silverchase
@silverchase@sh.itjust.works
- Comment on Monster catcher Cassette Beasts adds Steam Workshop support and a new battle mode 15 hours ago:
I recommend it, but in response to the first part of your comment, I guess it depends on what parts of Pokémon you dislike.
Mechanically, I see the combat as more matured and nuanced. Battles are almost always 2v2. It uses a board game-inspired system where you pay action points to use a move; you gain 2 each turn, plus a bonus one when you hit with type advantage. The type system has interesting interactions: advantaged moves apply status effects, which give you setups for comboing moves together, instead of nuking opponents with double damage. For example, lightning ⇒ earth turns the target into glass, then metal ⇒ glass spreads damaging shards onto the battlefield. The game cuts down the grinding as well, with your character gaining levels instead of your monster tapes, so you can get to using a new tape with no catch-up grind at all. Stickers are a powerful evolution of the move system. You can freely move stickers around and they can appear with rare mods, ARPG-style, that customize how the sticker works. As an equivalent of Pokémon abilities are passive stickers, which trigger with certain conditions, which let you “program” a tape. There’s also an impressively robust fusion system that comes with an interesting strategic tradeoff: you get bigger stats in a fusion with your partner but lose action economy.
The game’s plot is a fresh one that breaks the standard formula of creature collectors. There’s a side quest that makes a nod to the usual “gym leader series”, but the plot is focused on discovering the mysteries of the island you’re stuck on and finding a way home. There’s a memorable and surprising cast of characters and a clear anti-capitalist message (you fight vampire landlords). I like the worldbuilding, too. It avoids the usual uncomfortable questions surrounding creature collectors, like notably the whole capturing and fighting part — you record images of monsters to tape and transform into them instead.
I find the monster designs imaginative and distinct. The roster is must less focused on elemental animals and more on folklore and cryptids, which ties into the overall plot of the game. The boss designs are also really cool, but that’s a spoiler.
Also, there are mods.
There might be reasons you still won’t like Cassette Beasts. The combat is still turn-based. The post-game is pretty thin, though I suppose this update is expanding that. You have to collect crafting materials to trade with NPCs for stuff, but only a few materials are scarce enough to care about. The game is pretty easy on the default difficulty, but there are settings to make it harder.
- Comment on Half-Life 2 is currently 100% for its 20th anniversary 3 days ago:
I’m so hyped to listen to the new commentary.
- Comment on Half-Life 2 is currently 100% for its 20th anniversary 3 days ago:
It’s Linux native
- Submitted 5 days ago to games@lemmy.world | 0 comments
- Submitted 5 days ago to games@lemmy.world | 111 comments
- Comment on Rizzmoth 5 days ago:
- Submitted 3 weeks ago to games@lemmy.world | 10 comments
- Comment on Are there any apps or sites that collate all the patch notes for games? 4 weeks ago:
I’ve been out of the RSS metagame for a long while, so I don’t have any particular recommendation. I’ve just been using Inoreader on mobile as well for the past several years since it works for my purposes. There very well could be better choices out there but there’s no urgency for me to switch.
- Comment on Are there any apps or sites that collate all the patch notes for games? 4 weeks ago:
If patch notes are announced in an official blog, it’s likely that it has an RSS or Atom feed. You can subscribe to the blog from an RSS reader and it’ll appear in the feed.
And if you haven’t heard of RSS readers before, welcome to the world of being able to subscribe to almost any website you want! The news and webcomics come to you, not the other way around.
- Comment on Personally I prefer NASA's pronunciation, which is "charon". 1 month ago:
Kerry picked example
- Submitted 1 month ago to games@lemmy.world | 0 comments
- Comment on The chat in World of Warcraft is what keeps me coming back 2 months ago:
Path of Exile’s global channels have had a glorious history of unhinged nonsense. A dev was even around to witness this one!
- Comment on Day 50 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 2 months ago:
I usually don’t like sharing 2D games because they’re hard to make look presentable
How so? I don’t see the problem.
- Comment on First Borderlands 4 Concept Art Revealed at PAX West Showing Off a Glimpse of Its New Worlds 2 months ago:
Good writing? That’s unfortunately wishing for a lot. The best writing in the Borderlands series has happened outside Gearbox.
- Comment on Day 44 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 2 months ago:
You knocked too hard.
- Comment on Path of Exile 2 - Gameplay Overview 2 months ago:
This is a repost of the video we talked about here, reuploaded by IGN after they took down their original video.
- Comment on What are some video games that you would show up to a local tournament for? 2 months ago:
- Comment on What are some video games that you would show up to a local tournament for? 2 months ago:
I add Warsow to that.
- Comment on Recommendation engine: Downvote any game you've heard of before 2 months ago:
Hyperbolic bonus: Hyperbolica, a first-person walking simulator set in a universe with hyperbolic geometry. You do odd jobs and play games that explore the strangeness of this geometry. Also, there’s a slight digression to explore spherical geometry as well.
- Comment on Bill! BILL! Bill! BILL! 2 months ago:
You’re gonna chant on the offbeats, right?
- Comment on Recommendation engine: Downvote any game you've heard of before 2 months ago:
Moonlight Pulse (83 reviews)
Metroidvania with character-switching
This 2D platformer metroidvania has memorable characters and very cool worldbuilding. You switch between characters to match their abilities to the right situations. They live on a living, planet-sized creature and are fighting off the parasites that are slowly killing their creature-planet. You’ll swim through its blood vessels and explore its organs.
It’s not super long—I finished the story in 9 hours. It’s just about the right length to satisfy.
- Comment on Recommendation engine: Downvote any game you've heard of before 2 months ago:
Taiji (906 reviews)
Nonlinear discovery-based puzzles
If you liked the puzzle design of The Witness, you’ll enjoy Taiji as more of that but with scenic pixel art.
Instead of a linear sequence of tutorials and puzzles, Taiji is open-ended. You can wander wherever you want, solve the puzzles you stumble upon, and ultimately discover this place’s secrets. Sometimes you find a puzzle that you don’t understand, so you’ll just have to leave it for later, when you’ve learned more puzzle mechanics. It’s like a metroidvania but gated by knowledge instead of abilities.
All the puzzles are built on grids of tiles that you can turn on or off. There are no tutorials; you have to figure out the puzzle mechanics on your own, hinted by environmental details.
- Comment on Recommendation engine: Downvote any game you've heard of before 2 months ago:
Toodee and Topdee (559 reviews)
Puzzle platformer/block pushing hybrid
The 2d platforming world and top-down world have smashed together. You control one hero from each dimension, who share the same space in the levels. You switch between platformer and top-down modes and must get both characters to the goal. The boss levels are hard but very cool, combining action and puzzles.
Also features local 2-player co-op and a generous assist mode.
- Comment on Deadlock on Steam 2 months ago:
Big if true.
- Comment on Path of Exile 2 - Gameplay Overview | gamescom 2024 2 months ago:
I don’t know how much you’ve been following the game, but we do know the combat is slower and more intentional in 2, with monsters telegraphing their attacks and a greater need to combo multiple skills together. Skills are designed to be more narrow and situational, given you can have more than two six-links now.
Gameplay we’ve seen shows white mobs being seriously dangerous and flasks no longer recharge when killing them. Streamers who have been invited to the preview events in GGG’s marketing tour have stated the game feels harder.
Jonathan says he still wants to let people make crazy and powerful builds, but these changes suggest they’re killing off the one-button facerolling PoE 1 is known for.
- Comment on Day 38 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (Minecraft 1.5) 2 months ago:
Good catch with the gravel texture! I didn’t notice it in the back. On the topic of textures, I know there was a complete but very subtle texture overhaul sometime after 1.0, but I can’t tell if this is before or after that change unless I reference the changed textures side by side.
- Comment on Day 38 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (Minecraft 1.5) 2 months ago:
This could have been Beta 1.8 and no one would have been able to tell.
- Comment on Path of Exile 2 - Gameplay Overview | gamescom 2024 2 months ago:
Director of the game, Jonathan Rogers (who isn’t in this video), has outright cited Elden Ring as inspiration for the design of combat for Path of Exile 2, and this video reiterates that.
For devoted exiles, this promo doesn’t reveal anything new, but it is happening in front of a larger audience. I’m looking forward to more class reveals.
- Submitted 2 months ago to games@lemmy.world | 45 comments
- Comment on Do you still play couch coop nowadays? Which games do you recommend? 3 months ago:
- Assault Android Cactus
- Slick arcade-style twin-stick shooter with a pumpin’ soundtrack. Lots of characters with unique playstyles. Local co-op.
- Crypt of the NecroDancer
- Bring rhythm to the classic roguelike. There’s local and online co-op and lots of mods.
- Just Shapes and Beats
- Rhythm bullet hell with a large EDM soundtrack. Local and online co-op.
- Keep Talking and Nobody Explodes
- This is a stretch of the “couch” part of couch co-op. One player must defuse a bomb. The other players have a bomb defusal manual and must help the first player without being able to see the screen.
- Moving Out 2
- Work together to drag and throw furniture into a truck. Chaotic co-op with physics, local and online.
- Gauntlet: Slayer Edition
- 2014 revival of an 80s arcade classic. Co-op dungeon crawling action. Warrior needs food. Badly! Local and online co-op.
- Pizza Possum
- Very soft stealth game about stealing and eating lots of food. Local co-op.
- Assault Android Cactus