I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they’re not going to. They’re going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that’s where I have the issue.
I want shorter games, with worse graphics, made by people who get paid more to do less. Because that’s what’s needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.
antaymonkey@lemmy.world 1 year ago
Uhh… today’s AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I’m not having it. Do better, AAA devs. Do a lot better.
DreamySweet@lemmy.sdf.org 1 year ago
That’s why their games suck. Smaller teams and budgets make better products.
MrBodyMassage@lemmy.world 1 year ago
The Divinity games are some of my favorites ever made. It makes me giddy that BG3 is doing so well to embarrass big companies 😂
FlashMobOfOne@lemmy.world 1 year ago
This is partly why I ponied up full price.
I want more games from Larian.