Super Paper Mario’s line “I love going on message boards and complaining about games I’ve never played.” is really good.
What's your favorite case of a game making fun of you?
Submitted 2 weeks ago by ArchmageAzor@lemmy.world to games@lemmy.world
https://lemmy.world/pictrs/image/b1494acc-bcac-40ba-bf76-cbd14dd1bd67.jpeg
Comments
emb@lemmy.world 2 weeks ago
dukemirage@lemmy.world 2 weeks ago
I‘ve never played that game and that is way too tacky.
MentalEdge@sopuli.xyz 2 weeks ago
I don’t remember what game, but something along the lines “try not dying” as the loading screen tip after dying about a dozen times.
catalyst@lemmy.world 2 weeks ago
“You can change the difficulty at any time in the settings screen” during loading screens after dying always gets me.
DigDoug@lemmy.world 2 weeks ago
It’s really annoying when you’re dying to instant death pits so changing the difficulty wouldn’t help, though. I’m looking at you, God of War.
Grandwolf319@sh.itjust.works 2 weeks ago
If having trouble with game, get better
brsrklf@jlai.lu 2 weeks ago
In Hollow Knight there’s an accidental one at a pretty climactic moment. Hornet shouts something to get you ready for the big fight. It’s in her usual gibberish language, but lots of people hear it as “GIT GUD!”
ArchmageAzor@lemmy.world 2 weeks ago
“Shoot at it until it dies”
dejected_warp_core@lemmy.world 2 weeks ago
Blood Dragon?
KoboldCoterie@pawb.social 2 weeks ago
The Dishwasher: Vampire Smile unlocks and offers to let you switch to ‘Pretty Princess’ difficulty if you die too many times in a row.
teft@piefed.social 2 weeks ago
This is similar to the tip i give anyone starting new in downhill biking.
Just don’t crash.
redhorsejacket@lemmy.world 2 weeks ago
testman@lemmy.ml 2 weeks ago
In Postal 2 when the Postal Dude says “Didn’t you just save?” if you savescum.
Grandwolf319@sh.itjust.works 2 weeks ago
Is it save scum or saves cum?
ivanafterall@lemmy.world 2 weeks ago
Nothing precludes you from doing both tbh
schnurrito@discuss.tchncs.de 2 weeks ago
In Pokémon Ruby/Sapphire/Emerald, the NPC who asks “where are you from” and we get the options “yes” and “no”.
(He has not heard of yes town, nor does he believe we don’t come from anywhere at all.)
Cyanogenmon@lemmy.world 2 weeks ago
Iirc this is an inside joke by the devs.
In Japanese, it’s Hai (yes) town, which evidently was the name of the building they spent a lot of time in during development.
I can’t find any real credible source, but some mentions of it going back 4 or 5 years.
frongt@lemmy.zip 2 weeks ago
And for the translation, they probably just made it a reference to how your only dialogue options in the game are ever yes or no, so when the one NPC asks you an open-ended question, you sound like a weirdo.
Nima@leminal.space 2 weeks ago
I always talk to Hypnos in Hades when I die. he always talks shit about how you died and it makes me laugh.
I love the sass.
Sybilvane@lemmy.ca 2 weeks ago
There is nothing I want more than to romance Hypnos. He’s my favorite character in a game that’s filled to the brim with outstanding competitors.
dejected_warp_core@lemmy.world 2 weeks ago
The sheer genius of both Hades games is that dying is absolutely one of the best parts, since the hub-world is full of fun things like this.
Hypnos: My list says you got killed by a
REDACTED. What’s that even mean?A few deaths later…
Hypnos:
REDACTEDgot you again, huh.nekusoul@lemmy.nekusoul.de 2 weeks ago
[deleted]Nima@leminal.space 2 weeks ago
I wished your attempt at spoilering that worked, as I didn’t know that and now I do. 😂
Quazatron@lemmy.world 2 weeks ago
Portal and Portal 2 are packed with passive aggressive remarks. One of my favorites:
Well done. Here are the test results: You are a horrible person. I’m serious, that’s what it says: “A horrible person.” We weren’t even testing for that. Don’t let that horrible-person thing discourage you. It’s just a data point. If it makes you feel any better, science has now validated your birth mother’s decision to abandon you on a doorstep.
cmhe@lemmy.world 2 weeks ago
If you like sassy AI, take a look at ADA from satisfactory. She is insulting the player ins some way on every upgrade.
SkybreakerEngineer@lemmy.world 2 weeks ago
brsrklf@jlai.lu 2 weeks ago
There is a spot in Space Quest 6 where you can skip a puzzle and go to the solution immediately… If you already know what to look for. I tried that once, since it was not my first run and I remembered the last step.
At first the narrator wonders how you did that, then he assumes you’ve been using a walkthrough. He shames you and punishes you by slowly draining your score counter… Before reverting it and telling you not to do it again.
Sculptor9157@sh.itjust.works 2 weeks ago
Donnnnn’t mess with it!!
KoboldCoterie@pawb.social 2 weeks ago
My favorite will always be the ‘Spent 15 Hours at the Alien Strip Club’ achievement in High On Life.
:::spoiler Dialog “How are you doing? Need some motivation to keep going? How about an award? Here, take this one that says you spent all your in-game playtime in an alien strip club. Oh, that’s permanent, by the way. Everyone on your friends list can see that forever.” :::
jjjalljs@ttrpg.network 2 weeks ago
There’s that bit in Baldur’s gate 2 where some NPCs decide they can take you on, die, and then reload the game.
CileTheSane@lemmy.ca 2 weeks ago
I love that, I’m going to have to look that up
WindyRebel@lemmy.world 2 weeks ago
In the original Warcraft games (not World Of Warcraft), repeatedly clicking units would initiate irritation voice lines.
Humans would say something like, “why do you keep touching me?”
An elf said something like, “you never touch other elves like that!”
samus12345@sh.itjust.works 2 weeks ago
W-w, w-w, what do you want?
W-w, w-w, what do you want?
Why do you keep touching me?
WindyRebel@lemmy.world 2 weeks ago
Holy fucking shit, I totally forgot about this!
I award you, stranger! 🏅
missfrizzle@discuss.tchncs.de 2 weeks ago
Starcraft had some great lines like that too.
samus12345@sh.itjust.works 2 weeks ago
“Stop poking me!”
“What do I look like, an orc?”
“This is not Warcraft in space!”
“It’s much more sophisticated!”
ArchmageAzor@lemmy.world 2 weeks ago
I think all Blizzard games have that. IIRC WoW does too.
Sculptor9157@sh.itjust.works 2 weeks ago
Sure does.
zerofk@lemmy.zip 2 weeks ago
The best part was: this was even in the installer! When setting up your sound card, there was a test button. If it worked, you heard “your sound card works perfectly”. But if you kept pressing it, eventually it would say “enjoying yourself?” And if you kept going after that, in an angry voice, “it doesn’t get any better than this!”
Ah old Blizzard, when even the installers had character.
RandomStickman@fedia.io 2 weeks ago
In Postal 2 there's a platforming section and, because I suck at platformers, let alone in first person, so I was saving a lot. After a few very short and successive saves, the dude made fun of me for saving so much.
Also in Portal 2, just a lot of GlaDOS lines in general.
Frenchgeek@lemmy.ml 2 weeks ago
“Look at you: Sailing through the air majestically. Like an eagle. Piloting a blimp.”
Kolanaki@pawb.social 2 weeks ago
Quit messages in old shooters like Doom, Heretic, Quake, and Duke3d.
dejected_warp_core@lemmy.world 2 weeks ago
Classic Doom even razzes you a little bit on the difficulty selection screen, with “I’m too young to die” as the easiest one.
I don’t recall Heretic or Hexen giving you guff for quitting, but I could be wrong.
Kolanaki@pawb.social 2 weeks ago
Wolfenstein 3D (and the newer ones, too) with “Can I play, daddy?” with BJ in a baby bonnet and pacifier as the easiest option.
cerebralhawks@lemmy.dbzer0.com 2 weeks ago
The “Plenty of Fish in the Sea” achievement.
In Shadow Complex, a shameless ripoff of Super Metroid in its game mechanics, you play a guy who drives a girl out to a remote location in the Pacific Northwest and she gets kidnapped by a military organisation. You’re cut off from your vehicle, but fairly early on in the game you are able to return to the start point. You are able to get in the car and drive away and an achievement pops saying “Plenty of Fish in the Sea.” So you win but your guy gives up on his girl, leaving her to her fate.
Hack/NetHack had a similar thing where you could just leave without completing the main objective (retrieve the Amulet of Yendor, which has a random chance of appearing at the 35th level and below, and make it back out with the Amulet). I remember it saying something snarky on the Amiga version, but I don’t recall exactly what. Like it said you went on to live a boring life or something like that. Any time you felt like you were locked out of the objective or outnumbered by enemies without the means to fight through them, you could backtrack and leave (though, things like disease, hunger, and thirst could take you before you got out) and you’d “win” (as in, you get to keep living).
teft@piefed.social 2 weeks ago
Far Cry 6 has a similar easter egg. Near the beginning of the game (which takes place in an archipelago) you’re given a boat to head to the main island for the quest to start but you can just take the boat and point it towards the open ocean and you’ll end up in miami completely skipping the entire game.
Prox@lemmy.world 2 weeks ago
This is a running joke in the Far Cry games. I know Far Cry 4 does something similar. You meet the big bad at the beginning of the game, he asks you to wait for him, and if you just chill for like 15 minutes he shows back up, honors his word, and you finish the mission that you came to the island for.
pastel_de_airfryer@lemmy.eco.br 2 weeks ago
Nier Automata has many moments where you can walk away from a mission and get one of it’s 20+ bad endings
snooggums@piefed.world 2 weeks ago
You are able to get in the car and drive away and an achievement pops saying "Plenty of Fish in the Sea."
That's pretty hilarious.
setsneedtofeed@lemmy.world 2 weeks ago
In Wasteland 2 there is a museum of pre-war artifacts. One item is an undetonated nuclear bomb. If you monkey around with it you can find a big red button. It is obviously a terrible idea to push the button. If you still decide to push it you get a special game over screen.
samus12345@sh.itjust.works 2 weeks ago
DigDoug@lemmy.world 2 weeks ago
The worst part is, in Super Mario 3D Land, at least, if you even see the invincible leaf, it locks you out of getting all the stars on your save file. The game doesn’t even have the courtesy to tell you.
Acamon@lemmy.world 2 weeks ago
I enjoyed Wolfenstein 3D’s quitting messages, “Chickening out already?” or “Press N for more carnage. Press Y to be a weenie.” and the like.
catalyst@lemmy.world 2 weeks ago
I would have swore there was a moment in Disco Elysium where a character makes fun of you for talking like you are trying to exhaust all the options in a dialog tree. But now I can’t find it. Anyone know?
rustydrd@sh.itjust.works 2 weeks ago
Don’t remember that dialogue, but the OP made me think of the Jamrock Shuffle (constantly running around town like a crazy person).
catalyst@lemmy.world 2 weeks ago
Yesss that was so good lol.
It’s possible I’m thinking of another game entirely on the other thing. Haha
leftzero@lemmy.dbzer0.com 2 weeks ago
Also a certain obsession with containers, if I recall correctly.
Famko@lemmy.world 2 weeks ago
That was during the dream sequence at the end, no? You can even correct the character saying that they’re not lists, but trees or something like that.
ebolapie@lemmy.world 2 weeks ago
Risk of Rain 2’s death messages crack me up.
That was definitely not your fault
That was absolutely your fault
Come back soon!
ur dead lol get rekt
And so on
caseyweederman@lemmy.ca 2 weeks ago
This isn’t quite in line with your question but it’s adjacently meta:
the first time you fall to your death in Bastion the (amazing) narrator says “…and then he fell to his death. … Ahh, I’m just foolin’.” and then you respawn on the platform because videogame.Baggie@lemmy.zip 2 weeks ago
In Disco Elysium the game straight up called me out for apologising so much. It hit me so hard I stopped apologising as much irl. 10/10 game would be ashamed again.
Vintor@retrolemmy.com 2 weeks ago
In Sam & Max Hit the Road, when you repeatedly try to pick a stationary object up. www.youtube.com/shorts/szTtHNEg6vo
Datz@szmer.info 2 weeks ago
Crosscode has a ton of dialogue changed if you turn on NG+ modifiers, such as carrying over levels or using a “cheat code” for ludicrous damage, 1shotting almost everything.
One NPC quotes the “you cheated not the game, but yourself” copypasta.
salacious_coaster@infosec.pub 2 weeks ago
The old point-n-click flash game Johnny Rocketfingers had a bunch. There was a part where you had to find a way out of a jail cell or something, and if you used the hand tool on a crack in the wall, your character just says “feels cracktacular.”
dejected_warp_core@lemmy.world 2 weeks ago
Portal and Portal 2.
GLaDOS’ constant mockery of your person, your ability to navigate tests, and general spite pretty much make both games. It all even manages to provide a lot of world-building without lore-dumping. 10/10, would get roasted again.
OhStopYellingAtMe@lemmy.world 2 weeks ago
In one of the Leisure Suit Larry games, you get called out for saving the game too often during a particularly difficult section.
mohab@piefed.social 2 weeks ago
Having to grovel to lower the difficulty in God Hand.
Duamerthrax@lemmy.world 2 weeks ago
Marathon (1994) has several call outs to the player when the AI giving you mission briefing calls the PC out for not caring and just wanting to shoot things. There’s a lot of meta commentary in that series.
yris_latteyi@lemmy.zip 2 weeks ago
What is this game called? 👀
mech@feddit.org 2 weeks ago
Stanley Parable, the entire game is about making fun of the player.
simple@piefed.social 2 weeks ago
The broom closet ending, specifically. The broom closet ending is my favorite
catalyst@lemmy.world 2 weeks ago
The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.
towerful@programming.dev 2 weeks ago
And you finally get to jump
dejected_warp_core@lemmy.world 2 weeks ago
There’s a section where, if you continue to avoid the narrator’s prompts to take a specific door, it just brings you to an unfinished room - dev textures and all - while the narrator gives you grief for screwing up the game.