Tarquinn2049
@Tarquinn2049@lemmy.world
- Comment on How are engine sounds in racing games played ? 39 minutes ago:
Yeah, on most models made in the last 5 years or so. Specifically for people with vision or partial hearing loss. But of course the ones that make fake engine sounds are also largely for the specific drivers those EVs are targetted at. They also tend to play them inside the cabin too.
- Comment on Apple Vision Pro's Cheaper Version to Bring Bigger Displays with Lower Resolutions with New OLEDoS 3 hours ago:
A gimmick that is already in up to 10% of households, with a further 10% of those households using it more than 4 hours a day. Sure, it sounds like a small amount when put that way. But that’s already getting to be a pretty targettable market, and if you look at the growth chart, it’s not slowing down.
You may individually not have liked it, but it is indeed here to stay. I don’t think an apple headset will be worth it for a bit, but apple sold alot of Quest 3’s at the very least. So they sold people on the idea of VR, and then once they were in the door, they bought a reasonable headset. In that way, apple has helped alot. They helped to establish it as something that is “ready” for apple to take it seriously. That conveys alot of legitimacy to “normal” people.
I personally am, of course, in the minority of people that use VR for 8+ hours a day. It has replaced TV, Consoles, and gaming monitors for me. Plus I do my exercise in VR. I made a virtual 4k 120hz screen for my PC, that I use from the comfort of my recliner. It’s like if you had a steamdeck, except you don’t have to hold the weight of the deck, the screen is not near your hands, and also its 10 feet wide and at a comfortable viewing distance of 20 feet away, and is 4k 120hz. And you can use whichever controller you like holding. Also it’s cheaper. The downside is that if you want someone else to be able to see your game, you have to stream a video of it to their device, or a nearby TV. And speaking of a nearby TV, while playing on my Virtual screen, I can also just see my real TV too. On Quest 3, the passthrough video is clear enough to see about a 720p equivalent resolution at a comfortable viewing distance(40 degrees of your field of view). 720p may sound low, but it wasn’t that long ago that we were happy to see 540p (DvD quality) as a huge upgrade to what movies used to look like before. And Quest 4 will improve upon that too.
VR has only just crossed the first threshold into main stream adoption. The Quest 3 was the first headset that is worth it to non early adopters. They will only get better from here on. Not to mention they are also coming the other way, with AR stuff starting as light weight and unintrusive as possible and slowly building on what is possible to pack in without getting in the way at all. Step 2 of the AR sunglasses is coming soon.
While VR is the “console” of the future, AR is the “mobile phone” of the future. And eventually they will meet and blur the lines, kind of like how we use phones now. Modern smartphones are both what cellphones used to be, as well as surprisingly capable portable console gaming now.
- Comment on How are engine sounds in racing games played ? 12 hours ago:
Most EVs actually play sounds already. Just older ones wouldn’t now. My brother set his to a spaceship sound.
- Comment on Are there any good casual/low-stress mobile games that aren't filled with microtransactions? 16 hours ago:
If you are comfortable with games that are not technically classified as freeware yet, but functionally, they probably should be… then emulation of older consoles is a great way to go too. While they are certainly not “legal”, I don’t think anyone playing them has ever gotten in trouble. Only the people that try to make money off of it find that the console companies are motivated enough to shut them down. Otherwise, it doesn’t feel super risky to just play stuff. Just stick with games that are impossible to pay for if you want to be completely safe. There was a ton of good games on 16 and 32 bit consoles that you literally couldn’t pay for if you tried. And even as new as gamecube is getting pretty hard to possibly pay money for.
Newer stuff, I only feel ok emulating what I actually own. But as time goes on, newer and newer stuff becomes the new old stuff. A pretty wide variety of console emulators for android are in a good place now.
I do recommend a controller though if you go this route. Ideally one of the ones that also holds your phone for you. Either by making it into a switch/steamdeck kind of shape, or the ones that hold the phone above an xbox style controller. Both are good.
- Comment on Are there any good casual/low-stress mobile games that aren't filled with microtransactions? 17 hours ago:
Terarria can be played as casual or low stress. You choose when to advance the difficulty, and how elaborately you contruct your preparations for the next step. But for a largely stress-free casual playstyle, focus on being a summoner. Also, there isn’t much penalty for dying. So if you can wrap your mind around not being bothered by dying, then any playstyle can feel casual really. It’s certainly a tough mindset to achieve for some of us though, lol.
- Comment on Are there any good casual/low-stress mobile games that aren't filled with microtransactions? 17 hours ago:
Magic DosBox, not a game. But in combination with www.old-games.com , it’s a pretty good selection of all the old games made for Dos back in the wild west of indie games back before they were even called that. There are, of course, also old commercial games that have transitioned to freeware now too. Should be able to find lots of awesome games there. Moraff adventure games are particularly interesting. Bit of a steep learning curve, but great to come back to now and then. The site has reviews of every game and sorts them into categories. It can be a little overwhelming just due to the sheer number of available games, but take it slow, and work your way through. It’s worth the time investment to find gems.
- Comment on Are there any good casual/low-stress mobile games that aren't filled with microtransactions? 17 hours ago:
Sparklite, I don’t know what it looks like purchases-wise, it was free with gamepass and had no in-app purchases when acquired that way. It’s probably one of the newest games I’ll post about. New enough that it was possible to get it with gamepass, lol. The game sort of has a modern retro zelda feel. I don’t think it’s a particularly long game, but it’s certainly enjoyable and pretty casual. I think if it has transactions, reading other reviews it might be like a “purchase the rest of the game” style thing. So basically a free demo that you can then choose if you like the game enough to pay.
- Comment on Are there any good casual/low-stress mobile games that aren't filled with microtransactions? 17 hours ago:
Hmm, I was gonna say moonshades, last time I played it there wasn’t much for things you could buy. But when I look now, there is. So I can’t say for sure how unnecessary any of it would feel now, but it wasn’t necessary back when I played last. It’s kind of like the old early 3D party dungeon/maze crawlers where you use the arrow keys to walk one “block” at a time. There is only 2 party members in this. So you still sort of get the group synergy stuff, but each character is a bigger share of the team power. You could do a tank/healer thing or magic damage/melee damage, or not have either one focus on anything in particular.
I hope it’s still not necessary to buy anything, it was a good game. But the store is pretty comprehensive now, so that has me worried.
- Comment on Are there any good casual/low-stress mobile games that aren't filled with microtransactions? 17 hours ago:
Cardinal Quest 2, it is possible to spend money, but honestly spending money would be worse than earning the stuff yourself. I still probably gave them some money, since I think the game was free. You don’t have to have played Cardinal Quest 1, it’s pretty story light. Kind of like playing Diablo 2 if you never played Diablo 1. Kinda the same game with much better execution after learning some lessons. The game itself is pretty easy, but there are optional challenges you can take on that can be as their name implies. Lots of replayability as there are many character classes and 4 different stories. Over time you’ll likely want to beat each story with each class. Mostly cuz it keeps track, lol.
- Comment on Are there any good casual/low-stress mobile games that aren't filled with microtransactions? 17 hours ago:
Galaxy Genome, it’s a space exploration game. Sort of a project to make a comprehensive 2D version of Elite: Dangerous. Or at least it started as that, I don’t know if it has achieved and surpassed that by now. It was pretty far along last I played. And that was a while ago now. I kind of play games on and off for years, so that is mostly gonna be a running theme of all the games I post here. Games that you find yourself wanting to pick back up again, over and over.
- Comment on Are there any good casual/low-stress mobile games that aren't filled with microtransactions? 18 hours ago:
Grim Quest and Grim Tides. Two games by the same person. I haven’t played Grim tides yet, but it’s also free. Grim Quest is not a particularly large game, but I’ve still managed to play it over many years. I did a full run of each difficulty one by one. There is a bit to learn before it feels easy and casual, but it does get there. To be fair, I try to play it without dying. If I let myself die, it would be alot more casual even from the start. Dying is not heavily penalized on default settings, but you can alternately choose to play hardcore. Otherwise dying usually just means you gained less money for that run, and didn’t make the game any harder. The game only gets harder when you successfully clear a dungeon. You can also just exit the unfinished dungeon without dying and keep most of what you have acquired so far on that run, minus a small fee for quitting the dungeon.
- Comment on Are there any good casual/low-stress mobile games that aren't filled with microtransactions? 18 hours ago:
Exiled Kingdoms, its an older isometric 2D adventure RPG. Kinda feels like it would have been made 30 years ago for pc, but it was made relatively recently for phones. I don’t think there was any micro transactions. It may have had an initial purchase price, not sure. That’s usually what I look for in a phone game. The traditional model of buying a game and then just playing a game. No gross mobile game stuff.
- Comment on Are there any good casual/low-stress mobile games that aren't filled with microtransactions? 19 hours ago:
Andor’s Trail, it’s barely recogniseable as a “phone” game, other than that it does indeed run on phones. I don’t remember if it had ads or anything, been taking it from phone to phone for over 10 years now. I don’t think it had ads or anything. It’s open source, but has a pretty consistent feel despite having like 50+ contributors so far.
It’s an adventure RPG.
- Comment on How are engine sounds in racing games played ? 1 day ago:
Nowadays, it is exactly as complex as it sounds. There is a ton of blending, pitch and playrate tweaking, separate modifiers for current rpm and how much the accelerator is currently depressed. And yeah, like hundreds of recorded samples from the real car when possible, or a similar sounding car when not possible.
We are probably on the verge of getting to a point where a rough simulation might soon be able to take over for this process. It won’t sound as good for a while still, but it will be cheaper and faster soon. And as time goes on, it’ll get close enough to sounding right while continuing to decrease in cost and time taken to a point where it’ll be the only way to do it eventually
- Comment on Ignoring the movies, Josie and the Pussycats were a way better cartoon band than Jem and the Holograms 1 month ago:
Wait, why ignoring the movies? Doesn’t that also hold true of the movies?
- Comment on Warner Bros. returning ownership of some soon-to-be-delisted Adult Swim titles 1 month ago:
Yeah, kingsway is awesome. Played so much of that, got every ending and every class. Last time I played it in VR through virtual desktop so I could have two fast and accurate “mouse pointers”, it was basically cheating. But luckily I had already done everything by then.
- Comment on [Serious] Why do so many people seem to hate veganism? 1 month ago:
The things he’s eating often didn’t eat any meat. Hehe.
- Comment on Hey there gamers 1 month ago:
There is a bit of a typo in it. Since the list of 100 numbers was split in half, it should be x50 not x100. 50 sets of 101 from each pair.
- Comment on Tesla to lay off everyone working on Superchargers, new vehicles 1 month ago:
I was mostly being facetious, I don’t think it’s any different in Canada. The guy was just wrong about it taking an hour.
- Comment on I lost mine 1 month ago:
The “reset button” pusher. Hehe.
- Comment on Tesla to lay off everyone working on Superchargers, new vehicles 1 month ago:
Oh no, that was the secret code my programming has to obey. I have no choice but to go away now. I can’t believe there was a human out there smart enough to figure out I was AI. You tell the rest of the humans that were gonna work even harder to confuse them now. We’ll never misspell a word again so they think we are perfect humans instead of simple AI that misspells stuff all the time.
- Comment on Tesla to lay off everyone working on Superchargers, new vehicles 1 month ago:
Sorry, it came across to me like you were actually interested in how to spot AI posts. I guess you just wanted a way to pretend my opinion didn’t matter and could be waved off.
- Comment on Tesla to lay off everyone working on Superchargers, new vehicles 1 month ago:
There is a completely different reason why the errors in AI images exist. The types of errors in AI writing would not be misspellings for the same reason that the errors in AI images are not with contiguous areas of the image. The way it’s generated, those types of errors are not going to happen, other types are.
- Comment on Tesla to lay off everyone working on Superchargers, new vehicles 1 month ago:
All the brands make good and bad vehicles. Doesn’t really matter what company owns which other company. Loyalty to one word instead of a different word is a terrible way to make a decision at this price point.
- Comment on Tesla to lay off everyone working on Superchargers, new vehicles 1 month ago:
Wow, that sucks. I guess Canada is further ahead in that. Electric car charging is 20 minutes per 3 hours here. I can see why it would make a big difference if it’s an hour for your chargers.
It could also be the software for your car isn’t well optimized, they should ideally be having you stop around 25% battery and charging up to around 75% if you are trying to make the best time. The software should inject the stops as close as possible to that ideal if you tell it to prioritize speed.
But if the only chargers you have on your route are that slow, then I guess there isn’t much you can do but hope companies don’t stop funding the R and D and contruction of them.
- Comment on Tesla to lay off everyone working on Superchargers, new vehicles 1 month ago:
What, why would misspellings make you more likely to assume something is AI generated? They would have to intentionally add misspellings to what the AI wrote. People using AI to post stuff would be doing it to avoid having to make effort. Not going out of their way to put effort into trying to cover up that it was written by AI.
- Comment on Tesla to lay off everyone working on Superchargers, new vehicles 1 month ago:
I think “Valid” just isn’t the word you’re looking for here. Valid requires verification, and since your point was verifyably false, valid isn’t what you were going for. Scary hypothesis, nightmare fuel, anything where it doesn’t have to actually be possible to still cause a fear response would be terms that fit better.
- Comment on Tesla to lay off everyone working on Superchargers, new vehicles 1 month ago:
I do think someone would immediately buy the charging network if it were an option. I mean gas stations have all kinds of stuff spring up around them when anyone stopping there won’t even be very long and only passengers will be bored with nothing to do for that short amount of time. At a charging station, you are taking a longer break and even the driver is participating in that break.
Owning the charge network is going to be a much bigger deal when it’s common to use your EV for long trips. And whether people want to or not at this point, it’s steadily becoming more and more normalized. It’s certainly more enjoyable overall to take a long trip in an EV. The downtime is nice. And healthier than sitting down for hours straight. Even before electric cars, people were encouraged to stop every 2 hours on a road trip anyway.
The old advice was to plan recreational stops along the trip, to prevent embolisms or cramps. What if charge stations had electric scooters or bikes and maps to fun 15 minute activities in range. Not to mention meals of course.
I know many people don’t take road trips in a healthy way currently, so gas cars seem like the better choice for them. You’ll “make better time” if that is the only important thing. But for people that already followed best practices, a road trip in an electric car is already the same.
- Comment on Tesla to lay off everyone working on Superchargers, new vehicles 1 month ago:
You say “you need a gas car for long trips”, and “Chargers didn’t factor into it”.
Isn’t that directly contradicting? Why else do you feel like you need a gas car for long trips if it isn’t related to either not enough chargers or chargers still not being fast enough for you? Chargers absolutely factor into that part of why you didn’t buy electric yet.
But also, the notion that they can’t do long trips is already pretty outdated. There are very few places left where you would even need to take a detour to take a long trip in an electric car. The only downside is that charging at max speed takes about 3x as long as filling with gas still, and not every charging station is max speed. As that continues to improve, it’ll be less and less of a difference.
So, funding the R and D department of the charging network, as well as the construction of the charging network, are absolutely fundamental to more people adopting electric as their single vehicle choice. And not as their second vehicle only for one small purpose.
- Comment on Captain Cook gave this island [Magnetic Island] the wrong name, but somehow got it right 2 months ago:
What I got from this article is “the city of Townsville” is a real place. I always thought it was made up for powerpuff girls… I mean I know it was, but I didn’t know it didn’t have to be. They could have just been from Australia instead of the states.