I read a story recently about how a graphic designer realized they couldn’t compete anymore unless they used generative AI, because everybody else was. What they described wasn’t generating an image and then using that directly. They said that they used it during the time when they’re mocking up their idea.
They used to go out and take photographs to use as a basis for their sketches, especially for backgrounds. So it would be a real thing that they either found or set up, then take pictures. Then, the pictures would be used as a template for the art.
But with generative AI, all of that preliminary work can be done in seconds by feeding it a prompt.
When you think about it in these terms, it’s unlikely that many non-indie games going forward will be made without the use of any generative AI.
Similarly, it’s likely that it will be used extensively for quality checking text.
When you add in the crazy pressure that game developers are under, it’s likely that they’ll use generative AI much more extensively, even if their company forbids it. But the companies just want to make money. They’ll use it as much as they think they can get away with, because it’s cheaper.
ozymandias117@lemmy.world 3 weeks ago
How many of the ~6,818 titles now disclosing generative AI use were already on Steam in 2024?
I.E. are a lot of these just games that had already been released, updating their disclosure statements based on Valve’s new rules?
The article says 1/5 games released this year use it. I’m not sure if ~34,000 games have released on Steam in the last year
MrGabr@ttrpg.network 3 weeks ago
It is a little insane how many games release on any given day. On July 15, 2025, 150 “titles” (of which 78 are actual games, not demos or DLC) were added to the Steam store. I would guess that their data includes all titles, but even just 78 real games on what should be a slower-than-average random Tuesday could totally contribute to 34,000 games released in a year.
ozymandias117@lemmy.world 3 weeks ago
Yeah, that’s why I’d like some more insight.
The initial headline doesn’t exactly pass a sniff test… It’s possible, but unlikely.
If ~34,000 were added in the last year, that means over 30% of Steam’s library of ~114,000 was added in the last year…
If only 1/5 of those were AI, why was there such a massive increase over the last year?
Has Steam made it easier for cash grabs, or… it just doesn’t make a lot of sense without more information