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Who plays like that x_x

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Submitted ⁨⁨6⁩ ⁨months⁩ ago⁩ by ⁨orhtej2@eviltoast.org⁩ to ⁨[deleted]⁩

https://eviltoast.org/pictrs/image/d0940d5f-5480-4257-b81c-57320bb9c3ee.jpeg

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Comments

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  • Kolanaki@pawb.social ⁨6⁩ ⁨months⁩ ago

    The only time I would use inverted controls, is in a flight sim.

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  • wulrus@lemmy.world ⁨6⁩ ⁨months⁩ ago

    Image

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    • wulrus@lemmy.world ⁨6⁩ ⁨months⁩ ago

      This is how it works: Push down, nuzzle points up! Image Push up, nuzzle goes down!

      How can anyone play differently?

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  • SpicyTaint@lemmy.world ⁨6⁩ ⁨months⁩ ago

    Never heard of the airplane explanation, but I invert both if it’s third person. I’m controlling the camera’s position behind the character, not where they’re looking.

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    • pelya@lemmy.world ⁨6⁩ ⁨months⁩ ago

      It makes so much sense on a plane. If you lose attention and lean on the control stick, the plane will tilt the nose down and yank you back into the seat. If the direction was up, the plane would slam you into the stick and the plane would do infinite loops, especially if you black out.

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  • TemplaerDude@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

    Every time someone tries and pull out the “just imagine flying a plane” explanation all I can think is motherfucker you’re playing a fucking video game

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    • UltraGiGaGigantic@lemmy.ml ⁨6⁩ ⁨months⁩ ago

      But I started gaming with flight simulators.

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  • udc@lemmy.world ⁨6⁩ ⁨months⁩ ago

    This meme template is so versatile… I’ve seen it in at least 5 completely different contexts.

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  • nik9000@programming.dev ⁨6⁩ ⁨months⁩ ago

    I have absolutely no idea when I expect the y axis to be inverted or not. Every new game I expect the opposite of how it is.

    Did, I guess. For the past ten years. All 3d games make me too sick to play them these days.

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  • debil@lemmy.world ⁨6⁩ ⁨months⁩ ago

    I wonder if this correlates with the preference for laptop touchpad’s natural scrolling vs. traditional scrolling.

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  • jinwk00@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

    Halo CE “recalibrating your MJOLNIR suit”

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  • umbraroze@slrpnk.net ⁨6⁩ ⁨months⁩ ago

    I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

    I like how many new games show accessibility settings on start but it’s still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

    Games that don’t even let you invert Y are hella silly. I’m so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

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    • Patches@ttrpg.network ⁨6⁩ ⁨months⁩ ago

      In Windows/Steam you can set any button to be whatever the hell you want.

      That’s part of the appeal.

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  • Deflated0ne@lemmy.world ⁨6⁩ ⁨months⁩ ago

    Only in Ace Combat or Project Wingman.

    Everywhere else down is down and up is up.

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  • nuko147@lemmy.world ⁨6⁩ ⁨months⁩ ago

    Only when controlling flying crafts.

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    • dzsimbo@lemmy.dbzer0.com ⁨6⁩ ⁨months⁩ ago

      Even then I leave my view stick verted.

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  • sparky@lemmy.federate.cc ⁨6⁩ ⁨months⁩ ago

    It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

    Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

    Thus younger gamers are used to “standard” and older gamers used to inverted.

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    • feddylemmy@lemmy.world ⁨6⁩ ⁨months⁩ ago

      Yeah I think Mario 64 was supposed to help transition people into 3D games, since they were pretty new, by leaning on the “you’re controlling the camera guy” angle. You remember that little flying guy they showed following Mario around? So when you aim up you move the camera guy higher which in turn makes the camera look down to keep Mario in frame.

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    • Dozzi92@lemmy.world ⁨6⁩ ⁨months⁩ ago

      Yeah, that’s why I played inverted for the longest time. Took a break from gaming for a bit and have since switched to standard.

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    • TheRealLinga@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

      It’s funny, I’m a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding “regular” games it always felt better imo

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      • steeznson@lemmy.world ⁨6⁩ ⁨months⁩ ago

        Killzone on PS2 was the first game I played that wasn’t inverted and it took me several hours to figure out why aiming was so hard

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  • ynthrepic@lemmy.world ⁨6⁩ ⁨months⁩ ago

    Played flying games first. Inverted ever since.

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    • Ileftreddit@lemmy.world ⁨6⁩ ⁨months⁩ ago

      Same, I played this wwii flying ace game on the PC before any other game had movement in 3 axis (axes? axises?) and it just stuck. Even back in goldeneye, inverted. It’s like imagine if the joystick was poking out the top of your head

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      • ynthrepic@lemmy.world ⁨6⁩ ⁨months⁩ ago

        Tilting your head. I get it yeah! 😝 Makes sense.

        Axies* 🙃

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  • markz@suppo.fi ⁨6⁩ ⁨months⁩ ago

    I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I’m just very aware of the camera now instead of the view.

    image

    Image

    This just feels natural. It’s kinda like not using “natural scrolling” option on a touchpad. Why would you ever want it to move the opposite direction?

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    • Squirrelanna@lemmy.blahaj.zone ⁨6⁩ ⁨months⁩ ago

      The difference is that most people think of it is moving their face rather than holding a camera. Image

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  • Underwaterbob@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

    I used to play inverted. If it wasn’t inverted, I’d flail around helplessly. Then one day, inverted didn’t feel right, and I had to switch. It’s been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.

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  • pyre@lemmy.world ⁨6⁩ ⁨months⁩ ago

    some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie “down”

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    • tigeruppercut@lemmy.zip ⁨6⁩ ⁨months⁩ ago

      To this day I play flight sims inverted like that, but normal FPS feels unnatural to invert the camera

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    • slaneesh_is_right@lemmy.org ⁨6⁩ ⁨months⁩ ago

      I played inverted for quite some time in the early days. It always made sense to me because i imagined holding someone’s skull, when you tilt up, the eyes go down. I switched when playing games like counter strike 1.4 and on. I can honestly play both equally, i just stuck to “normal”

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  • Professorozone@lemmy.world ⁨6⁩ ⁨months⁩ ago

    I play like that because I’ve used flight simulators. I have no idea why people play the other way.

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  • audaxdreik@pawb.social ⁨6⁩ ⁨months⁩ ago

    For me a lot of it depends on the perspective.

    • For an FPS, I think non-inverted feels more comfortable. I generally just want the view window to move in the indicated direction, but I understand people that like it inverted.
    • If it’s third person, I actually prefer completely inverted (including horizontal). Especially with something like Dark Souls where one stick controls the player and the other stick controls the camera. It’s more clear that the camera is an external entity and I’m controlling the angle, not the view window. It feels unpleasant and unnatural to me to push left and then also have the camera bend to the left.
    • If it’s a rail shooter like Panzer Dragoon or something, we’re back to non-inverted. I’m controlling the absolute position of a targeting reticle and I just want it to move to where I want it to move.
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  • nonentity@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

    This is the core option which justifies cross-title configuration in a user profile.

    I have to correct Y to inverted in every new game I start playing, there needs to be a global options titles observe.

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  • brezel@piefed.social ⁨6⁩ ⁨months⁩ ago

    google street view!

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  • fibojoly@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

    More like “I start this new game and try to look at my feet”…

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  • Sephie@lemmy.blahaj.zone ⁨6⁩ ⁨months⁩ ago

    Inverted and ESDF is the One True Way

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    • Zink@programming.dev ⁨6⁩ ⁨months⁩ ago

      I agree and oh man did I love that config.

      But over the years there would be those asshole games that were still worth playing, or once I had a kid it would be some janky game he was having fun with.

      So I actually managed to convert to WASD then years later to non-inverted.

      It’s certainly not better, but it sure is convenient.

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  • chuckleslord@lemmy.world ⁨6⁩ ⁨months⁩ ago

    My friend insisted it was supposed to be played like that. It was my first real fps, so I put in effort to learn it. Too late to change it now.

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  • dan1101@lemmy.world ⁨6⁩ ⁨months⁩ ago

    I play SO many demo or early access games without the Invert Y option, so it’s off to discussions to ask the developer to add that so I can play.

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  • PalmTreeIsBestTree@lemmy.world ⁨6⁩ ⁨months⁩ ago

    It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.

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    • Allero@lemmy.today ⁨6⁩ ⁨months⁩ ago

      Flying games should have an option to choose regular or inverted.

      If you’re into piloting, got a joystick or something - sure, inverted is your choice.

      Otherwise it’s just unnecessarily confusing.

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      • boletus@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

        Its not so bad, it’s just a context switch. In an fps game you’re changing the direction your character is intending to look. Wanna look left, tilt left. Wanna look up, tilt up.

        In a flying game, you’re controlling the attitude of the plane, it helps to think of your joystick being glued to the top of the plane.

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      • PalmTreeIsBestTree@lemmy.world ⁨6⁩ ⁨months⁩ ago

        I understand that but it’s simply more realistic to be inverted. I am very used to it because honestly most games with flying controls make inverted default anyway.

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  • Googlies@lemmy.world ⁨6⁩ ⁨months⁩ ago

    I exclusively play inverted. I find it also gives better control while playing FPS games.

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    • boletus@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

      I like to imagine inverted players control their character by grabbing a stick on the top of their characters head

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      • steeznson@lemmy.world ⁨6⁩ ⁨months⁩ ago

        It’s more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.

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    • T00l_shed@lemmy.world ⁨6⁩ ⁨months⁩ ago

      There are dozens of us! Dozens!

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    • Allero@lemmy.today ⁨6⁩ ⁨months⁩ ago

      You’re a monster

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  • dejected_warp_core@lemmy.world ⁨6⁩ ⁨months⁩ ago

    There’s a version of this where 3rd person movement controls are logical to the avatar, rather than to the screen. Only in this case, it’s the developers who are wrong. I’m looking at you, Resident Evil 1.

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  • capuccino@lemmy.world ⁨6⁩ ⁨months⁩ ago

    Videogame cameras in 1st person it’s supposed to work like this:

    Image

    The REAL inverted would be move stick down and then you see down.

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    • MisterFrog@lemmy.world ⁨6⁩ ⁨months⁩ ago

      Am I a weirdo to thinks about turning my head to the left, not the back of my head to the right?

      This doesn’t seem intuitive

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    • steeznson@lemmy.world ⁨6⁩ ⁨months⁩ ago

      If you just imagine that the right stick is their neck you don’t need to postulate a Parasaurolophus horn

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    • cokeslutgarbage@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

      The first time someone explained this to me and showed me how to invert controls, it changed my life and made video games more enjoyable (I’m mostly a PC gamer out of convenience but prefer a console/controller). I recently played the ff7 remake and forgot that I could invert controls and was about to quit playing until I remembered I could invert. “Standard” controls don’t make sense to me and kinda make me dizzy or seasick.

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    • cyberpunk007@lemmy.ca ⁨6⁩ ⁨months⁩ ago

      You’re right, but somewhere along the way we all got used to the other way

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    • boletus@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

      Its two different perspectives. One is controlling a character as if they are controlling a camera from the rear. The other is the more common, where you’re using the joystick to move the point that you’re looking at.

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      • Heavybell@lemmy.world ⁨6⁩ ⁨months⁩ ago

        Which way should the text on your screen move when you spin the mouse wheel? :P

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    • RickyRigatoni@retrolemmy.com ⁨6⁩ ⁨months⁩ ago

      For me I only accept inverted camera controls for orbiting cameras that aren’t use for aiming.

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      • thebestaquaman@lemmy.world ⁨6⁩ ⁨months⁩ ago

        I’ve never thought about this, but yes. When I play fps games it feels natural to use non-inverted, while for games where you’re not “aiming” but “looking around” it feels more natural with inverted.

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    • blackris@discuss.tchncs.de ⁨6⁩ ⁨months⁩ ago

      This is so silly. Thanks for making me laugh.

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    • Norodix@lemmy.world ⁨6⁩ ⁨months⁩ ago

      This would imply the X axis has to be inverted too…

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      • capuccino@lemmy.world ⁨6⁩ ⁨months⁩ ago

        Yep, you right. The same rules are applied.

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  • Dudewitbow@lemmy.zip ⁨6⁩ ⁨months⁩ ago

    often people who plays plane related flight games with a joystick early in their life

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  • magic_lobster_party@fedia.io ⁨6⁩ ⁨months⁩ ago

    Who plays like that x_x

    I started console FPS with Timesplitters 2, which used that control scheme as default. I’m pretty sure Goldeneye had similar control scheme as well.

    For me it’s natural to think the analog stick as my neck. I tilt my neck forward to look down. I tilt my neck back to look up.

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    • steeznson@lemmy.world ⁨6⁩ ⁨months⁩ ago

      Yes, both of those and their sequels - Future Perfect and Perfect Dark - were by far the most played FPS games for me as a kid.

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