisible without a few of them.
If youtube starts the same kind of shit with vertical streaming, you can be sure they’re going to pop everywhere, no matter how fitting the format is.
- Comment on Warcraft Rumble, Blizzard's first new RTS in years, will finally shed its mobile shackles and come to PC in December 3 days ago:
So now their solution to the whole “don’t you guys have phone?” situation is to keep designing for mobile but port those everywhere.
I think I’ll keep not giving a shit, thank you very much.
- Comment on [deleted] 2 weeks ago:
I’m usually rather passionate about space exploration and stuff, but we don’t need to send people to Mars that bad.
- Comment on Day 101 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 2 weeks ago:
I’ve been playing mostly expeditions for a while (on PS4, occasionally VR : on a non-pro PS4, this is rough). I am getting a PC VR headset soon so I am waiting for that to double dip and make a clean save again.
Good thing is there are ways to unlock past expedition rewards on PC. I’d have no way to transfer them otherwise. They need to stop this limited time FOMO bullshit. I understand why the old expeditions themselves can’t be maintained but there should be ways to get the unlockable stuff.
- Comment on The Fennec Android browser is currently behind on Firefox security updates, deemed unsafe by F-droid 2 weeks ago:
What do you find not tolerable in standard Firefox and what did this browser do that made it better?
I know firefox is rather memory heavy, but despite that it’s still my go-to browser, both for desktop and mobile.
- Comment on Day 101 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 3 weeks ago:
Well it’s likely, the expeditions make everyone go to the same spots and this one is particular is supposed to be done without hyperdrive, so everyone is going to visit the same 5 systems and their planets.
- Comment on Nintendo Considers SNES Mouse Support for Switch Online Games | Retro Gaming News 24/7 1 month ago:
SmileBASIC (cool programming language thing that has had versions on DS, 3DS, Wii U and Switch) supports usb keyboard and mouse on Switch.
- Comment on Nintendo Considers SNES Mouse Support for Switch Online Games | Retro Gaming News 24/7 1 month ago:
Switch software can support USB mice, I hope that’s what they will be going for (even if they release an old-school SNES-like mouse to go with it).
- Comment on Palantir partners with Microsoft to sell AI to the government 2 months ago:
Tolkien estate usually doesn’t like their words used in random products. Sometimes I think they’re bordering on control freaks, but in that particular case, yeah, nuking that shit and forcing them to change their name wouldn’t seem unreasonable to me.
If they’re not aware of it, maybe someone should tip them.
- Comment on Meta and Google secretly targeted minors on YouTube with Instagram ads 3 months ago:
“See, on this diagram, that part of the global population represents the users we can legally identify, because they’re not minors. _ So, who’s in the rest of the diagram?.. _ This is a mystery to everybody.”
- Comment on Was it Good? - Neverwinter Nights 3 months ago:
Yeah, I got it mostly for the campaign, hoping for more Baldur’s Gate. It was so disappointing.
The story was uninspired, but most of all solo gameplay was so boring. One character, one NPC companion and you couldn’t control them in any way, starting at low level, all of that made your strategic choices practically inexistent.
And then the engine breaking everywhere causing it to rewind your action after 5 seconds because it suddenly remembered “hey, you were not supposed to be able to go there, we’ve put a bunch of knee-high crates to block that 5 meter wide empty hallway!”
- Comment on Capacitive controls could be the cause of a spate of VW ID.4 crashes 3 months ago:
Yes, so much yes. I’ve got that on mine too, and it’s a pain. it has very small, close “buttons” too, setting the temperature is an exercise in accuracy, when it reacts at all.
And yes, the tiniest drop of water fucks everything up completely.
- Comment on Capacitive controls could be the cause of a spate of VW ID.4 crashes 3 months ago:
Capacitive buttons on anything are annoying, they’re unreliable as fuck. They might trigger with the slightest accidental touch, but then they’ll act like your finger doesn’t exist for a dozen pushes.
- Comment on Coming back to a western open world game H:FW after Elden Ring is a massive whiplash 3 months ago:
I’ve not played Forbidden West, but I’ve played all of Zero Dawn. I’ll just say, as much as I like the game (I do, quite a bit), it’s bad at being open-world.
Most narrow paths are only related to quests, and if you try exploring them before you need to go there the game punishes you by making it a chore to go and to leave. Also, the terrible message “you’re out of bound, turn back now or we reset to your last save” is one of the worst failure at world design ever. It pops up constantly if you’re just trying to explore.
And yes, I tried playing HUD-free for a bit (I had a great experience doing that on Breath of the Wild). As you said it’s almost impossible, the environment, while looking good, is way too messy to spot the small details you’re supposed to… Unless you turn on the magic compass and GPS.
In other games, paths and important items are highlighted with lighting and clear and functional visual cues. Beside the infamous yellow paint, HZD does almost none of that efficiently.
- Comment on Tech Giants Withholding Products Because EU Regulation like GDPR 3 months ago:
Sounds like it’s working to me.
Zuckbot, comply with GDPR or forget about EU.
- Comment on Danganronpa creator left Spike Chunsoft so that he could do unlimited overtime work and take on risks without fearing bankruptcy 3 months ago:
Even if it’s self-imposed, that still sounds like a terrible idea to me.
- Comment on Ericsson Struggles with Huawei's Dominance in European Telecom Market Despite Ban - EconoTimes 3 months ago:
What, you’ve never seen that famous city with two Huawei and one Ericsson buildings, a six-floor Eiffel tower, a dozen pylons per blocks, blue neon roads and a random castle?
- Comment on Rich People Are Freezing Themselves to Stay Wealthy Forever 4 months ago:
Every time stuff like this is mentioned, I’m just wondering…
Dude, even if you’re put on ice for like 40 years, extremely generous estimate, who’s going to care about bringing you back to life? Grandkids who barely even knew you? Your company shareholders who’d suddenly have to deal with a stupid caveman amongst them?
You’ll literally be better off dead for everyone.
- Comment on Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now 4 months ago:
If someone complains about buying a finished game and not getting more of it later, they’re idiots and there’s nothing you can do but ignore them.
Publishers that do ultra-early access/roadmaps/live services with promises of content/bug fixes/trust me we’re making the rest of the game later, are clearly to blame for the mess too. They’re the ones poisoning the well.
But plenty of games release in a final state and that’s okay. They have to be firm about it though.
- Comment on The "Worst PlayStation RPG Ever" Is Getting A Fan Translation | Time Extension 4 months ago:
I’m more intrigued by the terrible music and abandoned plot points and glitches and whatever.
Good games are obviously great, but sometimes, you experience something so utterly broken it becomes entertaining, almost endearing. In a “congratulations for going all the way to release that, but what the hell happened” kind of way.
Looks like something like that is happening here, according to the translator.
- Comment on The "Worst PlayStation RPG Ever" Is Getting A Fan Translation | Time Extension 4 months ago:
I… kinda want to play this now to be honest.
- Comment on Funny bad games reviews 4 months ago:
I didn’t know he did that, just checked… And yeah, the voice and tone are very recognizable but it’s also a bit funny that his character is a skeleton there too.
- Comment on Funny bad games reviews 4 months ago:
I don’t know what kind of funny or what style of review you’re looking for, but there’s Matt McMuscles, who does “What Happened” and “The worst fighting game”.
What happened is not technically always about bad games, but about troubled development in general. Most of them do end up rather disastrous or at least disappointing and are known for it though.
The worst fighting game, however, exclusively reviews bad games, since, well, he’s looking for the worst one.
- Comment on Poor Sega just didn't get the timing right. 4 months ago:
Both screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether,
While mostly true, they should have told Rare too. Between motion blur and bad contrast, Donkey Kong Land was almost unplayable.
- Comment on Poor Sega just didn't get the timing right. 4 months ago:
I’m pretty sure the gamegear lost that war because it couldn’t really be used as a handheld. Not with that battery life.
The game boy may have been a very limited system, but you could bring it with you and play Tetris for hours and hours… or for its second wind, show your pokémon to everyone at school.
- Comment on GBA-Style JRPG 'Tako no Himitsu' Has Golden Sun And Terranigma Staff Involved 4 months ago:
I like Minish Cap but my one problem with it is WHY THE FUCK CAN’T I MAKE A HOUSE FOR THE THIRD ORACLE???
I mean, there are clearly a building site for it and dialogue hints for a third house. They obviously shipped the game with an unfinished side quest, I spent hours trying to get it.
- Comment on GBA-Style JRPG 'Tako no Himitsu' Has Golden Sun And Terranigma Staff Involved 4 months ago:
A good score can definitely change a game to me, but yeah if you’re going to claim “staff” from legendary games I’d assume more than one guy, and people who had a hand in design.
I know and like lots of games scored by Sakuraba, and not that I don’t like his music but… I don’t know, it tends to sound very same-y and almost random at times. Especially in that 00’s era. There was a corny melody pattern he put in all of his big themes at the time, Tales of Symphonia, Baten Kaitos, Golden Sun all had it somewhere, and I couldn’t hear anything else when it happened.
That said, when it works, it works and it’s pretty unique. True Mirror and Valedictory Elegy from Baten Kaitos are very good, and a perfect fit for their games.
- Comment on How France Adopts An Open Source-Based Education Strategy – Free of Big Tech 4 months ago:
France’s public services tend to switch between FOSS and proprietary software, depending on the politics of the time.
In my little corner of it, they’re leaning toward proprietary right now, especially since a big Microsoft ecosystem deal was kind of forced on us and we’re supposed to go all in. Who knows how long it’ll last though.