He's just mad that he's not as good at making game engines like Id, Valve and even Epic did.
Randy Pitchford Snaps Back at Borderlands 4 Criticism: 'Code Your Own Engine'
Submitted 6 months ago by inclementimmigrant@lemmy.world to games@lemmy.world
https://insider-gaming.com/randy-pitchford-borderlands-4-criticism-snap/
Comments
Fyrnyx@kbin.melroy.org 6 months ago
Hadriscus@jlai.lu 6 months ago
hmmm, that kind of statement makes me long for my ol’ eyepatch
Shanmugha@lemmy.world 6 months ago
Lol. I bet he has no idea how many people actually can do that
Corelli_III@midwest.social 6 months ago
for real though why don’t more companies license idTech
JigglySackles@lemmy.world 6 months ago
Randy is such a bitch boy chode meister.
MonkderVierte@lemmy.zip 6 months ago
Yeah, i could. Or you could optimize your assets and figure out how to add graphics profiles instead.
HatchetHaro@pawb.social 6 months ago
unreal engine game developer here: it’s your fuckin’ responsibility to debug and optimize your game, not unreal engine’s.
filcuk@lemmy.zip 6 months ago
You gave them a hammer and their nail has not gone in straight?
Clearly your fault. And the hammer’s.
qaz@lemmy.world 6 months ago
I did
^It^ ^sucked,^ ^but^ ^I^ ^won’t^ ^buy^ ^your^ ^game^ ^regardless^
nutsack@lemmy.dbzer0.com 6 months ago
I’m not doing anything that chat GPT can’t do
echodot@feddit.uk 6 months ago
If your engine is crap then you don’t get brownie points because it’s custom.
After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.
Alchalide@lemmy.world 6 months ago
Starfield ran pretty good. The game was just not fun. I tried having for 120 hours. I really did try. The shipbuilding was nice tho.
filcuk@lemmy.zip 6 months ago
Have to partly disagree. The loading screens, whilst usually brief, were very annoying.
Elite Dangerous, No Man’s Sky or Space Engineers accomplish similar tasks without needing those, or having to limit the accessible planet area.
I understand that those were limitations of the engine, but it could just be speculation.
ArchmageAzor@lemmy.world 6 months ago
Now watch as some determined lunatic codes a new engine and somehow ports all of BL4 to it.
bitjunkie@lemmy.world 6 months ago
And gets hit with a C&D the day before release
But_my_mom_says_im_cool@lemmy.world 6 months ago
I remember when 3 came out, i still had a ps4. The game was literally unplayable, like literally crashing every 2 minutes. Couldn’t get past the first 10 minutes of the game. Im not surprised that even on ps5 the new one is crap. It’s like they gave up after part 2
echodot@feddit.uk 6 months ago
I don’t understand how Sony would allow a game on their platform that doesn’t actually run. Like surely they will require to provide some kind of advanced copy for them to review?
the_artic_one@programming.dev 6 months ago
There’s a process called certification you need to pass in order to release on a console where they test your game against a list of criteria outlined in the developer agreement to validate stability, minimum performance,and conformance with platform standards. Nintendo pioneered this process (the Nintendo seal of quality) in response to unauthorized developers releasing cartridges which ran poorly and could freeze or even cause damage to consoles.
For a while, console manufacturers pretty strict about certification requirements but as time goes on they’ve been granting more and more exceptions to large publishers willing to pay fees and pinky-promise to fix the issues post-launch.
ayyy@sh.itjust.works 6 months ago
I’m pretty sure they allow anything that hits 30fps.
IpsumLauren@lemmy.world 6 months ago
this is unreal
TheGreenWizard@lemmy.zip 6 months ago
God this guy is so impossible, hes a fucking cartoon character.
Postimo@lemmy.zip 6 months ago
Anything ever come of this creep and his “favorite magic tricks” usb drive?
bitjunkie@lemmy.world 6 months ago
I think I’m out of the loop on something here…
zerofk@lemmy.zip 6 months ago
Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.
Zexks@lemmy.world 6 months ago
This kind of thinking is what caused all the issues for cyberpunk 2077 release. You need people who can actually use the engine. If you have to train every dev that on boards on your custom engine and all its quirks and customizations youll mever be able to release on time. Its why theyve switched to working with unreal. You can actually get people who are familiar wirh all the systems without spending weeks or months training them.
It also sucks for the devs trying to leave since youve now spent months or years working on systems and code that dont work anywhere else. So whoever hires you will again have to retrain you with their systems.
echodot@feddit.uk 6 months ago
I mean I sort of agree, but I’ve both used custom engines and seen people trying use custom engines and you have this problem where the engine was designed for a game, rather than for any game. So if the original game didn’t have a particular feature the engine has no capacity to do that thing, so every time you want to make a new game in that engine, you basically have to rewrite the engine.
It works if you build an engine to be an engine, but as you say that’s extremely expensive and time consuming and you probably am not going to get any benefit out of it. You could try selling the engine, but you’re unlikely to make much progress unless there is a significant improvement over the other options already available.
RizzRustbolt@lemmy.world 6 months ago
Coffee Stain managed to get UE5 to keep window settings between sessions, but what do they know? Certainly not how to not fix an inventory screen bug that’s been in 4 games at this point.
MoreZombies@piefed.au 6 months ago
I'm ready for the article announcing Randy takes back his statements. As is the cycle.
Greasy bastard.
dominiquec@lemmy.world 6 months ago
Is he wearing a barong Tagalog?
wildcardology@lemmy.world 6 months ago
I think so too
dominiquec@lemmy.world 6 months ago
Bai!
Kolanaki@pawb.social 6 months ago
Take your own advice? What games do they have not on some other developer’s engine? Other than their initial expansions for Half-Life, which are basically mods for Half-Life, all the games I know they have done were built on various iterations of Unreal Engine.
firebingo@lemmy.zip 6 months ago
They did port Halo CE to PC with its own engine. They fucked up a lot of it in the process though.
xep@discuss.online 6 months ago
I have. Oddly enough, I don’t remember any Gearbox game with a Gearbox engine?
captain_aggravated@sh.itjust.works 6 months ago
Don’t you guys have
phones90-series graphics cards?LiveLM@lemmy.zip 6 months ago
e8d79@discuss.tchncs.de 6 months ago
I don’t need to be a three star Michelin chef to realize that the plate of shit I have just been served is in fact a plate of shit. Similarly, I also don’t need to be a game developer to see that the buggy mess of a game gearbox just released is not worth my time.
aesthelete@lemmy.world 6 months ago
No
SereneSadie@lemmy.myserv.one 6 months ago
Gonna keep repeating it until it sticks:
Don’t touch Gearbox shit. They showed their true colours when they embezzled Colonial Marines.
Ohmmy@lemmy.dbzer0.com 6 months ago
I think it should be taken a bit further and just don’t buy anything from 2K if you can.
echodot@feddit.uk 6 months ago
2K can actually release a functional game though. The problem is they get greedy after the fact.
TheLowestStone@lemmy.world 6 months ago
Pitchford’s brain dead takes killed any chance that I was going to play Borderlands 4.
Anomnomnomaly@lemmy.org 6 months ago
Takes me back to 2008 and Rockstar claiming that GTA 4… was designed for hardware that didn’t exist yet after that shit show of a shitty port to PC… It would be a further 6yrs before I could play that game at a reliable 19080p, 60fps… then GTA5 came out a year later.
Drbreen@sh.itjust.works 6 months ago
No wonder you couldn’t play it. 19080p, mother of God!
SkunkWorkz@lemmy.world 6 months ago
19080p in 16:9 is 33.920X19080 =647.193.600 pixels 647 megapixels. 8K is 33.2 megapixels. So this dude is playing GTA 4 on a screen that has almost 20 times more pixels than an 8K screen
Flamekebab@piefed.social 6 months ago
Randy, you molest your employees with that mouth?!
wafflesies@infosec.exchange 6 months ago
@inclementimmigrant borderlands 4 running like dogshit on a 5090 is going to make me crash out in the most legendary way
MangoPenguin@lemmy.blahaj.zone 6 months ago
Maybe I’m just wildly crazy here, but I think a $70 game from a big studio should run well.
We’re not talking some $15 early access title here that lacks optimization because it’s like 2 guys making it in their free time.