I’m new to Lemmy BTW.
Just want to make some friends
Submitted 19 hours ago by AethiopeRoot@lemmy.zip to games@lemmy.world
https://lemmy.zip/pictrs/image/07622c8d-20de-4647-aaf2-217655aad1af.avif
I’m new to Lemmy BTW.
Just want to make some friends
I used to like No Man’s Sky. Then HG turned it into a beta test for their new game coming up and are either too lazy or too incompetent to fix the massive amount of long standing bugs and inconsistent shit
And their Reddit subs are full of kids that are willing to die on a hill- blindly defending HG as the be-all-end-all perfect example of competence in game development, all while ignoring the fact that they break shit constantly every time they release something they clearly never tested.
I played a lot of Elite, and tried No Man’s Sky recently. I get why somebody might like it, perhaps even more. It’s more fun.
But I cannot tell myself that yet another grind is what I need in my life.
No.
The sameness of every planet was a major turnoff for me, plus the scale of the universe pretty much guarantees that you’ll never run into another player organically. The game is basically just Minecraft in space, except worse.
This is the reason why I don’t like procedurally-generated games. What’s the point of a big, massive universe, if it’s nothing but a bunch of generated sameness? Environments that weren’t handcrafted are a major turnoff for me. As someone who sees video games as art, it just feels soulless and empty. Like AI-generated art, except it’s an entire game.
You can run into players organically?? I thought you had to go into the Nexus for that
I don’t think you can, but the game is so boring that I never played long enough to find out. That’s the point I’m making.
It was apparently my top played game on PS5 this year because earlier in the year I got really into playing it while listening to King Gizzard and the Lizard Wizard.
NMS did such a better job of looking like a movie poster than Starfield could ever have hoped to.
I liked it but wish it had better multiplayer. My friends kept dropping out of the party and there wasn’t much to do as part of a small group other than to collect corvette parts to make bigger (or smaller) outrageous ships.
Could be tempted to do the massive week long runs but… I just got back into BG3.
definitely
Same
Dang there are a ton of comments here
I really wanted to be better.
If there was some kind of automation mechanics I think I would be happy.
Every since launch 🧡
There’s !nomanssky@lemmy.world but it’s not super active. You’re bound to find some fans in the general gaming communities like this one though.
I’m new to Lemmy BTW.
Welcome!
Thanks mate
100% 💪😤 I play on the Switch 2, I’ve been loving it. I took a break for a bit so I can vibe with other games for a bit until I can figure out if I should start playing multiplayer or finish my quests with my base.
Welcome to Lemmy BTW! You’ll love it here!
252.6 hours played, last played October 2024.
It’s enjoyable, but I’ve never been really engaged with it. There’s no progression, I don’t feel like my character, equipment, or ships are getting better even though I’m upgrading things. No planet is special, even though they’re all unique.
I think it would be better if you started out in a “settled” region with interesting factions, hand-designed planets, optional quest lines, etc. The infinite procedurally generated stuff would come into play if you push beyond the edges of known space.
You didn’t engage with it but have spent the equivalent of 6 weeks of full time work in the game?
Maybe I’m setting my bar too low, but for a video game I expect to get 1hr enjoyment per dollar spent for me to consider a game ‘worthwhile.’
That aside, I agree it would be nice to have a more lived in feel in NMS, cities, a feel of civilization.
Yeah and having an expansive universe with like three languages and three races of intelligent creatures, none of which seem to have any personalities just left it feeling shallow.
There’s no storyline in even the main story. It feels like a vast and lonely universe. I think procedural world generation has largely the same problem as generative AI: infinite slight varieties of responses, all of which are as bland as a HR seminar.
I’ve come to realize over time that I would prefer a completely linear story to games on the other extreme end.
What you’re suggesting sounds very interesting though, linear and more handcrafted content paired with procedural content to pad in the margins. Keep playing forever if you want to, but feel a sense of story and accomplishment in the main storyline.
Wide as an ocean, deep as a puddle.
Nah, it’s better than that but this statement still holds true for me - after several weeks I’ve seen everything (i.e. the patterns behind everything), and that’s when it got repetitive. All in all it’s a very nice game.
It’s not wrong, but the amount of random shit they added to it is enough to make a dive into it worth it to me, at least once in a while.
It’s certainly not deep, but there’s stuff to do, some room for creativity, and occasional funny weirdo creatures to encounter.
That’s been my problem with it as well. I still do like dusting it off every now and again. It has the best land to space travel transition of any game I’ve ever played.
Those takeoffs into space are bangers, you are right. Really cool mechanics and visuals, that alone is worth trying this game.
I have done everything but finding goddamn freighter modules to improve my stolen pirate ship. I cannot find the bastard things anywhere and there’s no mod to give them to me 😡
IIRC you can get them through the derelict freighter missions (which take forever and are kind of boring after the first one), or by blasting NPC freighters if you don’t care about reputation.
For the latter I’ve heard (but wasn’t willing to try myself to confirm) that you can just shoot the external cargo modules off of friendly freighters without them becoming mad and summoning sentinels.
Don’t know, I really would like to love the game. Everytime a new update drops I try to pick up the game, but time after time I struggle to find a game loop which really grabs my attention and keeps me playing. I either fall back into ressource grinding or trying to unlock all expedition rewards. Both getting repetitive and boring after some hours of playing. It’s really a shame as I love the aesthetic and somehow casual feel of the game.
If you guys have any recommendations how to make the game enjoyable again, please feel free to drop a comment, would love to hear from you how you play NMS.
That was my experience as well for the first couple of years. But with the drop of the update where you can build your own Corvette, I finally converted. Finally I could build my very own Serenity! Next step is to make my way as a smuggler across the universe!
I would pay good money for a mod that has Jayne as a crewmember, and any time you ask him to do anything he just walks away murmuring “I’ll be in my bunk”
That’s a sweet looking ship indeed! How was your experience collecting all the necessary ship parts to build this? Do you think it helped make it more enjoyable to follow a youtube guide?
Nowadays being over 30 and having a child I don’t find as much time playing games anymore. Which makes the grinding part of games so much less enjoying and worth while. So following a youtube tutorial sometimes helps me to get through the more grindier spects of a game if its not possible to circumnavigate them.
PS: Woulf you mind sharing the youtube tutorial you followed?
I really would like to love the game. Everytime a new update drops I try to pick up the game
Are you me?
I have it installed right now, I logged in to play all this new, raved-over content and found myself on some planet with too much air-traffic making noise overhead, needing to collect minerals to power my ship, and a base with some minecraft-like chests of loot.
I know the game is vast and deep and full of surprises and such, but I have the hardest time connecting with it enough to feel like I want to explore several hundred hyper-colorful planets.
Vast yes. Deep, no. That’s what you’re experiencing; the actual game loop is about as complex as Farmville
The flight and combat is just not very fun.
Are you me?
Who knows, in one way or the other we might be (hello parallel universe?!)
Haha yeah I played it back in the days before the game had a real multiplayer, where you only saw other players as floating lights. Back then the game had a more “lost in the stars” vibe, more so as the sphere was no multiplayer hub and no player made buildings you stumbled upon while exploring. To be fair it also felt somewhat more empty as well.
Does Elite Dangerous count lol?
I broke my joystick dogfighting in that game in VR lol. A little TOO immersive!
Got 1700hrs in it; 42 bases across a 30+ galaxies. Mines for Sodium, Indium, Phosphorus, Rusted Metal, Sulpherine, Pyrite, and a few more. Built a few architectural wonders, too. Good times
I returned to it when the corvette update dropped. Might come back when there’s another huge update. I usually lose interest after two weeks of playing it, because things start to get repetitive.
No, I’m not a No Man’s Sky fan. I’m a recovering No Man’s Sky addict. If retirement exists in the future, I hope this game still exists, cuz I’m gonna ruin whatever remains of my life with it.
It’s barely recognisable from the below average game that released in 2016. There used to be nothing to do in it, now there’s so much to do that it’s overwhelming. It’s a very good game now, and you have to give credit to Hello Games for what they’ve done to make it what it was always supposed to be.
Still some things I don’t love about it, but on the whole it’s well worth playing if you’re into that type of game.
The way the game launched makes me never want to buy a game from them again. It’s nice it’s better now, but now the game is almost 10 years old. They straight up lied about what was going to be in the game a release.
Now they are working on a new game and I’ll read things about how ambitious it is and fans hope they can deliver.
Lol no. They will do the same thing and lie about what’s in it to get people’s money. They may eventually make the game better, but they should be doing that before releasing pure lies.
As someone who bought it at launch, I give them credit for it. Hats off to them…
Still am never buying Hello Games games, or anything by Sean Murray, ever again.
$60 for an early access tech demo where they lied about dozens of features. I was not lucky enough to get a refund despite being under 2 hours playtime.
I was a day one buyer. I gotta say i miss the old game, before it became multiplayer. The loneliness was great. Black holes used to mean something. Now you can just teleport anywhere you want to.
Corvettes are one of the cool things they added, and somehow halfassed it. I don’t mean that in a horrible way, just that the ship partss are all over the place. But that got old pretty quick.
Welcome to lemmy!
I hop in and out whenever a new update comes out, feels like I slip into my usual grinding routine, collect resources then sell resources. Then a new game comes out and I drop off again. I did get it for the Steam Deck and appreciate the cross save feature and they really do deserve credit for the ongoing updates. But it’s a sandbox and same game mechanics as FarmVille sometimes.
Welcome 👋🏻
This is my problem, too. I’ve gotten so entrained to hoard resources and make gold go up. I explore enough planets to put mines for every resource next to teleporters, then I run around the teleporters collecting resources until the overflow my storage. I’m a little jealous of people who have the creativity and attention to build big, elaborate bases with all of those resources - they look cool, it must feel very rewarding to see them develop, but if it’s not utilitarian, I can’t motivate myself.
Of course, I’ve got probably 200 hours hoarding resources…
I play it on vr. I just like exploring.
Currently working through rebel galaxy outlaw. No Man’s Sky is next!
I love it but the generated quests make this game boring for me.
So basically I really really really want to like this game, but I just can’t :(
(I have 200ish hours in it anyway)
I really really really want to like this game
Same, when it comes to games with vast scope and scale of a universe, it’s either this, Elite Dangerous or Star Citizen.
Elite Dangerous feels very “cockpitty” even with recent updates, it’s just not very pretty or engaging and I’ve tried several times to launch myself into it. VR was amazing for a little while, but still felt very “yellow cockpit” after a bit and a dark field of stars everywhere you look.
Star Citizen was very engaging for a bit, the open-world PVP, realistic scale, social, busy world and hyper-realism and absolutely beautiful environment have sooooo much potential, I log in annually and stand in a viewing area on a space station and just look out at the universe… but that’s it, I don’t like the janky, unpolished controls, the broken missions and lack of personalization/incentive to survive. I would even take very basic survival mechanics like base making, farming, upgrading skills and devices and places to loot and gather furnishings like No Man’s Sky.
No Man’s Sky feels a lot like “less intuitive minecraft” and I think I rather just play minecraft if I want to dig and build in a colorful, cartoonish world. The whole "harvest oxygen and swamp gas and process it with tungsten dust and then turn that dust into widgets which you refine into super widgets… it gets grindy and off-putting because it’s not comfortably accessible, it’s not intuitive, and that’s where my biggest beef with NMS is, the lack of an intuitive direction or goal and the feeling that there’s just too many lonely planets and not enough rewarding experience in spending so much time landing on each. Even if it was an actual MMO it would be more engaging.
No, man…looks sadly at the sky
I play it in bursts every few months when I feel that space exploration itch. Usually there’s a new feature or two whenever I pick it up. So yeah, fan of the game and the company behind it.
Looks like a testicle!
I enjoy it. It’s a relaxing, peaceful game. I just wish there were more objectives. The idea of just exploring and finding things doesn’t appeal to me all that much. The game has a lot of potential for combat, both in the spaceship and as a FPS, but both of these areas feel like they could be expanded a bit. Overall, I just wish that there were more combat-focused missions after completing the main storyline.
But it’s still pretty good and I enjoy it when I want to relax.
I found the combat frustratingly bland, and Hello Games don’t seem interested in improving it. The first time I played was several years after release, and I was surprised to learn the only two enemy encounters that were at all fun or interesting (the sentinel mech and capital ships) were only recently added. That was years ago, and I don’t think they’ve added any new major enemies since. Last I checked there were less than twenty enemy types in the entire galaxy and most are braindead “approach and shoot at the player until you die” types.
The on-foot weapons also feel anemic and sluggish - even your heavy weapons feel like shooting someone with a Nerf gun while whispering pew pew under your breath until they explode, and your actions will often be delayed waiting for an animation to complete (unstowing your weapon every few seconds being the main offender). Ship weapons are better by virtue of not having animations and being the same as every space game ever.
I hope Light No Fire has more enemy variety and a better-designed combat loop.
Agreed, and it feels like a waste of so much great potential when you consider the fantastic development they poured into it. Such a shame.
I think this is why it never quite clicked with me. It’s a gorgeous game and it’s really come such a long way, but personally I could use a bit more direction.
Ship!
finitebanjo@lemmy.world 27 minutes ago
I’ve never even heard of Man’s Sky. /s
finitebanjo@lemmy.world 19 minutes ago
Last time me and a buddy played we triggered enemies on a corrupted planet to earn parts to reclaim a sentient ship, but it was bugged so the enemies included corrupted and regular enemies and the ship at the end was 2 ships glitching into each other as they occupied the same location (one for each player).