mnemonicmonkeys
@mnemonicmonkeys@sh.itjust.works
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 2 days ago:
I’m just not a fan of the lemmy “black and white” AI is evil approach.
Don’t get me wrong, there’s some spaces for AI (LLM’s), but they are significantly more limited than what people are led to believe.
For example, Tom Scott made a video where he fed in a list of his previous video titles into ChatGPT and asked it to generate >100 new video titles. While a lot of them contained halucinated facts that obviously wouldn’t work, he ended up with about 10 that could have been interesting videos had he decided to make them, and others led him to do research that gave him more ideas for videos. But it only kickstarted the creatice process.
Another example is modding, particularly Skyrim. Over the past couple of years there’s been a number of dialogue expansion mods coming out to add depths to characters with their original voices without janky voice splicing. While some people like to bemoan the use of AI in these cases and argue that people should use real voice actors, they are conveniently ignoring that very were very few mods filling this niche before ElevenLabs and the ones that did redo voices tended to be controversial (like Serana Dialogue Addon). But much of this problem is driven by the fact that modding is (supposed to be) free and most decent voice actors want to be paid for their work.
But in terms of commercial ventures, there’s little reason why AI should be involved. AI actively makes coding harder due to errors. You don’t need AI generated placeholder assets, as traditionally you would use boxes and things poorly drawn in MS Paint. Hell, it’s better to use crappy placeholder assets because that forces the dev to make the gameplay actually fun, since the assets aren’t skewing the playtesters’ opinions to be better than they should. And we had decent search for awhile, AI didn’t make it significantly better than it was 5 years ago.
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 2 days ago:
Skill issue (literally)
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 2 days ago:
Except people like you
Fucking stop right there. Don’t presume what I think. You have no idea what my stance is on purchased assets because I haven’t said anything on that topic.
You clearly are unable to make an argument without resorting to a strawman.
your luddite pearl-clutching hold me back.
Go ahead, Elon. I doubt you’re going to sell many copies of your game with that attitude. Especially if Valve bans you from their store for deliberately lying about your game not having AI
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 2 days ago:
Many of those Youtubers get paid to play those games, and the ones catering to younger audiences are particularly bad at providing those disclaimers
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 2 days ago:
Or UE5, since it’s an unoptimized mess
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 2 days ago:
Inb4 asset stores become >90% AI generated
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 2 days ago:
There’s been so much art and so many game produced every year before ChatGPT became big. If not using AI meant that we’ll only get slightly more indie games each year instead several times more indie games each year, I think we’ll manage without.
There’s already more art available than any human could consume in their lifetime. We don’t have to push out slop to keep people entertained
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 2 days ago:
But that doesn’t mean it couldn’t lower the skill floor for someone.
No, it DOES. In fact, it RAISES the skill floor.
How is a dev supposed to be able to find an error in the code if they don’t know how to code?
As a programmer, most of your time isn’t actually spent writing code. It’s mostly spent debugging. An amateur programmer relying on AI is minimizing a task that takes a minority of their time while maximizing a task that takes the majority of their time.
For amateur programmers, AI isn’t an asset, it’s a liability.
- Comment on Valve confirm the Steam Machine will be priced like a PC with similar specs, rather than a console 1 week ago:
There’s still at-home streaming. I just upgraded to an RX 9070XT so I can stream 4k60 to my TV through my Steam Deck using Sunshine and Moonlight.
Granted, a big reason why I did that was because they were selling for $600 a week ago on Newegg. Plus I didn’t want to have to fight Nvidia drivers on Linux while trying to mod Skyrim to hell
- Comment on Valve confirm the Steam Machine will be priced like a PC with similar specs, rather than a console 1 week ago:
I don’t see how Valve can be expected to match that price range.
They don’t have to. Even if the sticker price is $50 more and the console equivalent, for a lot of people that’s a better value because you don’t have to pay >$100 per year for online services.
And if it’s priced the same as a similarly spec’d PC, there’s still wiggle room there. Are they comparing to a custom-built PC? Or are they comparing to a prebuilt?
- Comment on VTT Virtual Tabletop 1 week ago:
I don’t want to have to code anything.
You don’t have to code anything. You just look through the game system browser, pick what you want, and after a few seconds it’s installed.
We don’t need automation. I want simplicity.
Then screenshare over Discord while drawing things in MS Paint. It’s simple and it’s not automated.
- Comment on Everyone's got a fetish, I guess. 1 week ago:
We whipped up a batch of improvised napalm with a bunch of kerosene and a styrofoam cooler
Kerosene doesn’t dissolve styrofoam. You’re thinking of gasoline.
- Comment on Everyone's got a fetish, I guess. 1 week ago:
Of course it’s JJBA
- Comment on Valve's new hardware will NOT be loss leaders 1 week ago:
It sounds like a Steam Deck is a perfect fit for you then. May your frames be high and your lag minimal
- Comment on Valve's new hardware will NOT be loss leaders 1 week ago:
Before you go in on a Steam Deck I want to give a head’s up:
While I like my Steam Deck, it does have limits. If you primarily want to play 2D indie games, it’s absolutely perfect. You get great framerate, and the battery lasts 3-4 hours or sometimes even more.
But if you want to play 3D games from the last 10-15 years, you’re going to need to compromise. Much of the time you won’t be able to get 60fps, and the battery life drops off quick. And if you want to dock it and run it on your TV you’re still going to have some performance tradeoffs due to the Steam Deck being built for 800p gaming
If you still have a powerful tower PC but want to play newer 3D games from your living room on a TV, you could run an application called Sunshine on it, allowing you to stream to a Steam Deck via Moonlight at high bitrate (4k 60fps with relatively low latency) and the Steam Deck is good for that because it has more power to encode/decode the stream than most alternatives.
Or you could wait for the Steam Machine to release. It won’t be as powerful as a PS5, but I’m expecting it to be a good value compared to most PC’s
- Comment on Concord lives! Or, lived, as community efforts to revive it already appear to be on hold after some DMCA strikes 2 weeks ago:
Yeah, just let people enjoy what they like.
Doubly so if it’s pissing in the eye of Sony
- Comment on Valve's new hardware will NOT be loss leaders 2 weeks ago:
On the one hand, i get it. It will be for enthusiasts only if that’s the case.
Note that I haven’t said anything about what the price will be, just that Valve has stated that it won’t be a loss leader.
I’ve seen rumors that the Bill Of Materials plus Valve’s usual overhead would still result in a system valued at $500, though I haven’t seen the source and am very skeptical of it.
On the other side, XBox is allegedly targeting $1200 on their standardized custom gaming PC, which I doubt would be worth the price, especially with it running Windows.
- Comment on Valve's new hardware will NOT be loss leaders 2 weeks ago:
Deck isn’t selling millions and it’s doing just fine.
I don’t have have an issue with the rest of your comment but this quote is factually wrong. The Deck actually has sold multiple millions of units.
- Comment on Valve's new hardware will NOT be loss leaders 2 weeks ago:
Built-in GPU and VRAM with the CPU, RAM and cooling optional.
I don’t think that’d be a wise idea. After watching Valve interviews, it’s clear that they designed the entire system around a specific max TDP. Apparently they figured out the TDP, picked a fan to move it, then designed the rest of the cooling system based on that.
If you start swapping out different CPU’s that’ll change the TDP and very quickly become a problem. Plus, the CPU is soldered to the board. Having a socket to allow for swapping would require a redesign of the cooling to account for the increased height
- Comment on Valve's new hardware will NOT be loss leaders 2 weeks ago:
And honestly, we probably should have expected this from the leaked benchmarks. It was already showing hits of using a separate 7600
- Comment on Valve's new hardware will NOT be loss leaders 2 weeks ago:
To be a loss leader doesn’t the need to lead to something?
en.wikipedia.org/wiki/Loss_leader
You have no idea what you’re talking about.
- Comment on Valve's new hardware will NOT be loss leaders 2 weeks ago:
I agree we don’t know if they’re loss leaders yet.
Please actually read the body of the post. Valve has already said in an interview that they won’t be loss leaders
- Comment on Valve's new hardware will NOT be loss leaders 2 weeks ago:
Regardless of the price (and whether or not I even buy one), I think it’s healthy to have another “big” player in the console market.
Tbh, I think it’d be healthier if the console market finally died and Playstation and Nintendo migrate to PC. Closed off ecosystems are anti-consumer
- Submitted 2 weeks ago to games@lemmy.world | 206 comments
- Comment on Valve announces three new products: the Steam Frame, Steam Machine and Steam Controller 2 weeks ago:
This is the second desktop PC they’ve released, no?
No. They have never designed a desktop before. The original Steam Machine was mainly a branding program for system integrators coupled with the release of the original Steam OS.
- Comment on Valve announces three new products: the Steam Frame, Steam Machine and Steam Controller 2 weeks ago:
You can mod that out really easily
- Comment on Valve announces three new products: the Steam Frame, Steam Machine and Steam Controller 2 weeks ago:
No long campaigns in VR.
I recently watched a video where some dude had the VR treadmill and used it for Skyrim VR 2hrs per day for months
- Comment on Valve announces three new products: the Steam Frame, Steam Machine and Steam Controller 2 weeks ago:
Though I wonder if making a docked Deck be on equal footing with the Machine would have been a better use of R&D.
No, it would not. Buulding a Steam Deck that’s 6x more powerful (the claimed comparison for the Steam Machine) is NOT possible with today’s technology. For anyone.
The Steam Deck has to be hand portable and get somewhat decent battery life. That leaves little little space for a cooling solution. You cannot beat thermodynamics.
- Comment on Valve announces three new products: the Steam Frame, Steam Machine and Steam Controller 2 weeks ago:
You can see that each face is about the size an adult male’s hand, so it’s about 6" per edge
- Comment on green salad fingers 3 weeks ago:
Don’t start the dress argument again