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Who plays like that x_x

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Submitted ⁨⁨8⁩ ⁨months⁩ ago⁩ by ⁨orhtej2@eviltoast.org⁩ to ⁨[deleted]⁩

https://eviltoast.org/pictrs/image/d0940d5f-5480-4257-b81c-57320bb9c3ee.jpeg

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  • infinitesunrise@slrpnk.net ⁨8⁩ ⁨months⁩ ago

    Some people visualize their Y rotation “lever” as in front of the fulcrum of their neck, and some people visualize it as behind. Thus some people find an inverted Y axis to be intuitive, while others don’t. At least, this is how the reason for the preference has been explained to me.

    I still think all you inverted Y axis people are monsters.

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    • Allero@lemmy.today ⁨8⁩ ⁨months⁩ ago

      It it would be a lever behind, X axis would be inverted too.

      Y inversion is just terrible and has no good explanation in relation to non-piloting games (and even there most people would be better off with regular Y)

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      • boletus@sh.itjust.works ⁨8⁩ ⁨months⁩ ago

        The back lever thing is a simplification. It’s more that they visualise it as controlling the yaw and pitch, like gluing the joystick to the top of their head. Point is though that it’s there as an accessible option

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    • Hossenfeffer@feddit.uk ⁨8⁩ ⁨months⁩ ago

      I still think all you inverted Y axis people are monsters.

      “O fuck it! I’m a monster! I admit it!”

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    • MushuChupacabra@lemmy.world ⁨8⁩ ⁨months⁩ ago

      I still think all you inverted Y axis people are monsters.

      This is a safe space. You are allowed to share your completely wrong opinions here.

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      • infinitesunrise@slrpnk.net ⁨8⁩ ⁨months⁩ ago

        To be fair my IRL best friend is one of you inverted Y monsters. Monsters are people, too.

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  • MudMan@fedia.io ⁨8⁩ ⁨months⁩ ago

    I used to be inverted until controller FPSs started to be a thing. I don't think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.

    Hell, Descent predates Quake, and I'd argue it figured out full 3D controls way before Quake did.

    Now that I'm on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?

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    • bjoern_tantau@swg-empire.de ⁨8⁩ ⁨months⁩ ago

      I felt so great when I “discovered” using the numpad for movement to have more buttons available to bind useful stuff to. I think I did that with Jedi Knight. I was so excited, I told all my friends.

      Can’t remember when I switched to WASD. Maybe with Unreal and/or Half Life.

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    • SpaceNoodle@lemmy.world ⁨8⁩ ⁨months⁩ ago

      Early mouse controls were godawful, and I wound up never gaming with a mouse for 3D navigation.

      I knew one person who used the mouse Y-axis for forward movement in Quake. CLOMP CLOMP CLOMP on a severely beaten mousepad the whole time.

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  • CidVicious@sh.itjust.works ⁨8⁩ ⁨months⁩ ago

    And by inverted you mean inverted from their proper inverted position.

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  • ghostlychonk@lemmy.world ⁨8⁩ ⁨months⁩ ago

    The real monsters are the ones inverting their X-axis.

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    • terminhell@lemmy.world ⁨8⁩ ⁨months⁩ ago

      I only do this for Sims 4

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  • Theprogressivist@lemmy.world ⁨8⁩ ⁨months⁩ ago

    Who plays like that x_x

    The same people who put pineapple on pizza. Monsters.

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    • skye@lemmy.world ⁨8⁩ ⁨months⁩ ago

      how dare you!? i put pineapple on pizza and DON’T play inverted. don’t compare me to them

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  • betterdeadthanreddit@lemmy.world ⁨8⁩ ⁨months⁩ ago

    The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.

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    • Dreaming_Novaling@lemmy.zip ⁨7⁩ ⁨months⁩ ago

      Okay, not nearly the same, but I swear to god KH changes the fucking axis, target, and menu buttons each game, and my ass was fucking tired of it. So if a game changed inputs every save/startup I’d probably cry.

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    • Blackmist@feddit.uk ⁨8⁩ ⁨months⁩ ago

      I think it’s the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

      Was a neat way of doing it.

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      • tgirlschierke@lemmy.blahaj.zone ⁨8⁩ ⁨months⁩ ago

        I think the third (fourth?) Ratchet & Clank also did that.

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      • VindictiveJudge@lemmy.world ⁨8⁩ ⁨months⁩ ago

        2 and 3 do the same diagnostic routine, and Reach asks you to look at a building in the distance.

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      • Allero@lemmy.today ⁨8⁩ ⁨months⁩ ago

        Wow, that’s an interesting way

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      • dream_weasel@sh.itjust.works ⁨8⁩ ⁨months⁩ ago

        Me: right stick

        Computer: … Welp

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    • justme@lemmy.dbzer0.com ⁨8⁩ ⁨months⁩ ago

      StarCraft 2 coop has a mode called vertigo, which every 15 sec rotates your camera by a random angle… I had headache for 2 days…

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    • TriflingToad@sh.itjust.works ⁨8⁩ ⁨months⁩ ago

      what kinda games do you play???

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      • betterdeadthanreddit@lemmy.world ⁨8⁩ ⁨months⁩ ago

        I’ll let you know when I figure out how to get to the title screen.

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    • dejected_warp_core@lemmy.world ⁨8⁩ ⁨months⁩ ago

      I did most of a Dark Souls playthrough with a PS3 controller that was breaking down. There’s a tiny foam block on the inside that, after some years of abuse, will flatten out and trigger spurious inputs if some controls are pressed too hard. This caused an interesting challenge, since after panic-rolling, I would usually stand back up disarmed (d-pad alt right/left swaps that hand out for an alt item which was empty). It seemed kinda/sorta natural that way, and didn’t know that wasn’t a game mechanic (in this already ludicrously hard game) until I talked to some friends about it.

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  • truthfultemporarily@feddit.org ⁨8⁩ ⁨months⁩ ago

    If the first game you ever played with a stick was a flight simulator, then down is up.

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    • dan1101@lemmy.world ⁨8⁩ ⁨months⁩ ago

      Elite, Wing Commander, and Secret Weapons of the Luftwaffe shaped me before looking up or down was even a thing in FPS games.

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    • GroundedGator@lemmy.world ⁨8⁩ ⁨months⁩ ago

      Literally just realized this is why I always invert.

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    • Gwen@lemmy.blahaj.zone ⁨8⁩ ⁨months⁩ ago

      Except I have to change from the default in flight simulators too.

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    • sausager@lemmy.world ⁨8⁩ ⁨months⁩ ago

      Well first game I played was pacman and down was down!

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    • Ryktes@lemmy.world ⁨8⁩ ⁨months⁩ ago

      Or anything on the N64. Nintendo really loved inverted y in the early days of 3d.

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    • Blackmist@feddit.uk ⁨8⁩ ⁨months⁩ ago

      I was this way up to roughly the Xbox 360 era.

      And then it just didn’t feel right any more. In fact neither way felt right for a while.

      Now I’m a right way up boy.

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    • bodaciousFern@lemmy.dbzer0.com ⁨8⁩ ⁨months⁩ ago

      Yes!. I remember when my brother and I played our first 3D fps (half life), we both agreed it made more sense to invert the y axis. I hadn’t even considered all our history playing joystick flight sims as an influence

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    • hereiamagain@sh.itjust.works ⁨8⁩ ⁨months⁩ ago

      Yep. And for me, it changed. I played fps on controller my whole childhood, I was always standard. I started playing less controller and more noise and keyboard as I got older.

      A few years ago I started flying fpv drones.

      Recently tried to use a controller again? Whoops I can only play inverted now 🤷‍♂️

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      • Nikls94@lemmy.world ⁨8⁩ ⁨months⁩ ago

        Same here. But “downward stick is flying upwards”. I play regular, but the horizontal axes inverted when in 3rd person mode. In first person I’m looking the way the stick moves, but in 3rd person I move the camera where I point the stick. Like Lakitu in Mario 64

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    • lakemalcom@sh.itjust.works ⁨8⁩ ⁨months⁩ ago

      Also probably if you played Descent

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      • bigbabybilly@lemmy.world ⁨8⁩ ⁨months⁩ ago

        There it is. Old guys unite!

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    • Proprietary_Blend@lemmy.world ⁨8⁩ ⁨months⁩ ago

      Even before that the down-arrow key was “up”.

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    • terminhell@lemmy.world ⁨8⁩ ⁨months⁩ ago

      Same. The first few PC games I played in the mid 90’s were ms flight sim and my dad had the joystick. Then MechWarrior 2. Also inverted by default. Tbh it’s a perspective shift. In most games with 3rd person I usually don’t invert. But if I’m first period I have to invert.

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    • brap@lemmy.world ⁨8⁩ ⁨months⁩ ago

      I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?

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      • hikaru755@lemmy.world ⁨8⁩ ⁨months⁩ ago

        if you lean forward you look down - why would controls be any different?

        By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you’re looking in

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