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Stop stressing my GPU and start hiring artists

⁨548⁩ ⁨likes⁩

Submitted ⁨⁨8⁩ ⁨hours⁩ ago⁩ by ⁨ArchmageAzor@lemmy.world⁩ to ⁨[deleted]⁩

https://lemmy.world/pictrs/image/4d7ed2cc-f99e-4384-901b-544e03a29c62.jpeg

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Comments

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  • menas@lemmy.wtf ⁨13⁩ ⁨minutes⁩ ago

    GPU consumption is more reliable to know how old a game is than its graphics.

    When Minecraft was released, I thought it was an accident. That no other game could be popular and run with with an inappropriate language such as Java.

    I was so wrong.

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  • AmbiguousProps@lemmy.today ⁨33⁩ ⁨minutes⁩ ago

    I loved Firewatch’s art style. And story. It was a masterpiece.

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  • M0oP0o@mander.xyz ⁨2⁩ ⁨hours⁩ ago

    I would be happy if they stopped making everything look somehow both covered in vaseline while also being more reflective then a fucking mirror.

    Just look at this shit in the demo:

    Image

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    • boonhet@sopuli.xyz ⁨2⁩ ⁨hours⁩ ago

      When reflections became a thing in graphics, they were the new hotness. But unfortunately they’re overused because people seem to think that reflections are the best indicator of graphical realism. They’re a factor for sure, but overly reflective isn’t the same as realistic reflections

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      • M0oP0o@mander.xyz ⁨1⁩ ⁨hour⁩ ago

        Like 3d tv, this is just a fad. Most people I know turn off raytracing in a few min (even though they spent $1000s on hardware to do raytracing). The generated frames and full ray and pathtracing have such low payout vs the cost. Unless something changes this is all pointless waste.

        Best example I can think of is the rtx portal looking and running like ass compared to the now very old original.

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  • rustyricotta@lemmy.dbzer0.com ⁨2⁩ ⁨hours⁩ ago

    Mirro’s Edge is still beautiful to this day, despite being 17 years old

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  • umbrella@lemmy.ml ⁨2⁩ ⁨hours⁩ ago

    id be happy if they actually optimized their games instead of releasing half baked buggy slow garbage

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  • REDACTED@infosec.pub ⁨2⁩ ⁨hours⁩ ago

    Would you honestly prefer artistic over photorealistic in games like GTA, Arma, 7 days to die, every driving or racing sim, escape from tarkov/stalker, and majority of other popular titles? Yeah, no.

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    • Drusas@fedia.io ⁨2⁩ ⁨hours⁩ ago

      I must have missed the part where OP said, "There shouldn't be any photorealistic games."

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    • BackgrndNoize@lemmy.world ⁨2⁩ ⁨hours⁩ ago

      I loved the goffy over the top graphics of older GTA games like Vice City, San Andreas etc. I played GTA 5 for a bit and then dropped it cause I feel the game lost some of its charm with the more realistic graphics

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  • saigot@lemmy.ca ⁨8⁩ ⁨hours⁩ ago

    These aren’t mutually exclusive

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    • mad_lentil@lemmy.ca ⁨8⁩ ⁨hours⁩ ago

      High-fidelity and artfully stylized aren’t, but photorealism is like… a photo.

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      • CubitOom@infosec.pub ⁨7⁩ ⁨hours⁩ ago

        Photo realism still requires art direction.

        Think of a movie.

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        • -> View More Comments
      • PeriodicallyPedantic@lemmy.ca ⁨7⁩ ⁨hours⁩ ago

        I think they mean that you can like both, you don’t have to choose only one to like

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  • big_slap@lemmy.world ⁨7⁩ ⁨hours⁩ ago

    artfully stylized graphics will always be better because they will look timeless

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  • dejected_warp_core@lemmy.world ⁨4⁩ ⁨hours⁩ ago

    Dear AAA game studios: Just look at Hades II.

    LOOK AT IT. A good chunk of the art you see on every playthrough isn’t even animated.

    I’m probably going to clear 300+ hours on this thing before I put it down, and I’ll likely tell everyone to buy it because it’s that good. Photorealism is the last thing I care about.

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    • AngryCommieKender@lemmy.world ⁨4⁩ ⁨hours⁩ ago

      Similarly Schedule I. Tyler optimized TF out of the very unrealistic graphics in that game, and is only hiring an artist so that the expansion looks pretty.

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  • PeriodicallyPedantic@lemmy.ca ⁨7⁩ ⁨hours⁩ ago

    I like both, they each have their place

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  • Raglesnarf@lemmy.world ⁨7⁩ ⁨hours⁩ ago

    you know what, I’ll just keep playing the same old decade old games I’ve been playing

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  • Kolanaki@pawb.social ⁨6⁩ ⁨hours⁩ ago

    Hand draw each frame. Now do it 60 or more times per second.

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    • Hjalamanger@feddit.nu ⁨3⁩ ⁨hours⁩ ago

      Yes, you only have to replace your GPU with about 800 000 artists (assuming the take four hours to draw a frame)

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      • Kolanaki@pawb.social ⁨3⁩ ⁨hours⁩ ago

        And since they have to do it 4 hours in advance, it’s technically using FrameGeneration. 😩

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    • ArchmageAzor@lemmy.world ⁨4⁩ ⁨hours⁩ ago

      There’s a guy in my computer doing that for me

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  • FishFace@piefed.social ⁨8⁩ ⁨hours⁩ ago

    Meh, I like high fidelity graphics. Most “artfully stylised” games are not to my taste either - pixel graphics do nothing for me and nor do a lot of flat 2D graphics. Stuff like GRIS is beautiful, but it seems to be an outlier. So for visually engaging stuff I find it’s AAA mostly realistic graphics - if not “photorealistic” - for me.

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    • Yuyarl@sh.itjust.works ⁨5⁩ ⁨hours⁩ ago

      A person with different tastes than me, grrrr. It’s diametrically opposite for me. All AAA, no matter what studio, not ID, not Lorien, their graphics just never look as vibrant as lo-fi graphics of a game made by, at most, 5 people. They do have some impressive aspects but, overall, because they try to look more “”“real”“” they end up looking more mundane and boring to me. Nothing will ever compete with artistic abstraction of lo-fi games 🥀

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  • db2@lemmy.world ⁨8⁩ ⁨hours⁩ ago

    Why do that when I can just ask Sora to make it for me? Then I don’t have to engage my brain at all!

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  • orioler25@lemmy.world ⁨4⁩ ⁨hours⁩ ago

    Jesus god and more pre-rendered graphics.

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  • Grostleton@lemmy.dbzer0.com ⁨8⁩ ⁨hours⁩ ago

    Darktide: Porque no los dos?

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  • Glide@lemmy.ca ⁨5⁩ ⁨hours⁩ ago

    Monster Hunter Rise was more visually satisfying that Wilds. Prove me wrong (you can’t).

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