Following up on this comment since I haven’t seen a thread about it: lemmy.blahaj.zone/comment/14639216
If you like space dogfighter sims, try Chorus. You can score it super cheap on sales and I think it’s a solid 6/10. Combat is fun and it’s nice to look at. Unfortunately the story has terrible pacing and kinda doesn’t make sense at gimes. Also, the missions get kinda repetitive.
Another, if you like top down shooters, is Subterrain. Doesn’t always go on sale, but when it does it’s dirt cheap because it’s like 10 years old at this point. It’s got some weird survival mechanics that I think are kinda pointless, but the gameplay and story were enough to keep me mildly entertained. I’d call this a “potato chip” type game. Not particularly good, but somehow kind of satisfying if you don’t think too much about it. Definitely a 6/10.
On another note, what’s y’all’s stance on the association that 5/10 = bad? I feel like it’s because people equate it to being 50% and associate that with bad due to school grades. I see it as an average score and when I give something a 5 or 6, that means I’m neutral to slightly positive feeling about it.
morbidcactus@lemmy.ca 3 days ago
From the 360 Era — Too Human
The control scheme is bizarre at first (right stick is melee) but it works once you’re used to it. It’s Sci-Fi Norse mythology, I recall it having a pretty solid art style. I picked it up used from either Blockbuster or EB because I wanted to see just how bad it was, ended up enjoying it far more than I expected, I’ll give it a “Yeah, it’s ok”, disc images are readily available if you want to emulate it, can find a physical copy cheap online too if that’s your thing.
This is the game that ended up taking down its studio (Silicon Knights, they developed Eternal Darkness: Sanity’s Requiem and Blood Omen: Legacy of Kain, they tried to sue Epic, who countersued and won, probably added to my initial interested tbh.
ICastFist@programming.dev 3 days ago
It’s interesting that Too Human began development as a PSX game, back in the late 90s. Quite a bit of development hell to go through