Quetzalcutlass
@Quetzalcutlass@lemmy.world
- Comment on PUBG publisher attempts to purge anti-AI employees after $680 million Q3 profits and generative AI pivot 7 hours ago:
*after watching Embracer implode*
Krafton: “I can do worse, faster.”
- Comment on I wonder what the Hapsburgs would have thought about pugs 15 hours ago:
Explanation: the Hapsburgs were a powerful historical dynasty, mostly known nowadays for serving as a warning about the dangers of inbreeding. They became known for their deformities, chiefly the Hapsburg jaw.
Pugs are a popular breed of dog that have been deliberately bred to have severe facial deformities. They are usually considered cute despite the many health complications their nonexistent jaw causes, such as difficulty with basic tasks like eating and breathing.
(Attempting to channel the style of !PugJesus@piefed.social, as is only proper for a post discussing both history and pugs!)
- Submitted 16 hours ago to showerthoughts@lemmy.world | 8 comments
- Comment on Call of Duty: Black Ops 7's launch day patch notes are basically gun speed dating, and its endgame is a big fight in map soup 16 hours ago:
- Comment on Subnautica 2 and inZOI publisher Krafton launches voluntary resignation program for employees as it transforms into an “AI first company” 16 hours ago:
They also snatched up HiFi Rush after Microsoft’s idiocy. They’d better not screw over the sequel!
- Comment on Aeroplane 4 days ago:
“That’s not flying, that’s falling with style!”
- Comment on EA insists it will "maintain creative control" and "creative freedom" if sale to consortium goes ahead 1 week ago:
Isn’t that the same thing the studios they acquired said? And we all know how that inevitably turned out.
- Comment on Doom designer Sandy Petersen alleges former Xbox boss Don Mattrick killed Ensemble Studios and its Halo MMO to protect his personal stock bonus 1 week ago:
“Into Sandy’s City” slaps though. Whoever decided to combine metal with harpsichord was a musical genius.
- Comment on Who was your first childhood videogame crush? 1 week ago:
But he is a content old man these days.
Does that mean the Dark Side path is canon?
- Comment on ARK: Survival Ascended gets bumped up to Steam Deck Verified 1 week ago:
How does Ascended compare to Evolved? I know most of the community is sticking to the pre-Aquatica branch of the latter due to the surprise vAquatica update breaking everything (including mod compatibility, long after most modders left the game). Is there any reason to play the newer one besides shinier graphics?
- Comment on Wikipedia founder Jimmy Wales isn’t worried about Elon Musk’s Grokipedia: ‘Not optimistic he will create anything very useful right now’ 2 weeks ago:
It’s like if Edison and Henry Ford had a baby and it only inherited the worst parts of both.
- Comment on Who was your first childhood videogame crush? 2 weeks ago:
Viconia is the reason I always go for the snarky, jaded and cynical character whenever it’s an option. She’s the “I can fix her” meme except you totally can and it’s amazing.
- Comment on Who was your first childhood videogame crush? 2 weeks ago:
spoiler
I’m still mad she freaking dies in the epilogue of BG2 if you romanced and redeemed her. Who thought that was a good idea for the ending to a hundred-hour character redemption arc? And how the hell does an epic-level cleric die to poison?
- Comment on The new survival game VEIN looks awesome with intelligent AI and interactions with nearly everything 2 weeks ago:
I’ve been playing Vein lately and it’s great. It’s basically a 3D version of Project Zomboid, openly taking a ton of direct inspiration from that game.
It has a lot of rough edges due to how early in development it is, but it’s improving rapidly with each update. The skeleton of systems already in place are genuinely impressive, and if it continues on its current trajectory it might one day rival PZ as the definitive realistic zombie survival game.
The one thing I hate is its current zombie spawning model, with new ones appearing too fast and too close to the player or in empty rooms they couldn’t possibly get into. You can be exploring a medium sized building and by the time you’re in the second half, zombies will already be banging on the doors of rooms you just cleared in the first.
It’s also way too easy on the default difficulty right now, but that’s mostly due to how much more control you have in combat compared to Project Zomboid. It’s trivial to go for the head with every attack, for example.
I highly recommend checking it out. The demo is the same as the full game, just with a limit on the area of the map you can explore and the maximum skill level you can achieve.
- Comment on Who was your first childhood videogame crush? 2 weeks ago:
Rikku taking off her outer bodysuitb was probably a sexual awakening for a lot of young teenagers.
- Comment on US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment 2 weeks ago:
He would probably approve of their crimes against children.
- Comment on 2 weeks ago:
Boasting about not putting multiplayer behind a paywall, like they weren’t the ones to introduce that idea in the first place.
- Comment on Fight the nazis to rescue your dog in the new free shooter Darkenstein 3D out now 2 weeks ago:
I always played Lawful Neutral mages in Baldur’s Gate 2 because which familiar you summoned depended on alignment, and LN got a snarky ferret companion.
I wish the feature was more fleshed out - familiars didn’t react to narrative events and you could run through his entire dialog tree in about two minutes. There are thousands of mods for BG2; surely one of them expands the familiar system?
And Divinity: Original Sin 2 had a squirrel riding a skeletal cat that was pretty awesome, though I think it was a preorder bonus.
- Comment on I'm blue ba da ba da dee da ba dieee 2 weeks ago:
Gargamel would be patient zero of The Last of Us: Blue Edition.
- Comment on I'm blue ba da ba da dee da ba dieee 2 weeks ago:
Didn’t he want to eat them or something? That sounds like a one-way ticket to a body horror ending…
- Comment on Day 464 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
It’s playable solo (and only solo in the current beta branch), but the devs have been nerfing that playstyle for years in the name of multiplayer balance. There are artificial limits on what one player can learn and do, with massive penalties to anything you didn’t start the game with. They include those nerfs in single player because they intend for NPCs to pick up the slack after they’re introduced.
(Note: NPCs have been a promised upcoming feature “after the next set of changes” for over fifteen years at this point.)
Fortunately they include settings to undo the learning speed nerfs, and hopefully will add more to make the upcoming crafting rework less of a pain for solo players. The litany of tweaks available at world creation are one of my favorite things about Project Zomboid, right after all the stellar business name puns.
- Comment on Lemmy shitpost 3 weeks ago:
Levitating shelves are prohibited, got it.
- Comment on Fight the nazis to rescue your dog in the new free shooter Darkenstein 3D out now 3 weeks ago:
- Comment on Stationeers - The Storm Update: Solar Storm & New Suit 3 weeks ago:
That’s not a bad description, though it’s even more hardcore than even Vintage Story. It’s ridiculously complex, to the point you need basic mastery of several different systems just to survive the opening of the game. I’m talking building complete and fully-modeled atmospherics and electrical grids from scratch, with a single block in the wrong spot being potentially run-ending (I’ve plugged my oxygen tanks into an improperly set up system and lost my entire air supply more than once). It’s incredibly rewarding after you do figure it all out, though.
It’s also the one survival game I can think of where a single minor mistake remains crippling even tens of hours into a playthrough. Your only insurance against disaster is whatever redundancy you built into your systems. It truly nails how monumental a task surviving on other planets would be.
- Comment on I love stardew valley. looking for an alternative that is made for controller experience. 3 weeks ago:
There’s a modern remake called Story of Seasons: Friends of Mineral Town. It’s isometric and cross-platform so I’m hoping the controller support would be decent.
- Comment on I'm not paying $8 for a pack of Skittles 3 weeks ago:
Concessions are their source of income. Movie companies use their monopoly on film access to demand almost all of the money from ticket sales (something like 90% of the ticket price IIRC), so the theater actually doesn’t make that much off of movies.
Concessions on the other hand, especially stuff that costs pennies to make like soda and popcorn, are pure profit and are basically the only way many theaters can stay in business these days.
- Comment on Keeping the PlayStation 2 Alive: an interview with devs from the PCSX2 emulator (my article!) 4 weeks ago:
On the other hand, they’re used to working with low-level concepts from their day job!
- Comment on Stardewy warlock schooler Witchbrook delayed to 2026, but its devs have magicked up an interactive map 4 weeks ago:
I love how vibrant the indie dev scene is nowadays. I completely forgot about this game despite being incredibly excited for it. There have been so many amazing indie games recently that even ones that meet every one of my interests can fall through the cracks.
- Comment on Many developers leave GZDoom due to leader conflicts and fork it into UZDoom 4 weeks ago:
Any interesting stories? It’s always amusing to read about how little power it takes for someone to become insufferable. Some maintainers can be incredibly petty tyrants.
For instance, half the FAQ for CDDA is about avoiding or navigating around the whims of a few, let’s call them opinionated, team members who gatekeep development of specific systems in the game.
- Comment on If chickens are modern dinosaurs some dinosaurs probably tasted like chicken. 4 weeks ago:
The global firestorm gave them a nice natural smoky flavor that’s unmatched to this day.