I loved Firewatch’s art style. And story. It was a masterpiece.
Stop stressing my GPU and start hiring artists
Submitted 8 hours ago by ArchmageAzor@lemmy.world to [deleted]
https://lemmy.world/pictrs/image/4d7ed2cc-f99e-4384-901b-544e03a29c62.jpeg
Comments
AmbiguousProps@lemmy.today 33 minutes ago
M0oP0o@mander.xyz 2 hours ago
I would be happy if they stopped making everything look somehow both covered in vaseline while also being more reflective then a fucking mirror.
Just look at this shit in the demo:
boonhet@sopuli.xyz 2 hours ago
When reflections became a thing in graphics, they were the new hotness. But unfortunately they’re overused because people seem to think that reflections are the best indicator of graphical realism. They’re a factor for sure, but overly reflective isn’t the same as realistic reflections
M0oP0o@mander.xyz 1 hour ago
Like 3d tv, this is just a fad. Most people I know turn off raytracing in a few min (even though they spent $1000s on hardware to do raytracing). The generated frames and full ray and pathtracing have such low payout vs the cost. Unless something changes this is all pointless waste.
Best example I can think of is the rtx portal looking and running like ass compared to the now very old original.
rustyricotta@lemmy.dbzer0.com 2 hours ago
Mirro’s Edge is still beautiful to this day, despite being 17 years old
umbrella@lemmy.ml 2 hours ago
id be happy if they actually optimized their games instead of releasing half baked buggy slow garbage
REDACTED@infosec.pub 2 hours ago
Would you honestly prefer artistic over photorealistic in games like GTA, Arma, 7 days to die, every driving or racing sim, escape from tarkov/stalker, and majority of other popular titles? Yeah, no.
Drusas@fedia.io 2 hours ago
I must have missed the part where OP said, "There shouldn't be any photorealistic games."
BackgrndNoize@lemmy.world 2 hours ago
I loved the goffy over the top graphics of older GTA games like Vice City, San Andreas etc. I played GTA 5 for a bit and then dropped it cause I feel the game lost some of its charm with the more realistic graphics
saigot@lemmy.ca 8 hours ago
These aren’t mutually exclusive
mad_lentil@lemmy.ca 8 hours ago
High-fidelity and artfully stylized aren’t, but photorealism is like… a photo.
CubitOom@infosec.pub 7 hours ago
Photo realism still requires art direction.
Think of a movie.
PeriodicallyPedantic@lemmy.ca 7 hours ago
I think they mean that you can like both, you don’t have to choose only one to like
big_slap@lemmy.world 7 hours ago
artfully stylized graphics will always be better because they will look timeless
dejected_warp_core@lemmy.world 4 hours ago
Dear AAA game studios: Just look at Hades II.
LOOK AT IT. A good chunk of the art you see on every playthrough isn’t even animated.
I’m probably going to clear 300+ hours on this thing before I put it down, and I’ll likely tell everyone to buy it because it’s that good. Photorealism is the last thing I care about.
AngryCommieKender@lemmy.world 4 hours ago
Similarly Schedule I. Tyler optimized TF out of the very unrealistic graphics in that game, and is only hiring an artist so that the expansion looks pretty.
PeriodicallyPedantic@lemmy.ca 7 hours ago
I like both, they each have their place
Raglesnarf@lemmy.world 7 hours ago
you know what, I’ll just keep playing the same old decade old games I’ve been playing
Kolanaki@pawb.social 6 hours ago
Hand draw each frame. Now do it 60 or more times per second.
Hjalamanger@feddit.nu 3 hours ago
Yes, you only have to replace your GPU with about 800 000 artists (assuming the take four hours to draw a frame)
Kolanaki@pawb.social 3 hours ago
And since they have to do it 4 hours in advance, it’s technically using FrameGeneration. 😩
ArchmageAzor@lemmy.world 4 hours ago
There’s a guy in my computer doing that for me
FishFace@piefed.social 8 hours ago
Meh, I like high fidelity graphics. Most “artfully stylised” games are not to my taste either - pixel graphics do nothing for me and nor do a lot of flat 2D graphics. Stuff like GRIS is beautiful, but it seems to be an outlier. So for visually engaging stuff I find it’s AAA mostly realistic graphics - if not “photorealistic” - for me.
Yuyarl@sh.itjust.works 5 hours ago
A person with different tastes than me, grrrr. It’s diametrically opposite for me. All AAA, no matter what studio, not ID, not Lorien, their graphics just never look as vibrant as lo-fi graphics of a game made by, at most, 5 people. They do have some impressive aspects but, overall, because they try to look more “”“real”“” they end up looking more mundane and boring to me. Nothing will ever compete with artistic abstraction of lo-fi games 🥀
db2@lemmy.world 8 hours ago
Why do that when I can just ask Sora to make it for me? Then I don’t have to engage my brain at all!
orioler25@lemmy.world 4 hours ago
Jesus god and more pre-rendered graphics.
Grostleton@lemmy.dbzer0.com 8 hours ago
Darktide: Porque no los dos?
Glide@lemmy.ca 5 hours ago
Monster Hunter Rise was more visually satisfying that Wilds. Prove me wrong (you can’t).
menas@lemmy.wtf 13 minutes ago
GPU consumption is more reliable to know how old a game is than its graphics.
When Minecraft was released, I thought it was an accident. That no other game could be popular and run with with an inappropriate language such as Java.
I was so wrong.