audaxdreik
@audaxdreik@pawb.social
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 4 days ago:
Comes to mind as an example that already exists, …steampowered.com/…/MEGA_MAN_X_DiVE_Offline/
- Comment on EU says it will continue rolling out AI legislation on schedule 4 days ago:
I just can’t get over how little we hear from academics RE: AI. It shows a clear disinterest and I feel like if they did bother to say anything it would be, “Proceed with caution while we study this further.”
Instead it’s always the giant corporations with vested interest in this technology succeeding. It’s just so painfully transparent.
- Comment on AI Job Fears Hit Peak Hype While Reality Lags Behind 4 days ago:
What kind of source is GazeOn? Based off the top menu items, looks like a pro-AI rag. Biased source.
To give them an ounce of credit, there are many factors that would prevent any sort of accurate reporting on those numbers. To take that credit away, they confidently harp on their own poorly sourced number of 75.
Whether AI is explicitly stated as the cause, or even effective at the job functions its attempting to replace is irrelevant. Businesses are plowing ahead with it and it is certainly resulting in job cuts, to say nothing of the interference its causing in the hiring process once you’re unemployed.
We need to temper our fears of an AI driven world, but we also need to treat the very real and observable consequences of it as the threat that it is.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 4 days ago:
For sure, 💯
- secure players’ data: there should be no sensitive player data being stored on a private game server like that anyways, you’re connecting to a server, not logging into a service
- remove illegal content: not the developer’s responsibility in this case, it’s the responsibility of the private server (admittedly this could get messier with net neutrality and safe harbor stuff? unclear, but point remains, it’s still not the developer’s responsibility here)
- combat unsafe community content: ditto. Not the the responsibility of the developer but the private servers. It’s often been argued that the smaller communities of private servers do a BETTER job of moderating themselves)
- would leave rights holders liable: HERE IT IS! We can’t let you self host something like Marvel Rivals due to all the copyrights and trademarks and brand protections. How dare you!
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 4 days ago:
Absolute trash statement, I really hope this bites them.
They’re just repeating a lot of the same misinformation that Pirate Software had been saying, the exact things that had riled the gaming community and caused this latest wave of action. We’re already primed to discount the points they’re trying to make and it shows exactly how disingenuous they’re being.
Positively, I hope this reflects some true fear on their end.
Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
As has been stated over and over and over again, private servers used to be an option until the industry decided they weren’t any more. If the result of this is that it forces the industry to not make shitty, exploitative games, that’s still a win for the consumers. I would rather have no game at all rather than something that psychologically tries to exploit my FOMO and drains my wallet.
- Comment on Large majority of French, German and Spanish public back tough EU stance on Big Tech, despite risk to Trump relations 6 days ago:
There are so many ways in which big tech is complicit with what’s happening in the US right now, but corporations have no home.
Lack of regulations, cozying up with an authoritarian, and a populace still with significant funds to drain keep them safely within bounds while things like the GDPR keep them at bay in Europe. But rest assured, once things become too difficult/drained over here, they’ll start pushing the boundaries. Likely through grassroots campaigns to make Europeans distrust the GDPR (what is the general consensus on this anyways? as an American it looks pretty good to me but I’ve never lived under it).
Big tech is a behemoth unto itself, and will need to be fought as such. Put up strong protections now while you can.
- Comment on Windows seemingly lost 400 million users in the past three years — official Microsoft statements show hints of a shrinking user base 1 week ago:
You would hope, but this is the same thing we see across almost all industries these days. It’s almost like there’s a root cause for it, some sort of, Iunno, economic system we could blame …
But especially cable companies, for example. Has a dwindling customer base caused them to rethink their business strategies? Or has it caused them to try and bleed that dwindling base dryer even faster?
There’s no “learning” anymore, there’s riding the bus to the absolute pits of hell and just hoping you’re not the CEO to be the one that has to go down with it.
- Comment on So you want to start playing Castlevania games (a giant primer) 1 week ago:
Good write up!
For my own perspective, I’d like to add that I think they’re all worth playing even if you don’t stick them out. I think Castlevania is one of my favorite series to discuss from a media literacy standpoint because it’s easy to the ideas as they evolved over the different games. You don’t even necessarily need to attempt to tackle them in chronological order because the old ones still have a direct and simple charm to them, if that’s your thing.
While Metroidvania has half of Castlevania in it (and all of Metroid), outside of Igarashi’s contribution the series didn’t show a whole lot of interest in following through on a lot of those ideas, especially as it attempted to break into 3D. Curse of Darkness was perhaps the closest, but still not very. It doesn’t surprise me that Igarashi broke off on his own eventually and now does Bloodstained. I think it’s fitting, it’s a good thing to give him his own series (while still holding clear inspirations) and let him do his thing.
I was never a fan of Lords of Shadow and for the longest time I couldn’t quite put my finger on why. As you state, the series is loosely defined as “gothic action with Dracula” so to say something isn’t a “true” Castlevania feels disingenuous. Especially when it was so open to remaking and reinventing itself prior, so what difference is another reboot? There was a clear conversation or thread of design going through the early series up to that point and Lords just kind of tosses all that aside to go in on game design of the day. God of War as you put it. I don’t want to say it’s a bad game or shame you for liking it, but it’s just a bit too far of an outlier for me to really embrace in a meaningful way
OP, you did not mention Vampire Survivors. HAVE YOU PLAYED VAMPIRE SURVIVORS?!
I initially wrote it off because it didn’t look like the kind of game I was into, but the “we have Castlevania at home” vibe is very much intentional and endearing. We 💜 you Antonio Belpaese! For $4 the game looks like a flashy mess, but it hits all the dopamine receptors in just the right way and the metagame of unlocking all the secrets is incredibly satisfying.
Which doesn’t even get into the Castlevania DLC where Konami actually gave them assistance and let them use that delightfully crunchy authentic sprite art. The ending of the DLC (completing Richter’s scenario) legitimately had me in tears, it’s so good and the kind of love letter/wrap up to the series that Konami was never going to give us. Please don’t skip this entry! 😭
- Comment on We need to stop pretending AI is intelligent 1 week ago:
This is the current problem with “misalignment”. It’s a real issue, but it’s not “AI lying to prevent itself from being shut off” as a lot of articles tend to anthropomorphize it. The issue is (generally speaking) it’s trying to maximize a numerical reward by providing responses to people that they find satisfactory. A legion of tech CEOs are flogging the algorithm to do just that, and as we all know, most people don’t actually want to hear the truth. They want to hear what they want to hear.
LLMs are a poor stand in for actual AI, but they are at least proficient at the actual thing they are doing. Which leads us to things like this, www.youtube.com/watch?v=zKCynxiV_8I
- Comment on Firefox 140 Brings Tab Unload, Custom Search & New ESR 2 weeks ago:
No worries! I did bring a bit of heat in my response and for that I accept the downvotes.
It does just make me a little angry to see someone post a question out of genuine curiosity where there is a real answer to be researched and discussed and met with a string of tired dunks. That’s some serious Reddit behavior right there (diss).
- Comment on Firefox 140 Brings Tab Unload, Custom Search & New ESR 2 weeks ago:
Version numbering has no implications on development.
I understand that, so then why change it?
Firefox released just as frequently before, just that they didn’t increase the major version that often.
This does not appear to be true.
That blog post has an aura of marketing speak around it.
Version numbering has no implication on development and doesn’t even need to align internally and publicly, so somewhere a conscious decision was made to do it this way for “reasons”. I conjecture those reasons are at least partially due to marketing. Is this not fair?
- Comment on Firefox 140 Brings Tab Unload, Custom Search & New ESR 2 weeks ago:
That’s my disclaimer that my research on the topic was less than exhaustive when I posted it at midnight, smartass. I then when on to offer a legitimate, if simple answer with sources that I linked. I see now the error of my ways in trying to provider a sincere answer to a question instead of posting the same tired dunk as everyone else.
I have learned the error of my ways and will carry this lesson with me into the future as we build this Lemmy community.
- Comment on Firefox 140 Brings Tab Unload, Custom Search & New ESR 2 weeks ago:
All the downvotes here kinda got me legit angry. Incurious fools and jokers.
It’s not a complete answer, but it’s partially because the development of Chrome and Firefox have always been highly competitive resulting in them both adopting rapid release cycles around the same time in the early 2010’s.
I haven’t read too much into the topic, but I wouldn’t be surprised if this was as much a marketing decision as well as a developer one. Similar to how Microsoft didn’t want to release an XBox 2 in competition with a PlayStation 3.
en.m.wikipedia.org/wiki/Firefox_version_history en.m.wikipedia.org/wiki/Google_Chrome#Development
These are just the Wikipedia links, but there is interesting discussion of development history to be had, here.
- Comment on Apple sued by shareholders for allegedly overstating AI progress 2 weeks ago:
I really hope this goes somewhere.
Not because I have any sympathy for the shareholders, mind you, fuck absolutely everyone involved. But I think it would be very funny to make Apple prove in court that AI is such dogshit it would’ve hurt the product more to implement it than not.
- Comment on Microsoft’s new genAI model to power agents in Windows 11 2 weeks ago:
There’s so many reasons this is a dumb, bad idea, but locally running models doesn’t even build confidence that they won’t exfiltrate the queries and other privacy invading telemetry. Just wait until you’re online next.
- Comment on Google releases Magenta RealTime, an open source AI model for live music creation 2 weeks ago:
It’s hard to pick what current AI application I hate the most, but music is right up there at the top.
It’s absolutely ruined any sort of ambient/lo-fi/vaporwave/city pop mix on Youtube. And I think now it’s coming for dungeonsynth too, AUGH!
Endless AI slop channels. You can tell it’s AI because they all have AI generated logos, overly intricate but garbled album art, no individual track names or citations, and most tellingly usually seem to be pretty consistently 1 or 2 hours exact. I’m guessing this is a sort of limitation of whatever software or paid subscription they’re using. You’ll also notice them upload a new album at impossibly prolific rates; if not daily then usually at least 2-3 times a week.
Example: www.youtube.com/@ChillCityFM/videos
Most of them admit to using AI tools if you poke around the descriptions, I think they’re obligated to if it weren’t already apparent enough.
- Comment on Salt Lake City, plans to implement AI-assisted 911 call triaging to handle ~30% of about 450K non-emergency calls per year 3 weeks ago:
AI is succeeding at exactly the things it’s supposed to: laundering accountability and responsibility. This measure will succeed in accomplishing that. Not everyone is a true believer, a lot of them just see the possibility of using “super intelligent AI” as a smoke screen to completely hide the need for statistical deaths to drive profitability/reduce costs and the responsibility of making those decisions while shutting out the average person’s ability to engage with any system beyond that AI smokescreen.
- Comment on Microsoft’s New Xbox Strategy Starts with Windows and Ends with No Console 3 weeks ago:
I keep screaming about how the TPM 2.0 requirements of Windows 11 are insidious due to the ability to implement remote attestation now. I don’t think they’ll spring the trap immediately, but it’s locked and set and you’d be a fool to believe it won’t happen eventually.
Remote attestation allows changes to the user’s computer to be detected by authorized parties. For example, software companies can identify unauthorized changes to software, including users modifying their software to circumvent commercial digital rights restrictions. It works by having the hardware generate a certificate stating what software is currently running. The computer can then present this certificate to a remote party to show that unaltered software is currently executing.
- Comment on Nintendo Switch 2 Hacked in 48 Hours — But Here’s Why It’s Just the Beginning 4 weeks ago:
It still brings a smile to my face every time I play Mario Kart 8 on my Linux desktop using a PS5 controller.
I pay for games where I think money will get to the creators that deserve it, but Nintendo only gets my most sincere disdain.
- Comment on Microsoft and Asus announce two Xbox Ally handhelds with new Xbox full-screen experience 4 weeks ago:
I suspect handhelds are going to be the future for awhile now. It’s not just out of a growing demand or simply because portable graphics processing and battery power have improved (although those factors do help) but it’s another chance to:
- Push locked hardware
- Funnel to controlled storefronts
- Bring down and moderate the increasingly unsustainable AAA development costs
Those first two aren’t particularly surprising, they’re the key elements that Nintendo has honed in on while Sony and particularly Microsoft continue to struggle. Microsoft feels like they’ve just left XBox to languish while they focus on Game Pass as a means to ensnare you into their economy which is why they’re first down this path, but I think Sony will follow shortly. In an ideal world, I’d love to see Sony get back to hardware manufacturing with a Vita like device you could load Linux/SteamOS onto. Vita was a great little product, done so dirty.
But moreover it’s that last point, really. It’s hard to continue to push out these extraordinarily big budget, bordering on AAAA (lol) territory games that continue to flop. I know the Switch 2 is already doing stuff like Cyberpunk 2077, but that stuff can still be hell on battery life as well as requiring lower resolution and lowered visuals in portable mode.
I feel like Nintendo is making a big mistake pushing that 4K60 envelope with the Switch 2, although I see why they made that maneuver. The Switch was perpetually underpowered and they felt the need to close that gap, but they already struggle to push out big budget tentpole franchises as is illustrated by Mario Kart World being the only big release title. Also, I just want to generally point this out, Nintendo suffers from needing to up the stakes. It’s what lead to Mario Galaxy being such a grand adventure, then Odyssey going even bigger than that. Now we have Kart World because … gotta get bigger than 8 Deluxe somehow I guess.
I don’t know what any of this means or where it’s going, I just wanted to try and call out some of these observations. Turbulent times ahead, I don’t know that anyone really knows what the next 2-3 years will look like.
- Comment on CODE VEIN II — Announcement Trailer 4 weeks ago:
You’re not wrong. You didn’t even stick around for the pole dancing boss! youtu.be/m4f4z6fZh1I?t=651
- Comment on CODE VEIN II — Announcement Trailer 4 weeks ago:
Yes! The original Code Vein is one of my guilty pleasures. It’s very rough in spots and a lot of the levels feel like they’re just hallways to connect arenas, but there’s still a lot of fun to be had if it looks like it might be your kind of thing.
The character had a ton of options and the character builds in game let you unlock skills from classes for permanent equip so you could start to blend the classes together to your liking, creating some really cool builds if you put some thought into it.
It’s a silly game, but one I recommend if you’re just looking for a bit of fun and not expecting an overly engaging experience.
…
It’s been a few years, actually reinstalls
- Comment on Deathloop is free to claim on Epic Games 4 weeks ago:
YES! Thank you, finally someone else who sees it!
In my opinion, Deathloop is a spiritual successor to the OG System Shock as well. System Shock 2 and Prey (2017) both adopt RPG elements which is all well and fine, I adore both those games, but OG doesn’t have them and leans more on the interplay of immersive systems, really giving credence to the immersive simulation labeling that feels a bit more obtuse these days.
In OG System Shock, I really do feel you’re supposed to play with the Mission difficulty maxed so you have a time limit. It’s fine if you don’t, I’ve still never beaten it with the time limit on either Enhanced or Remake, but hear me out. System Shock (especially the REAL OG release) was an older game where you were meant to invest more time into it. You were supposed to do new game runs where you start from scratch, learn the world, learn the systems, and push further every time. It becomes more menacing when SHODAN is a real opponent that you can literally “lose” the game to.
Modern gamers don’t really tolerate that kind of stuff because losing a good run to an 8 (or 10) hour time limit feels like a waste of your time, and I can sympathize with that. That’s why Deathloop pulls the idea of runs into a metacontext where you’re reliving the same day over and over again, learning the layout of the different areas at different times of day, making use of the tools available to you until you’re ready for THE DAY when you do THE RUN and basically speedrun the game.
Part of me wonders what a Deathloop without Wenjie’s preservation mechanic (I forget what it’s called at the moment) would look like where you’re forced to re-gather your favorite weapons from their specific locations each run would look like, too. But I get why it was included and I’m not ready to say it would 100% be a better game without.
Oh and Julianna obviously acts as the SHODAN antagonist stand-in even though I know their personalities and motivations are very different. You get how having an ever present, somewhat omniscient foe hunt you is kinda the same.
There’s more but I won’t ramble any further. I know they’re very different games, but you see the outline, right?
- Comment on Zynga shuts down Torchlight 3 developer four years after its acquisition 5 weeks ago:
I think a lot of it is timing, too. Remember, the first Torchlight was 2009, we’re talking pre-indie craze. There’s been no Super Meat Boy or Fez yet, I think. ARPGs hadn’t absolutely flooded the market yet and seeing a very competent and stylized, if simplistic Diablo-like back then could generate some interest. That carried on to the 2nd, which had a lot of improvements.
There’s a bunch wrong with 3 and Infinite, but they were also competing in a saturated market and, you’re right, the Torchlight “brand” didn’t really have enough luster on its own to carry a series.
- Comment on When making lots of small games is more sustainable than making one big one 5 weeks ago:
I absolutely recommend it! Slope’s Game Room has an excellent, 2 hour retrospective you can put on while you work if you want a pretty good deep dive. Other than that, I recommend getting yourself set with some emulators so you can kind of dig through the series. A lot of the early games are difficult and I think it’s perfectly fine to kind of just pick through them a bit, get a taste, move on, return to the ones you like, etc.
You can absolutely feel the arc of design elements through the early series up to the pinnacle, Rondo of Blood. That’s because it was all being done by Konami teams, often who knew eachother or were handing the projects off. Rondo hits this sweet spot where you can feel the inspiration of old vampire novels combined with dramatic stage plays (the stages have dynamic names like Feast of Flames instead of just area descriptors), told with 80’s anime cutscenes, wrapped into a videogame package. It’s truly a work of art that both wears its influences on its sleeve and also that couldn’t really exist the way that it does in any other medium. So where do you even go from there? Symphony of the Night! It takes everything that works about Rondo and kicks it to 11 while flipping the franchise on its head with an absolutely rocking soundtrack and sprawling castle. You can enjoy these games in a vacuum, sure. But playing the series up to that point gives you a real appreciation for what they were going for and how they accomplished it. I don’t even think you really need to play them in order because going back and returning to previous entries almost feels like fitting in missing pieces of a puzzle.
The series flounders a bit when it hits 3D, but it will always have a special place in my heart. Koji Igarashi takes the Symphony of the Night formula and basically owns the handheld world, especially from Aria of Sorrow into the DS trilogy, A++. Ultimately I think he developed that formula enough on his own that breaking it off into the Bloodstained series feels right and good, I think he’s better off this way not weighed down by Konami and the Castlevania franchise, but in this way, we still feel that arc of development. Bloodstained: Ritual of the Night actually took a bit to grow on me, but once it did, I saw it as the most Igavania game that ever existed, he has refined the formula.
All this to say that we just don’t get experiences like this anymore, where series have the proper time to cook and develop. Instead we get Concord where they pour millions into something and try and ram it down your throat, “You WILL enjoy this new franchise. You WILL pick one of these characters as your favorite to get invested in, even though we’ve given you no reason. You WILL make this your ONE game you play because … reasons?” Ditto Marathon. Ditto MindsEye (likely). Ditto all the other rubbish they keep pushing out.
- Comment on When making lots of small games is more sustainable than making one big one 5 weeks ago:
As to boycotts, your individual purchases always matter; not just with what you don’t buy but also what you do buy.
Agreed. I’m having a bit of a hard time articulating my ideas properly.
I think my overall point is just that it’s really hard to organize purposeful and effective boycotts these days, especially since no matter what the issue, there’s usually a counter movement dampening it. Whatever market forces are causing these companies to register the lack of interest and disdain the consumer market has, I’d like to identify it and capitalize on it because when the market adapts, it most likely won’t be to the consumer’s benefit.
You could live quite happily off indies these days, but it’s hard to ignore the thrashing leviathans. I’m not sure how much I really care about them anymore, but they do take up a lot of the oxygen in the room. And they seem to control a lot of platforms/storefronts as well …
- Comment on When making lots of small games is more sustainable than making one big one 5 weeks ago:
One of the things I’ve been thinking about a lot lately is media literacy as it relates to gaming - specifically about the design conversations developers are often having amongst each other that players only vaguely feel. Let me elaborate:
A good example is the Castlevania series. From early on, Castlevania was always both refining and reinventing itself. Vampire Killer and Castlevania feel to me like a kind of A/B testing to see what hits. When Castlevania prevailed, they immediately began iterating on the formula with both Simon’s Quest and Dracula’s Curse figuring out different modes of gameplay through nonlinear level design and changing characters. Super Castlevania IV was already a remaster of sorts starring Simon Belmont. Of course followed by the all time greats Rondo of Blood and Symphony of the Night. It had trouble jumping to 3D with the N64 entry which was just called Castlevania again and eschewed the burgeoning Metroidvania/RPG elements of its predecessors.
This eventually leads us to Lords of Shadow which I can certainly respect as a good game with a dedicated following, but it never appealed to me and I had a hard time putting my finger on why. It’s because it’s not just a reboot, but one that kind of wholesale grabs the QTE/cinematic/rage mode game mechanics of the 2010’s and stuffs them into a Castlevania package. It’s difficult to say anything isn’t a “true” Castlevania game in a series that was already very loosely defined as “gothic action probably with Dracula somewhere?” but it had very firmly stepped away from the conversation of its own series.
Even if you’re new to the Castlevania series today, I think you can find great satisfaction in trawling through the depths of the franchise, playing them in chronological release order, and appreciating the various thematic and gameplay elements that each entry contributed to the series. I think gamedevs could learn a lot by looking at this evolution, too. Take look at the Release timeline and note the space in between early entries.
Nowadays, a big game will spend multiple years in development. Inspirations it may have taken from the gaming landscape are years in the past, assuming it even picked up on them when they were peak. When that theoretical game exists, someone may then take inspiration from it and push it into their years long development. The needle moves sooooo … slowly …
And because of that, as we all know, they’re willing to take less of a risk on creating innovative games. There’s this prevailing notion that there are only “good” and “bad” game design concepts and if you mash enough of the good concepts together in a package, you’ll have a good game. They’re all homogenizing because they’re no long trying to deliver on a product to entice you to play it, they’re trying to force a platform/market on you. Take a look at Concord or Marathon or MindsEye or any of the other monumental flops. Kind of like the DCU in my mind; you know the proper thing to do is take the time to build out the world and characters by giving satisfying entries that serve people the things they’re craving. But they keep jumping the gun. If you really wanted Marathon to succeed as a GaaS, why not create a single player game first and allow players to get accustomed to the world and give them something to value to pull them away? The eagerness with which they keep sacrificing projects to snap the trap shut early and make their money back should be a big clue.
Anyways, speaking of MindsEye, I was watching this video earlier which speculates the game was supposed to be another metaverse platform called Everywhere, akin to Epic’s Fortnite. Nobody wants an everything game. Nobody wants an everything app. I don’t want ONE game that I play for the rest of forever, that’s not a thing I ever wanted. They’re trying to forcefully dictate the market at us and everyone is just gagging. As consumers I don’t think we can put effective boycotts together anymore but the market is so utterly saturated and overwhelmed that you literally cannot get people to care. It stands at the complete opposite end of what the article discusses and I think that’s worth meditating on.
- Comment on Forced E-Waste PCs And The Case Of Windows 11’s Trusted Platform 5 weeks ago:
Agreed.
And what’s particularly galling about this is that it’s never made any sense to me. Are you telling me an Android app, on compromised hardware or otherwise, could send malformed data that would for instance deposit $1M into my bank account? That doesn’t sound like an issue of local security. An app is just a frontend, all validation would still be through the banking infrastructure.
- Comment on Forced E-Waste PCs And The Case Of Windows 11’s Trusted Platform 5 weeks ago:
Hey man, yeah, I get it. I worry a lot about sounding like a conspiracy theorist; a real Chicken Little.
But when I look internally and ask myself why I make these posts, why I conspire so much about unknown futures, I come to two most likely outcomes:
- I’m trying to trick you into installing Linux for some reason. Selfishly I guess if there’s a larger userbase demanding support for things then I can expect better support for myself. Or I’m just trying to sound like a pompous smartass in front of internet strangers. But those are a little obtuse.
- I see a bunch of people standing in what I perceive (possibly incorrectly, but nonetheless) a trap and I’m shouting, “Hey, get outta there now before it springs!” because I have general empathy towards other people.
Worst case I’m wrong and I look a fool. I really don’t have a problem with that. I know who I’d trust if the positions were switched 💯
- Comment on Forced E-Waste PCs And The Case Of Windows 11’s Trusted Platform 5 weeks ago:
Ya boy Richard Stallman agrees and has been saying this for years (although this article is more recentish), www.gnu.org/philosophy/can-you-trust.en.html
“Treacherous computing” is a more appropriate name, because the plan is designed to make sure your computer will systematically disobey you. In fact, it is designed to stop your computer from functioning as a general-purpose computer. Every operation may require explicit permission.
As of 2022, the TPM2, a new “Trusted Platform Module”, really does support remote attestation and can support DRM. The threat I warned about in 2002 has become terrifyingly real.
Actual, honest to god reasons to upgrade to Windows 11 are already vague and questionable. Your average user probably doesn’t even see any particular reason and only perceives the nuisance of it. But it’s hard to fully close your iron fist around a platform when TPM enablement is so sparse in the consumer space. So what better way to do it than a mandatory OS upgrade with it as a system requirement and assure all (or a vast majority of) systems align at once?
Of course there are ways for stubborn users to skirt those requirements, but that misses the primary point of Trusted Computing. While the OS may baseline function to some degree, there’s no telling what functionality may be crippled by not being in a trusted state.
I don’t know the future any better than anyone else, I’m just trying to read the winds at the moment. I suspect they may not try to pull the entire trap closed all at once and that Windows 11 may continue to more or less function as we’ve seen past iterations. But the pieces will be in place by then and it’s only a matter of time before some greedy exec gives the word …