kuberoot
@kuberoot@discuss.tchncs.de
- Comment on The "standard" car charger is usually overkill—but your electrician might not know that [32:26] 1 week ago:
Not the same person and cba to get a timestamp right now, but it’s the 80% rule - the electrical stuff isn’t designed to deliver the rated amperage continuously for hours on end, so for car charging, you’re apparently supposed to limit it to 80%. Now, 80% of 50 isn’t 42 but 40, so not sure if it’s a case of 80% not being a precise number or a mistake here, but it roughly checks out.
- Comment on Tunic is awesome and I wish more people talked about it 1 week ago:
I’m not sure which puzzles you’re referring to - do you mean stuff to reach an ending, or the obscure, very much optional, deep secrets?
It’s been a while since I played it, but I don’t remember grindy puzzles in the main content, bar the big one, but that one felt exhilarating to figure out and solve.
As for combat, it is difficult, but I remember beating the whole game without turning down the difficulty (which I remember being a thing), so it seemed fine to me… But yeah, people misrepresenting a game is always a risk.
- Comment on Tunic is awesome and I wish more people talked about it 1 week ago:
I will point out that (IIRC) Tunic does have significantly more mechanical progression than some other examples, like Outer Wilds or Toki Tori 2, but they’re all lovely games
- Comment on You have my consent to kill me 1 week ago:
I believe the idea of eldritch is in being able to comprehent the true form - but only temporarily, since our minds cannot hold that knowledge, only to be left with a frayed hole in our thoughts
But also as people mentioned, there’s some cursed geometries. Hyperbolic and parabolic geometry is interesting (see Hyperholica and Hyperrogue), but things get worse with Nil and Solv
For a more plain existential horror also see Fractal Block World, pretty fun seeing the sense of scale as you shrink yourself ever further revealing detail you couldn’t perceive before, and also the sense of scale, as a tiny room becomes an incomprehensibly vast space you cannot hope to cross in your lifetime.
- Comment on Hell 2 weeks ago:
email is high bandwidth
I don’t think the reasons you stated are about bandwidth, and considering writing an email is IMO more effort than explaining on a phone call and will take me longer, I’d argue phone calls are higher bandwidth than email - at least in one on one conversations, since things change when you want to inform multiple people.
Though of course what you listed is important, and it sucks when people refuse to write out basic details that you could come back to later or forward to somebody else.
- Comment on Fortnite returns to iPhone app store in US, ending exile imposed by Apple 4 weeks ago:
Yes, apple should allow that, and Sony should allow that. Your “gotcha” seems pretty stupid, because “allow” doesn’t mean “facilitate” - it’s not Apple’s responsibility to make those things work on their devices, but Apple is going out of their way to prevent individuals from making those things happen on their own.
- Comment on [Open question] Why are so many open-source projects, particularly projects written in Rust, MIT licensed? 4 weeks ago:
If you license your project under GPL, and somebody submits some code (like through a pull request) that ends up in the library you use, you are now also bound by the GPL license, meaning you also have to publish the source of any derivatives.
The way to avoid it is to use something like a CLA, requiring every contributor to sign an agreement giving you special rights to their code, so you can ignore the GPL license in relation to the code they wrote. This works, but is obviously exploitative, taking rights to contributions while giving out less.
It also means if somebody forks the project, you can’t pull in their changes (if you can’t meet GPL terms, of course), unlike with MIT, where by default everybody can make their own versions, public or private, for any purpose.
Though it’s worth noting, if you license your code under MIT, a fork can still add the GPL license on top, which means if you wanted to pull in their changes you’d be bound to both licenses and thus GPL terms. I believe this is also by design in the GPL license, to give open-source an edge, though that can be a bit of a dick move when done to a good project, since it lets the GPL fork pull in changes from MIT versions without giving back to them.
- Comment on SteamOS finally released by Valve 4 weeks ago:
Is it? Or did they choose Arch because of the ease of setting it up with all the latest software the community was already packaging?
- Comment on [deleted] 5 weeks ago:
Doesn’t change the voting situation. Since your votes need to be seen by other instances, Lemmy needs a mechanism for federating votes. Since instances are untrusted, there needs to be some way of preventing manipulation. Thus, AFAIK, Lemmy simply shares your votes across instances, letting each one tally them up. As a side effect, any server admin of an instance you can interact with can also get a list of all your votes.
- Comment on DRM-Free OnlyFans Downloads See Widevine Project Nuked From GitHub 1 month ago:
Git exposes a lot of internals through odd commands, so I suspect you could manage synchronization by sending changes over email or something.
Bonus fun fact: there’s a
git bundle
command that “dumps” the repository into a single file, that can be interacted with as a remote. So if you’re ever working with a local repository and want to put it on a server over ssh or something like that, you can just create a bundle, scp it over, and clone from that on the server. - Comment on DRM-Free OnlyFans Downloads See Widevine Project Nuked From GitHub 1 month ago:
Fundamentally, the repository you have on GitHub is the same thing as the repository you have on your computer when you clone it. Pulling and pushing are shorthands for synchronizing commits between the two repositories, but you could also synchronize them directly with somebody else who cloned the repository. As somebody mentioned, you can also just host the same repository on two servers, and push to both of them.
The issue is that git doesn’t include convenient features like issues, pull requests, CI, wikis, etc., and by extensions, those aren’t included in your local repository, so if GitHub takes them down, you don’t have a copy.
An extra fun fact is that git can be considered a blockchain. It’s a distributed ledger of immutable commits, each one representing a change in state relative to the previous one. Everybody who clones a repository gets a copy of its entire history and fast forwards through the changes to calculate the current state.
- Comment on 1 month ago:
Not sure about other languages, but in polish the thumb is “kciuk”, while the rest are variants on finger - “palec wskazujący”, “palec środkowy”
- Comment on 1 month ago:
I don’t think that’s right? I know polish has a separate word, and sampling in Google translate seems to show separate words in German, french and Spanish. Maybe I got lucky and hit the exceptions, but it seems to commonly be a separate word.
- Comment on Philosophy moment 1 month ago:
I have a suspicion most networking hardware would be affected by that
- Comment on I should wash my hair. 2 months ago:
If it brings people comfort to not use the same towel, it’s probably not worth trying to push them away from that habit. It’s one thing to know it intellectually, and another to feel off-put by the idea.
- Comment on Should we boycott games with loot boxes? 2 months ago:
As for android games… If you like puzzles like sudoku, check out Simon Tatham’s Puzzle collection. Simple ad-free online experience with a varied collection of puzzle games.
- Comment on Please choose one 2 months ago:
I’m pretty sure it is a wrapper in the way it looks up game-specific information to apply specific tweaks to how the game is ran and how the prefix is set up… But it is also true that it does also include a modified version of wine, so the terminology is difficult to pin down.
That said, I don’t mean it in a disingenuous way, at least I don’t think it is such. I do believe valve is often attributed excessive credit for proton’s creation, but I don’t think they did anything wrong, much less “just nab it”. Open-source is open-source, and I’d imagine people who put work towards making wine viable are happy that Valve brought it to the mainstream.
- Comment on Please choose one 2 months ago:
also literally wrote proton
It’s getting weird how often I find myself saying this… But Valve mostly took already existing software and built a wrapper around it, integrated into their platform. I love what they did, but the credit for literally writing it goes to all the people who spent years building wine and related software.
- Comment on If you're still on Reddit... 2 months ago:
You should probably start by washing your hands though, and maybe touching less grass
- Comment on AI crawlers cause Wikimedia Commons bandwidth demands to surge 50%. 2 months ago:
At some point, I think people will pray for nuclear war, because life will be so miserable.
Reminds me of Roll out the Fallout by The Chalkeaters
- Comment on GOG seems to be considering paid membership option 2 months ago:
Ah, seems you’re partially correct - steam has a command for downloading a specific depot version. You need to know the specific ID to download, and notably games can use multiple depots to form the game files, but I thought you needed to use something like SteamCMD or DepotDownloader for that.
I’m still upholding the fact that it’s not a “proper” feature, while I appreciate having those kind of utilities put in the user’s control, this isn’t something most people could figure out themselves.
- Comment on GOG seems to be considering paid membership option 2 months ago:
It’s not like they have to create the compatibility layers from scratch; Valve did it for them.
I do just want to point out, Valve didn’t do that - Proton is mostly just pre-existing software that they packaged together into an officially supported feature. I love that they did it, and having it in the biggest PC game platform presumably did wonders for Linux gaming, but it was most certainly not made from scratch.
- Comment on GOG seems to be considering paid membership option 2 months ago:
That’s not an official/proper feature on steam, there’s nothing in the interface to select an older version, right? Just the beta system that lets developers have multiple branches available, which is often used to keep a limited number of previous versions available.
- Comment on Harry and Ron were always bored in class because Rowling's magic system is boring as hell 3 months ago:
Magic in general is just a plot device that can do whatever the author needs it to do.
Sounds like that’s just where we disagree. I would instead say that magic is part of the world being shown in the story, and it should have an explanation, just like laws of physics. The hints come not from the narrator knowing things and dropping clues, but from the underlying logic of how magic works and the behaviors of people shaped by the magic of the world. And of course the reader can’t anticipate everything - but I also want there to be a sense of what’s possible and what’s not, and for the cases where the reader’s understanding is broken to be impactful and bring new understanding.
So yeah, in the end it’s just a matter of preference. I can look at HP and think “man, the magic just does whatever the fuck the author needs”, and other people can look at it and enjoy the whimsical adventure for what it is. Or, in a way, I guess it’s both - I can still appreciate the story, but it’s underlined with a sense of shallowness.
- Comment on Harry and Ron were always bored in class because Rowling's magic system is boring as hell 3 months ago:
The issue is that the wands being made from the same core doesn’t have any explained effect before this event, when an explanation conveniently appears, now being a known event that has happened before. The issue is that, to my knowledge, things just happen that have no prior explanation, which sugests they’re just being made up on the fly to fit the narrative, which in turn means the reader/viewer has no way to anticipate them.
In what I’d consider a “good” magic system, things fit together. They don’t have to be revealed immediately, but often there will be hints, and when the reveal is made it’s gonna at least fit into the void in prior knowledge. This is, of course, my subjective preference, but I think HP goes so far into the opposite that it’s just random stuff made up to justify whatever the author wanted to happen with no reasonable explanation.
- Comment on Harry and Ron were always bored in class because Rowling's magic system is boring as hell 3 months ago:
I don’t think so, I believe the reasoning only showed up shortly after the event, though it’s been a really long time since I’ve read HP, I’d be interested in knowing if I’m wrong
- Comment on Harry and Ron were always bored in class because Rowling's magic system is boring as hell 3 months ago:
I looked it up and found the name - pretty sure it was explained shortly after the event as “Priori Incantatem”, showing it’s a known phenomenon in the world.
- Comment on Harry and Ron were always bored in class because Rowling's magic system is boring as hell 3 months ago:
I’m sorry, no Deus ex machina? Am I misremembering the bit where suddenly two wizards casting a spell at each other at the same time for a prolonged duration reverses cause and effect and makes dead people come back as ghosts to give the protagonist advice?
I can agree that stories don’t need a “good” magic system, but I also feel like HP has glaring holes in places that negatively affect the experience. It’s still a fun story, but I definitely think it could be better if the magic made more sense.
- Comment on Reddit will warn users who repeatedly upvote banned content 3 months ago:
I imagine some instances might ban users for upvoting certain things, you know…
- Comment on The Humane Ai Pin Will Become E-Waste Next Week 3 months ago:
Not a meme, but relevant youtu.be/-ZNoNHk8lbQ