No prices yet. I may never financially recover from this.
A brief moment of KDE desktop shown.
2026 will be the year of Linux Desktop!
Submitted 5 months ago by ampersandrew@lemmy.world to games@lemmy.world
https://store.steampowered.com/sale/hardware
No prices yet. I may never financially recover from this.
A brief moment of KDE desktop shown.
2026 will be the year of Linux Desktop!
I hope they release an official Steam OS for desktop. Maybe a little Nvidia support.
Linux Desktop!
Linux… facetop?
The quest runs on a variant of Android correct? Like everything else that isn’t desktop, Linux is already the industry stander in facetop computing 😎
Linux! It’s in your FACE!!!
I’m disappointed in the screens they used but it unfortunately makes sense that 4k microOLED isn’t feasible. I wish the new controllers supported Lighthouse tracking too. If the new controllers really are proprietary to just this single HMD that’s a big failure in my opinion.
Given their history with input devices and the fact that it runs an ARM version of SteamOS I would bet that controller support will be good
The only other major PC oriented inside-out system, Windows Mixed Reality, allowed controllers and headsets from all brands participating in the program to freely intermix. I’d doubt Valve would be dumb enough not to also follow this path, if there are ever successive iterations of this hardware.
gabe can have my firstborn
He will likely introduce them to gambling anyway.
Finally! I’ve been holding out for years waiting on steam to release a new VR set, time to finally get one!
Been waiting for a competitor to the meta quest. Looks like my patience has paid off. I hope it’s not too pricey/compromised
Should have waited instead of buying the Pico.
Why did I buy a PSVR2 with the pc adapter three weeks ago …
I appreciate the assist lol
“The Frame headset won’t be priced higher than the Index”:
Yes but which index ? The headset alone is 540€, but the full VR Kit is 1080€
Dont get me wrong, I’m still going TK buy it if IR costs 1080€, but I will be annoyed, and very sad for all the kids who will still have to sell their soul to Meta for a while…
I really hope it’s ~500€
Only one company has apparently learned how to print money and not be ghouls.
Yeah sure I love their hardware and contributions to software, but I’d say profiteering off of children gambling for over 10 years is pretty ghoulish.
Steam is still privately owned, never went public. No share holders demanding things surely is a major factor.
Privately owned still means shareholders. Ultimately it comes down to the board and the rules around it, not so much as to whether it is publicly listed.
I’m aware. Once Gabe retires or dies, I’m going to start distrusting Valve. Once they go public, it’s over.
Any data to back that claim? I thought most of their income is from Steam and games(including those with pushing gambling on children) is a very small share.
I mean, they get a sizable cut from the majority of games sold on PC. I think that’s their business model.
I hear you about loot boxes and skins and stuff. It’s just, that has to be a small part of their total profit.
To be fair, they say they made a lot of tradeoffs in the name of being price conscience, but they haven’t put a price on it yet.
They have haptic grip sensors and ALL the sticks and pads, I wonder what they traded off lol
Dang. The new Steam Controller has a D-pad, buttons, thumbsticks, gyros, and trackpads.
And the thumbsticks are TMR (like Hall effect, but nicer).
As long as it’s comfortable to reach all that stuff, that’s gonna be a new bar for PC game controllers.
But it’s missing a 3.5mm headphone jack bizarrely.
I’ve been dreaming if this since the first steam controller released. I absolutely loved it, but it definitely had it’s quirks and issues. This seems just like the upgrade that I wished for in every way possible, with some added nice stuff on top. I just hope it won’t be $100+
I got the Steam Controller (OG) when it was $5. I wanted to love it so bad, but never could get over the full replacement of the thumbstick on the right side with a trackpad. I could even get over the “cheap” feeling plastic, but that non existent right thumbstick was just too weird for me to get over.
I’m a life long controller gamer though, so maybe it was the best thing ever for some, but I am happy they went with the Steam Deck layout, as that was what I was hoping for!
I personally think the Deck is very comfortable given its bulk. I have a lot of faith in the controller ergonomics.
The first time I held a deck I was kind of amazed at how comfortable it is to hold. Bricks shouldn’t be that comfy to hold, but, it is. The ergonomics are spot on. Gotta handle the Steam Controller V2 myself before any verdict, but I have high hopes.
The 8bitDo Ultimate 2 has TMR sticks too, best controller I’ve used. Better than the Xbox Elite Controller Series 2. I do wish the 8bitDo had 4 underside buttons instead of only 2, but it’s still better. The sticks are insane.
Literally just got one the other day!
I’ve been using OEM controllers forever, and after the Xbox Elite controller crapped out on me after ONE year, I gave up on “premium” controllers. It had everything I wanted in a controller EXCEPT durability.
The Ultimate 2 is amazing so far! For $60, I can’t complain. Much better than the PS5 controller I had been using for over a year. Nothing terrible with it except te battery. It seems to need to be charged on a wall outlet to fully charge… but that could be because I’m using Linux, but it also happened in Windows so…
Excited to continue using it for the next few months to really wear it in, but I am legitimately impressed with it so far!
Cheers!
~$25 for an 8bitdo ultimate 2c! The price is just too good. I know it doesn’t have TMR or the extra buttons, but it just works and feels really good to me compared to the xbox elite controller that got the shoulder button issue within 3 months for me.
The trackpads are unnecessary imo. Games made for controller aren’t going to expect the deck touchpads, they’re gonna expect xbox and playstation controllers without it. The touchpads just fit a very specific niche of people who want to play with the steam deck on a TV in games that are not fully controller supported and don’t have a keyboard and mouse paired for that use case. Always better to have options I suppose.
Now if it just had a replaceable battery…
It probably will. Watch Gamers Nexus’ video, it has a short clip that shows the battery, and it looks like it’s held in a receptacle like removable phone batteries. Valve have already said that you’d be able to disassemble the controller with a screwdriver, but no word yet on replacement parts.
It does! Verge reports that battery pops out like old cellphone batteries
This is so fucking good for linux gaming
Hell yeah! I have an upgrade path for my original Steam Controllers!
I loved it on the Wii with attached nun-chuck, having my arms both facing out feels more comfortable then in, when witting with a controller. Now you’ll have a full set of inputs to go with it, very cool!
I really hope that we can buy the Frame controllers separately. Playing Twilight Princess on the Wii with one hand behind my head and the other resting on my lap was the most relaxed gaming experience I’ve ever had. Miles away from the crazy flailing about that haters would describe Wii gaming as.
I just like that they have the complete compliment of normal controller buttons. It seems the world has agreed on twin sticks, a d-pad, ABXY (or triangle square cirlce et cetera, you know what I mean), and two shoulder buttons… Except for VR controllers. Every brand has their own dinky layout and they’re all sparse on buttons, I guess not to “intimidate” newbies, but it requires making weird compromises or binding actions to directions on one of the analog sticks or something, and that always feels lacking.
I hope they also stole the idea from the OG Oculus controllers where it can sense when your fingers are on the buttons but not pressing them, to so they can show your fingers in VR space and help people work the things by sight as well as feel.
The Index controllers have touch-sensitive sticks and actual finger tracking so they measure how far your fingers are from the body of the controller. They put touch-sensitive sticks on the Deck as well.
Oh my god, my wallet is in trouble haha
Better start saving now!
Saving what?
Oh SNAP
Lets fucking go! This lineup looks sick.
I posted this in the other thread, but wanna share here too:
Most interesting thing to me is the Frame apparently runs a Snapdragon 8 Gen 3, and is using SteamOS, implying official ARM support for SteamOS, Steam and Proton! Could mean steam and proton coming to android too.
Steam/Proton on android would be quite something, I would finally be able to play something decent on my phone that wasn’t originally released for the PS2
Jeff Geerling is probably having a fit right now.
what does that homophobic ass have to do with it, is he not a fan of ARM or something?
It is fascinating and a huge step, but I want to keep expectations low. It will work, but it will not be as compatible as x86 Proton, not at all. It is first and primarily an OS for streaming games and running VR. That is the VR rendering from the streaming computer, not the VR game itself. In other words, they only had to get exactly one app to run well enough for public use. According to the developer, it is working with a surprising amount of games. I agree, one game is surprising, but trust me when I say you will not be running Windows x86 games in ARM Linux for a long time.
It’s using an x86 compatibility layer, pex i think it was called. So apparently you will be running windows x86 games on it.
I think that for running games locally on the Frame, for anything other than games designed specifically to be gentle on a battery — and many games are not, unfortunately — you’re also really going to need to leave it plugged into a powerbank. The internal battery just isn’t that large relative to what the device can draw.
pcgamer.com/…/steam-frame-specs-availability/
The battery included on the Steam Frame is a 21 Wh model. The Snapdragon system-on-chip gobbles up around 20 W at full power—that’s how much it’ll likely use while playing a game locally in standalone mode. From this, we can expect around an hour of playtime without additional charge.
I’m still a little curious how that will work for games. Are they going to somehow emulate Win32 amd64 games? Do devs have to recompile them in some new way? Will engines support it beyond Unity and Unreal?
The Frame isn’t playing the games natively on its ARM chip. It’s just streaming audio/visual data from the PC and relaying the controller inputs back to the PC.
It was mentioned in the LTT coverage. Aside from native ARM games they have a translation layer(FEX) to play x86 games on ARM. They'll have a "Verified" tag like the Steam Deck for compatibility. I assume you'll still be able to force trying to run unverified games.
Yup, FEX to translate x86 to ARM.
And the base would be Arch Linux ARM, right? So that should see an uptick in development too.
Arch Linux has been implementing a build system for other architectures. Perhaps they’ll make ARM official by the time Frame comes out.
Glad to have sold my Index this past summer. Prices are gonna plummet once V.2 comes out
rtxn@lemmy.world 5 months ago
The controller is exactly what I wanted. Take a Steam Deck, cut out the middle, glue the grips back together.
null@piefed.nullspace.lol 5 months ago
And even then there’s some nice QOL features like capacitive strips on the grips.
silverchase@sh.itjust.works 5 months ago
Steam Dk
djdarren@piefed.social 5 months ago
ouch!