As someone who lived through that era, let me tell you, the gameplay graphics were never a disappointment. In your mind they looked as good as graphics today. The only thing I can remember being disappointed about was the Nintendo Powerglove. Man, what a collosal, non-working, over hyped advertising lies, piece of shit that thing was!
I rented many games solely based on their covers, only to be mildly disappointed when I got home.
Submitted 1 year ago by The_Picard_Maneuver@lemmy.world to retrogaming@lemmy.world
https://lemmy.world/pictrs/image/6b2c6872-bc49-4fbb-a756-2083ca9cdc8e.jpeg
Comments
Anticorp@lemmy.world 1 year ago
ipkpjersi@lemmy.ml 1 year ago
Nah there were definitely games that had disappointing graphics relative to what I was expecting lol
Although it’s true, we generally were more forgiving about graphics back then than we are these days.
AngryCommieKender@lemmy.world 1 year ago
The Wizard lied to me for 2 hours about that useless piece of plastic.
Kolanaki@yiffit.net 1 year ago
Dude, the guy who introduced it in the movie straight up said “it’s so bad!”
stupidcasey@lemmy.world 1 year ago
But if you would have saved it until today you could resell it foe a whole $25 more (of course accounting for inflation it’s actually $105 less)
…
Wait is that true? Did a rare Nintendo product depreciate in value???
altima_neo@lemmy.zip 1 year ago
It was a mattel product
aciDC14@lemmy.world 1 year ago
I’m gonna press X to doubt on that one.
Hawke@lemmy.world 1 year ago
No, he’s right. The power glove was garbage from the get-go. Really cool cyberpunk thing on paper but … hell, we still aren’t there today!
AngryCommieKender@lemmy.world 1 year ago
No X button on the controller. Just A and B.
zerofk@lemm.ee 1 year ago
Box art back then was more akin to book cover art: an artist’s interpretation of the content. It never disappointed me. I even miss it sometimes. I used to collect images of box art even without the games, because it really was art.
Kelly@lemmy.world 1 year ago
PriorityMotif@lemmy.world 1 year ago
Mario 3 was the most mind blowing leap in graphics I think I’ve ever experienced.
kalpol@lemmy.world 1 year ago
The game in the example is Bad Street Brawler which is every bit as terrible as portrayed. I have it somewhere still. Could never get past like thr second level.
HairyHarry@lemmy.world 1 year ago
TachyonTele@lemm.ee 1 year ago
That’s the masterpiece that helped kick off the new age of gaming!
rozodru@lemmy.world 1 year ago
I remember renting Phalanx just because of the box. like “why’s this old man playing the banjo?” then you look at the back and it’s a friggin space shooter. I had to rent it.
TexasDrunk@lemmy.world 1 year ago
The agency that created the box art created it for the exact reason you picked it up.
rozodru@lemmy.world 1 year ago
yeah after posting this I read the story on Destructoid about it. It worked. it was a meh game but the only reason I wanted to play it was because of that box.
greenskye@lemm.ee 1 year ago
I was always so disappointed in the 90s to see ‘realistic’ looking graphics and then you play the game and realize it was just a point and click game
bjoern_tantau@swg-empire.de 1 year ago
Everyone always praised Myst for its great graphics. I always thought it was cheating because it was pre-rendered.
tiramichu@lemm.ee 1 year ago
Even being prerendered, it was an intensely impressive game for 1993.
And it’s not like they didn’t have plenty of problems to solve.
Here’s an interesting interview with founder Rand Miller about developing Myst and how they were barely able to make it work due to the limitations of CD drives.
LunarLoony@lemmy.sdf.org 1 year ago
Lots of the best games were prerendered! Donkey Kong Country, Fallout, Jagged Alliance 2, Duke 3D, the Pro Pinball games, just to name a few.
I do have a soft spot for prerendered graphics.
captain_aggravated@sh.itjust.works 1 year ago
Sure it was pre-rendered, but it was still impressive to see PCs do that at the time because of the sheer amount of storage it took. Myst basically required a CD-ROM drive because the game is basically made of pictures, PCM audio and video. There’s an astonishing amount of video in that game from the early 90’s. It was another symptom of CDs having an astonishing amount of capacity for their era. Myst couldn’t exist on floppy disk.
It is pretty cool to see what they’ve recently done to Riven. They really brought it to life in Unreal Engine.
ThirdWorldOrder@lemm.ee 1 year ago
Speaking for myself but in 1995 or whatever I didn’t even know what the term rendered was. Game looked cool but I liked Tex Murphy Under a Killing Moon for state of the art graphics lol
altima_neo@lemmy.zip 1 year ago
It was, though the difference was how early that game came out and the volume of images it had. It was pretty huge!
The novelty died out quick though, as everyone else started prerendering stuff.
altima_neo@lemmy.zip 1 year ago
There was a bunch of games that had really detailed graphics in the screenshots. Then you’d play them and realize they’re prerendered. A bunch of Saturn games were guilty of that.
zephorah@lemm.ee 1 year ago
Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)
Albbi@lemmy.ca 1 year ago
The character sprites were 16x24 in combat, so a whole 384 pixels to work with!
Klear@lemmy.world 1 year ago
A 386 could handle that easily and still have two pixels left.
helloharu@lemmy.world 1 year ago
To be fair, I’ve never seen anything come close to Amanos illustratative work.
thisbenzingring@lemmy.sdf.org 1 year ago
I decided to play Crystal Warriors recently because of the awesome cover art. DUDE I WAS NOT DISAPPOINTED. That game rules!
rickyrigatoni@lemm.ee 1 year ago
I’m reading this game’s wikipedia page and it sounds very fun. What a shame it’s stuck on the game gear and the now nonexistant 3ds eshop. I hope Sega does another re-release. Not that it matters to me 🏴☠️.
kalpol@lemmy.world 1 year ago
Holy crap that’s Bad Street Brawler. I have this game still. It’s straight up the worst game I’ve ever played.
rickyrigatoni@lemm.ee 1 year ago
To think all you had to do was wait 2 more years for River City Ransom to come out. If only precognition was real.
Blackmist@feddit.uk 1 year ago
I’ve just played the first level on a Spectrum emulator.
I have no real wish to play the second.
ICastFist@programming.dev 1 year ago
The name really does say it, it’s a bad street brawler.
Marx2k@lemmy.dbzer0.com 1 year ago
Uh…bad street brawler was amazing
Soleos@lemmy.world 1 year ago
I 💯 went through this disappointment. I used to also love looking at a game’s concept art because they always looked so much cooler and atmospheric than the game. I remember the inflection point clearly. I was playing Mass Effect 3 and walking around the citadel wards/docks, with it’s beautifully detailed textures, evocative colours, and painterly lightshafts, feeling absolutely enthralled, and thinking “Holy shit, they’ve finally done it, the gameplay looks better than the box/concept art.”
v4ld1z@lemmy.zip 1 year ago
I’m so glad I finally got around to playing the ME series. Such a memorable trilogy of games
SplashJackson@lemmy.ca 1 year ago
I had Bad Street Brawler for the NES and it’s so bad, it’s funny. Even back in the day… fighting midgets, dogs, and circus strongmen, trying to get to the dumpster at the end of the level, and with 2-player coop to boot
Albbi@lemmy.ca 1 year ago
I somehow missed Bad Street Brawler and went for Bad Dudes because I played that one at the arcade. Wasn’t nearly as good as the arcade version though.
bstix@feddit.dk 1 year ago
Aka. Bop’n’Rumble for Commodore 64.
It wasn’t all bad. The gameplay was alright.
Blackmist@feddit.uk 1 year ago
It was Street Hassle as well I think.
Only ever saw a few screenshots in a ZX Spectrum magazine, but it certainly has a memorable art style.
Lumelore@lemmy.blahaj.zone 1 year ago
Honestly graphics aren’t really that important compared to the gameplay. Games such as those in the UFO 50 collection are a really good example of that. Also if you actually want a quality god vs satan game with old school graphics then I highly recommend Grimstone.
The_Picard_Maneuver@lemmy.world 1 year ago
UFO 50 is so damn good
lunarul@lemmy.world 1 year ago
My games were all pirated. Covers had a handwritten list of all games on the cassette (and later CD). The first legit game I’ve ever seen was Mortal Kombat Trilogy and I remember being taken aback by the waste of using a full CD for a single game (iirc the game used just 30 MB of space on that CD).
Kelly@lemmy.world 1 year ago
10s of MB software with the rest of the disc as CD audio was standard for the time.
Even with those constraints PS had noticeable mid-battle lag as it loaded in animationss.
LemUrun@pawb.social 1 year ago
The art vs. the game
Oh well…
Kolanaki@yiffit.net 1 year ago
The one game I remember getting based on the cover alone was Solstice.
That game was hard as fuck. I don’t think I ever saw the end.
iAvicenna@lemmy.world 1 year ago
but all the fun is taking the game graphics and transforming it in your head to resemble the cover art
P4ulin_Kbana@lemmy.eco.br 1 year ago
The “actual game” looks like a Altered Beast that takes place in a US park.
MellowYellow13@lemmy.world 1 year ago
You miss half the fun then, the imagination in your head of transforming the graphics into whatever you want. And then gameplay is the most important
Valmond@lemmy.world 1 year ago
Looks like a swell game to me!
dabu@lemmy.world 1 year ago
It’s the same with lots of indie games now. Oh, and mobile ones too
KazuyaDarklight@lemmy.world 1 year ago
Back in the day, deep down you knew what you were really getting. I’m a little annoyed these days when indie games use marketing visuals that look like they could be in-game for a modern title and then it’s all pixel art style. I get that you don’t make a pixel art poster, but in that case, go all-in on an art cover don’t let it be mistaken for game graphics.
ICastFist@programming.dev 1 year ago
The first game that always comes to my mind in that regard is Super Time Force Ultra. It kept showing on my steam page for weeks on end years ago, with a cartoony-looking cover and “minimalistic pixel” style for actual gameplay
Speculater@lemmy.world 1 year ago
Bro, that stupid game with the guys that shoot barrels to get more fighters/better weapons looked fun. The actual game is a shitty base builder with timed progression, of course you can pay to get past the time locks. Fuck that company and every “influencer” that takes their dirty money.
ICastFist@programming.dev 1 year ago
I mean, from the ad it could be any of 4123984716239 shitty games on the play store. The last one ad I remember using that was Evony, which I’m surprised still fucking exists. That piece of shit has been a meme since 2010
sundray@lemmus.org 1 year ago
Back when XBLA got going there were so many games with anime character art that ended up being meh side-scrolling platformers with 8-bit pixel graphics. Looking at the Nintendo eShop… not much has changed. 😄