I’m new to Lemmy BTW.
Just want to make some friends
Submitted 21 hours ago by AethiopeRoot@lemmy.zip to games@lemmy.world
https://lemmy.zip/pictrs/image/07622c8d-20de-4647-aaf2-217655aad1af.avif
I’m new to Lemmy BTW.
Just want to make some friends
I play it in bursts every few months when I feel that space exploration itch. Usually there’s a new feature or two whenever I pick it up. So yeah, fan of the game and the company behind it.
I should give it a try again… Release was not perfect but I hear so many good stories about the game. Then again, I just started my first playthrough from the Wild Hunt which(er) takes enough time…
I enjoy it. It’s a relaxing, peaceful game. I just wish there were more objectives. The idea of just exploring and finding things doesn’t appeal to me all that much. The game has a lot of potential for combat, both in the spaceship and as a FPS, but both of these areas feel like they could be expanded a bit. Overall, I just wish that there were more combat-focused missions after completing the main storyline.
But it’s still pretty good and I enjoy it when I want to relax.
I found the combat frustratingly bland, and Hello Games don’t seem interested in improving it. The first time I played was several years after release, and I was surprised to learn the only two enemy encounters that were at all fun or interesting (the sentinel mech and capital ships) were only recently added. That was years ago, and I don’t think they’ve added any new major enemies since. Last I checked there were less than twenty enemy types in the entire galaxy and most are braindead “approach and shoot at the player until you die” types.
The on-foot weapons also feel anemic and sluggish - even your heavy weapons feel like shooting someone with a Nerf gun while whispering pew pew under your breath until they explode, and your actions will often be delayed waiting for an animation to complete (unstowing your weapon every few seconds being the main offender). Ship weapons are better by virtue of not having animations and being the same as every space game ever.
I hope Light No Fire has more enemy variety and a better-designed combat loop.
Agreed, and it feels like a waste of so much great potential when you consider the fantastic development they poured into it. Such a shame.
I think this is why it never quite clicked with me. It’s a gorgeous game and it’s really come such a long way, but personally I could use a bit more direction.
Ship!
Welcome!
If you like space themed games (of different genres), there is also:
!space_games@piefed.world
It is definitely great for what it is, and I do jump in every new update. Plus, it’s one of those games I can just throw on when I’m not feeling a particular type of game to play, and it usually does help me get in the gaming mood. :)
Played for a while, a few times, but there’s not much challenge so I don’t stick around that long. Got strong enough to kill all the sentinels easily. Got a freighter and billions of credits. Lots of resources.
I can imagine deeper stuff they could do, and maybe they will one day.
bought it some time ago but only played for like 10hrs. I was either lost or bored most of the time.
Haha. I hear you. First times are worst…repairing the ship mission was really crazy for me.
Recently did an almost full playthrough for the first time.
I’d tried a few times over the years but this one stuck.
Yep! 1000+ hours across PC, Steamdeck and Switch 1.
I just enjoy wandering and discovering, and looking for the perfect planet. I’ll occasionally try variant survival saves, like freighterless (using exocraft for additional summonable storage).
I don’t mind the corvette ship designing feature, but I enjoy discovering and acquiring the procedurally generated ships more, or journeying to a location from NMSCE which has a particular ship or multitool.
I like that the game mechanics aren’t wholly intuitive - it occasionally adds surprise, like finding the settlement towers have a once-a-day scan function or that a particular foodstuff in the nutrient ingestor can increase mining yields.
I haven’t played in about a month, but the Corvette update really got my interest renewed. Soon as that dropped, my first thought was how Hello Games basically out-Starfielded Starfield. Having completely walkable interiors on near-infinitely editable ships made things a lot more fun, although also a smidge OP. Methinks I should jump back in! Really need to try VR mode again too.
i like nms but i wish each individual planet had more to do than just mining, scanning stuff, scavenging, and selling stuff. theres just no reason to do anything on any particular planet in your area unless you need resources it has and its a huge missed opportunity.
Finding nice fishing spots is fun.
Have they fixed the movement so sprinting doesn’t disable when the terrain rises 2 cm? And so you don’t have to melee-jump to get everywhere at a decent speed?
Are there more than 2 space station interiors now? And more than 3 hostile plants across multiple galaxies? And actual geography like rivers or ice caps?
As you can maybe tell I wanted to like the game but wasn’t very impressed when I played ~2 years ago.
yes, yes.
yes, I think so, no.
But I don’t think that’s all that important. Mlre importantly it feels more interesging now, and probably has a few cool new things you didn’t even know you wanted.
I found nms is pretty reliably getting less boring and anoying over time, though it’s still not perfect by any means.
Thanks! Can you elaborate on the movement? It felt bad before, especially since I used to play Warframe (which probably has the best third-person mobility ever).
I know I’m wilding but I actually liked the launch game more than what it became. But that says more about what I look for in a game than the quality of NMS. It objectively became a better game than it was at launch, but it pivoted to become more of a crafting and building thing than an exploration game…. And I’ve been done with crafting and building for a long time
For me, I’ve kind of figured out that I love the idea of the game more than the game itself. I played for the first time when the reviews for NMS first started becoming more positive.
On one level I kind of enjoyed it but not enough to keep me coming back regularly. Theres just too much to know when it comes to the knowledge base of the game. Felt like I was spending more time searching how to do everything rather than just playing the game.
I love the game. Just don’t have the time to play it anymore.
I like the variation in planets they’ve added and have always really wanted to like this game. I also like how they added a more casual mode that doesn’t require constant grinding.
The main issue is that it seems like every mission is fly to a planet, land, interact with one of a few things, then leave.
I liked it briefly, but it fell off for me. I feel like there needs to be an area to go to, or missions to pick up, or something that is a higher difficulty. I feel like a mid-range quality ship and weapon will do everything in the game without issue, and when you continue to get upgrades and suddenly everything the game has to throw at you poses so little of a challenge you could afk while being shot at with little issue… Well, it didn’t hold my attention anymore unfortunately. I really want to like it more than I do.
Ship? Ship ship ship, ship ship.
www.nomanssky.com/desolation-update/
Those who dare to explore these haunted corridors will find great reward – and great danger!
202 hours so far, and I recently picked it up again. I really love the worldbuilding with the aliens, and the exploration is very fun. My main gripe is that it’s not very conducive to multiplayer, since you’re constantly on the move with little need to maintain a consistent base. I tried using my friend’s corvette as a main hub but defaulted to my own planetary base after a while.
PS5 or Switch 2? Which version do you all think is best?
Yes, hello fellow no man’s sky enjoyers
Its weird I know I shouldn’t but I kind of love NMS. Its such a broad but shallow game but I cant help but spend hours on it. Being able to just jet off to a new system and explore is excellent.
I played it at launch for about 60 hours, haven’t touched it since. I started using reddit to participate in its subreddit in 2016, the hype this game created was crazy.
I hmhave a goal of having bases evenly distributed across the galaxies. So I hop on every once in a while to find a suitable planet for the next base.
They replay all the expeditions during the holidays so I do the ones I missed as well.
I enjoy the exploration and vibe of the game. Have a ton of hours on it, but I am always left wanting more end game. This is likely a situation where the game doesn’t want to offer what I am looking for, and that’s okay.
I play once a year, or so, to catch up on the updates and have a ton of fun every time.
Every time i tried it i just wandered on the planet i spawned on for hours without making much progress. Last time i tried it i played in VR and i lost my ship in the tutorial and just looked for it for 2 hours going from top of mountains to other top of mountains thinking it should be around here somewhere XD
I’ve been meaning to try it and a couple days ago I realized it was already in my Steam library.
I think I’ve heard somewhere an opinion that someone preferred the original atmosphere of the game even if it was flawed. I do wonder if they have a mode for that.
I haven’t played the game so I don’t know, but that’s the first thing I think of for some reason
It was alright but it felt like the flight mechanics was on rails compared to like Elite or x4. I got my money’s worth and may come back in the future but it never really got it’s hooks in me.
I bought the game, tried to fly into the nearest star, and found out that it was just a part of the skybox. Immersion ruined :(
Those are Stellaris ships
Slikki@lemmy.blahaj.zone 13 hours ago
ImageShip ship! Ship ship ship ship ship. Ship.
AngryRobot@lemmy.world 13 hours ago
Looks like a testicle!
Slikki@lemmy.blahaj.zone 13 hours ago
SHIIIIIIIP!
ImageShip ship!
🖕