MentalEdge
@MentalEdge@sopuli.xyz
- Comment on What's going on with Borderlands 2? Steam is giving it for free, but the game has 23% positive recent reviews. 1 hour ago:
I’m sorry, but Battleborn was brilliant. Deadlock is the first game to re-capture (and expand on) the mix of mechanics Battleborn put together.
Didn’t stop Gearbox from shutting it down so that no-one who bought it could ever play again. Not even the story campaign.
- Comment on What's going on with Borderlands 2? Steam is giving it for free, but the game has 23% positive recent reviews. 1 hour ago:
Not a lot. Even when it isn’t a flatpak windows software running on linux won’t be able to interact with the system anywhere near as much as on windows.
They’ll be able to tell it’s linux, though.
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- Comment on Zynga shuts down Torchlight 3 developer four years after its acquisition 2 days ago:
Was 3 made after aquisition?
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- Comment on This new 40TB hard drive from Seagate is just the beginning—50TB is coming fast! 3 days ago:
They do.
And that’s completely normal. Every modern game has multiple versions of the same asset at various detail levels, all of which are used. When you choose between “low, medium, high” that doesn’t mean there’s a giant pile of assets that go un-used. The game will use them all, rendering a different one depending on how close to it you are. The settings often just change how far away the game will render at the highest quality, before it starts to drop down to the lower LODs (level of detail).
That’s why the games aren’t much smaller on console. They’re not including all the unnecessary assets for different graphics settings from PC. They are all part of how modern game work.
“Handling that in the code” would still involve storing it all somewhere after “generation”. Same way shaders are better generated in advance, lest you get a stuttery mess. Not to mention that such code does not exist. Human artists produce better results.
Finally automating this is what Unreals nanite system promises to do, but it has ran into snags.
- Comment on Donation-supported file host Catbox got kicked out of Patreon and temporarily from Ko-Fi, now running at deficit of approx. $1,388/month. 3 days ago:
CSAM is against their terms of use. Afaik they remove it both using some automated systems, as well as manually.
- Comment on This new 40TB hard drive from Seagate is just the beginning—50TB is coming fast! 3 days ago:
Games can’t really compress their assets much.
Stuff like textures generally use a lossless bitmap format. The compression artefacts you get with lossy formats, while unnoticable to the human eye, can cause much more visible rendering artefacts once the game engine goes to calculate how light should interact with the material.
That’s not to say devs couldn’t be more efficient, but it does explain why games don’t really compress that well.
- Comment on This new 40TB hard drive from Seagate is just the beginning—50TB is coming fast! 3 days ago:
Aren’t a lot of the 2.5" ones already empty space?
How big, and how expensive, would a 3.5" SSD be, if it actually filled enough of the space with NAND chips for the form factor to be warranted?
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- Comment on Had a take about Supergiant Games that recieved a lot of pushback fromy two longest running best friends. 4 days ago:
I disagree.
Bastion didn’t land for me…
But Transistor would have shined as a roguelite. It’s combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.
The same goes for Cloudbank.
Transistor, but with Hades’ gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.
Supergiant hasn’t cought a roguelite bug… They’ve found the perfect narrative and game format to match the gameplay systems and worlds they like to create.
- Comment on Favourite Series of Anime Games - 25 000 Votes on Eurogamer 4 days ago:
Then Persona shouldn’t qualify.
- Comment on A 'Death Stranding' Anime Is Reportedly in the Works, Kojima Says 5 days ago:
That would explain the difference in our experiences. I am a horror fan, so those aspect appealed to greatly.
The game has “BT territories” to pass through which you had to sneak right through packs of BTs. I can totally imagine how that isn’t fun for someone who just wants the wanderlust experience.
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- Comment on Is it possible to have too much? 6 days ago:
Ah. Beans.
- Comment on No matter how many games as service flop, how many studios fail and close, executives will still insist on creating the next Fortnite, Overwatch, LOL, etc. 6 days ago:
These big companies don’t learn that fast.
The decisions to “invest” in live service projects were made years ago, and execs are terminally allergic to pulling the plug on something once it’s a couple million deep.
They’re like cruise ships crashing into icebergs, except that once they set a course they aren’t set up to change it even if all the other ships start crashing and sinking.
- Comment on Flying Witch - Volume 14 Cover 6 days ago:
I should catch up on this one. Such a cute slice of life with a sprinkle of fantasy.
- Comment on A 'Death Stranding' Anime Is Reportedly in the Works, Kojima Says 6 days ago:
What part got to you?
Played it with a friend and we had a blast bulding bridges, and especially ziplines, together with other players.
We got to a point where we essentially had the entire map covered by a zipline network.
The combat needed work, but we found ways to cheese our way through it.
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- Comment on "Fun Facts" 1 week ago:
The way I react to red flags in women is the same way some people react to traffic lights turning red. Pedal to the floor, we’ll make it.
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- Comment on You're not coming out of this alive! 1 week ago:
Yuno truly is one of a kind.