Not a shadowdrop, but it's only two weeks away. Sweet.
The Eldenring and Silksong communities’ collective mental health deteriorating bottomlessly up to the release date announcements will forever be one of my favourite parts of internet history.
Submitted 1 day ago by simple@piefed.social to games@lemmy.world
https://www.youtube.com/watch?v=6XGeJwsUP9c
Not a shadowdrop, but it's only two weeks away. Sweet.
The Eldenring and Silksong communities’ collective mental health deteriorating bottomlessly up to the release date announcements will forever be one of my favourite parts of internet history.
Nah. Us Soul Boy Beta… anyway the Souls fans had it easy. It was the Armored Core sickos that REALLY popped the fuck off when 6 was announced.
If they ever announce a new Kings Field game, people’s heads (mine included) will explode from sheer shock and excitement.
Waiting to see Silksong suck on release and their fanbase getting really pissed off about it.
HK fans are really toxic to anything but absolute praise for the franchise
I don’t think it will suck. It will just be “more Hollow Knight” - which is perfectly fine and what people should have been expecting. Don’t think it will live up to the irrational type though unless it’s literally the best game ever made.
I was in both communities at the time… Only the OGs will remember when the only thing we had to go off of Elden Ring was a random rumor that called it Great Rune.
Glad to see it DRM free on GOG.
Would you happen to know whether the “platinum” rating on protonDB is applicable the GOG version as well ? I’m gradually switching to Linux and would like to do as much as possible there (including games). Cheers
Turns out it has a native Linux version, besides Windows and macOS versions, so compatibility shouldn’t be a problem.
so far, I haven’t encountered a game marked platinum on protonDB where the GOG version didn’t also work
and really, unless the steam and GOG versions of a game are radically different, i don’t see why the Linux compat should be different
the only way protonDB will fail you is if a game is on GOG but not steam; protonDB (frustratingly) only lists steam games
Yes, it should work just fine. Use something like Lutris or Heroic Game Launcher.
Nice, that’s where I bought Hollow Knight. Can keep them in the same place now.
It looks fantastic, I’m glad they took their time with it and didn’t cave to release it early.
Bloomberg also did an interview with the team which is a good read.
This interview is really phenomenal. Among other things, they talk about why it took so many years to release the game.
“We’ve been having fun,” Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.”
The lengthy production wasn’t the result of development challenges or obstacles, they said. They just needed all these years to ensure that Silksong was exactly the game they wanted to make.
“It was never stuck or anything,” Gibson said. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”
“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” Gibson said. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”
The longer development lasted, the more pressure Gibson and Pellen felt to ensure that everything was as fine-tuned as possible. They’d already spent four years on it — why would they rush now? The more time they spent polishing some parts, the more time they needed to apply it consistently across the rest.
“There’s a level of finish that has to be met throughout the entire game,” Pellen said. “All the way the systems interact, all the hidden work that pops up later on. It’s multiplicative. As you add stuff, the process of tying it all back together just increases.”
Gibson and Pellen say they’re happy that the game is finally coming out — and even happier that they will get to keep working on it, which they still find enjoyable even after seven years. They haven’t burned out or shown any desire to take a break. Instead, they’re already making big plans to add extra content to Silksong in the months and years to come.
This is, of course, what work is supposed to be. But we have lost the way.
Nice to see that it’s launching on GOG.
never got why they following is so massive. one of these super popular games that never really clicked for me. i mean it was fun but also felt run of the mill; i didn’t understand what’s so special about it.
I’m into my 5th decade of gaming and to me it wasn’t anything special, good game though.
However my son who was 8ish when he first played the first game ate it up, and I think it’s sort of for the same reason we have those same pedestals for our games from that age.
It’s a genuinely good game with an engaging story AND they dangled a carrot successfully for years.
maybe it is about age then :)
I think the soundtrack along with the challenging boss fights was the main appeal for me.
The atmosphere. The fluidity yet sharpness of combat. The emotional attachment to the story. The absolutely gorgeous level designs.
No game will be for everyone, and it’s okay if this one isn’t for you
of course. i commented mostly to hear what people specifically like about it.
It’s one of the games that I’ve sunk too much time into during the pandemic. It’s got a special place in my heart. I think I’ve also purchased it on every platform available. It’s good. It’s tight.
The gameplay loop was solid, but not completely original.
But the lore of the world was interesting and was dolled out fairly well. Neat little chunks of lore that felt like a reward when you get them.
Add in great art and music, and you have a game that you can build a fan base on.
Add in the free expansions and fan friendly developer, and you get a robust fan base.
Which leads to expectations for the sequel.
That’s so close it should’ve just announced the day it released and blown all our minds.
Apparently they have to notify Kickstarter backers in advance to prepare all the game keys, people are speculating that's why it wasn't a shadowdrop
I thought it was gonna be a shadowdrop to, but yeah that makes sense. Two weeks might as well be today given how long we’ve all waited!
Can’t help but agree.
ITS REAL!!!
Next up: Half Life 3.
Word on the street is that one is imminent too.
The movement looks great! I cannot wait
I was thinking that too. Her animations are awesome
Six years of hype, it never going to live up too. Team Cherry did this to themselves.
They’ve barely mentioned it. Any hype is from the fanbase.
That trailer looks so good, it would have been worth it to wait all these years just for the trailer.
I very much doubt you’d feel that way had they released the trailer and announced the game was coming in another 7 years
Holy crap, it’s happening!!
Welp. That put the kibosh on my “I should replay Hollow Knight, huh?”
OK, never played hollow knight. this seems to be a “sink one million hours into it and git gud” game, and I have an arcade stick that I’ve been dying to use constantly on a game with.
Does hollow knight use both sticks? can this be played with a standard 1 stick, 8 button arcade stick?
If it will be like the first it won’t be a wall of difficulty checks thrown in your way. What I liked most of Hollow Knight it was how masterly designed it was. It took you by your hand and thought every skill check you needed beforehand. You got good as you progressed. It it not frustrating as Dark Souls, it has a curve that kept increasing.
It uses the second analog to pan the camera vertically. It’s not critical, but sometimes you will want to look around before you jump off a ledge.
you can do that by holding the left stick for a while, you dont even need the right one unless you are in a hurry
You can do it without analog stick iirc, it’s very much designed for dpad.
It’s a melee oriented Metroidvania. Think Ori And The Blind Forest but with more insects and inexplicable frilly faux-Victorian edifices, and less pokey combat. You could play it on a SNES pad if you wanted to. I got to 100% on it back when using a cheap wireless keyboard from my couch.
I don’t know about you, but Hollow Knight’s main contribution to my household is that my wife and I still call any filigree wrought ironwork benches we see “save points.”
Yeah, bind two to up/down on rstick and you’ll have plenty
both sticks
no
1 sticks 8 buttons
yep, actually I use 9 keys but one of those is quick cast which really good for quick combat but it’s not actually needed since you have the same thing on the regular spell button, just a tad bit slower
Use the keyboard like a real gamer.
drPterodactylFromSpiderman.jpg
But I don’t want to be a gamer, I want to feel like I’m playing a game at an arcade
That’s amazing news! I recently replaced hollow knight and have a long flight coming up in October, sounds like the perfect game to play.
A Vast Handcrafted World
What procgen/AI do to us
Also wtf its only 2 weeks away!
At least what the perception of proc gen is. I can only name one metroidvania roguelike (A Robot Named Fight; Dead Cells doesn’t count, regardless of its marketing), so this genre is probably way harder to make with proc gen. To me, someone who doesn’t enjoy Hades, it feels a lot like people only played Hades, acknowledged its proc gen is bad, and then said all proc gen is bad and asked for hand crafted levels as a response. There are so many games that are good at proc gen.
Absolutely. Procedural generation is not the same as AI generated. Spelunky’s level generation is great and the different combinations of hand-created rooms with smart rules on how they connect. Unexplored (that’s the name of the game) is a full on multi-level dungeon with puzzles and combat. Proc gen gives these games their life, but designing a good proc gen system is level design unto itself.
The sudden flood of roguelike is what really killed the reputation of procgen. In the early days, it’s seen as something fresh because every playthrough is different and you have to adapt to situation. Games like binding of issac(the first release) and spelunky(the free one) pushed the boundary on how level design can be assigned randomly and still be good, then more and more game started to capitalise on this sort of design but conveniently forgot they still have to be designed to be good. To a lot of people(including me) , the fatigue set in and the mere mention of procgen is revolting, even though they might also enjoy game like dead cell or hades. Then comes the AI and people are simply too weary on all these stuff.
I’m not saying this is what prompted them to include that tagline in their marketing, but i’m not surprised if it is.
I guess it’s time to dump another 20 hours into trying to remember how to play Hollow knight and to see if maybe this time I can actually beat it
Just 20? Come on now.
I mean I don’t start over. I try to start the game I’m already 75% done with lol
I’m ready to bet you got lost in those mines without crystal heart. Amirite?
Even if they are bugs, this kingdom is ridiculously huge. I find it hard to believe that there are so many places that we never found in hollow knight, also an absolutely sprawling game.
Of course there’s bugs, it’s a sequel to Hollow Knight. It was all about bugs.
Time to start playing the original finally, I guess
as someone who finally did that and am still playing through it, it’s great! i’m having a blast. sorry to the OGs since i won’t have the long wait you guys did, but im looking forward to it
Awww, I was hoping for a new Deadpool VR trailer...
m.youtube.com/watch?v=WSkbylysplI
This is a great watch on the internet degeneracy of Silkposting
It’s happening!
Wow. I gave up on waiting for that game years ago.
svcg@lemmy.blahaj.zone 7 hours ago
I’m going to miss the silkposting.
Nalivai@lemmy.world 1 hour ago
Bold of you to assume it will stop
IndieSpren@lemmy.blahaj.zone 5 hours ago
The game has a high bar to clear…
it has to be more entertaining than the silkposts and silksanity since releasing it will kill silkposting.