captain_aggravated
@captain_aggravated@sh.itjust.works
Linux gamer, retired aviator, profanity enthusiast Took a temporary honorary demotion of one grade to honor Captain Kori.
- Comment on Vintage gaming advertising pictures: a gallery 12 hours ago:
See they should have done a Charlie’s Angels type thing, have them standing kind of back to back like they’re on the same team. But I guess that won’t have been as controversial.
- Comment on Australians, especially men, are reading less than ever before 15 hours ago:
I can report something similar; the last several years of high school, literature class is just miserable shit written hundreds of years ago that seems to be deemed important because the limp dick grey hairs in charge of writing the state curriculum were forced to read it when they were in school, and they were taught not to question their elders so you WILL fucking study this.
Anyone who goes back in time to kill Hitler, could you get Emily Bronte as well?
- Comment on Pop it in your calendars 1 day ago:
Yeah, it sounds like you didn’t explore the wrecks or their surroundings, because all the blueprints you say you need can be found above 250m fairly easily. There are Seamoth parts and a free depth upgrade for the Seamoth available right at sea level in the Aurora. I’ve finished the game several times without building a seabase at all.
- Comment on Microplastics will be the "boomers all have lead poisoning" of millennials 1 day ago:
No, the products. World War 2 ended in 1946, and then EVERYBODY FUCKED and 80 years later we’re still cleaning up the mess.
- Comment on Microplastics will be the "boomers all have lead poisoning" of millennials 1 day ago:
Same reason we started with X, millennials actually got a name, and then went back to Z. Somebody with a head full of lead came up with it.
- Comment on Pop it in your calendars 1 day ago:
Also found in great abundance around the red grass plateaus especially near wrecks.
You’ll get radio messages from Lifepod 17, 6 and 7.
Lifepod 17 will give you a HUD marker that takes you straight to it, depending on where your lifepod spawned you’ll likely pass a small wreck and a scatter, and there is a large wreck within sight of it. I would actually be surprised if you couldn’t complete the Seamoth, scanner room and bioreactor right there.
Lifepod 6 and 7 are both “coordinates corrupted” quests; it won’t give you a HUD marker but a picture and a hint as to their location (lifepod 4 is similar). 6 is similarly within sight of a large wreck and a scatter, going to Lifepod 7 will take you past a large scatter and a small wreck.
All three of these are fully explorable with a seaglide, high capacity air tank, and repair tool. I recommend a rebreather and an air bladder. You can find scanner room, bioreactor and seaglide parts in addition to scrap titanium outside the wrecks, and laser cutter, propulsion cannon, mobile vehicle bay, modification station, battery chargers, plus several useful databoxes including the vehicle upgrade console, and a strong chance of +30 bottles of water in supply crates.
It can be a bit of a bother for new players telling scannable fragments from the background scenery of the wrecks; act a bit like a bloodhound, drag your nose around looking for the scanner icon to pop up in the corner of the screen.
I’ll give an oblique hint for further in the game: there may come a point where you say to yourself, “Well now what?” And the game doesn’t seem to give you somewhere to go like it has been. go deeper.
- Comment on Pop it in your calendars 2 days ago:
Very, very light spoilers:
This is a survival game, gathering resources from the environment to craft tools, vehicles, food and water are core mechanics, as is finding and scanning fragments of technology to unlock blueprints. You actually don’t need to craft very much, I have done a run of this game where I built no seabases, only one of the three submarines, crafted no food or water surviving only on what you can scavenge, and only made seven tools.
A common complaint I see people make with this game is that the inventory doesn’t stack, so where do I put my 900 titanium? Frankly they’re playing it like Minecraft, and it’s not Minecraft. You don’t need to hoard treasure chests worth of everything, most common materials are relatively easy to find and with the possible exception of Lithium, if you have more than five of basically any raw material on hand that you don’t have an immediate idea of how to use, you’re probably doing it wrong.
Base building is entirely optional; the idea is you’re a castaway, survivor of a shipwreck who is waiting to be rescued, you’re not moving in. To quote the game itself, “Treat this space as your home, but never forget that it is not.”
- Comment on Pop it in your calendars 2 days ago:
Fragments of the Seamoth can be found around wrecks in the red grass plateaus, there’s a guaranteed one near Lifepod 17 aka “Ozzy from the cafeteria WHAT THE HELL GUYS?” The game hints that you can find Seamoth parts around there by the line “Our pod was almost crushed by the Seamoth bay on the way down.” You can also find several guaranteed Seamoth parts in the Aurora, I think enough to outright complete the blueprint.
Moonpool parts can be found just about anywhere you’ll find Cyclops hull fragments; I tend to find them either in the Mushroom Forest or around wrecks in the Sparse/Grand Reef.
The Scanner Room you can add to a seabase can detect scannable fragments, and you can display them on the HUD with a craftable upgrade.
- Comment on Fun new game 3 days ago:
Both of your guesses I would put into Resignation. “I can’t do anything about it, so why bother?” Why bother checking the fuel for contaminants, it’s always clean anyway. Why bother standing up to the aircraft owner, I’m gonna have to fly the mission anyway whether or not I think it’s safe.
The other is Impulsivity, the tendency to do things at the spur of the moment without thinking anything through. Jumping into the plane to fly off somewhere without planning the flight, reacting to a problem by instantly doing the first thing that comes to mind instead of working the problem, etc.
- Comment on Stardew Valley dethrones Valve classic as Steam’s top-rated game 3 days ago:
I can also say I’ve had my fun with the game and move on.
- Comment on Fun new game 3 days ago:
Recall the core was supposed to be the business end of a nuclear bomb, it was supposed to be near criticality so that a nuclear explosion could be triggered. They were measuring just how close to criticality it was. I don’t fully understand why they were doing that; could be anything from refining nuclear bomb design to developing safety procedures, aka “Don’t store this next to this much beryllium.”
In the first case, Harry Doghlian was stacking bricks. The instruments read he was close to criticality as he started to place one last brick, so he had achieved the goal of the experiment, and then he dropped the brick. Doghlian died from failure of imagination, his experimental apparatus did not account for clumsiness. Also in the room was a military private named Robert Hemmerly acting as a security guard, who was also exposed and died 33 years later from leukemia.
In the second case, Louis Slotin was closing a hemispheric shell. As designed, there were supposed to be shims that wouldn’t let the shell completely close. He removed these shims and instead used the blade of a screwdriver. Which slipped. Once again, the test apparatus did not account for clumsiness…or it did, but the safety measures were defeated.
Slotin was apparently prone to bravado, he had done this test/demonstration about a dozen times for small crowds; there were seven other people in the room with him including someone looking over his shoulder. While part of the scientific method is repeating experiments, I’m not convinced he wasn’t just showing off.
In the human factors chapter of flight school we teach about the five hazardous attitudes. Slotin demonstrated three of the five:
Anti-authority. The removal of the shims was not authorized, but he did it anyway.
Macho. Most accounts I’ve read make a point to mention the blue jeans and snakeskin boots he wore, suggesting a cowboy attitude.
Invulnerability. Slotin knew Doghlian personally and had visited Doghlian in the hospital as he lay literally falling apart at the cellular level…and then went to work to take the safety shims out of his radiation test apparatus. What kind of man does that? One who thinks it can’t happen to him. How’d that work out?
I’ll leave it as an exercise to the reader to look up what the other two hazardous attitudes are.
Further experiments with the demon core were done via robotic remote control with personnel a quarter mile away. Somebody finally said “Hey, maybe we shouldn’t be doing criticality experiments with our bare hands.”
- Comment on Fun new game 3 days ago:
The Demon Core was a sphere of plutonium intended to be used as part of a nuclear bomb dropped on Japan. It wasn’t used for this purpose, and instead nuclear physicists used it in various experiments. Two of which involved approaching criticality.
One experiment involved stacking bricks made of some neutron reflecting material, like beryllium or something, around the core. Reflecting neutrons back at the plutonium would cause more fission events to occur; if it hits a certain threshold called criticality it it will release a considerable amount of radiation and heat. The goal was to get close to, but not exceed, that limit. The scientist was about to place one more brick when his instruments told him it would go critical if the brick was placed, so he started to back off…and dropped the brick.
The core went critical, releasing a wave of heat and a blast of dazzling blue light. Thinking quickly, the scientist smacked the brick away with his hand. He spent the next couple weeks dying of radiation sickness.
A short time later, another scientist started a similar experiment, this time enclosing the core in two half-spherical metal shells. If the core was completely surrounded by the shells, it would go critical. He used the blade of a flathead screwdriver to almost, but not quite, close the shells. Then the screwdriver slipped and the shells fully closed.
The core went critical, releasing a wave of heat and a blast of blinding blue light. Thinking quickly, the scientist smacked the upper shell away with his hand. He spent the next couple weeks dying of radiation sickness.
Decades later, youtube hair and beard model Kyle Hill released a video detailing this story, and it has since become something of a sensation on the internet. Images of the demon core in its “closing the shells” configuration is often used as shorthand for something that is exceedingly needlessly reckless. Some of the humor comes from if ya know, ya know, some of it is based in the justaposition of teh high intelligence required to do nuclear physics, with the negligent stupidity of putting nothing between you and a long ugly painful death but the blade of a screwdriver.
- Comment on Fun new game 3 days ago:
I’m sure in 1985, I’m sure plutonium is available in every corner drug store.
- Comment on Stardew Valley dethrones Valve classic as Steam’s top-rated game 3 days ago:
I would end up with a farm that took all day to water, and never enough time to go down in any mine far enough to find iridium enough to make sprinklers out of, and then stop playing.
- Comment on You know You want to 4 days ago:
Or, they knew what they were doing.
- Comment on Stardew Valley dethrones Valve classic as Steam’s top-rated game 5 days ago:
pretty okay, just had a shower and I’m chilling on the couch with my cat. She is steadily purring. comfort level is around a 7.8, maybe 7.9.
I bought HL1’s GOTY edition when it came out.
- Comment on Stardew Valley dethrones Valve classic as Steam’s top-rated game 5 days ago:
writing headlines like that should earn a nice lengthy face tazing.
- Comment on Tesla loses $68 billion in value after Elon Musk says he is launching a political party 5 days ago:
I think Mattel makes better electric vehicles than Tesla.
- Comment on Tesla loses $68 billion in value after Elon Musk says he is launching a political party 5 days ago:
I’d settle for “dies a 90 hour non-instrument rated private pilot flying the Beech Debonair he just bought VFR into IMC by slamming into a hillside trying to fly under a 300 foot ceiling.”
- Comment on What sort of grill needs a firmware update lol 6 days ago:
A grill should run on charcoal. It needs to get very hot and that’s literally it.
There’s a universe where I attach some electronic controller with a PID loop or something to a smoker, to maintain consistent temperatures via damper control. I’m not buying that off the shelf built into the machine though.
- Comment on Subnautica 2 studio begs rioting fans for benefit of the doubt after leadership axed by owner Krafton: 'The team that has been working on the game day-to-day ... remains completely unchanged' 6 days ago:
Corporate fuckery is not a good smell to gamers. Smells like month old genital pus.
Just starting an article by explaining “Unknown Worlds Entertainment has been acquired by Somebody Interactive, the parent company of Hunka Chunka Studios and Rumpy Pumpy Inc” and we’re already suspicious, because corporate acquisition means the game now has more parasites to fund - layers of upper management, investors, etc.
Then we hear about major names that are the people that had the vision for the original game being replaced “immediately” in a press release full of bullshit corpowank marketing boilerplate…it means this game is almost certainly going to be cancelled, the studio shut down and the staff laid off, probably after a lot of players have purchased the game in early access.
There’s quite a bit of overlap in Subnautica and KSP’s player bases, and we’ve already had our asses burned by Take Two Interactive.
So, I’m not going to be joining any early access campaign. I’m not paying for the game before it is finished, I’m not playtesting it for free, I’m not pre-ordering anything and I’m not buying any merch, and there’s a reasonable chance I’m not buying the game at all, because it has already been smeared with the aforementioned month old genital pus.
I don’t think I want to buy games from companies that have parent companies. Parent companies make everything fucking suck.
- Comment on Lick it. 1 week ago:
I just like the idea of lampooning the vapidness of the whole trend, and I don’t know whether it would be more effective to stencil LIVE LAUGH LOVE in impact font on diamond plate or to put things like “Obey Consume Submit” in the girly handwriting font.
- Comment on Lick it. 1 week ago:
I don’t know if I can say if I use my table saw or my router table more. If I do have to make curved cuts or something I haul out one of my jigsaws.
- Comment on Lick it. 1 week ago:
I want to label my toilet /dev/null now.
- Comment on Milking dust 1 week ago:
I saw the first one, enjoyed it…not sure I could explain the plot or what happened in it. At the time having the dinosaurs brought to life was spectacle enough; they could have made a movie about the park working correctly and it would have sold tickets.
I watched the second and third one back to back with a girl. They were alright. I don’t care to see them again. I’m not watching any more of them.
- Comment on Lick it. 1 week ago:
Yeah, in my shop a band saw would be used for resawing as much as anything. RIght now I resaw with my table saw, which…isn’t great. I don’t do much intricate scrollwork, or if I do, out comes the jigsaw. It’s what I rough cut the bottom arched piece of this with.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 1 week ago:
I strongly dislike the end-around that these “live service” games are trying to do around copyright law. I’m a strong proponent of the idea that intellectual property law is a compromise. You get some time to make your money on your idea, then it becomes the heritage of all mankind. Treating games as a service is an attempt to weasel out of their end of the bargain.
So I don’t fucking buy them.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 1 week ago:
If the population at large is too stupid to make healthy video game purchasing decisions, I wouldn’t hold my breath waiting for protections to come from the representatives they elected.
I can see a stack of ways that this isn’t going to work:
- The government looks at the petition and says "No we’re not going to consider that."
- The government says "We’ve considered that and decided to do nothing."
- The government pulls an EU and the solution they come up with is to make every video game published everywhere in the world force the user to agree to the EULA every time the game launches, prompting a slew of “EULA auto-accept” mods to work around the annoying thing you now have to constantly click.
- The government puts in a law that’s written decently. The industry, particularly those parts based outside the EU such as Japan and North America, ignore it, and shut down servers when they damn well please.
But let’s indulge in the fantasy that democracy works for a minute and Stop Killing Games becomes a law that works perfectly as intended. The publishers will find some other way to be shifty greedy fuckpukes. Case in point: Live service games just shutting down their servers whenever they want is 100% legal right now. The government currently is not protecting consumers. It never truly will. The shadiness of business will always outrun government protection, 100% of the time.
I still maintain, if you continue to pay for live service games, you’re the problem.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 1 week ago:
Sure. I remember when Id Software released Doom as open source. They had just released Quake II earlier that month, Doom was old news and not really a money maker for the company, so they opened the source code to let the community play with it. That was a cool thing to do, it should be done more often.
I would say yeah, you should build a game in such a way that it can be played once its abandoned. The greed vampires who are actually in charge won’t let a law like that be passed. Or if it is, they’ll ignore it.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 1 week ago:
So…here’s the thing, folks: What you’re REALLY going to have to do is stop buying live service video games.
If I understand this, it is a petition to get the EU government to look into maybe thinking about making some laws to…do something about live service games becoming unplayable when the servers shut down. Okay, here’s how that’s going to go: “We looked into it and decided not to do anything.”
Has anyone tried…not buying the damn games in the first place? If you pay for these games knowing that the soulless reptilian cloacal slits that run the AAA industry can just shut down servers whenever they want, YOU are the problem.