I used to be inverted until controller FPSs started to be a thing. I don't think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.
Hell, Descent predates Quake, and I'd argue it figured out full 3D controls way before Quake did.
Now that I'm on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?
infinitesunrise@slrpnk.net 8 months ago
Some people visualize their Y rotation “lever” as in front of the fulcrum of their neck, and some people visualize it as behind. Thus some people find an inverted Y axis to be intuitive, while others don’t. At least, this is how the reason for the preference has been explained to me.
I still think all you inverted Y axis people are monsters.
Allero@lemmy.today 8 months ago
It it would be a lever behind, X axis would be inverted too.
Y inversion is just terrible and has no good explanation in relation to non-piloting games (and even there most people would be better off with regular Y)
boletus@sh.itjust.works 8 months ago
The back lever thing is a simplification. It’s more that they visualise it as controlling the yaw and pitch, like gluing the joystick to the top of their head. Point is though that it’s there as an accessible option
Hossenfeffer@feddit.uk 8 months ago
“O fuck it! I’m a monster! I admit it!”
MushuChupacabra@lemmy.world 8 months ago
This is a safe space. You are allowed to share your completely wrong opinions here.
infinitesunrise@slrpnk.net 8 months ago
To be fair my IRL best friend is one of you inverted Y monsters. Monsters are people, too.