Quetzalcutlass
@Quetzalcutlass@lemmy.world
- Comment on Helldivers 2 install size reduction effort yields 131GB in cuts, and you can try the slim build right now 14 hours ago:
The infuriating part is they did eventually do some deduplication to reduce the install size - but only for the terrible UE5 remake that runs like crap and forces existing players to rebuy all the DLC (it’s like $150 for everything).
- Comment on Helldivers 2 install size reduction effort yields 131GB in cuts, and you can try the slim build right now 1 day ago:
With the DLCs it’s half a terabyte.
- Comment on Be careful with this information 2 days ago:
It some kind ov exploded!
- Comment on Sean Murray just crushed my hopes of playing Light No Fire anytime soon 6 days ago:
Given how many systems NMS has and how disconnected they often feel from one another, taking a more focused approach might work out better for the game.
- Comment on Technical debt is probably one of the best dramatic tropes 6 days ago:
Dark Souls as well.
- Comment on Dead mosquito proboscis used for high-resolution 3D printing nozzle 6 days ago:
This reminds me of a post where someone hooked a dead spider up to a syringe and used it as a grabber. A spider’s musculature is hydraulic so the legs would curl and uncurl as the syringe was pressed.
Definitely one of the creepier things I’ve casually stumbled upon.
- Comment on Fans Are Accusing Ubisoft Of Using "Incredibly Disappointing" AI Art In Anno 117 2 weeks ago:
A probable timeline:
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“We’re investing in artificial intelligence to boost our teams’ productivity.”
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“Our shift to AI has streamlined our development processes (according to middle management), so we’ve laid off a number of workers as redundant.”
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“The people who remain don’t know which AI assets were meant to be placeholders.”
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“We’re delaying our financials and suspending trading of our stock, but there’s no cause for alarm.”
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- Comment on I wonder what the Hapsburgs would have thought about pugs 2 weeks ago:
That would be an interesting conversation.
On a completely unrelated note, they no longer have access to an army of mercenaries to send after anyone who’s wronged them, right?
- Comment on PUBG publisher attempts to purge anti-AI employees after $680 million Q3 profits and generative AI pivot 2 weeks ago:
*after watching Embracer implode*
Krafton: “I can do worse, faster.”
- Comment on I wonder what the Hapsburgs would have thought about pugs 2 weeks ago:
Explanation: the Hapsburgs were a powerful historical dynasty, mostly known nowadays for serving as a warning about the dangers of inbreeding. They became known for their deformities, chiefly the Hapsburg jaw.
Pugs are a popular breed of dog that have been deliberately bred to have severe facial deformities. They are usually considered cute despite the many health complications their nonexistent jaw causes, such as difficulty with basic tasks like eating and breathing.
(Attempting to channel the style of !PugJesus@piefed.social, as is only proper for a post discussing both history and pugs!)
- Submitted 2 weeks ago to showerthoughts@lemmy.world | 11 comments
- Comment on Call of Duty: Black Ops 7's launch day patch notes are basically gun speed dating, and its endgame is a big fight in map soup 2 weeks ago:
- Comment on Subnautica 2 and inZOI publisher Krafton launches voluntary resignation program for employees as it transforms into an “AI first company” 2 weeks ago:
They also snatched up HiFi Rush after Microsoft’s idiocy. They’d better not screw over the sequel!
- Comment on Aeroplane 3 weeks ago:
“That’s not flying, that’s falling with style!”
- Comment on EA insists it will "maintain creative control" and "creative freedom" if sale to consortium goes ahead 4 weeks ago:
Isn’t that the same thing the studios they acquired said? And we all know how that inevitably turned out.
- Comment on Doom designer Sandy Petersen alleges former Xbox boss Don Mattrick killed Ensemble Studios and its Halo MMO to protect his personal stock bonus 4 weeks ago:
“Into Sandy’s City” slaps though. Whoever decided to combine metal with harpsichord was a musical genius.
- Comment on Who was your first childhood videogame crush? 4 weeks ago:
But he is a content old man these days.
Does that mean the Dark Side path is canon?
- Comment on ARK: Survival Ascended gets bumped up to Steam Deck Verified 4 weeks ago:
How does Ascended compare to Evolved? I know most of the community is sticking to the pre-Aquatica branch of the latter due to the surprise vAquatica update breaking everything (including mod compatibility, long after most modders left the game). Is there any reason to play the newer one besides shinier graphics?
- Comment on Wikipedia founder Jimmy Wales isn’t worried about Elon Musk’s Grokipedia: ‘Not optimistic he will create anything very useful right now’ 5 weeks ago:
It’s like if Edison and Henry Ford had a baby and it only inherited the worst parts of both.
- Comment on Who was your first childhood videogame crush? 5 weeks ago:
Viconia is the reason I always go for the snarky, jaded and cynical character whenever it’s an option. She’s the “I can fix her” meme except you totally can and it’s amazing.
- Comment on Who was your first childhood videogame crush? 5 weeks ago:
spoiler
I’m still mad she freaking dies in the epilogue of BG2 if you romanced and redeemed her. Who thought that was a good idea for the ending to a hundred-hour character redemption arc? And how the hell does an epic-level cleric die to poison?
- Comment on The new survival game VEIN looks awesome with intelligent AI and interactions with nearly everything 5 weeks ago:
I’ve been playing Vein lately and it’s great. It’s basically a 3D version of Project Zomboid, openly taking a ton of direct inspiration from that game.
It has a lot of rough edges due to how early in development it is, but it’s improving rapidly with each update. The skeleton of systems already in place are genuinely impressive, and if it continues on its current trajectory it might one day rival PZ as the definitive realistic zombie survival game.
The one thing I hate is its current zombie spawning model, with new ones appearing too fast and too close to the player or in empty rooms they couldn’t possibly get into. You can be exploring a medium sized building and by the time you’re in the second half, zombies will already be banging on the doors of rooms you just cleared in the first.
It’s also way too easy on the default difficulty right now, but that’s mostly due to how much more control you have in combat compared to Project Zomboid. It’s trivial to go for the head with every attack, for example.
I highly recommend checking it out. The demo is the same as the full game, just with a limit on the area of the map you can explore and the maximum skill level you can achieve.
- Comment on Who was your first childhood videogame crush? 5 weeks ago:
Rikku taking off her outer bodysuitb was probably a sexual awakening for a lot of young teenagers.
- Comment on US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment 5 weeks ago:
He would probably approve of their crimes against children.
- Comment on 5 weeks ago:
Boasting about not putting multiplayer behind a paywall, like they weren’t the ones to introduce that idea in the first place.
- Comment on Fight the nazis to rescue your dog in the new free shooter Darkenstein 3D out now 5 weeks ago:
I always played Lawful Neutral mages in Baldur’s Gate 2 because which familiar you summoned depended on alignment, and LN got a snarky ferret companion.
I wish the feature was more fleshed out - familiars didn’t react to narrative events and you could run through his entire dialog tree in about two minutes. There are thousands of mods for BG2; surely one of them expands the familiar system?
And Divinity: Original Sin 2 had a squirrel riding a skeletal cat that was pretty awesome, though I think it was a preorder bonus.
- Comment on I'm blue ba da ba da dee da ba dieee 5 weeks ago:
Gargamel would be patient zero of The Last of Us: Blue Edition.
- Comment on I'm blue ba da ba da dee da ba dieee 5 weeks ago:
Didn’t he want to eat them or something? That sounds like a one-way ticket to a body horror ending…
- Comment on Day 464 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
It’s playable solo (and only solo in the current beta branch), but the devs have been nerfing that playstyle for years in the name of multiplayer balance. There are artificial limits on what one player can learn and do, with massive penalties to anything you didn’t start the game with. They include those nerfs in single player because they intend for NPCs to pick up the slack after they’re introduced.
(Note: NPCs have been a promised upcoming feature “after the next set of changes” for over fifteen years at this point.)
Fortunately they include settings to undo the learning speed nerfs, and hopefully will add more to make the upcoming crafting rework less of a pain for solo players. The litany of tweaks available at world creation are one of my favorite things about Project Zomboid, right after all the stellar business name puns.
- Comment on Lemmy shitpost 5 weeks ago:
Levitating shelves are prohibited, got it.