mnemonicmonkeys
@mnemonicmonkeys@sh.itjust.works
- Comment on xkcd #3210: Eliminating the Impossible 11 hours ago:
Also, Arthur Conan Doyle was a greedy cunt that believed that copyright should be permanent
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 11 hours ago:
Everything I said was relevant to your comment.
Not my fault your reading comprehension is on par with your knowledge of programming
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 17 hours ago:
The creation engine is still somehow just as janky every time
As someone who’s played all of their mainline games since Skyrim, this is an outright lie.
They updated the Creation Engine from 32-bit to 64-bit for Fallout 4, and since they used Skyrim as a test bed for development, all they had to do was a bit more work to make Skyrim Special Edition.
SSE is significantly more stable than LE, especially if you’re modding. And Starfield actually held to their claims of being their leadt buggy release to date.
It’s pretty clear that all you know about what’s going on with Creation Engine is just parroting the memes.
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 18 hours ago:
And just let Starfield die…
Starfield has a lot of good bones to work with. BGS mainly needed to spend another year on the game filling out systems and adding more content
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 18 hours ago:
You clearly don’t understand software development.
If you’re a programmer, you rarely rewrite a program from scratch if you can avoid it, especially if you’re just making a version update. Do you seriously Epic threw out all their code from UE3 to code UE4 from scratch?
And honestly, Bestesda has done lots of work going through and fixing/updating existing code. Fallout 4 and Skyrim Special Edition are 64-bit programs. Skyrim Legendary Edition and Fallout 3/New Vegas are 32-bit programs.
Updating the Creation Engine to do that requires a ton of changing existing code, but you thankfully don’t need to rewrite everything.
And their work actually makes its way to the players. Skyrim Special Edition is significantly more stable than Legendary Edition, and allows over 10x more plugin files for modders. And Starfield actually held up to the claims that it would be Bethesda’s least buggy release to date
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 19 hours ago:
There are already plenty of mods that handle this. It’s not a limitation of the engine. It’s just budget and time constraints
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 19 hours ago:
The issue with Bethesda is Emil and his shitty writing.
Plus Todd Howard is wearing too many hats as creative director for all 3 franchises, and the company has gotten too big for teams to really know each other.
I feel like BGS needs to internally split up between multiple teams. 3 teams dedicated to a single franchise each, with Todd Howard acting as creative director for only one of them and 2 more creative directors promoted from experienced team members. Then an (engine) development team for continual tech improvements. And a 5th team for finishing games by filling out the worlds via clutter, minor quests, etc.
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 20 hours ago:
It was more like Fallout with a space theme and significantly less style in gameplay.
The biggest issue imo was scope. It was too big of a universe to do a lot of the environmental storytelling that BGS is famous for. And the more traditional storytelling was stretched too far over that expansive world. Sure, there were concentrations in cities, but that made the empty space in between more noticable.
That being said, the setup for Starfield’s setting could have been great for modders as there was tons of area to serve as a blank canvas. Unfortunately there seems to be a minimum threshold for content density for modders to jump on that, and it looks like BGS fell short
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 20 hours ago:
Apparently the big problem is that Todd Howard is the creative director for all 3 franchises. While he’s good at that role, he’s constantly getting pulled between the 3 series, limiting his ability to maintain a cohesive vision for any 1 game.
Plus there’s way more people in the studio, so while coworkers talked to each other a lot in the past (even on lunch breaks) there’s simply too may people to have that close of a relationsip with anymore
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 22 hours ago:
The annoying part about the “creation engine” is that it’s still just the corpse of the gamebryo engine that they keep reanimating with their own crap on top of it.
This is literally every commercial game engine, including Unreal and Unity
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 22 hours ago:
Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me
I don’t think that’s as big of a problem as you think. Community Shaders exists alongside a ton of additional plugins, all of which are open source and just work in Slyrim.
Also, Unreal’s graphics engine looks awful
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 22 hours ago:
That they didn’t manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.
1: They were making games in that time, just not Elder Scrolls
2: Completely switching engines would make all the tools the modding community has built over the years useless, potentially killing that community for the new games
3: Every other game engine is also just as old as Creation Engine if you only look at when the code was first made, like you’re doing right now
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 22 hours ago:
I fucking hope not. Unreals’s graphics engine looks terrible
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 22 hours ago:
They rebuild the engine to be 64-bit (instead of 32-bit) for Fallout 4, and that version is what Skyrim Special Edition is running on
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 23 hours ago:
No matter what year it is, Bethesda games take at least a minute to load.
There’s and SKSE plugin that fixes that
- Comment on Prepare for HDD availability trouble as they're getting sold out too 2 days ago:
Which is totally fine… for now.
Game studios aren’t dumb enough to make games that will never be able to run on people’s computers
- Comment on Saying that hardware price increase is good cause it forces the devs to optimize is not as good as it seems. 2 days ago:
Gyroscopic effect: “Am I just a joke to you?”
- Comment on Storyden: A forum for the modern age. 3 days ago:
Why would experienced devs join a vibe-coded project that barely works to overhaul it? Most of the time it’d be quicker and easier to start a new project from scratch with the same goals but coded competently.
You’re bending over backwards just to come up with a plausible-sounding excuse for vibe-coding. But unfortunately, “plausible-sounding” isn’t the same as “plausible”.
Vibe coding might be “good enough” for a tiny private project for someone who doesn’t know how to code and isn’t interested in learning. But LLM’s aren’t good enough to build usable architectures.
And all publicly available human-created code was already trawled years ago, and the creation of more is slow. LLM’s can’t get significantly better at coding by just throwing more data into their training because there is no more data left that isn’t already in the training.
- Comment on Storyden: A forum for the modern age. 4 days ago:
And how is it supposed to get less shit if it’s vibe coded? The programmer didn’t learn anything when making the initial build
- Comment on Storyden: A forum for the modern age. 5 days ago:
It’s like the difference bewteen publicly-traded and privately-owned companies. Publicly-traded companies are guaranteed to enshittify due to fiduciary duty. Privately-owned companies could enshittify, but it’s not guaranteed
- Comment on Mewgenics Co-Creator Responds to Cameo Complaints: 'I Understand We Live in a Time Where a Meow From Someone Who Has Different Beliefs as You Is Scary and Frustrating, Confusing and Controversial' 5 days ago:
This sounds like a copout
- Comment on [Episode] Frieren: Beyond Journey’s End Season 2 • Sousou no Frieren 2nd Season - Episode 5 discussion 5 days ago:
The Gang Discovers Mallört
It’s Always Sunny music starts playing
- Comment on Based on this graph, and this graph alone, guess at what time I completely blocked OpenAI crawlers 6 days ago:
And the AI are demon souls, specifically aspects of gluttony
- Comment on At least 1,200 Ubisoft workers strike in response to recent restructuring 1 week ago:
With the country being French, you’d think they would have figured this out ages ago
- Comment on [deleted] 1 week ago:
It seems like more than half of these are TTRPG’s, fyi.
That’s not criticism, just an observation. Regardless, even if they were split into 2 separate bundles that’s still huge
- Comment on Tri gun: Original or stampede? 1 week ago:
Just watch the original. The remakes are unholy abominations, as remakes tend to be
- Comment on Steam Hardware: Launch timing and other FAQs - Steam News 2 weeks ago:
They’ve already stated that they aren’t going to sell the hardware at a loss. This is because they want the hardware business to be sustainable.
Meanwhile Meta is selling their headsets at a steep loss because they’re making it back by selling all of your data that they collect with it.
- Comment on xkcd #3202: Groundhog Day Meaning 2 weeks ago:
Or Christmas, where we cut down trees to set up inside and decorate to celebrate said man-god’s birth, except the date is nowhere near his actual birthday
- Comment on xkcd #3202: Groundhog Day Meaning 2 weeks ago:
Americans will use any unit besides the metric system /s
- Comment on Manga Questions, Recommendations, and Discussion Thread [2026, Week 06] 2 weeks ago:
but it was very obvious from the ending that it was axed waaay before the author intended.
The author is the same as Hunter’s Guild: Red Hood, which had the same kind of rushed ending. There’s the saying “2 times is coincidence, 3 is a pattern”.
Regardless, I’m starting to wonder if the series aren’t getting axed early and instead the author just gets bored with an idea after a few dozen chapters and tries to wrap things up quick to move onto the next project. I don’t have proof, and it’s only been 2 instances so far, but it’s seeming like a potential explanation