PeriodicallyPedantic
@PeriodicallyPedantic@lemmy.ca
- Comment on The demise of Flash didn't bring any big HTML5/JS equivalent for watching animations; fast internet and better video compression made those types of animations become raster videos as well 3 days ago:
So yes, there has been a massive, massive increase in non-flash video content
how many of those are animated video. holy willful misinterpretation.
In fact, most of the old flash videos have more views on youtube than they ever had in their original forms.
what point do you think you’re making here?
this whole thread is lamenting the fall of interactive animation. you cant hide a funny mouse-over easter-eggs in a youtube video, like OP is talking about. The file sizes are huge.Flash was abandoned as fast as possible as soon as newer, easier and better alternatives arrived.
except that the alternatives that fulfill the wants of OP are way harder to make the equivalent art.
You have been elitist as fuck throughout all your comments in this chain, thinking that you are somehow better than everyone else because you got stuck in some old software and didn’t manage to migrate to something better.
Only because, as you demonstrated in the other thread, you’ve (willfully?) misread what I’ve said. meanwhile you’ve just told people “learn to code or pick up a camera, fuck the art that you actually wanted to make”
- Comment on The demise of Flash didn't bring any big HTML5/JS equivalent for watching animations; fast internet and better video compression made those types of animations become raster videos as well 3 days ago:
learn to read. where did I say I was a flash developer, let alone a great one?
I’ll tell you what I did say: I said I was an (amateur) flash animator starting in middleschool, and I was a developer (not flash) by the time flash was dying (which IMO is the early to mid 10s).fucking figure out what your argument even is.
I keep saying “it was difficult for people back then to find alternatives that let them express their art as easily, and thats why it died”
You keep talking about how easy it is now which is completely irrelevant. like your whole aside about roblox.
then you keep dragging on textbook dates and stats, which tell you what happened, but not why.Now you don’t even know that Unity totally does 2D as well and that it’s easier to use than Flash ever was
easier to use for what?
For shits and giggles I decided to check out a tutorial on making 2D cutscenes in unity. and one on how to use unity Animator. and another for how to make cutscenes.
and you’re laughably wrong. And I didn’t even use a modern version of flash, I used Macromedia FlashMX from 2002.
you seem to have a gross misunderstanding about what animation outside of video games involves, especially as an amateur. if you want to argue that its easier now to make animation than it is back in 2015, I’ll agree.
if you want to argue that unity is now easier to make games than flash was back in 2015, I’ll agree. If you want to argue that unity in 2015 was easier to make games than flash was in 2015, IDK what unity was like in 2015 but it wouldn’t surprise me.but for you to say that prior to ~2015 it was easier to make 2D animation using unity or javascript+canvas/SVG than it was to make 2D animation in flash, then that is just crazy. its just ignorant.
If you disagree, show me a unity/canvas animation tutorial that involves more than simple translation of a few pre-made sprites. Ideally one at least 10 years old, but I’d even accept a modern one. - Comment on The demise of Flash didn't bring any big HTML5/JS equivalent for watching animations; fast internet and better video compression made those types of animations become raster videos as well 3 days ago:
Where do you expect me to get actual numbers from?
But as a proportion of content creators, back in the early 10s a huge proportion of content creators were submitting content to places like newgrounds. And itch.io equivalents all used flash.
And around 2015, the total number dropped, but didn’t have a corresponding increase in non-flash equivalents.
Why? Because what few tools existed to do so had a much much much higher bar for entry. So the content simply never got created.
Flash sucked as a content consumer because the plugins had mediocre support and were full of vulnerabilities.
But as a creator, it was great.People too dumb to dumb to learn real programming languages and frameworks
Eww. that’s elitist as fuck.
These people aren’t software devs. They shouldn’t need to learn to code in order to animate a video.
For absolute shame. Wow. - Comment on The demise of Flash didn't bring any big HTML5/JS equivalent for watching animations; fast internet and better video compression made those types of animations become raster videos as well 3 days ago:
Flash. Animators. Weren’t. Devs.
I don’t know how many times I need to beat this into your skull. I’ve never said it was impossible. I said it was setting the bar unfeasibly high for the vast vast majority of content creators. It was easy. The bar for entry was low. tons of literal children were making flash videos.
And you’re saying that “all they needed to do was become a software developer”. Oh they just needed to learn unity and 3d modeling! Should be no problem for a 14yo, that’s why we see so many 14yo indie devs making unity games.
Be so for real.
- Comment on The demise of Flash didn't bring any big HTML5/JS equivalent for watching animations; fast internet and better video compression made those types of animations become raster videos as well 5 days ago:
Spoken like someone who has never animated something in flash.
Go ahead and try to make an animated music video in SVG. Tell me how easy it was. It’s it something a middle schooler could pick up easily after a couple hours?
- Comment on The demise of Flash didn't bring any big HTML5/JS equivalent for watching animations; fast internet and better video compression made those types of animations become raster videos as well 5 days ago:
Idk how old you are but it feels like you’re just looking up dates without really understanding what it was like.
I did flash animation.
I am a developer (I prefer backend but we all have to do some web).
I was an adult during that time.The textbook dates don’t tell the story. I’m telling you that flash died long before support ended. I’m telling you that replacement tools didn’t exist yet. I’m telling you that getting flash artists to try to animation using JavaScript was not feasible. It’s crazy to me that you think that the existence of a basic canvas support means that artists had an realistic path to making their art.
Smartphones weren’t the main platform for flash, and that’s why it died early.
You’ve got a skewed view of what flash was used to animate. People made absolutely beautiful flash. Just like all art, there is good and bad. Flash made it accessible enough that bad amateurs could produce reasonable animations.
Rasterized video was not better. What a crazy thing to say.
Personal websites? You think that people mostly consumed flash animation and games from personal websites??? Where did you get this from?It feels like you’re reading this from a timeline of major events instead of having lived it.
- Comment on No um actuallys for the love of god 😭 5 days ago:
Um ackshuly there is no love of god 🤓
- Comment on The demise of Flash didn't bring any big HTML5/JS equivalent for watching animations; fast internet and better video compression made those types of animations become raster videos as well 1 week ago:
Functionally. Functionally. I said functionally for a reason. I didn’t just add that word in because I liked how it looked.
When was the last time you actually saw flash content?
Browser extension support deteriorated. It never worked on iOS. People stopped making flash content because folks couldn’t view it long before it officially became unsupported. - Comment on The demise of Flash didn't bring any big HTML5/JS equivalent for watching animations; fast internet and better video compression made those types of animations become raster videos as well 1 week ago:
Sorry if this sounds a bit defensive, it’s frustrating when someone writes a novel telling you’re wrong but didn’t spend the time to read what you wrote first.
I didn’t say it’s not possible.
I said that back when flash functionally died, it wasn’t feasible.
HTML 5 was barely supported by browsers. HTML 5 canvas had no support at all. WASM didn’t have any support. Having flash animators and flash game devs manually code the JavaScript and HTML just wasn’t realistic, and no tools existed at the time to span the gap.Now it is a little easier with things like canvas, and more importantly now there are tools that animators can use and export as a webpage.
But in the intervening years, all the flash hosting websites died. Even newgrounds is a ghost of what it was. So even if the tools are there, the communities are all gone. Animators just export to video now, because that’s where the viewers are. - Comment on The demise of Flash didn't bring any big HTML5/JS equivalent for watching animations; fast internet and better video compression made those types of animations become raster videos as well 1 week ago:
The problem isn’t animation - as you said there is raster video and also animated SVGs.
The problem is that there is no way to package interactive content like there was. Flash wasn’t just animation, it was also games. And even flash animations often had interactive bits, like homestar runner Easter eggs.
You can technically do it with JavaScript and HTML, but it’s difficult now and unfeasible back when flash died. Not only did the tools not exist, but html didn’t even have things like
canvas
yet for the tools to use. - Comment on Simpler times? 1 week ago:
You mean the other reply you gave me where you either misquoted it or you misunderstood the study? And you artificially limited the scope to a single kind of hurt which wouldn’t even capture the kind of hurt we’re discussing here?
Actually I tried to find the study that you’re talking about and I can’t find it. Did he actually do a study on this? Afaict he is just a self-help author. I cant even find any formal education related to the subject.Meanwhile if you do a quick search for if unresolved trauma leads to violence, you see a ton of research supporting that.
- Comment on Simpler times? 1 week ago:
50/50 is a HUGE correlation.
Incidence of DV is way less than 50/50 in the general population.Besides, it’s not just DV or SA, it’s also smaller things. You can hurt people without rising to the level of assault.
- Comment on It would have been really funny if a video game ejected the disk if you lost too many times 1 week ago:
This is a mobile game, how did a CD even fit into my phone?!??!
- Comment on It would have been really funny if a video game ejected the disk if you lost too many times 1 week ago:
That’s cool af
- Submitted 1 week ago to showerthoughts@lemmy.world | 42 comments
- Comment on Red, gold and green. 1 week ago:
He cums in Gauss. He cums in Gauss
- Comment on Simpler times? 1 week ago:
But this situation doesn’t 😏
- Comment on Simpler times? 1 week ago:
Hey, we’ve got an edgelord over here. Hey everyone, look at the edgelord! He’s edging!
- Comment on Simpler times? 1 week ago:
I figured, I was being silly 😛
- Comment on Simpler times? 1 week ago:
If you lived through 2006 then you’re too old to enjoy having a couple of highschool goths fawn over you 😏
- Comment on Simpler times? 1 week ago:
“Hurt people hurt people” is a common saying for a reason; dealing with trauma is difficult and not dealing with it often leads to problems.
That’s not to say that victims always become victimizers, it’s to say that the cycle of violence often begins with violence. - Comment on Simpler times? 1 week ago:
Because girls have cooties. Didn’t you know this???
- Comment on Best Synology Replacement? 1 week ago:
I’m waiting for hexOS to get more mature before I dive into the DIY NAS setup.
- Comment on We need a Thomas the Tank Engine horror game 2 weeks ago:
To be fair, it was made by a single dude. Not even a small indie studio, just one guy.
It doesn’t make it more fun, but it makes it more impressive and deserving of slack.
- Comment on Here's a fun game. 2 weeks ago:
Ah yes, dick dick, my favorite movie
- Comment on Animal guessing game!!! 2 weeks ago:
Banana
- Comment on Deep 2 weeks ago:
- Comment on A question for the ages 2 weeks ago:
As much as I want it to run tall wise, there is clear evolutionary pressure to run longwise so the dog doesn’t fall out of the bun.
There is no way the hotdog could evolve sanding upright - Comment on OK what is your Roman name? 2 weeks ago:
Grapius
- Comment on Ibuprofen 3 weeks ago:
◴~◠~◷