Ashtear
@Ashtear@lemm.ee
- Comment on lemm.ee is shutting down at the end of this month 5 days ago:
I’m migrating to lemmy.zip, at least for the short term. They also have public instance reports, which was the major reason I joined lemm.ee. Transparency and accountability is essential. I guess the fact that those reports got more and more sparse at lemm.ee was a canary in the coal mine here…
- Comment on The Witcher 4 | Gameplay Tech Demo 5 days ago:
Ugh, I can already tell this is my deadline for my getting a GPU upgrade.
Hopefully the switch to a third-party engine means I won’t have to wait a year after release like I did with CP2077. I imagine this game has to be super important to Epic.
- Comment on The Witcher 4 | Gameplay Tech Demo 5 days ago:
This is in Kovir.
- Comment on [SPOILERS] Just finished The Last Of Us Part I, what an amazing game 1 week ago:
Still the best synthesis of story and gameplay I’ve seen. The game’s phenomenal at attaching you to characters through gameplay (and it tells you early what exactly it’s gonna do with that, too).
The sequel does it too, but in a very different (and very bold) way.
- Comment on Had a take about Supergiant Games that recieved a lot of pushback fromy two longest running best friends. 1 week ago:
If I’m being honest, before Hades, I wasn’t sure how much of a future Supergiant had in game dev. They clearly have talent for making beautiful looking worlds with great soundtracks and writing, but their gameplay was not exceptional for the genres they dabbled in. They didn’t try to iterate either, flitting from genre to genre.
Hades was the result of them taking what they learned from Bastion and Pyre and applying it to a trend. They really nailed the gameplay this time. I think Hades 2 is even better, and I suspect it will be again be a GOTY contender when it comes out.
That said, I think they could very well end up branching out again from roguelites after this.
- Comment on Research reveals “non-existent” enforcement of industry-led standards on loot boxes 1 week ago:
Has happened multiple times in Australia.
Very similar to that for films, the rating board process mostly regulates games in development. In the US, for example, the AO rating will prevent your game from being sold at mass market storefronts. When your game has borderline content, it’s a back-and-forth process that’s resolved before release.
- Comment on Research reveals “non-existent” enforcement of industry-led standards on loot boxes 1 week ago:
Game content rating boards work (ESRB, PEGI, CERO, etc.). The difference here is there’s no pressure from the digital storefronts. They don’t have the same taboos on gambling that brick-and-mortar stores had on sex and violence in video games back when they started up.
- Comment on Persona 4 Remake Is Apparently Happening, As Voice Actor Confirms He's Not Coming Back For It 1 week ago:
Yuri’s original post has since been deleted. Erin Fitzgerald, the (second) voice of Chie, also said on Bluesky that she won’t be returning, along with Amanda Winn Lee, the voice of Yukiko, elsewhere:
I don’t know if Sega or Atlus did something to piss everyone off, if it’s some bizarre marketing stunt, or if the others just decided to pile on after Yuri went scorched earth on this. The whole thing’s pretty weird.
- Comment on Persona 4 Remake Is Apparently Happening, As Voice Actor Confirms He's Not Coming Back For It 1 week ago:
Are you saying that Hashino himself was responsible for the problematic content, or that he would have stood in the way of revising it?
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 week ago:
Skyward Sword was a weird one for me. The motion controls drove me nuts almost all the time, except when they didn’t and I was having a blast. Unfortunately, that wasn’t super often, and when I finally did get into a groove, it was the very end of the game. The final boss felt really good. But then it was over.
The fourth dungeon is also one of my favorite in the series and the story has one of my favorite Zeldas (the character) in the series, too. But at the same time, there were also large stretches I hated. So many ups and downs for me.
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 week ago:
I started a HG/SS Nuzlocke recently–first time I’ve done one–and ran into the same trouble I always do on hardcore/high-risk runs: as soon as it starts to get easy or too predictable, I completely lose interest.
Miss that era of Pokémon something fierce, though.
- Comment on Elden Ring: Nightrein | Review Thread (79/100) 1 week ago:
Sounds like the solo experience isn’t great. Unless you’re okay with getting matched with randos, I guess you’d better bring exactly three players?
- Comment on Clair Obscur: Expedition 33 Surpasses 3.3 Million Copies in 33 Days 1 week ago:
I think Astro Bot pokes a hole in that, unless you’re talking about a specific award?
- Comment on Clair Obscur: Expedition 33 Surpasses 3.3 Million Copies in 33 Days 1 week ago:
Feels like the GOTY frontrunner at this point, as it seems to have edged out KCD2 in the press. Amazing achievement for a fresh studio.
Death Stranding 2 and Hades 2 (if it comes out this year) are other possibilities.
- Comment on Is there a server that doesn't require allowing javascript of a million other servers? 1 week ago:
Absolutely. The vast majority of my sites do just fine when whitelisting only the primary domain. I consider it an essential add-on myself.
Lemmy is one of the few that needs a little babysitting, and it’s only for the purpose OP stated.
- Comment on Catchiest video game song? 2 weeks ago:
It’s a recent one, but I haven’t been able to get Gestral Summer Party out of my head since I first heard it in Expedition 33 last month.
- Comment on No need to hurt me, GOG :( 2 weeks ago:
Crypt of the NecroDancer is a steal at $3. And it definitely made me feel old seeing it on this list 😭
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
This one feels like a case of patient gaming backfiring on me. It took me a couple of years to finish Ys IX, but now that I’ve waited on this, I just want to hold out until Proud Nordics comes out.
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
Price isn’t the only consideration with patient gaming, there are also features and bugs to think about. It’s a good game, but there are lingering issues–softlocks (brutal in a game without manual saves), crashes, and especially sound problems–that I think would warrant patience for some players, especially on PC.
- Comment on Monster Train 2 | Review Thread 2 weeks ago:
Good scores. I enjoyed the first one but it did feel a little thin. Excited to dive into this at some point!
- Comment on I'm a console gamer so, Why the hate on the Epic Games Store? 3 weeks ago:
We don’t own our games anymore, so I need to know my library’s going to stick around if I’m going to invest in it. Last I heard, EGS hasn’t made a profit, so that doesn’t exactly inspire confidence in me that it’ll still be around in five years.
I think competition is the answer to a lot of problems consumers face, but unfortunately the “are you going to be there tomorrow?” problem is going to be a major disadvantage for any storefront that competes with Steam. It’s why my most preferred shop is GOG, because I still have all my games with them if they close up.
- Comment on Weekly Recommendations Thread: What are you playing this week? 3 weeks ago:
Yeah, I had to poke at Sky FC for a couple of years, and it took pandemic lockdown for me to get through it. I didn’t get grabbed by the series until Sky 3rd. So glad I did, though. Zero and Azure are some of my favorite games ever.
I like what I’m seeing with the scenes in the upcoming remake, but my replay of FC/SC wasn’t long ago so I’ll certainly be patient on that.
- Comment on Weekly Recommendations Thread: What are you playing this week? 3 weeks ago:
It’s a lot of fun. Round-less has always been my favorite way to do turn-based. I wish they’d do more with field positioning too (like the final boss of Zero), but the character kits are almost always cool and I like that they are always throwing in a tweak or two for the battle system.
- Comment on Playing multiplayer titles is the best way to involuntarily become a Patient Gamer 3 weeks ago:
This is how I ended up almost exclusively patient gaming for years starting in 2013. I’d been locked into World of Warcraft for since its first release and Pandaria era was really the first time I started looking at other games to play. I had plenty to catch up on!
- Comment on Stop Internet Searching and Start Asking on Fediverse? 3 weeks ago:
I’ve made a conscious effort to start doing this in conversations in general instead of opening up a browser tab. Yeah, “just google it” is a thing, but asking is often enough if you’re not in a hurry, so why not?
- Comment on 3 weeks ago:
They overhauled the skill system in 2.0, and the major bugs like police spawning were fixed a while back. There might be some stuff from early marketing that still never made it in. I know the rail transit system was one of the common talking points, and it’s in there now, but I wouldn’t call it an essential part of the game or anything.
That said, I first played it after 1.3 and I can’t say I ever felt like it was outright incomplete. It’s probably still the most technically impressive game I’ve played and it’s a fun sandbox. Solid writing and voice acting, too.
- Comment on Life is Strange road-trip 4 weeks ago:
I lived out this way once upon a time and miss it dearly. I never did get as far north as Tillamook Bay, but I have great memories of Lincoln City and Newport. Imagine my reaction when this game was announced, hah.
The photo in Chloe’s house of Arcadia Bay is one of Garibaldi, just mirrored. For plausible deniability, of course!
- Comment on Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project' 4 weeks ago:
Freelancer would have been fresher in memory 15 years ago, and that’s one that had seamless intra-system travel. Gameplay in Freelancer even flowed better than NMS for getting from orbit to orbit and having encounters or discoveries along the way. It just didn’t have the on-foot gameplay. I had the same problem with loading screens in Everspace 2. Killed the flow. Whoever tries to do this again is going to have to make sure transitions are minimal.
And that’s what I don’t get about Starfield, conceptually. With this project scope, you’re not competing well with NMS for ship-to-foot or orbit-to-surface transition, you’re not doing better than Freelancer–a 20+ year old game–for all the in-space stuff, and the procgen hamstrings you with all the “Bethesda magic” their worlds are known for. It’s like someone said “let’s do Daggerfall in space” and went rigid top-down design with it, retrofitting whatever they could along the way to make a functional game around the procgen.
- Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'www.pcgamer.com ↗Submitted 4 weeks ago to games@lemmy.world | 136 comments
- Comment on Mewgenics Is One of the Most Exciting Roguelikes I’ve Played in Years 4 weeks ago:
Yeah, goes back a ways! I feel like it has a knack for resurfacing after I’ve completely forgotten about it. I like what I’m seeing here with the gameplay.