Why virtual reality makes a lot of us sick, and what we can do about it.
I'm in the other camp. The first time I squeezed my 155m spaceship through the tiny mouth of a rotating space station in VR, I wept like a baby. (An Anaconda in Elite: Dangerous)
MossyFeathers@pawb.social 1 year ago
Posted this reply in another instance, but several years ago researchers found that adding a virtual nose dramatically decreased motion sickness. However, I haven’t seen any developers adding one in games. I wonder if it’d help.
Crackhappy@lemmy.world 1 year ago
I wonder if that is why Voldemort is so angry all the time. It’s because he’s nauseous.
lloram239@feddit.de 1 year ago
Outside of that news article, I have literally never seen a single VR game use a virtual nose.
scarabic@lemmy.world 1 year ago
Like with everything, it would cause an uproar in the game world unless it were controllable. I wonder if it would also require sacrificing some usable pixels? If virtual noses take off, I can see video games being designed around them, but it’s possible that integrating one into existing games is harder. Games have a development lead time measured in years so fundamental changes take a while to integrate.