Quetzalcutlass
@Quetzalcutlass@lemmy.world
- Comment on Baldurs Gate 1 is a fantastic adventure 3 hours ago:
You’re thinking of Icewind Dale 2, which tried to implement Third Edition rules.
- Comment on Baldurs Gate 1 is a fantastic adventure 3 hours ago:
A full playthrough of the trilogy (BG1+ToSC+BG2+TOB) is usually stated as 200-300 hours, for the record. That was before Beamdog’s additions so it might actually be much higher now.
- Comment on Baldurs Gate 1 is a fantastic adventure 4 hours ago:
Right, but I feel it’s still important when recommending it to note that it plays differently to every other game in that list. Not bad, it just might not be what people expect going by other D&D games of the era.
(I think Deekin has popped up in a few other D&D products and storylines, which always makes me happy. Party on, little Dragon.)
- Comment on Baldurs Gate 1 is a fantastic adventure 4 hours ago:
Neverwinter Nights has one massive caveat though - it’s not party-based like the Infinity Engine games. IIRC in the original campaign you can only have one other party member at a time and they’re entirely AI-controlled. I think you can have two AI companions in the DLCs, which still pales to BG’s parties of six fully controllable characters.
The DLCs are great though. Hordes of the Underdark is a top-ten RPG.
- Comment on Baldurs Gate 1 is a fantastic adventure 5 hours ago:
The biggest mental shift is how in 2e lower defenses are better than higher ones, a completely unintuitive system that they dropped for later editions. Everything else is, while not the same, at least similar enough that you wouldn’t get confused.
The lack of cantrips is another, making low level casters miserable to play due to how carefully you need to ration their handful of spells. The lack of bounded accuracy and weapon proficiency system means they won’t be any use in melee, so they’ll mainly spend their time in combat dealing a few points of damage from a distance using weak slings.
(Though higher-level casters are absurd and can basically carry your party, as is tradition for old-school tabletop RPGs.)
- Comment on Baldurs Gate 1 is a fantastic adventure 5 hours ago:
2e follows an old-school power curve where you’re pathetically weak at the start and overwhelmingly powerful at the end, but it takes it to extremes. A single bad roll can be a game over in the first game (especially since this edition loves save-or-die effects), while Throne of Bhaal, the final entry in the trilogy, gives every common enemy a +3 or higher magic weapon just to give them a chance against your party and you still mow them down by the dozens.
The sweet spot in 2e is around levels 7-13, which just so happens to be where BG2’s first act sticks you at.
- Comment on Baldurs Gate 1 is a fantastic adventure 6 hours ago:
If you loved BG1, the second game will blow you away. It’s a massive step up in quality in every way from the first game.
- Comment on Baldurs Gate 1 is a fantastic adventure 6 hours ago:
Second Edition. It’s… not great, especially at the low levels the first game starts you at.
- Comment on Rockstar had a mole in the union worker Discord server "for over two and a half years", GTA 6 company reveals during legal battle 6 hours ago:
Rockstar claiming that the (vetted for employment) Discord could be infiltrated and become a source of leaks, and stating their own mole is evidence it could happen, would be hilarious if it wasn’t so disgustingly disingenuous.
- Comment on Final Fantasy 7 Revelation's release date puts an end to the remake trilogy in sight, and then pushes that end a bit further away with Sephiroth and Vincent DLC 1 week ago:
I could swear I read an article just a month or two ago where they stated they had no plans for story DLC.
- Comment on Hobo: Tough Life 1 week ago:
Never played it, but I do remember Let’s Game It Out released a video where he completely broke the game (as usual for the channel).
He rarely shows off more than a few mechanics before getting into shenanigans, but what he did show looked interesting.
- Comment on "I'm desperately looking for anybody who knows anybody at Valve": open world satire Future? No Thanks! is still locked in Steam horny jail 2 weeks ago:
From what I’ve heard through the grapevine, there’s a serious favoritism problem. If you have an in with a Valve employee or work on a project they approve of, getting assistance from them is easy. Everyone else gets a token response followed by radio silence, and if you’re working on something they don’t want to deal with (like the payment processor mess the OP stepped in) you get straight-up stonewalled.
- Comment on s&box, the game creation platform from Facepunch now has a Linux Beta 2 weeks ago:
Did they ever fix the problem where most of their featured community content was AI slop? Facepunch was discussing adding filters and disclosures to weed AI generated content out of search results after most early reviews called it out as a problem, but I lost all interest in the project and never checked back to see if they implemented anything.
- Comment on Gunstoppable is vibrant, fast and full of explosive wall-running action 3 weeks ago:
A quick and dirty search shows about ten thousand words starting with un-, so gun puns are safe for the foreseeable future.
- Comment on Gunstoppable is vibrant, fast and full of explosive wall-running action 3 weeks ago:
How long until all the good portmanteaus are taken, I wonder?
- Comment on Weekly Recommendations Thread: What are you playing this week? 3 weeks ago:
The fans have made a local server replacement to emulate unlocks and such. It even lets you run the old timed FOMO missions, so it’s technically superior to playing online.
- Comment on "For a few weeks, women were just dropping their babies": The Witcher 3 lead on designing NPCs that react appropriately 3 weeks ago:
They added the ability to neuter your pets. It won’t save an already cat-infested colony, but it will prevent the explosive breeding from happening in the first place.
- Comment on "For a few weeks, women were just dropping their babies": The Witcher 3 lead on designing NPCs that react appropriately 3 weeks ago:
It’s one of my favorite Dwarf Fortress stories! Though my actual favorite would probably be the tale of the catsplosion, which shows how interactions between complex systems can break things in unexpected ways.
Basically, dwarves in the game have infamously short tempers, and when their mood gets low enough they have a mental break and rage and break stuff, which tends to upset other dwarves, starting what is known as a tantrum spiral. These are often run-ending.
One thing that helps keep a dwarf calm is having a pet, of which there are many types to choose from. Cats in particular are popular since they clean up vermin, preventing the bad thoughts caused by their presence.
Cats also have one other unique mechanic, though. Instead of a dwarf adopting them like with normal pets, cats choose a dwarf at random and “adopt” them, becoming their pet.
Now here’s where things get messy. Animals can breed in Dwarf Fortress, and the normal way to keep their numbers down is to set excess unowned pets to be butchered. Except you can’t stop a cat from becoming a pet, and killing a pet causes a huge morale drop in its owner (often enough to cause a tantrum on its own).
So, onto the catsplosion: if you have at least two opposite sex cats, they’ll breed and grow in number exponentially with no way to get rid of them, filling your fortress until your CPU can’t handle the strain and your framerate slows to a crawl. This was the death of many a fortress back in the day until it got fixed.
- Comment on The US Senate are investigating Roblox for prioritising "revenue and engagement metrics over the safety and well-being of our children" 3 weeks ago:
Good for them. That said, it’s ridiculous that this child predation gets their attention after they’ve spent the last few years ignoring several elephants in the room.
- Comment on I'm not saying Bethesda are trolling me specifically, but Fallout 4 and Skyrim updates are imminent just as I've modded up the latter for the first time in ages 3 weeks ago:
ARK released an (incredibly buggy and half-baked) underwater-themed expansion for the original UE3 game some time after the UE5 remake was released. And several years after all the modders for the original game had moved on. It broke everything.
Conan Exiles just did the same thing recently, though at least theirs was a free upgrade to a new engine so they had an excuse.
- Comment on I'm not saying Bethesda are trolling me specifically, but Fallout 4 and Skyrim updates are imminent just as I've modded up the latter for the first time in ages 3 weeks ago:
Yeah, but it’s also Bethesda, so you could chalk compatibility breakages up to their usual incompetence.
- Comment on "For a few weeks, women were just dropping their babies": The Witcher 3 lead on designing NPCs that react appropriately 3 weeks ago:
Meanwhile, in Dwarf Fortress women used them as ablative armor.
(The priority of child care was set so high that dwarves would carry their babies into battle, with predictable results.)
- Comment on Rideshare Stimulator finally gets its genAI disclosure after much Saber-rattling, and it turns out the game also uses the tech for in-game music 4 weeks ago:
That’s just RPS “humor” (or humour given they’re British). They started as a comedy review blog and have kept the decades of in-jokes and references despite all the actually funny writers being long gone.
Modern RPS is a hollow shell of what it used to be.
- Comment on Paralives' latest update throws out its wonderfully awful homunculi babies and makes it so that dead bodies should no longer litter the streets 4 weeks ago:
They got rid of Medieval Tapestry Art Baby?
- Comment on A retro gem returns and rebuilt, Knytt Classic is out now and free 4 weeks ago:
I hope Knytt Stories gets a similar treatment. There were so many excellent user-generated levels that shouldn’t be lost to time.
If you’ve never played it, try the level “Don’t Eat The Mushroom”, and go in blind.
- Comment on EA expect their $55 billion sale to Saudi Arabia and private equity firms to close next week, with "all regulatory approvals required" in place 1 month ago:
Last I read the “deal” is saddling EA with $20 billion in debt, so here’s hoping.
But also, leveraged buyouts are fucking disgusting and should be illegal.
- Comment on Rideshare "Stimulator" is an Uber driver sim set in a city full of weirdos that I'm hoping is satirical enough to pull the concept off 1 month ago:
Crazy Taxi is also the reason there aren’t more games like this. Sega patented the gameplay and UI and later sued Fox and EA over The Simpsons: Road Rage’s similarities. Fear of Sega’s legal team killed the genre until the patent expired.
- Comment on Orcas filmed ramming one of the world's heaviest fish so hard it explodes, possibly for fun 1 month ago:
- Comment on Indie open worlder Future? No Thanks! gets last minute delay after Steam content mods allegedly demand a "watch the sex scene" button 1 month ago:
Edwin?
*checks article*
Edwin.
I miss the old RPS.
- Comment on Valve aren't putting any exclusives on the Steam Machine because they see "the whole PC catalog as our 'launch exclusive'" 1 month ago:
“Shut it down now!”
“It’s not- it’s not shutting down!”
*cut to scientist mashing keys in vim insert mode as resonance cascade begins*