In Postal 2 when the Postal Dude says “Didn’t you just save?” if you savescum.
What's your favorite case of a game making fun of you?
Submitted 6 months ago by ArchmageAzor@lemmy.world to games@lemmy.world
https://lemmy.world/pictrs/image/b1494acc-bcac-40ba-bf76-cbd14dd1bd67.jpeg
Comments
testman@lemmy.ml 6 months ago
Grandwolf319@sh.itjust.works 6 months ago
Is it save scum or saves cum?
ivanafterall@lemmy.world 6 months ago
Nothing precludes you from doing both tbh
mohab@piefed.social 6 months ago
Having to grovel to lower the difficulty in God Hand.
brsrklf@jlai.lu 6 months ago
There is a spot in Space Quest 6 where you can skip a puzzle and go to the solution immediately… If you already know what to look for. I tried that once, since it was not my first run and I remembered the last step.
At first the narrator wonders how you did that, then he assumes you’ve been using a walkthrough. He shames you and punishes you by slowly draining your score counter… Before reverting it and telling you not to do it again.
Sculptor9157@sh.itjust.works 6 months ago
Donnnnn’t mess with it!!
cerebralhawks@lemmy.dbzer0.com 6 months ago
The “Plenty of Fish in the Sea” achievement.
In Shadow Complex, a shameless ripoff of Super Metroid in its game mechanics, you play a guy who drives a girl out to a remote location in the Pacific Northwest and she gets kidnapped by a military organisation. You’re cut off from your vehicle, but fairly early on in the game you are able to return to the start point. You are able to get in the car and drive away and an achievement pops saying “Plenty of Fish in the Sea.” So you win but your guy gives up on his girl, leaving her to her fate.
Hack/NetHack had a similar thing where you could just leave without completing the main objective (retrieve the Amulet of Yendor, which has a random chance of appearing at the 35th level and below, and make it back out with the Amulet). I remember it saying something snarky on the Amiga version, but I don’t recall exactly what. Like it said you went on to live a boring life or something like that. Any time you felt like you were locked out of the objective or outnumbered by enemies without the means to fight through them, you could backtrack and leave (though, things like disease, hunger, and thirst could take you before you got out) and you’d “win” (as in, you get to keep living).
pastel_de_airfryer@lemmy.eco.br 6 months ago
Nier Automata has many moments where you can walk away from a mission and get one of it’s 20+ bad endings
teft@piefed.social 6 months ago
Far Cry 6 has a similar easter egg. Near the beginning of the game (which takes place in an archipelago) you’re given a boat to head to the main island for the quest to start but you can just take the boat and point it towards the open ocean and you’ll end up in miami completely skipping the entire game.
Prox@lemmy.world 6 months ago
This is a running joke in the Far Cry games. I know Far Cry 4 does something similar. You meet the big bad at the beginning of the game, he asks you to wait for him, and if you just chill for like 15 minutes he shows back up, honors his word, and you finish the mission that you came to the island for.
snooggums@piefed.world 6 months ago
You are able to get in the car and drive away and an achievement pops saying "Plenty of Fish in the Sea."
That's pretty hilarious.
schnurrito@discuss.tchncs.de 6 months ago
In Pokémon Ruby/Sapphire/Emerald, the NPC who asks “where are you from” and we get the options “yes” and “no”.
(He has not heard of yes town, nor does he believe we don’t come from anywhere at all.)
Cyanogenmon@lemmy.world 6 months ago
Iirc this is an inside joke by the devs.
In Japanese, it’s Hai (yes) town, which evidently was the name of the building they spent a lot of time in during development.
I can’t find any real credible source, but some mentions of it going back 4 or 5 years.
frongt@lemmy.zip 6 months ago
And for the translation, they probably just made it a reference to how your only dialogue options in the game are ever yes or no, so when the one NPC asks you an open-ended question, you sound like a weirdo.
yris_latteyi@lemmy.zip 6 months ago
What is this game called? 👀
PonyOfWar@pawb.social 6 months ago
It’s The Outer Worlds 2.
dukemirage@lemmy.world 6 months ago
Is this the main menu that looks like a dialogue encounter, or is it a dialogue encounter in the game that suddenly acts like a main menu?
yris_latteyi@lemmy.zip 6 months ago
Thanks! I’ll check it out!
Vintor@retrolemmy.com 6 months ago
In Sam & Max Hit the Road, when you repeatedly try to pick a stationary object up. www.youtube.com/shorts/szTtHNEg6vo
mech@feddit.org 6 months ago
Stanley Parable, the entire game is about making fun of the player.
dejected_warp_core@lemmy.world 5 months ago
There’s a section where, if you continue to avoid the narrator’s prompts to take a specific door, it just brings you to an unfinished room - dev textures and all - while the narrator gives you grief for screwing up the game.
catalyst@lemmy.world 6 months ago
The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.
towerful@programming.dev 6 months ago
And you finally get to jump
simple@piefed.social 6 months ago
The broom closet ending, specifically. The broom closet ending is my favorite
emb@lemmy.world 6 months ago
Super Paper Mario’s line “I love going on message boards and complaining about games I’ve never played.” is really good.
dukemirage@lemmy.world 6 months ago
I‘ve never played that game and that is way too tacky.
MentalEdge@sopuli.xyz 6 months ago
I don’t remember what game, but something along the lines “try not dying” as the loading screen tip after dying about a dozen times.
catalyst@lemmy.world 6 months ago
“You can change the difficulty at any time in the settings screen” during loading screens after dying always gets me.
DigDoug@lemmy.world 6 months ago
It’s really annoying when you’re dying to instant death pits so changing the difficulty wouldn’t help, though. I’m looking at you, God of War.
redhorsejacket@lemmy.world 6 months ago
KoboldCoterie@pawb.social 6 months ago
The Dishwasher: Vampire Smile unlocks and offers to let you switch to ‘Pretty Princess’ difficulty if you die too many times in a row.
teft@piefed.social 6 months ago
This is similar to the tip i give anyone starting new in downhill biking.
Just don’t crash.
ArchmageAzor@lemmy.world 6 months ago
“Shoot at it until it dies”
dejected_warp_core@lemmy.world 5 months ago
Blood Dragon?
Grandwolf319@sh.itjust.works 6 months ago
If having trouble with game, get better
brsrklf@jlai.lu 6 months ago
In Hollow Knight there’s an accidental one at a pretty climactic moment. Hornet shouts something to get you ready for the big fight. It’s in her usual gibberish language, but lots of people hear it as “GIT GUD!”
Datz@szmer.info 6 months ago
Crosscode has a ton of dialogue changed if you turn on NG+ modifiers, such as carrying over levels or using a “cheat code” for ludicrous damage, 1shotting almost everything.
One NPC quotes the “you cheated not the game, but yourself” copypasta.