silverchase
@silverchase@sh.itjust.works
- Comment on Sonic Racing: CrossWorlds - Announce Trailer 1 week ago:
I’d say it’s a step more “serious racing” than Kart. Transformed had more complex drifting and boosting mechanics to emphasize good racing skills. There are still powerups, but they’re relatively weak. The closest blue shell equivalent is the swarm, which summons a swarm of giant wasps to sit in front of the race leader, but it’s always dodgeable with good steering. The medium-level pickups require good aim or awareness of who’s near you. The Kart strategy of only caring about the last lap is still possible in Transformed, but trying to get ahead as far as possible is also a doable strategy.
- Comment on Sonic Racing: CrossWorlds - Announce Trailer 1 week ago:
Really hoping this can be a worthy successor to Transformed
- Comment on Random Screenshots of my Games #57 - Aperture Desk Job 2 weeks ago:
I’m sure someone at Valve also had fond memories of that toilet.
Amazingly, I played this game when it came out and discovered it has Steam Controller binds out of the box!
At this point, the fact that Portal is in the Half-Life universe is just a fluke. The plots of Portal 2 singleplayer, co-op, and PTI are very “distant” from anything happening with Half-Life. The two series are tonally very mismatched. Their strongest connection is that Aperture bumbled their way into possessing Half-Life plot-critical stuff and then losing the boat that contained it.
- Comment on Weekly Recommendations Thread: What are you playing? 4 weeks ago:
I hope the developer commentary is on.
- Comment on Playing Tunic first time 1 month ago:
If you haven’t done so already, I suggest you start taking notes while playing the game. You’ll need to keep track of what you have to come back to a place for.
- Submitted 1 month ago to games@lemmy.world | 2 comments
- Comment on It's 2025 now, what are the games you'll be starting the year with? 1 month ago:
I completed Psychonauts recently on my PC. There’s a Linux native version as well, and both it and the Windows+proton versions seemed to work… adequately. It’s pretty janky, which I mainly attribute to it being an old PC game.
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 month ago:
Trying to finish Psychonauts after several years of playing it on and off
- Comment on They're waiting for you Pioneer. In the test, chamber. 1 month ago:
It’s actually spelled “chamberrr”
- Comment on What games did you complete in 2024? 1 month ago:
Petition to name A Short Hike the best open world game.
Bastion 👍
If you liked Pseudoregalia, why not try the other N64-style 3D platformer released in 2023 with a goat protagonist trapped in a dream, Corn Kidz 64? Yes, this is a particularly specific coincidence. It features great humour, extremely cartoony animation, and polished movement. It’s very much quality over quantity.
I also “completed” Dead Cells and went “yeah, that’s enough.”
Anyway, my games.
Completed games
- Neon White
- Run fast. Puts you in the speedrunning grindset. Corny anime plot. Unnecessary dating sim elements. The addictive gameplay carries it.
- Slayers X: Terminal Aftermath: Vengance of the Slayer
- Retro-style FPS with stylistic suck but still with lots of in-universe and IRL soul. Takes the piss out of edgy teen boy fantasies. This is an essential part of the Hypnospace Outlaw canon.
- Gauntlet Slayer Edition
- It’s Gauntlet but modern. Fun dungeon crawling online co-op with friends.
Games that aren’t reasonably completeable
- Shotgun King
- Chess but the only piece you have is a king with a shotgun. It was fun for a bit, but I quickly lost interest.
- Sonic & All-Stars Racing Transformed
- Kart racing. Cool maps that change over time. Less bullshit than Mario Kart. It has a hint of more “hardcore” racing mechanics, so it felt like I had more agency. It’s a 2013-era PC game with a surprising amount of jank to make work properly.
- Neon White
- Comment on Weekly Recommendations Thread: What are you playing? 2 months ago:
rRootage
Legendary bullet hell from 2003. Thank you Kenta Cho
- Comment on Name a game game: "...and then it ends with you fighting A GOD." 2 months ago:
Path of Exile has you clearing out the entire pantheon. Then the main campaign is over and you begin the post-game part, which is what actually matters.
- Submitted 2 months ago to games@lemmy.world | 1 comment
- Comment on What's next after Half-Life? 2 months ago:
I’ll suggest Vertigo 2 as a worthy followup.
It really impressed me with its detail and scope as a mainly solo effort, by a developer who worked at Valve for a while. It’s a big, cinematic shooting adventure, like Half-Life, so the game calls itself a half-like! There are cool bosses, memorable characters, and wildly varied environments. The story is pretty much a flipped Half-Life: you’re the alien who got teleported in after a big science disaster and you’re fighting your way back home. Compared to Alyx, which takes places around a handful of city blocks, Vertigo 2 throws you around a much larger-scale setting, so it’s more like the Half-Life 2 kind of linear gallery of wild shit.
- Comment on What's next after Half-Life? 2 months ago:
In the years since I finished Antichamber, my opinion of it has cooled somewhat with hindsight. The early game and some of the mid-game are full of dazzling, logic-defying spectacles, which is what draws you in, but the magic fades later on and you get a lot of puzzles with the block gun until the ending. The teaching style mostly works.
- Comment on What's next after Half-Life? 2 months ago:
More action and environmental storytelling:
- If you want to play more Portal, try community-made campaigns! I recommend in particular Portal: Revolution, a prequel to Portal 2 that features a few new mechanics, and Portal Stories: Mel, which has basically no new mechanics but turns up the difficulty by making you combine mechanics in clever ways.
- Bastion — Action RPG with a rich story and lush art. A humble narrator tells the story of a place literally torn apart by war, and you play the kid trying to rebuild. This was the debut game from Supergiant Games, which later made Hades.
- Tunic — Mysterious, exploration-focused adventure. A little guy in a green tunic picks up a sword and goes on an adventure, but the game is in an unknown language and you only have a few pages of the manual. It’s like a metroidvania but your progress is based on knowledge.
More “genre pushers”:
- Puzzle games
- Mosa Lina — It calls itself “a hostile interpretation of the immersive sim”. It’s an aggressively random puzzle platformer where the levels are random and the tools you have to solve them are also random. Mosa Lina is a puzzle game that wants you to be clever, not smart.
- Viewfinder — First-person “photography” puzzles. The featured mechanic has a “wow” factor that rivals Portal’s: Take a picture of the level, then hold up the photo and click to copy the photo back into the level. The plot is pretty meh, but like the original Portal, it’s pretty damn short.
- Baba is You — Push blocks and break rules. Blocks with words written on them define the rules of the game: Baba is you, wall is stop, flag is win. The rules themselves are puzzle pieces. If you can’t solve the puzzle, change the rules!
- Inscryption — You find an old, abandoned video game and load it up. It’s an atmospheric, spooky card game, hiding layers of secrets for you to discover. The less you know before starting the game, the better your experience will be. You want one-of-a-kind experiences? This is one of them.
- The Stanley Parable — Comedy walking simulator. You enter a room with two doors in front of you. The narrator says, “Stanley entered the door on his left.” What will you do? The Stanley Parable has many endings and it questions what video game narratives are really for.
- Comment on What's next after Half-Life? 2 months ago:
The audio in the game is bonkers. Distant footsteps or floor creaking can really get you.
- Comment on Patient gamers, which games have you discovered/played this week? 2 months ago:
Does Half-Life 2 count? I played it years ago but fully replayed it over a couple of days to hear the new developer commentary. I never thought Valve would get around to making one for Half-Life 2, so I’m glad they did.
- Comment on Monster catcher Cassette Beasts adds Steam Workshop support and a new battle mode 2 months ago:
I recommend it, but in response to the first part of your comment, I guess it depends on what parts of Pokémon you dislike.
Mechanically, I see the combat as more matured and nuanced. Battles are almost always 2v2. It uses a board game-inspired system where you pay action points to use a move; you gain 2 each turn, plus a bonus one when you hit with type advantage. The type system has interesting interactions: advantaged moves apply status effects, which give you setups for comboing moves together, instead of nuking opponents with double damage. For example, lightning ⇒ earth turns the target into glass, then metal ⇒ glass spreads damaging shards onto the battlefield. The game cuts down the grinding as well, with your character gaining levels instead of your monster tapes, so you can get to using a new tape with no catch-up grind at all. Stickers are a powerful evolution of the move system. You can freely move stickers around and they can appear with rare mods, ARPG-style, that customize how the sticker works. As an equivalent of Pokémon abilities are passive stickers, which trigger with certain conditions, which let you “program” a tape. There’s also an impressively robust fusion system that comes with an interesting strategic tradeoff: you get bigger stats in a fusion with your partner but lose action economy.
The game’s plot is a fresh one that breaks the standard formula of creature collectors. There’s a side quest that makes a nod to the usual “gym leader series”, but the plot is focused on discovering the mysteries of the island you’re stuck on and finding a way home. There’s a memorable and surprising cast of characters and a clear anti-capitalist message (you fight vampire landlords). I like the worldbuilding, too. It avoids the usual uncomfortable questions surrounding creature collectors, like notably the whole capturing and fighting part — you record images of monsters to tape and transform into them instead.
I find the monster designs imaginative and distinct. The roster is must less focused on elemental animals and more on folklore and cryptids, which ties into the overall plot of the game. The boss designs are also really cool, but that’s a spoiler.
Also, there are mods.
There might be reasons you still won’t like Cassette Beasts. The combat is still turn-based. The post-game is pretty thin, though I suppose this update is expanding that. You have to collect crafting materials to trade with NPCs for stuff, but only a few materials are scarce enough to care about. The game is pretty easy on the default difficulty, but there are settings to make it harder.
- Comment on Half-Life 2 is currently 100% for its 20th anniversary 2 months ago:
I’m so hyped to listen to the new commentary.
- Comment on Half-Life 2 is currently 100% for its 20th anniversary 2 months ago:
It’s Linux native
- Submitted 2 months ago to games@lemmy.world | 0 comments
- Submitted 2 months ago to games@lemmy.world | 111 comments
- Comment on Rizzmoth 2 months ago:
- Submitted 3 months ago to games@lemmy.world | 10 comments
- Comment on Are there any apps or sites that collate all the patch notes for games? 3 months ago:
I’ve been out of the RSS metagame for a long while, so I don’t have any particular recommendation. I’ve just been using Inoreader on mobile as well for the past several years since it works for my purposes. There very well could be better choices out there but there’s no urgency for me to switch.
- Comment on Are there any apps or sites that collate all the patch notes for games? 3 months ago:
If patch notes are announced in an official blog, it’s likely that it has an RSS or Atom feed. You can subscribe to the blog from an RSS reader and it’ll appear in the feed.
And if you haven’t heard of RSS readers before, welcome to the world of being able to subscribe to almost any website you want! The news and webcomics come to you, not the other way around.
- Comment on Personally I prefer NASA's pronunciation, which is "charon". 4 months ago:
Kerry picked example
- Submitted 4 months ago to games@lemmy.world | 0 comments
- Comment on The chat in World of Warcraft is what keeps me coming back 5 months ago:
Path of Exile’s global channels have had a glorious history of unhinged nonsense. A dev was even around to witness this one!