Comment on Noooooo you can't make a microtransactions free game and finished too 😭😭😭
pomodoro_longbreak@sh.itjust.works 1 year agoWe have to go back!
But also legitimately. Like remember how good games would get near the end of a console’s lifecycle? Then a new console generation would drop and the games would look cool sharp, but also a bit wonky, until enough years has past, and thennn… another new console generation would drop, and the constraints would disappear. Always too soon, I thought - just as the games were getting truly good again!
Ashtear@lemm.ee 1 year ago
Heh, yes, I still have fond memories of the late 16-bit generation and early fifth-gen games that didn’t get on board the 3D bandwagon. Sprite-based games started to look mighty sexy until everyone decided that untextured polygons were the way to go for a while. 😑
Klear@sh.itjust.works 1 year ago
Always preferred Duke 3D to Quake. The later is way more sophisticated from the technical standpoint (though Build does allow some neat tricks) but Duke is just so vibrant and fun. Destructible environment, original weapons, large enemy variety… Meanwhile Quake is just… brown.