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What's a cancelled game you really miss?

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Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨droning_in_my_ears@lemmy.world⁩ to ⁨games@lemmy.world⁩

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  • smeg@feddit.uk ⁨1⁩ ⁨year⁩ ago

    TimeSplitters 4. If they’d have stopped baiting us with teaser art and promises of someone new buying the bones of Free Radical every few years then it wouldn’t hurt so much.

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  • MisterDeutsch@lemmy.world ⁨1⁩ ⁨year⁩ ago

    There was this awesome cooperative programming game called Leap Day from SpryFox. You would login and set up your automated citizens, collecting items, combining items, items with people in neighboring sections to defeat a boss in the middle, but the boss could only be completed by using items from your neighbors. Over time you would gain money for items you brought back to your base and every minute the day on it would resent and everyone go out and collect the same items again. You would have to build and rebuild your area to make enough factories to develop what you needed. I don’t think I’m it justice. I miss it all the time.

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  • RightHandOfIkaros@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Super Mecha Champions on PC.

    Yeah, it was a Gacha Battle Royale mobile port. But it was so fun to play. The community was fantastic, except the like 3 cheaters on perpetual ban cycle.

    I loved the character design, and the mecha design. The graphics could age really well being cel-shaded/anime styled. And it was unique in its category, no other BR game lets you play as a pilot and call in a mecha, or battle a mecha as a pilot, or vice versa. And the best part was that the F2P economy was pretty good. Paid players got new characters and mecha a week or two weeks before paid players that haven’t been playing the game. F2P Barnacle players could use currency earned in-game for characters and mecha and it would take maybe a week or so to get the amount needed. You didn’t even have to win, you just had to play. It was great. The cosmetics were well designed too, mostly. Except that one Ventorus skin that made the extra hands a little too big and cover more of the screen than normal.

    Sadly, the servers were shut down by NetEase, probably to make more server space for Marvel Rivals.

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  • FlashMobOfOne@lemmy.world ⁨1⁩ ⁨year⁩ ago

    I wish we could have gotten R6:Patriots.

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  • Vopyr@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Silent Hills, it would have been interesting to see what Kojima and Guillermo del Toro would have created… but unfortunately.

    Also Starcraft Ghost, the original Fallout 3, Fez 2, Mother 3 on N64, Legacy of Kain the sixth game (not Dead Sun/Nosgoth), the original Duke Nukem Forever, and probably a bunch of others that I can’t remember right now.

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    • SexDwarf@lemmy.world ⁨1⁩ ⁨year⁩ ago

      And Junji Ito! It would’ve been epic.

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  • Dindonmasker@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

    I really miss Megalith. It was a VR MOBA. The small team had to drop the project to work on contracts that made money.

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  • SMillerNL@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Really loved Battlefield Heroes as a kid. I’d love to play it again

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    • Vopyr@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Damn… Battlefield Heroes… I used to play this game for hours when I was a kid, the game is not without flaws, but damn.

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      • SMillerNL@lemmy.world ⁨1⁩ ⁨year⁩ ago

        I saw those two when I just searched for them. store.steampowered.com/app/…/Heroes_of_Valor/ might be easier to deal with though.

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  • dual_sport_dork@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Megaman Legends 3.

    “We cancelled it because the fans didn’t show enough interest or act like they wanted it badly enough!”

    I think a sizable fraction of the world’s population is still salty about that, and it’s been 14 years.

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    • Sunsofold@lemmings.world ⁨1⁩ ⁨year⁩ ago

      I didn’t even know about it until I read this comic, but now I’m one of the salty.

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    • mic_check_one_two@lemmy.dbzer0.com ⁨1⁩ ⁨year⁩ ago

      Yeah, I came to mention this one specifically. The Legends series was incredible at the time, and there was a lot of potential for a third game with more modern controls. But instead, Capcom has made it clear that they intend to simply sit on the IP and never do anything with it.

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    • droning_in_my_ears@lemmy.world ⁨1⁩ ⁨year⁩ ago

      I’m a battle network fan and never played Legends but I feel for you.

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      • thiseggowaffles@lemmy.zip ⁨1⁩ ⁨year⁩ ago

        Legends was such a weird series. It felt like a Mega Man take on something like Ocarina of Time.

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    • nyahlathotep@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

      I haven’t bought a capcom game since this

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      • dual_sport_dork@lemmy.world ⁨1⁩ ⁨year⁩ ago

        To be fair, they haven’t managed to put out a whole hell of a lot that’s actually compelling in the intervening years that weren’t rereleases. “Hey guys, DAE remember Resident Evil 4? The good one? We just re-re-re-released it. And some old Megaman games you already have. Full price!”

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    • Vopyr@lemmy.world ⁨1⁩ ⁨year⁩ ago

      “We cancelled it because the fans didn’t show enough interest or act like they wanted it badly enough!”

      🤦

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  • brot@feddit.org ⁨1⁩ ⁨year⁩ ago

    Back in the day I played a browser game called “Inselkampf”. That was way before anybody did the whole monetazation and one of the earlier ones. It was awesome: You had a level playground. People formed alliances on their own without the game having such a feature. We hang out in IRC channels. We plotted wars, starting in the middle of the night in order to surprise the other alliances. We had diplomats talking to other alliances. People started alt accounts and snuck into the enemy alliances in order to spy on them. Some rose to top ranks, leading to epic betrayals and epic wars.

    Everything from that is gone. The game is long offline. The players dispersed, the IRC channels abandoned, everything never to be repeated

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  • justsquigglez@lemm.ee ⁨1⁩ ⁨year⁩ ago

    If we’re talking straight up cancelled, then I will forever be sad that Scalebound was cancelled.

    I’m sure it wasn’t going to be as great as I was hoping anyways, but damn the concept looked so cool, and when I saw a dude with headphones jamming out to music fighting with his dragon buddy I was like “I want to be that!” Like it felt like that game was being made especially for me and my interests, and then it got cancelled 😔

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  • tatann@lemm.ee ⁨1⁩ ⁨year⁩ ago

    Prey 2 : youtu.be/BPkHZfjK5z4

    Some friends and I were so hooked on the gameplay demo (we’re big fans of the Mass Effect trilogy), then it was cancelled and replaced by Prey, which was very different (more horror centric and less space opera)

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    • TheUnicornOfPerfidy@feddit.uk ⁨1⁩ ⁨year⁩ ago

      The game was basically finished too. It was never released because of a pay dispute. The beginning of the Bethda heel turn.

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  • Delta_V@lemmy.world ⁨1⁩ ⁨year⁩ ago

    PlanetSide 1, the MMOFPS that was the former record holder of “Most players in an online FPS battle,” which was eventually surpassed by PlanetSide 2.

    In its heyday it was a fascinating sociology study.

    During EU prime time, players would self-organize into squads of about 10 players. They would apply light pressure to the entire map simultaneously. Territorial gains would be made by attacking undefended bases.

    During USA prime time, players would self-organize into platoons of about 30 players. They would press a few strategic locations with medium force. Territorial gains came from fixing operations (using a small force in an easy to defend location to keep a large population of opponents busy) and local numeric superiority at lightly defended bases.

    During Chinese prime time, players would group up into a singular mass. Everyone just ran face first into the meatgrinder. No territorial gains were made.

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    • SCmSTR@lemmy.blahaj.zone ⁨1⁩ ⁨year⁩ ago

      I regularly play gw2 and in it there’s a mode called world-vs-world that’s a three way team “bigger” scale battle (bigger than 5v5 pvp) that often has hundreds of players in (I’m not sure exactly how many, I just looked it up but there’s little concrete information because it looks like the devs change it over time, but I’m guessing like 300 total players per map that often gets maxed and you have to queue for).

      Players can spend a chunk of gold to enable a toggleable commander status tag on their entire account (you get 1 gold for base dailies, costs 300 gold for tag). In WvW, those commanders often lead larger scale pushes for claiming territory over a ranked “tournament” that ends and resets each month.

      I’ve noticed it’s also an interesting sociology study, but from what I’ve seen, the Chinese commanders do coordinate and split up and do pincers and stuff. It seems like one big zerg isn’t as effective since yeah you’ll take what you go for no matter what, but it’s all about allocation of resources and fighting the actual battle… and that takes actual work, when a lot of people are just interested in farming out crafting materials, currencies, achievements, or other reasons. Which is fine, but part of me wants to see the game mode go 100% and see what it’s capable of.

      Depending on time of day around the world and when people are awake or home from work, there are huge spikes in activity.

      I never played much PlanetSide 2 because at the time my pc was a potato and I was still wrist deep into counter strike. Would those maps ever end? Or was it also like a perma-sisyphean timeless battle? Was there ever a winner?

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      • Delta_V@lemmy.world ⁨1⁩ ⁨year⁩ ago

        In PlanetSide, there’s just one big map that never resets.

        The team I played with would try to bring the front line to a bridge before logging off for the night. Bridges were notoriously difficult to cross, so you could count on no major territorial changes happening while you sleep. The zerg was content to snipe across the bridge all night, and when organized Ops resumed the next day, the bridge would simply be bypassed by mass airlift.

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  • Guitar@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Star Wars 1313 is a big one for me. Same with Battlefront 3, both would have been amazing. RIP og Lucasarts, you were a real one.

    Also, Retro Studios has had a few concepts that sounded awesome. They were planning a few Zelda spinoffs I would have really liked to see. Heroes of Hyrule and the Sheik project looked cool as hell.

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    • SexDwarf@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Wasn’t there also a cancelled Darth Maul project?

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      • Guitar@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Oh damn, I forgot about that. I think you’re right. Wasn’t it supposed to be a more mature take on Star Wars?

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    • slimerancher@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Came here to mention Star Wars 1313.

      Haven’t played Outlaws, but I guess that’s the closes we have come to that. Maybe a non-ubisoft game similar to that?

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    • SpruceBringsteen@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Star Wars Galaxies was such an ambitious MMO at launch.

      Crazy in depth crafting system, especially with regards to pets. With how materials were randomly generated and cycled out it created a market that actually experienced booms and scarcity.

      Some of the servers went almost a year before all the materials required for certain weapons spawned. And the materials all had random stats that would affect the item you crafted.

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      • sp3ctr4l@lemmy.dbzer0.com ⁨1⁩ ⁨year⁩ ago

        Also a surprisingly advanced and customizable… ‘class’ system, which was really more like a whole bunch of branching skill trees you could mix and match basically various ranks of… allowing many weird, but often effective, hyrbrids of ‘classes’ that… could either focus on one main ‘class’, but augment it with certain abilities from other ‘classes’…

        And then the Combat Upgrade happened, and everything got streamlined.

        Also… being a Jedi/Sith used to be… exceptionally rare and difficult to pull off.

        IIRC, basically, some kind of insane random seed type thing gave each of your characters a very, very tiny chance of being force sensitive… but you wouldn’t even know this unless you also found basically a hidden event/questline, and then that would unlock a whole set of force skill trees, allowing for a range of jedi to sith abilities, with some kind of mix effectively being a ‘gray’ jedi.

        Finally… SWG … still appears to me to be the only MMO that actually attempted to implement a working, player vs player, bounty hunting and tracking system, within an mmo… as a core game mechanic of a player ‘class’.

        Though I haven’t played all mmos, so I may be wrong about that.

        … Also an entire skill tree for basically being a mayor and running your own player built town. A whole skill tree dedicated to like… administrative capacity and zoning laws.

        Do MMOs even… do player built cities anymore? Or did they just mostly switch over to ‘you have a house in the set aside ‘suburb’ instance’?

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  • simple@lemm.ee ⁨1⁩ ⁨year⁩ ago

    Loadout. It was a casual PvP (and later PvE) game where you can make your own weapons with wacky combos. It was a bit pay-to-win, but I thought it was very fun. The game crashed and burned because the studio wasn’t sure what they wanted to do with it and kept ignoring fans.

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  • Madiator2011@lm.madiator.cloud ⁨1⁩ ⁨year⁩ ago

    For me it’s Defiance but good thing some studio got rights to game and they going to bring back server soon.

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    • Omegamanthethird@lemmy.world ⁨1⁩ ⁨year⁩ ago

      I think that was the only full price I’ve bought digitally, because my friend and I wanted to game share and play together.

      MMO shooter seems like an undeserved concept. Buy I guess you have the scope of Defiance with the polish of an MMO. Or you have the scope of Destiny and the polish of a normal shooter.

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      • Madiator2011@lm.madiator.cloud ⁨1⁩ ⁨year⁩ ago

        I have even more funny story I bought Defiance in PS3 then 2 weeks later game went F2P 🤣

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    • slimerancher@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Never played the game, but was sad when the show got cancelled.

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    • illi@lemm.ee ⁨1⁩ ⁨year⁩ ago

      Thattruly is a story I didnot see coming. I’m interested in where it will go

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  • Agent_Karyo@lemmy.world ⁨1⁩ ⁨year⁩ ago

    The Black Isle version of Fallout 3.

    Bethesda’s version had expansive and impressive maps and visuals, but the writing and world-building were subpar compared to Fallout 1/2 and New Vegas.

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    • Coelacanth@feddit.nu ⁨1⁩ ⁨year⁩ ago

      Thanks to the design documents being leaked back in 2007 (I think) and the original designers being open to contact from some dedicated people, there are actually a couple of fan made attempts at creating what would have been Van Buren. I know of both Project Van Buren and Fallout: Yesterday.

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    • tal@lemmy.today ⁨1⁩ ⁨year⁩ ago

      Black Isle Studios planned to include a dual-combat system in the game that allowed for the player to choose between real-time (Bethesda Softworks’ Fallout games and Micro Forté and 14° East’s Fallout Tactics) or turn-based combat (Fallout and Fallout 2) but real-time was only included due to Interplay’s demands.

      I suppose you’re most-likely aware of them, but if you wanted more turn-based Fallout, have you looked into Wasteland 2 and Wasteland 3?

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      • Croquette@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

        I am most probably not good at the game, but in Wasteland 3, it felt like you needed the first round advantage, otherwise you would get blown to pieces before you could even act once. That burned the game for me.

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      • Agent_Karyo@lemmy.world ⁨1⁩ ⁨year⁩ ago

        They are on my “to play” list. :)

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    • Vopyr@lemmy.world ⁨1⁩ ⁨year⁩ ago

      But would this game have been successful, given the kind of games that were being released at the time? It would most likely have been the end of the series.

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      • Agent_Karyo@lemmy.world ⁨1⁩ ⁨year⁩ ago

        That’s a fair point. We did have Arcanum in 2001 and while it’s arguably legendary in CRPG circles, I don’t think it did all that well commercially.

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      • Guitar@lemmy.world ⁨1⁩ ⁨year⁩ ago

        I think it probably would have been the biggest success of the 3 games. But you’re also probably right that it likely would have been the end of the series. Bethesda making them into 1st person open world games was probably the best thing that ever happened to the series. At least in terms of achieveing widespread success.

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    • Zombiepirate@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Good pick! I was so bummed when I heard that was cancelled.

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  • H1jAcK@lemm.ee ⁨1⁩ ⁨year⁩ ago

    I wish StarCraft: Nova had happened

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    • SnotFlickerman@lemmy.blahaj.zone ⁨1⁩ ⁨year⁩ ago

      Also Starcraft: Ghost

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      • H1jAcK@lemm.ee ⁨1⁩ ⁨year⁩ ago

        Oh shit, that was the name. The character was Nova

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  • skribe@aussie.zone ⁨1⁩ ⁨year⁩ ago

    Babylon 5: Into the Fire. Killed just months before release after a corporate restructure. The closest we got was some Freespace mods.

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  • Zombiepirate@lemmy.world ⁨1⁩ ⁨year⁩ ago

    I’d like to play around with whatever alpha build they made for the original concept of Team Fortress 2.

    I love the one that came out (it’s probably my most played game of all time), but those first few screenshots before retooling were captivating when we’d already been waiting so long for the release.

    Image

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    • brot@feddit.org ⁨1⁩ ⁨year⁩ ago

      I remember those screenshots in the mags back in the day. Yes, I want to play that version, too - and the tank and heli looked so cool back then!

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      • vulgarcynic@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

        There was a demo reel of the spy as well that was incredible. I played untold hours of tfc. It is likely what made me a intellimouse fan (thumb buttons for both grenade types?! It was the future).

        I truly miss conc grenades. There has never been a more versatile weapon in a game.

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  • Zeusz13@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Star Wars Battlefront 3, 1313 Titanfall 3

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    • Ep1cFac3pa1m@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Titanfall was so goddamn fun. Hey, do you like the combat in CoD: Modern Warfare 2? Do you also want to call in a giant mech suit once in a while? Well buckle up, Buttercup, cause I’ve got a game for you!

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  • ampersandrew@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Cancelled or shut down? If you wanted a cancelled game to come out, 99 times out of 100, it was your imagination making it into a great game, and they cancelled it because it wasn’t coming together.

    For games that were shut down, for me, it was Robocraft. It was only shut down recently, but the version of the game that I loved from about 2017-ish was basically replaced a year later with a version of the game that I was not a fan of, and it stayed that way until the game’s and studio’s closure. I had to get burned by Robocraft in order to come to some realizations about the rot at the core of live service games, and it informed a lot of where I spend my time and money now.

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    • BigBenis@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Cries in Star Wars: Battlefront 3

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    • bjoern_tantau@swg-empire.de ⁨1⁩ ⁨year⁩ ago

      Yeah. Sometimes we’re lucky and get a leak of the cancelled game. Happened with the War Craft adventure game. It was almost finished. And it was really mid. Maybe up to today’s Blizzard standards but not back then.

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  • mrbean343@lemmy.world ⁨1⁩ ⁨year⁩ ago

    PT. Still have it saved on my PS4 I think.

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  • jordanlund@lemmy.world ⁨1⁩ ⁨year⁩ ago

    True Fantasy Live Online looked like it would have been amazing.

    en.m.wikipedia.org/wiki/True_Fantasy_Live_Online

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