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- Comment on Is Dungeon Meshi worth it if I'm not into anime? 18 minutes ago:
Am I going to have to sit through an unreasonable amount of jiggling tits?
No not at all. The only boob jiggle type moment I can think of happens many episodes in and lasts about 5 seconds. Default throughout the show you aren’t getting constant creepshot angles or focus on fanservice. The show or, more or less, of a wholesome tone that sometimes dips into some series moments. There is a catgirl later on, but she’s actually like cat-girl with an emphasis on cat like behavior and is a good character who is dressed slightly lighter than everyone else but nothing you’d think twice of seeing.
- Comment on "Hey Butthead what if this place is like, the manifestation of all our sins?" 1 hour ago:
Uhuhuh. What a wuss.
- Comment on Weekly Recommendations Thread: What are you playing this week? 11 hours ago:
I’ve been playing Dagger Directive, which isn’t an old game but you wouldn’t know that by looking at it. It’s an intentional throwback to the original Delta Force games. I bought it on some sort of early sale, but even full price it’s only $20.
If you like the original Delta Force or Ghost Recon games, this has a similar vibe with missions where you can select the time of day to start, and are then dropped in wide open maps. I’ve been having a lot of fun turning the HUD off and playing night missions. The game takes into account how night vision goggles interfere with looking down sights, which in turn makes things like IR lasers and dedicated night vision scopes useful. I’ve seen community complaints (some of them more recent than the newest AI update) that suppressors don’t do anything regarding enemy AI, but I’ve had a lot of success with them and think people might be having wrong expectations on how silent the guns are going to be and/or how oblivious enemies are going to be.
The weapon selection is fairly good and getting expanded with updates. The scope system gets some flack, but it is an intentional recreation of the Delta Force scope system.
For the most part I’m ambivalent about it, although now that red dots have been added to the equipment they use the same picture-in-picture window that magnified scopes do, which makes red dots actually kind of useless for close range fast paced fighting (which is the entire IRL point of them), and I’d actually recommend using no attachments or using an IR laser with night vision instead of using a red dot in the game.
The sound design sneaks up on you. Things will be quiet and boring one second, and then your audio is filled with terrifying cracks and whistles of gunfire as an enemy machinegun ambushes you the next.
- Submitted 1 day ago to [deleted] | 7 comments
- Comment on Splinter Cell series - Chaos Theory, Conviction, and Blacklist 2 days ago:
Gameplaywise, Blacklist is okay. It does fall into the game design trap of allowing players to approach levels with variety of approaches, including guns blazing in many cases, and it often has scripted sequences and setpieces that are combat heavy which dilutes the intent of the original games.
Yes, the new voice and younger look for Sam is jarring and never stops being jarring.
- Comment on This is the worst case yet. 5 days ago:
- Comment on This is the worst case yet. 5 days ago:
- Submitted 5 days ago to [deleted] | 10 comments
- Comment on The weak should fear the strong 6 days ago:
- Submitted 6 days ago to [deleted] | 10 comments
- Ţ̴̭̪̥̒̽̋͋̿̄́͊̾̌̓̀̔͝͝͝͝ͅh̵̬̙̩̞̻̰͇̠̭̦̊̽̆̓̍͆̑̓͌̓̋͊e̶̢̡͍̪͕̥̤̬̋͂̑̈́̚̕ͅͅ ̵̛̛͖̌̀́̌̑̃̆͆̈́͒́̌̕̚͠ǵ̸͎̩̭͒̎̉̈́̌͂̇o̸͇̗̙͖͋̚v̵͖̫͕̔̽́̋̀̋̈́̉͌͋̽̈́̓͑̚͝͝e̵̙̦̬͇̭̍̏͊̃ř̸̭͈̼̱̤̻̏̎̚n̸͍̰̠̆͆́̓̚͘͝m̷̏͂̕ͅẹ̸̡̨͎͉̲͍̝̲̌̿̽̔͊ͅṉ̶̬̠̱̩̔̌̈́̒̋͘lemmy.world ↗Submitted 1 week ago to [deleted] | 14 comments
- Submitted 1 week ago to games@lemmy.world | 2 comments
- Comment on 'Colony Ship is a Dark Christian Sci-fi RPG' - Warlockracy 1 week ago:
It’s not a “Christian game”, its a game where the setting which is a violent, fractured place and Christianity has a large in-universe footprint, including factions.
Iron Tower Studio games makes quite good RPGs.
- Submitted 1 week ago to games@lemmy.world | 0 comments
- Submitted 1 week ago to games@lemmy.world | 23 comments
- Submitted 1 week ago to games@lemmy.world | 1 comment
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 2 weeks ago:
How would you, in general terms construct an arrangement between a publisher that is funding development, and a developer? How would the agreement hold a developer to certain standards without any kind of time or budget limitations?
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 2 weeks ago:
I’m not trying to be cute. If a publisher company gives money to a developer who is a separate entity, they’ve got to have some kind of contract. If there is no timeline or total budget written into the initial contract, how could a publisher pull out of that agreement?
If the answer is going to be “publishers can just pull out when they feel like it” then that’s neither adhering to the “let devs develop ‘until it is done’.” philosophy that is the entire point of this hypothetical restructure, and it for practical terms it does impose a deadline based on the publisher’s patience, except now that deadline is not expressly clear and simply defined.
- Submitted 2 weeks ago to [deleted] | 2 comments
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 2 weeks ago:
In a publisher fronting money to developer situation, without a fixed time limit (or money limit, which functionally translates to a time limit) is the publisher just infinitely on the hook to pay for dev time “until it’s done”?
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 2 weeks ago:
Let’s look at the initial comment in the chain:
all game developers need to put their foot down and say “it’s ready when it’s ready.”
No marketing deadlines, no “crunch time,” make the game until the game is made
It isn’t saying publishers should be more flexible about deadline delays, it is saying there simply shouldn’t be deadlines at all.
Shoveling infinite money at a developer who tells you it will be ready when it’s ready is the Chris Roberts model of game development. While it certainly produces interesting results, it is unrealistic and undesirable to expect it as the standard.
Games that are developing well but need a little more time to fix issues should be given flexibility by publishers, but at the end of the day there are stretch ideas and content that has to be cut. Doing that cutting and keeping the project focused is what a lead on the dev team should be doing throughout the entire development. If a game has a realistic deadline given the expected scope and the dev team comes back and says they actually need another year of production, then it is worth looking into if that extra time is going to make the game a year’s worth of investment better or not.
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 2 weeks ago:
Publishers are considering return on investment. In a model where they are providing the game budget to the studio, every delay means more money out of their pocket. Case by case it might be worth it, but just allowing developers to infinitely say it’s “almost ready, just one more delay” isn’t reasonable.
I know from the hard core gamer audience that discusses this stuff online there is often this vibe that nothing should be cut from games. People look at various interesting cut content and lament it for not getting enough time, but there is always going to be cut content.
If there isn’t a lead on the development team putting their foot down to control the scope and focus the team, and a similar push for focus by a publisher you get a meandering unfocused project that goes over budget.
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 2 weeks ago:
The above comments were talking about how this policy should apply to every game development project. Which is a nice thought, but not realistic for every situation.
- Comment on Design for beginners 2 weeks ago:
I pepsi what you’re saying.
- Comment on Design for beginners 2 weeks ago:
If it isn’t an elaborate joke, then somebody I want to soak with the creators at great length.
- Comment on Design for beginners 2 weeks ago:
Solid gold, start to finish.
- Submitted 2 weeks ago to [deleted] | 7 comments
- Comment on 2 weeks ago:
It was a completely sunny afternoon with a clear view of the highway, with the snow pushed aside days ago, the highway repeatedly salted on the days before and on the day in question not a puddle or dark spot in sight.
No need for snow tires. If somebody is going 35 in those conditions on a 65 highway, they should not be driving.
- Comment on 2 weeks ago:
Yesterday, on a 65mph limit highway that had been completely cleared of snow and ice I encountered multiple cars going 55mph or slower. In one case about 35. I don’t understand.
- Submitted 2 weeks ago to [deleted] | 33 comments